Search found 3657 matches
- Mon Nov 03, 2025 3:57 pm
- Forum: Already exists
- Topic: [Resolved] Support for tier 4 module graphics in beacons
- Replies: 3
- Views: 265
Re: Support for tier 4 module graphics in beacons
From what I can see in the code this should already work. The variation of the sprite is picked based on the tier of the module. Are you sure that the tier is set correctly on the module prototype?
- Thu Oct 23, 2025 7:36 pm
- Forum: Bug Reports
- Topic: [2.0.69] Space Background Sprite is cut off
- Replies: 1
- Views: 268
Re: [2.0.69] Space Background Sprite is cut off
For the UK residents:
- Tue Oct 21, 2025 3:29 pm
- Forum: Already exists
- Topic: Add resource_searching_offset to LuaEntityPrototype
- Replies: 3
- Views: 222
Re: Add resource_searching_offset to LuaEntityPrototype
It changes the actual area. You can also read it runtime via LuaEntity::mining_area.
- Tue Oct 21, 2025 3:25 pm
- Forum: Resolved Problems and Bugs
- Topic: [Bilka][2.0.71] fuel pollution tooltip has a double space in it
- Replies: 3
- Views: 860
Re: [Bilka][2.0.71] fuel pollution tooltip has a double space in it
Thanks for the report, fixed for the next release.
- Tue Oct 21, 2025 2:50 pm
- Forum: Already exists
- Topic: Add resource_searching_offset to LuaEntityPrototype
- Replies: 3
- Views: 222
Re: Add resource_searching_offset to LuaEntityPrototype
You can read it through radius_visualisation_specification::offset.
- Tue Oct 21, 2025 2:48 pm
- Forum: Resolved Problems and Bugs
- Topic: [Bilka][2.0.71] fuel pollution tooltip has a double space in it
- Replies: 3
- Views: 860
Re: [2.0.71] fuel pollution tooltip has a double space in it
There are a lot of instances of fuel pollution in tooltips, what prototype is this one?
- Mon Oct 20, 2025 12:41 pm
- Forum: Modding discussion
- Topic: No event is raised when using "remove all entities" in editor mode
- Replies: 9
- Views: 465
Re: No event is raised when using "remove all entities" in editor mode
You can use on_surface_deleted and on_surface_cleared for surface deletions or calls to LuaSurface.clear.
- Thu Oct 16, 2025 3:40 pm
- Forum: Resolved Requests
- Topic: issues on BlueprintEntity and related types [2]
- Replies: 1
- Views: 207
Re: issues on BlueprintEntity and related types [2]
Thanks for the detailed notes! I've adjusted the docs for the next doc release. I've also added LoaderBlueprintControlBehavior:
- Mon Oct 13, 2025 6:21 pm
- Forum: Resolved Requests
- Topic: Please clarify what can be stored in dictionary objects
- Replies: 8
- Views: 584
Re: Please clarify what can be stored in dictionary objects
The keys for the dictionary are defined by the documentation. It's "the names of all prototypes of this type". What prototypes of that type exist depends entirely on what prototypes your mod and any other mod in the game have created. If you want to find out what prototypes are in your game with ...
- Mon Oct 13, 2025 2:00 pm
- Forum: Resolved Requests
- Topic: disabled_by_control_behavior inconsistency?
- Replies: 5
- Views: 414
Re: disabled_by_control_behavior inconsistency?
I've updated the docs to be clearer for the next doc release.
- Mon Oct 13, 2025 1:47 pm
- Forum: Resolved Requests
- Topic: A couple of errors on BlueprintEntity and related types
- Replies: 2
- Views: 283
Re: A couple of errors on BlueprintEntity and related types
And the rest is fixed for the next doc release (newer than 2.0.70).
- Mon Oct 13, 2025 1:45 pm
- Forum: Resolved Problems and Bugs
- Topic: [Rseding] [0.18.10] Watch your step achievement popup missing
- Replies: 6
- Views: 4008
Re: [Rseding] [0.18.10] Watch your step achievement popup missing
Please make a new bug report with reproduction steps, exact game version and so on.
- Mon Oct 13, 2025 9:01 am
- Forum: Resolved Requests
- Topic: A couple of errors on BlueprintEntity and related types
- Replies: 2
- Views: 283
Re: A couple of errors on BlueprintEntity and related types
LogisticSection::active fixed for the next version (2.0.70), rest still pending.
- Mon Oct 13, 2025 8:52 am
- Forum: Resolved Requests
- Topic: LuaForce.create_space_platform optional
- Replies: 1
- Views: 187
Re: LuaForce.create_space_platform optional
Thanks for the note, it's not optional, doc fixed for the next version.
- Wed Oct 08, 2025 7:37 am
- Forum: Wiki Talk
- Topic: Split logistic groups to a separate page?
- Replies: 1
- Views: 460
Re: Split logistic groups to a separate page?
The section as is on logistic network would be a bit too short to make its own page, but if you can add more information (like the behaviour with multipliers, maybe something from the FFF) then that sounds like a good idea to split out.
- Tue Oct 07, 2025 12:25 pm
- Forum: Pending
- Topic: [2.0.69] The missile silo does not send the item to the platform
- Replies: 3
- Views: 384
Re: [2.0.69] The missile silo does not send the item to the platform
Please do provide the save file.
- Mon Oct 06, 2025 12:09 pm
- Forum: Resolved Requests
- Topic: position :: Position and position :: ChunkPosition
- Replies: 4
- Views: 2069
Re: position :: Position and position :: ChunkPosition
I've adjusted the docs to use chunk_position instead of position for function parameters that are ChunkPositions for the next doc release.
- Mon Oct 06, 2025 12:07 pm
- Forum: Resolved Requests
- Topic: Missing info for LuaSurface::get_chunks()
- Replies: 1
- Views: 158
Re: Missing info for LuaSurface::get_chunks()
Thanks for the note and the script to reproduce. I've updated the description for the next doc release.
- Mon Oct 06, 2025 11:24 am
- Forum: Resolved Requests
- Topic: AtilleryFlareProtoype shot_category default behaviour
- Replies: 1
- Views: 166
Re: AtilleryFlareProtoype shot_category default behaviour
Thanks for the note, I've added that information and a general description for the next doc release.
- Sat Oct 04, 2025 5:36 pm
- Forum: Modding interface requests
- Topic: More Ingredient/Product types
- Replies: 6
- Views: 392
Re: More Ingredient/Product types
You can already set a pollution multiplier on the recipe with RecipePrototype::emissions_multiplier.