Search found 15 matches
- Fri Dec 06, 2024 2:49 am
- Forum: Ideas and Suggestions
- Topic: Show agricultural tower area when doing any construction
- Replies: 3
- Views: 424
Re: Show agricultural tower area when doing any construction
I understand what you're saying, and I definitely give it a vote!
- Fri Dec 06, 2024 2:47 am
- Forum: General discussion
- Topic: How hard is it to reach the systems outer edge?
- Replies: 7
- Views: 1416
Re: How hard is it to reach the systems outer edge?
You need railguns to get to the edge of the solar system. I don't really know any other way.
- Thu Dec 05, 2024 5:27 pm
- Forum: Ideas and Suggestions
- Topic: Export to Other Solar Systems from Solar System Edge
- Replies: 0
- Views: 329
Export to Other Solar Systems from Solar System Edge
A spaceship at the edge of the solar system should be able to request or send goods to a ship located in another "solar system" ie. another person's game running on a different computer.
Exporting goods to another solar system would be a fun way to work collaboratively and scale up epic megabases ...
Exporting goods to another solar system would be a fun way to work collaboratively and scale up epic megabases ...
- Thu Dec 05, 2024 5:02 pm
- Forum: Ideas and Suggestions
- Topic: Allow option to import item from more than 1 planet to platform without duplicating the request
- Replies: 19
- Views: 3389
Re: Import From: Any Planet
Yup, this would be super helpful!
- Thu Dec 05, 2024 5:00 pm
- Forum: Ideas and Suggestions
- Topic: Show planet art in the background below space platforms while in orbit
- Replies: 31
- Views: 2848
Re: Show planet art in the background below space platforms while in orbit
I love this idea, some sort of visual cue about the platform's current location would be excellent. I can't count the number of times I've started messing around on a platform, not realizing where it was located. Even just a little hint of colour suggesting the location would be super helpful.
- Thu Dec 05, 2024 4:52 pm
- Forum: Outdated/Not implemented
- Topic: Doodads and plants over concrete floors :(
- Replies: 32
- Views: 6302
Re: Doodads and plants over concrete floors :(
Want to throw my support behind this one. It really visually looks quite terrrible, especially on Gleba.
- Thu Dec 05, 2024 4:42 pm
- Forum: Not a bug
- Topic: [2.0.21] Train Cargo Wagon at Station With Pump will cause condition "empty cargo wagon" to fai.
- Replies: 8
- Views: 502
Re: [2.0.21] Train Cargo Wagon at Station With Pump will cause condition "empty cargo wagon" to fai.
Ah shoot. Thanks so much. Sorry to waste your time on this one. You guys have such a polished game, that I thought it was a bit odd (I've been playing since release and every "bug" so far has been user error, including this lol), but I couldn't figure out for the life of me why this was happening.
- Fri Nov 29, 2024 5:00 am
- Forum: Not a bug
- Topic: [2.0.21] Train Cargo Wagon at Station With Pump will cause condition "empty cargo wagon" to fai.
- Replies: 8
- Views: 502
Re: [2.0.21] Train Cargo Wagon at Station With Pump will cause condition "empty cargo wagon" to fai.
> Similarly to 119916 Train condition on fueling doesn't pass / 120833 train handling interrupt is stuck in station, flashing train status, flickering/flashing happens because the train is trying to leave the station and immediately the interrupt triggers again, ordering the train to go to the ...
- Wed Nov 27, 2024 4:53 am
- Forum: Not a bug
- Topic: [2.0.21] Train Cargo Wagon at Station With Pump will cause condition "empty cargo wagon" to fai.
- Replies: 8
- Views: 502
Re: [2.0.21] Train Cargo Wagon at Station With Pump will cause condition "empty cargo wagon" to fai.
What's the best way to share a savegame? It doesn't seem to want to let me share an attachement on the forum.
- Wed Nov 27, 2024 3:53 am
- Forum: Not a bug
- Topic: [2.0.21] Train Cargo Wagon at Station With Pump will cause condition "empty cargo wagon" to fai.
- Replies: 8
- Views: 502
[2.0.21] Train Cargo Wagon at Station With Pump will cause condition "empty cargo wagon" to fai.
What I did: I have created a station that accepts fluid wagons for filling, and also unloads rocket fuel when the outpost is low in fuel. The calling of the rocket fuel train is controlled by an interrupt that is triggered over the radar network. The train is supposed to leave the station when the ...
- Sun Nov 10, 2024 5:32 am
- Forum: General discussion
- Topic: Effect of quality for various items
- Replies: 20
- Views: 12004
Re: Effect of quality for various items
Minor side note, power poles give increased coverage with quality, making some funny builds possible where you need the extra range. I imagine there are other quality tiers on other items that make quirky and specific builds possible.
- Sat Nov 09, 2024 10:56 pm
- Forum: Gameplay Help
- Topic: Robots stuck in air
- Replies: 5
- Views: 591
Re: Robots stuck in air
You're probably missing storage containers for them to drop their load.
- Fri Nov 01, 2024 9:51 pm
- Forum: Show your Creations
- Topic: Space Platforms
- Replies: 123
- Views: 19717
Re: Space Platforms
Here's my cute little spaceship. I call it "The Purple Pateter"
Designing it was a lot of fun. I tried not to look at too many other people's designs.
Designing it was a lot of fun. I tried not to look at too many other people's designs.
- Sat Aug 13, 2016 5:16 pm
- Forum: General discussion
- Topic: Future Nuclear Power / Dirty Mining Mechanics
- Replies: 9
- Views: 7725
Future Nuclear Power / Dirty Mining Mechanics
I posted this over on the factorio subreddit, but I thought I would share it here as well, I have modified the text below to reflect some of the more popular and feasible ideas from the reddit discussion. Discussion can be found here: https://www.reddit.com/r/factorio/comments/4xflge/nuclear_power ...
- Sat Aug 13, 2016 5:13 pm
- Forum: Mechanical Throughput Magic (circuit-free)
- Topic: Created a Robot Factory
- Replies: 2
- Views: 4619
Created a Robot Factory
Spent a while putting this together. Creates a robot every 20s. Multiple "modules" can be used to create more robots/s