Search found 3137 matches
- Sat May 04, 2024 7:20 pm
- Forum: Mod portal Discussion
- Topic: Improving the Mod Portal Search
- Replies: 32
- Views: 4522
Re: Improving the Mod Portal Search
I like that the search bar on the recently updated page now finally sorts by recently updated. One of my use cases is to see mods that modify a specific mod and if they recently updated. Now I can just search for the mod name and find that.
- Sat May 04, 2024 6:13 pm
- Forum: Resolved Requests
- Topic: LuaSurface::create_entity missing variant parameter for loader types
- Replies: 1
- Views: 192
Re: LuaSurface::create_entity missing variant parameter for loader types
Thank you for pointing this out. It also accepts the filter parameter in the same format as inserters. Added to the docs for the next doc release.
- Sat May 04, 2024 6:02 pm
- Forum: Documentation Improvement Requests
- Topic: Some non-/conditionally-required properties not marked optional
- Replies: 1
- Views: 102
Re: Some non-/conditionally-required properties not marked optional
Thank you finding these issues and listing them here, much appreciated. 1 + 2: Yes, docs changed for the next doc release. 3: I cannot change anything about FootstepTriggerEffectItem without introducing a way to mark inherited properties as not loaded (tiles is mandatory even when actions is given)....
- Sat May 04, 2024 5:09 pm
- Forum: Resolved Requests
- Topic: Clarify EntityPrototype.emissions_per_second
- Replies: 1
- Views: 105
Re: Clarify EntityPrototype.emissions_per_second
Thank you pointing this out. I adjusted the text with your suggestions for the next doc release.
- Sat May 04, 2024 5:01 pm
- Forum: Resolved Requests
- Topic: EntityPrototype.remove_decoratives bool coercion
- Replies: 2
- Views: 228
Re: EntityPrototype.remove_decoratives bool coercion
Thank you for noting this here, added for the next doc release, including a deprecation notice.
- Sat May 04, 2024 4:53 pm
- Forum: Resolved Requests
- Topic: [1.1.107] LuaSurface.create_entity docs missing stack property
- Replies: 3
- Views: 232
Re: [1.1.107] LuaSurface.create_entity docs missing stack property
As Pi-C notes, this already documented for the entity type, which is "item-entity", not "item-on-ground".
- Sat May 04, 2024 4:49 pm
- Forum: Resolved Requests
- Topic: remove_tab
- Replies: 3
- Views: 160
Re: remove_tab
Thank you for pointing this out, docs updated for the next doc release.
- Sat May 04, 2024 4:49 pm
- Forum: Resolved Requests
- Topic: [1.1.107] runtime-api.json set_quick_bar_slot incorrect parameter
- Replies: 3
- Views: 201
- Sat May 04, 2024 4:40 pm
- Forum: Resolved Requests
- Topic: DecorativePrototype default value for collision_mask is incorrect
- Replies: 2
- Views: 121
Re: DecorativePrototype default value for collision_mask is incorrect
Thank you for noting this here, default value fixed for the next doc release.
- Sat May 04, 2024 2:36 pm
- Forum: Bug Reports
- Topic: [1.1.107] Crash loading save with disabled mod "undefined Noise expression within CompiledMapGenSettings"
- Replies: 5
- Views: 132
Re: [1.1.107] Crash loading save with disabled mod "undefined Noise expression within CompiledMapGenSettings"
It's attached but doesn't show any error or crash.
- Thu May 02, 2024 9:44 am
- Forum: Modding help
- Topic: Is there a way to hide some of the side panel buttons?
- Replies: 1
- Views: 111
Re: Is there a way to hide some of the side panel buttons?
You can hide the entire bar with player.game_view_settings.show_side_menu = false, but you can't control individual buttons. Note also that when using a controller, the buttons are accessible via the quick panel. You cannot disable the hotkeys. What you can do is use the permissions system to disall...
- Fri Apr 26, 2024 3:31 pm
- Forum: Resolved Requests
- Topic: remove_tab
- Replies: 3
- Views: 160
Re: remove_tab
You have to call remove_tab(nil), with the explicit nil arg. The docs need an update to make that clearer and I'll see if it's possible to change this to allow remove_tab() for 2.0.
- Fri Apr 26, 2024 10:21 am
- Forum: Wiki Talk
- Topic: Delete archived wiki items
- Replies: 8
- Views: 950
Re: Delete archived wiki items
I ran a script to move the pages to the new Archive: namespace. For now, the redirects exist so the old page still show up in the search. Once the redirects are slowly removed the pages will also disappear from the search. I decided against making a navbox for the archived pages. I think the categor...
- Fri Apr 26, 2024 9:46 am
- Forum: Modding help
- Topic: Enable/unhide technology with an event?
- Replies: 4
- Views: 172
Re: Enable/unhide technology with an event?
Did you also change the line where you define the function so that it takes the force as a parameter?
["available-technology"] = function(force)
["available-technology"] = function(force)
- Fri Apr 26, 2024 8:51 am
- Forum: Modding help
- Topic: Enable/unhide technology with an event?
- Replies: 4
- Views: 172
Re: Enable/unhide technology with an event?
Data.raw isn't available during runtime. You have to access the technology on the force that finished the research: script.on_event(defines.events.on_research_finished, function(event) local researchFinished = { ["available-technology"] = function(force) otherFunctionThatTakesTime() force....
- Thu Apr 25, 2024 7:05 pm
- Forum: Mod portal Discussion
- Topic: New Dependencies Page
- Replies: 7
- Views: 1885
Re: New Dependencies Page
Amazing!
Bug report: When looking at hidden dependencies, changing the sort order switches back to the "default" dependency type.
Bug report: When looking at hidden dependencies, changing the sort order switches back to the "default" dependency type.
- Thu Apr 25, 2024 5:33 pm
- Forum: General discussion
- Topic: Has there been an FFF that discusses the software architecture for the player inventory?
- Replies: 2
- Views: 249
Re: Has there been an FFF that discusses the software architecture for the player inventory?
If you have entirely no idea how we handle items, here is an FFF on ItemStacks which has some info on items themselves: https://factorio.com/blog/post/fff-198 As you can see, in our case we have the information on the item (things that are modified runtime, e.g. current durability) and item prototyp...
- Wed Apr 24, 2024 6:00 pm
- Forum: Gameplay Help
- Topic: Help with the editor needed
- Replies: 8
- Views: 592
Re: Help with the editor needed
Uninstall the bottleneck mod, it adds those dots.
- Tue Apr 23, 2024 6:52 pm
- Forum: Technical Help
- Topic: [1.1.107] LuaEntity
- Replies: 5
- Views: 289
Re: [1.1.107] LuaEntity
Post a https://wiki.factorio.com/Log_file from a session with the problem.
- Tue Apr 23, 2024 6:51 pm
- Forum: Technical Help
- Topic: Is it possible to set game speed in data/server-settings.json?
- Replies: 1
- Views: 169
Re: Is it possible to set game speed in data/server-settings.json?
No, that is not possible.