Search found 15 matches

by armagin
Fri Dec 06, 2024 2:49 am
Forum: Ideas and Suggestions
Topic: Show agricultural tower area when doing any construction
Replies: 3
Views: 424

Re: Show agricultural tower area when doing any construction

I understand what you're saying, and I definitely give it a vote!
by armagin
Fri Dec 06, 2024 2:47 am
Forum: General discussion
Topic: How hard is it to reach the systems outer edge?
Replies: 7
Views: 1416

Re: How hard is it to reach the systems outer edge?

You need railguns to get to the edge of the solar system. I don't really know any other way.
by armagin
Thu Dec 05, 2024 5:27 pm
Forum: Ideas and Suggestions
Topic: Export to Other Solar Systems from Solar System Edge
Replies: 0
Views: 329

Export to Other Solar Systems from Solar System Edge

A spaceship at the edge of the solar system should be able to request or send goods to a ship located in another "solar system" ie. another person's game running on a different computer.

Exporting goods to another solar system would be a fun way to work collaboratively and scale up epic megabases ...
by armagin
Thu Dec 05, 2024 5:00 pm
Forum: Ideas and Suggestions
Topic: Show planet art in the background below space platforms while in orbit
Replies: 31
Views: 2848

Re: Show planet art in the background below space platforms while in orbit

I love this idea, some sort of visual cue about the platform's current location would be excellent. I can't count the number of times I've started messing around on a platform, not realizing where it was located. Even just a little hint of colour suggesting the location would be super helpful.
by armagin
Thu Dec 05, 2024 4:52 pm
Forum: Outdated/Not implemented
Topic: Doodads and plants over concrete floors :(
Replies: 32
Views: 6302

Re: Doodads and plants over concrete floors :(

Want to throw my support behind this one. It really visually looks quite terrrible, especially on Gleba.
by armagin
Thu Dec 05, 2024 4:42 pm
Forum: Not a bug
Topic: [2.0.21] Train Cargo Wagon at Station With Pump will cause condition "empty cargo wagon" to fai.
Replies: 8
Views: 502

Re: [2.0.21] Train Cargo Wagon at Station With Pump will cause condition "empty cargo wagon" to fai.

Ah shoot. Thanks so much. Sorry to waste your time on this one. You guys have such a polished game, that I thought it was a bit odd (I've been playing since release and every "bug" so far has been user error, including this lol), but I couldn't figure out for the life of me why this was happening.
by armagin
Fri Nov 29, 2024 5:00 am
Forum: Not a bug
Topic: [2.0.21] Train Cargo Wagon at Station With Pump will cause condition "empty cargo wagon" to fai.
Replies: 8
Views: 502

Re: [2.0.21] Train Cargo Wagon at Station With Pump will cause condition "empty cargo wagon" to fai.

> Similarly to 119916 Train condition on fueling doesn't pass / 120833 train handling interrupt is stuck in station, flashing train status, flickering/flashing happens because the train is trying to leave the station and immediately the interrupt triggers again, ordering the train to go to the ...
by armagin
Wed Nov 27, 2024 4:53 am
Forum: Not a bug
Topic: [2.0.21] Train Cargo Wagon at Station With Pump will cause condition "empty cargo wagon" to fai.
Replies: 8
Views: 502

Re: [2.0.21] Train Cargo Wagon at Station With Pump will cause condition "empty cargo wagon" to fai.

What's the best way to share a savegame? It doesn't seem to want to let me share an attachement on the forum.
by armagin
Wed Nov 27, 2024 3:53 am
Forum: Not a bug
Topic: [2.0.21] Train Cargo Wagon at Station With Pump will cause condition "empty cargo wagon" to fai.
Replies: 8
Views: 502

[2.0.21] Train Cargo Wagon at Station With Pump will cause condition "empty cargo wagon" to fai.

What I did: I have created a station that accepts fluid wagons for filling, and also unloads rocket fuel when the outpost is low in fuel. The calling of the rocket fuel train is controlled by an interrupt that is triggered over the radar network. The train is supposed to leave the station when the ...
by armagin
Sun Nov 10, 2024 5:32 am
Forum: General discussion
Topic: Effect of quality for various items
Replies: 20
Views: 12004

Re: Effect of quality for various items

Minor side note, power poles give increased coverage with quality, making some funny builds possible where you need the extra range. I imagine there are other quality tiers on other items that make quirky and specific builds possible.
by armagin
Sat Nov 09, 2024 10:56 pm
Forum: Gameplay Help
Topic: Robots stuck in air
Replies: 5
Views: 591

Re: Robots stuck in air

You're probably missing storage containers for them to drop their load.
by armagin
Fri Nov 01, 2024 9:51 pm
Forum: Show your Creations
Topic: Space Platforms
Replies: 123
Views: 19717

Re: Space Platforms

Here's my cute little spaceship. I call it "The Purple Pateter"

Designing it was a lot of fun. I tried not to look at too many other people's designs.
11-01-2024, 17-50-49.png
11-01-2024, 17-50-49.png (2.01 MiB) Viewed 7914 times
by armagin
Sat Aug 13, 2016 5:16 pm
Forum: General discussion
Topic: Future Nuclear Power / Dirty Mining Mechanics
Replies: 9
Views: 7725

Future Nuclear Power / Dirty Mining Mechanics

I posted this over on the factorio subreddit, but I thought I would share it here as well, I have modified the text below to reflect some of the more popular and feasible ideas from the reddit discussion. Discussion can be found here: https://www.reddit.com/r/factorio/comments/4xflge/nuclear_power ...
by armagin
Sat Aug 13, 2016 5:13 pm
Forum: Mechanical Throughput Magic (circuit-free)
Topic: Created a Robot Factory
Replies: 2
Views: 4619

Created a Robot Factory

Spent a while putting this together. Creates a robot every 20s. Multiple "modules" can be used to create more robots/s

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