Search found 3758 matches
- Mon Jun 15, 2026 6:47 pm
- Forum: Modding interface requests
- Topic: Vanilla tooltips need a wider range of order values to make custom tooltips easier to put in the right place.
- Replies: 2
- Views: 110
Re: Vanilla tooltips need a wider range of order values to make custom tooltips easier to put in the right place.
Could your specific usecase be solved with making a full new SurfacePropertyPrototype instead of only modifying the tooltip?
- Mon Jun 15, 2026 1:34 pm
- Forum: Resolved Requests
- Topic: LuaSpacePlatform fileds use SpaceLocationID
- Replies: 1
- Views: 91
Re: LuaSpacePlatform fileds use SpaceLocationID
Thanks for noticing that, fixed for 2.1. Note that they're different types (one is SpaceLocationID, the other is SpaceConnectionID).
- Mon Jun 15, 2026 11:57 am
- Forum: Mod portal Discussion
- Topic: Mod Portal API
- Replies: 10
- Views: 409
Re: Mod Portal API
the only parts I'm confused on are the "version" and "is_space_age" request body parameters... messing with them doesn't seem to change the response at all so I'm unsure what they mean-
I don't know why the game sends "is_space_age", the mod portal doesn't read it. The version should control ...
- Mon Jun 15, 2026 11:45 am
- Forum: Mod portal Discussion
- Topic: Mod Portal API
- Replies: 10
- Views: 409
Re: Mod Portal API
If you spot anything missing, please add it to the wiki, that way the next person will also have it easier :Dsevens wrote: Mon Jun 15, 2026 11:43 am unfortunately it's not quite comprehensive in terms of the endpoints available but I'll make it work
- Mon Jun 15, 2026 11:43 am
- Forum: Resolved Requests
- Topic: New example on Mods page
- Replies: 3
- Views: 220
Re: New example on Mods page
Thanks for the ready made example, added for 2.1.
- Mon Jun 15, 2026 11:23 am
- Forum: Modding discussion
- Topic: Hide Arithmetic Combinator overlays
- Replies: 2
- Views: 179
Re: Hide Arithmetic Combinator overlays
You can use the "hide-alt-info" entity prototype flag.
- Mon Jun 15, 2026 11:21 am
- Forum: Implemented mod requests
- Topic: Event for starmap opened
- Replies: 4
- Views: 574
Re: Event for starmap opened
Added LuaPlayer::disable_space_map for 2.1 which addresses the request since the motivation is to disallow the player opening the space map.
- Mon Jun 15, 2026 11:21 am
- Forum: Implemented mod requests
- Topic: LuaControl.is_technology_gui_open and LuaControl.close_technology_gui
- Replies: 5
- Views: 786
Re: LuaControl.is_technology_gui_open and LuaControl.close_technology_gui
Added LuaPlayer::disable_space_map for 2.1 which addresses the request.
- Mon Jun 15, 2026 11:19 am
- Forum: Mod portal Discussion
- Topic: Mod Portal API
- Replies: 10
- Views: 409
Re: Mod Portal API
You can find the documentation for the API on the wiki, there's an overview on https://wiki.factorio.com/Factorio_HTTP ... guidelines.
- Mon Jun 15, 2026 11:15 am
- Forum: Won't implement
- Topic: Detecting if the space map is open
- Replies: 2
- Views: 176
Re: Detecting if the space map is open
As linked above, this request won't be implemented:
Moved to won't implement.Rseding91 wrote: Tue Apr 28, 2026 4:17 pm Unfortunately this is not known by the mod-accessible game state (the GUI being opened is not part of the save and is not persisted through save/load and so mods can't read if it's opened as it would cause desyncs).
- Mon Jun 15, 2026 10:59 am
- Forum: Ideas and Suggestions
- Topic: Roboports should output missing materials to circuit network / Roboports emit signals with missing blueprint items
- Replies: 166
- Views: 93832
Re: Allow Construction Requests via Roboport Circuit Signals
Previously
Merged.
If you are looking for a developer response to this request and jumped to this post due to my colored name, refer to viewtopic.php?p=640416
The full list is not know by the game and would need to be computed each tick in a very performance heavy way. Because of that ...
- Mon Jun 08, 2026 10:36 am
- Forum: Modding help
- Topic: Why is my resource not spawning?
- Replies: 4
- Views: 306
Re: Why is my resource not spawning?
Resources are entities, they should be added to the list of entities.
- Wed Jun 03, 2026 8:15 pm
- Forum: Modding help
- Topic: Why is my resource not spawning?
- Replies: 4
- Views: 306
Re: Why is my resource not spawning?
You need to add it to the map_gen_settings.autoplace_settings in the nauvis planet prototype (or wherever else you want it to spawn).
- Mon Jun 01, 2026 11:37 am
- Forum: Fixed for 2.1
- Topic: [Modding] Setting string.icon to non-nil value crashes the game.
- Replies: 3
- Views: 366
Re: [Modding] Setting string.icon to non-nil value crashes the game.
It is just a file not found error in minimal mode, same as when you provide an icon path for a non-existent file to the generate_barrel_icons method, not a game crash.
We generally don't care about script errors caused by intentionally feeding junk to utility functions or modifying Lua state in ...
We generally don't care about script errors caused by intentionally feeding junk to utility functions or modifying Lua state in ...
- Mon Jun 01, 2026 9:25 am
- Forum: Already exists
- Topic: Pump filter (splitter_filter but for pump)
- Replies: 2
- Views: 478
Re: Pump filter (splitter_filter but for pump)
Use the set_filter and get_filter method on the fluidbox.
- Sun May 31, 2026 1:11 pm
- Forum: Implemented mod requests
- Topic: ItemPrototype::spoil_bar_visible
- Replies: 9
- Views: 1070
Re: ItemPrototype::spoil_bar_visible
Please make a new thread, we don't reopen requests.
- Tue May 26, 2026 5:23 pm
- Forum: Fixed for 2.1
- Topic: [2.0.76] Factoriopedia does not show Yield if item has a recipe
- Replies: 1
- Views: 408
Re: [2.0.76] Factoriopedia does not show Yield if item has a recipe
Thanks for the report, fixed for 2.1.
- Tue May 26, 2026 4:34 pm
- Forum: Implemented mod requests
- Topic: Enabling scripted saves in replay mode
- Replies: 5
- Views: 1189
Re: Enabling scripted saves in replay mode
Okay, added allow_in_replay parameter to LuaGameScript::take_technology_screenshot and auto_save for 2.1.
- Sat May 23, 2026 6:38 pm
- Forum: Technical Help
- Topic: [2.0.76] Logitech RGB keyboard G512 lighting not working
- Replies: 10
- Views: 1286
Re: [2.0.76] Logitech RGB keyboard G512 lighting not working
The post was accidentally moved to the wrong forum, fixed.
- Fri May 22, 2026 12:11 pm
- Forum: Fixed for 2.1
- Topic: [Bilka] [2.0.76] LightningProperties multiplier_surface_property not taken into account by factoriopedia
- Replies: 1
- Views: 349
Re: [Bilka] [2.0.76] LightningProperties multiplier_surface_property not taken into account by factoriopedia
Thanks for the report, fixed for 2.1.
The value in the tooltip (in 2.1) is calculated the following way:
from the lightning properties, get all lightning type's "energy" and average those. get the multiplier from multiplier_surface_property. lerp between lightning_multiplier_at_day and lightning ...
The value in the tooltip (in 2.1) is calculated the following way:
from the lightning properties, get all lightning type's "energy" and average those. get the multiplier from multiplier_surface_property. lerp between lightning_multiplier_at_day and lightning ...