Search found 3125 matches
- Fri Apr 26, 2024 10:21 am
- Forum: Wiki Talk
- Topic: Delete archived wiki items
- Replies: 8
- Views: 878
Re: Delete archived wiki items
I ran a script to move the pages to the new Archive: namespace. For now, the redirects exist so the old page still show up in the search. Once the redirects are slowly removed the pages will also disappear from the search. I decided against making a navbox for the archived pages. I think the categor...
- Fri Apr 26, 2024 9:46 am
- Forum: Modding help
- Topic: Enable/unhide technology with an event?
- Replies: 4
- Views: 112
Re: Enable/unhide technology with an event?
Did you also change the line where you define the function so that it takes the force as a parameter?
["available-technology"] = function(force)
["available-technology"] = function(force)
- Fri Apr 26, 2024 8:51 am
- Forum: Modding help
- Topic: Enable/unhide technology with an event?
- Replies: 4
- Views: 112
Re: Enable/unhide technology with an event?
Data.raw isn't available during runtime. You have to access the technology on the force that finished the research: script.on_event(defines.events.on_research_finished, function(event) local researchFinished = { ["available-technology"] = function(force) otherFunctionThatTakesTime() force....
- Thu Apr 25, 2024 7:05 pm
- Forum: Mod portal Discussion
- Topic: New Dependencies Page
- Replies: 4
- Views: 1450
Re: New Dependencies Page
Amazing!
Bug report: When looking at hidden dependencies, changing the sort order switches back to the "default" dependency type.
Bug report: When looking at hidden dependencies, changing the sort order switches back to the "default" dependency type.
- Thu Apr 25, 2024 5:33 pm
- Forum: General discussion
- Topic: Has there been an FFF that discusses the software architecture for the player inventory?
- Replies: 2
- Views: 158
Re: Has there been an FFF that discusses the software architecture for the player inventory?
If you have entirely no idea how we handle items, here is an FFF on ItemStacks which has some info on items themselves: https://factorio.com/blog/post/fff-198 As you can see, in our case we have the information on the item (things that are modified runtime, e.g. current durability) and item prototyp...
- Wed Apr 24, 2024 6:00 pm
- Forum: Gameplay Help
- Topic: Help with the editor needed
- Replies: 8
- Views: 491
Re: Help with the editor needed
Uninstall the bottleneck mod, it adds those dots.
- Tue Apr 23, 2024 6:52 pm
- Forum: Technical Help
- Topic: [1.1.107] LuaEntity
- Replies: 5
- Views: 237
Re: [1.1.107] LuaEntity
Post a https://wiki.factorio.com/Log_file from a session with the problem.
- Tue Apr 23, 2024 6:51 pm
- Forum: Technical Help
- Topic: Is it possible to set game speed in data/server-settings.json?
- Replies: 1
- Views: 148
Re: Is it possible to set game speed in data/server-settings.json?
No, that is not possible.
- Tue Apr 23, 2024 8:41 am
- Forum: Wiki Talk
- Topic: Console / stdin especially on windows
- Replies: 2
- Views: 250
Re: Console / stdin especially on windows
If you're looking for modding help in the near future, I can move this post to that subforum. Otherwise: This information is unlikely to be documented in the API docs, at most it might find a place on the wiki. There it would be a low prio project to find a place for information on stdin on differen...
- Fri Apr 19, 2024 1:07 pm
- Forum: Documentation Improvement Requests
- Topic: [1.1.107] runtime-api.json set_quick_bar_slot incorrect parameter
- Replies: 2
- Views: 149
Re: [1.1.107] runtime-api.json set_quick_bar_slot incorrect parameter
But nil should indeed be in the type union, moved to doc requests.
- Tue Apr 16, 2024 6:47 pm
- Forum: Not a bug
- Topic: [0.16.16] Tile prototype limit (255) too low
- Replies: 30
- Views: 17208
Re: [0.16.16] Tile prototype limit (255) too low
See viewtopic.php?p=589483#p589483 - limit was raised for 2.0. Locking this thread, any further discussion should go in the linked thread.
- Thu Apr 04, 2024 7:22 am
- Forum: Wiki Talk
- Topic: Wiki prototype link goes to old website
- Replies: 1
- Views: 278
Re: Wiki prototype link goes to old website
The infrastructure behind those automatic links needs some larger adjustments that haven't been done yet. Moving to Wiki Talk.
- Thu Apr 04, 2024 7:18 am
- Forum: Duplicates
- Topic: Crash on exit
- Replies: 1
- Views: 174
- Tue Apr 02, 2024 6:16 pm
- Forum: Technical Help
- Topic: [1.1.106] steam error
- Replies: 13
- Views: 597
Re: [1.1.106] steam error
That looks like you're launching Factorio and/or Steam via Wine or Proton. Use the native linux version instead, then post a new log.
- Tue Apr 02, 2024 10:03 am
- Forum: Minor issues
- Topic: [1.1.104] Crash on --dump-icon-sprites (linux)
- Replies: 3
- Views: 376
Re: [1.1.104] Crash on --dump-icon-sprites (linux)
Cannot reproduce with the provided information. I'm on x11, proprietary nvidia driver, kde.
It may be helpful if you provide the full log because it contains information on the used graphics settings.
It may be helpful if you provide the full log because it contains information on the used graphics settings.
- Wed Mar 27, 2024 7:35 pm
- Forum: Modding interface requests
- Topic: mod option for hiding weapon slots
- Replies: 3
- Views: 220
Re: mod option for hiding weapon slots
Moved it for you.
- Mon Mar 25, 2024 2:56 pm
- Forum: Resolved Requests
- Topic: LuaSurface::find_entities_filtered has unexpected interactions with empty table arguments
- Replies: 1
- Views: 352
Re: LuaSurface::find_entities_filtered has unexpected interactions with empty table arguments
Thanks for the note, I added a description to the affected parameters for the next release (1.1.106). Affected by this are: name, ghost_name, type, ghost_type in find_entities_filtered and count_entities_filtered. name in find_tiles_filtered and count_tiles_filtered. Warning: This behaviour will cha...
- Wed Mar 20, 2024 9:14 am
- Forum: Modding help
- Topic: Blueprint orientation when still in hand (not pasted).
- Replies: 2
- Views: 188
Re: Blueprint orientation when still in hand (not pasted).
The on_pre_build event has position which is the center of the blueprint, and direction to tell you if the blueprint was rotated before placement. So you can do the calculations and order the deconstruction inside that event. You may be interested in https://mods.factorio.com/mod/DestructiveBlueprin...
- Wed Mar 20, 2024 9:12 am
- Forum: Modding help
- Topic: adding a property using table insert between se and mega furnace
- Replies: 12
- Views: 426
Re: adding a property using table insert between se and mega furnace
table.insert is intended for array-like tables, meaning a table with continuous numeric keys starting from 1. A prototype is not an array-like table. So data.raw["assembling-machine"]["mega-furnace"].se_allow_in_space = true is the correct syntax. Have you checked whether the typ...
- Wed Mar 20, 2024 9:04 am
- Forum: Gameplay Help
- Topic: Yellow Science - Raw Requirements
- Replies: 7
- Views: 641
Re: Yellow Science - Raw Requirements
For the wiki I usually doublecheck the numbers with an online calculator like https://kirkmcdonald.github.io. For yellow science for example see https://kirkmcdonald.github.io/calc.html#data=1-1-19&rate=h&cp=3&items=utility-science-pack:r:1 and scroll down to oil - it shows that for the ...