Search found 3137 matches

by Bilka
Sat May 04, 2024 7:20 pm
Forum: Mod portal Discussion
Topic: Improving the Mod Portal Search
Replies: 32
Views: 4522

Re: Improving the Mod Portal Search

I like that the search bar on the recently updated page now finally sorts by recently updated. One of my use cases is to see mods that modify a specific mod and if they recently updated. Now I can just search for the mod name and find that.
by Bilka
Sat May 04, 2024 6:13 pm
Forum: Resolved Requests
Topic: LuaSurface::create_entity missing variant parameter for loader types
Replies: 1
Views: 192

Re: LuaSurface::create_entity missing variant parameter for loader types

Thank you for pointing this out. It also accepts the filter parameter in the same format as inserters. Added to the docs for the next doc release.
by Bilka
Sat May 04, 2024 6:02 pm
Forum: Documentation Improvement Requests
Topic: Some non-/conditionally-required properties not marked optional
Replies: 1
Views: 102

Re: Some non-/conditionally-required properties not marked optional

Thank you finding these issues and listing them here, much appreciated. 1 + 2: Yes, docs changed for the next doc release. 3: I cannot change anything about FootstepTriggerEffectItem without introducing a way to mark inherited properties as not loaded (tiles is mandatory even when actions is given)....
by Bilka
Sat May 04, 2024 5:09 pm
Forum: Resolved Requests
Topic: Clarify EntityPrototype.emissions_per_second
Replies: 1
Views: 105

Re: Clarify EntityPrototype.emissions_per_second

Thank you pointing this out. I adjusted the text with your suggestions for the next doc release.
by Bilka
Sat May 04, 2024 5:01 pm
Forum: Resolved Requests
Topic: EntityPrototype.remove_decoratives bool coercion
Replies: 2
Views: 228

Re: EntityPrototype.remove_decoratives bool coercion

Thank you for noting this here, added for the next doc release, including a deprecation notice.
by Bilka
Sat May 04, 2024 4:53 pm
Forum: Resolved Requests
Topic: [1.1.107] LuaSurface.create_entity docs missing stack property
Replies: 3
Views: 232

Re: [1.1.107] LuaSurface.create_entity docs missing stack property

As Pi-C notes, this already documented for the entity type, which is "item-entity", not "item-on-ground".
by Bilka
Sat May 04, 2024 4:49 pm
Forum: Resolved Requests
Topic: remove_tab
Replies: 3
Views: 160

Re: remove_tab

Thank you for pointing this out, docs updated for the next doc release.
by Bilka
Sat May 04, 2024 4:49 pm
Forum: Resolved Requests
Topic: [1.1.107] runtime-api.json set_quick_bar_slot incorrect parameter
Replies: 3
Views: 201

Re: [1.1.107] runtime-api.json set_quick_bar_slot incorrect parameter

Bilka wrote:
Fri Apr 19, 2024 1:07 pm
But nil should indeed be in the type union, moved to doc requests.
And docs fixed for the next doc release.
by Bilka
Sat May 04, 2024 4:40 pm
Forum: Resolved Requests
Topic: DecorativePrototype default value for collision_mask is incorrect
Replies: 2
Views: 121

Re: DecorativePrototype default value for collision_mask is incorrect

Thank you for noting this here, default value fixed for the next doc release.
by Bilka
Thu May 02, 2024 9:44 am
Forum: Modding help
Topic: Is there a way to hide some of the side panel buttons?
Replies: 1
Views: 111

Re: Is there a way to hide some of the side panel buttons?

You can hide the entire bar with player.game_view_settings.show_side_menu = false, but you can't control individual buttons. Note also that when using a controller, the buttons are accessible via the quick panel. You cannot disable the hotkeys. What you can do is use the permissions system to disall...
by Bilka
Fri Apr 26, 2024 3:31 pm
Forum: Resolved Requests
Topic: remove_tab
Replies: 3
Views: 160

Re: remove_tab

You have to call remove_tab(nil), with the explicit nil arg. The docs need an update to make that clearer and I'll see if it's possible to change this to allow remove_tab() for 2.0.
by Bilka
Fri Apr 26, 2024 10:21 am
Forum: Wiki Talk
Topic: Delete archived wiki items
Replies: 8
Views: 950

Re: Delete archived wiki items

I ran a script to move the pages to the new Archive: namespace. For now, the redirects exist so the old page still show up in the search. Once the redirects are slowly removed the pages will also disappear from the search. I decided against making a navbox for the archived pages. I think the categor...
by Bilka
Fri Apr 26, 2024 9:46 am
Forum: Modding help
Topic: Enable/unhide technology with an event?
Replies: 4
Views: 172

Re: Enable/unhide technology with an event?

Did you also change the line where you define the function so that it takes the force as a parameter?

["available-technology"] = function(force)
by Bilka
Fri Apr 26, 2024 8:51 am
Forum: Modding help
Topic: Enable/unhide technology with an event?
Replies: 4
Views: 172

Re: Enable/unhide technology with an event?

Data.raw isn't available during runtime. You have to access the technology on the force that finished the research: script.on_event(defines.events.on_research_finished, function(event) local researchFinished = { ["available-technology"] = function(force) otherFunctionThatTakesTime() force....
by Bilka
Thu Apr 25, 2024 7:05 pm
Forum: Mod portal Discussion
Topic: New Dependencies Page
Replies: 7
Views: 1885

Re: New Dependencies Page

Amazing!

Bug report: When looking at hidden dependencies, changing the sort order switches back to the "default" dependency type.
by Bilka
Thu Apr 25, 2024 5:33 pm
Forum: General discussion
Topic: Has there been an FFF that discusses the software architecture for the player inventory?
Replies: 2
Views: 249

Re: Has there been an FFF that discusses the software architecture for the player inventory?

If you have entirely no idea how we handle items, here is an FFF on ItemStacks which has some info on items themselves: https://factorio.com/blog/post/fff-198 As you can see, in our case we have the information on the item (things that are modified runtime, e.g. current durability) and item prototyp...
by Bilka
Wed Apr 24, 2024 6:00 pm
Forum: Gameplay Help
Topic: Help with the editor needed
Replies: 8
Views: 592

Re: Help with the editor needed

Uninstall the bottleneck mod, it adds those dots.
by Bilka
Tue Apr 23, 2024 6:52 pm
Forum: Technical Help
Topic: [1.1.107] LuaEntity
Replies: 5
Views: 289

Re: [1.1.107] LuaEntity

Post a https://wiki.factorio.com/Log_file from a session with the problem.

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