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by Bilka
Mon Nov 03, 2025 3:57 pm
Forum: Already exists
Topic: [Resolved] Support for tier 4 module graphics in beacons
Replies: 3
Views: 265

Re: Support for tier 4 module graphics in beacons

From what I can see in the code this should already work. The variation of the sprite is picked based on the tier of the module. Are you sure that the tier is set correctly on the module prototype?
by Bilka
Thu Oct 23, 2025 7:36 pm
Forum: Bug Reports
Topic: [2.0.69] Space Background Sprite is cut off
Replies: 1
Views: 268

Re: [2.0.69] Space Background Sprite is cut off

For the UK residents:
4RZI95r.jpeg
4RZI95r.jpeg (875.55 KiB) Viewed 245 times
by Bilka
Tue Oct 21, 2025 3:29 pm
Forum: Already exists
Topic: Add resource_searching_offset to LuaEntityPrototype
Replies: 3
Views: 222

Re: Add resource_searching_offset to LuaEntityPrototype

It changes the actual area. You can also read it runtime via LuaEntity::mining_area.
by Bilka
Tue Oct 21, 2025 3:25 pm
Forum: Resolved Problems and Bugs
Topic: [Bilka][2.0.71] fuel pollution tooltip has a double space in it
Replies: 3
Views: 860

Re: [Bilka][2.0.71] fuel pollution tooltip has a double space in it

Thanks for the report, fixed for the next release.
by Bilka
Tue Oct 21, 2025 2:48 pm
Forum: Resolved Problems and Bugs
Topic: [Bilka][2.0.71] fuel pollution tooltip has a double space in it
Replies: 3
Views: 860

Re: [2.0.71] fuel pollution tooltip has a double space in it

There are a lot of instances of fuel pollution in tooltips, what prototype is this one?
by Bilka
Thu Oct 16, 2025 3:40 pm
Forum: Resolved Requests
Topic: issues on BlueprintEntity and related types [2]
Replies: 1
Views: 207

Re: issues on BlueprintEntity and related types [2]

Thanks for the detailed notes! I've adjusted the docs for the next doc release. I've also added LoaderBlueprintControlBehavior:
firefox_Iobn45YZ2w.png
firefox_Iobn45YZ2w.png (26.25 KiB) Viewed 160 times
by Bilka
Mon Oct 13, 2025 6:21 pm
Forum: Resolved Requests
Topic: Please clarify what can be stored in dictionary objects
Replies: 8
Views: 584

Re: Please clarify what can be stored in dictionary objects

The keys for the dictionary are defined by the documentation. It's "the names of all prototypes of this type". What prototypes of that type exist depends entirely on what prototypes your mod and any other mod in the game have created. If you want to find out what prototypes are in your game with ...
by Bilka
Mon Oct 13, 2025 2:00 pm
Forum: Resolved Requests
Topic: disabled_by_control_behavior inconsistency?
Replies: 5
Views: 414

Re: disabled_by_control_behavior inconsistency?

I've updated the docs to be clearer for the next doc release.
by Bilka
Mon Oct 13, 2025 1:47 pm
Forum: Resolved Requests
Topic: A couple of errors on BlueprintEntity and related types
Replies: 2
Views: 283

Re: A couple of errors on BlueprintEntity and related types

And the rest is fixed for the next doc release (newer than 2.0.70).
by Bilka
Mon Oct 13, 2025 1:45 pm
Forum: Resolved Problems and Bugs
Topic: [Rseding] [0.18.10] Watch your step achievement popup missing
Replies: 6
Views: 4008

Re: [Rseding] [0.18.10] Watch your step achievement popup missing

Please make a new bug report with reproduction steps, exact game version and so on.
by Bilka
Mon Oct 13, 2025 9:01 am
Forum: Resolved Requests
Topic: A couple of errors on BlueprintEntity and related types
Replies: 2
Views: 283

Re: A couple of errors on BlueprintEntity and related types

LogisticSection::active fixed for the next version (2.0.70), rest still pending.
by Bilka
Mon Oct 13, 2025 8:52 am
Forum: Resolved Requests
Topic: LuaForce.create_space_platform optional
Replies: 1
Views: 187

Re: LuaForce.create_space_platform optional

Thanks for the note, it's not optional, doc fixed for the next version.
by Bilka
Wed Oct 08, 2025 7:37 am
Forum: Wiki Talk
Topic: Split logistic groups to a separate page?
Replies: 1
Views: 460

Re: Split logistic groups to a separate page?

The section as is on logistic network would be a bit too short to make its own page, but if you can add more information (like the behaviour with multipliers, maybe something from the FFF) then that sounds like a good idea to split out.
by Bilka
Mon Oct 06, 2025 12:09 pm
Forum: Resolved Requests
Topic: position :: Position and position :: ChunkPosition
Replies: 4
Views: 2069

Re: position :: Position and position :: ChunkPosition

I've adjusted the docs to use chunk_position instead of position for function parameters that are ChunkPositions for the next doc release.
by Bilka
Mon Oct 06, 2025 12:07 pm
Forum: Resolved Requests
Topic: Missing info for LuaSurface::get_chunks()
Replies: 1
Views: 158

Re: Missing info for LuaSurface::get_chunks()

Thanks for the note and the script to reproduce. I've updated the description for the next doc release.
by Bilka
Mon Oct 06, 2025 11:24 am
Forum: Resolved Requests
Topic: AtilleryFlareProtoype shot_category default behaviour
Replies: 1
Views: 166

Re: AtilleryFlareProtoype shot_category default behaviour

Thanks for the note, I've added that information and a general description for the next doc release.
by Bilka
Sat Oct 04, 2025 5:36 pm
Forum: Modding interface requests
Topic: More Ingredient/Product types
Replies: 6
Views: 392

Re: More Ingredient/Product types

You can already set a pollution multiplier on the recipe with RecipePrototype::emissions_multiplier.

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