Search found 3669 matches

by Bilka
Mon Jan 05, 2026 4:32 pm
Forum: Won't implement
Topic: read Lightning protection status
Replies: 2
Views: 497

Re: read Lightning protection status

This information is not save/loaded and calculating it on the spot results in invalid values directly after save/load, so it is not deterministic. This means this won't be implemented.
by Bilka
Mon Jan 05, 2026 3:45 pm
Forum: Already exists
Topic: LuaSurface.create_entity{mirroring=true}
Replies: 2
Views: 491

Re: LuaSurface.create_entity{mirroring=true}

Refer to 132185, this already exists as "mirror".
by Bilka
Mon Jan 05, 2026 3:36 pm
Forum: Resolved Requests
Topic: LuaEntity::neighbours incorrect dict type
Replies: 1
Views: 134

Re: LuaEntity::neighbours incorrect dict type

Thanks for the note, fixed for the next doc release.
by Bilka
Mon Jan 05, 2026 3:20 pm
Forum: Already exists
Topic: Support mirroring in create_entity
Replies: 3
Views: 295

Re: Support mirroring in create_entity

Docs fixed for the next release. The parameter is a boolean.
by Bilka
Mon Jan 05, 2026 3:16 pm
Forum: Implemented mod requests
Topic: [2.0] (re)add LuaEntity::auto_launch
Replies: 2
Views: 635

Re: [2.0] (re)add LuaEntity::auto_launch

Added for the next release as LuaEntity::send_to_orbit_automatically.
by Bilka
Tue Nov 25, 2025 1:39 pm
Forum: Resolved Requests
Topic: Documentation for expression_in_range function
Replies: 1
Views: 404

Re: Documentation for expression_in_range function

Done for the next version.
by Bilka
Tue Nov 25, 2025 1:38 pm
Forum: Documentation Improvement Requests
Topic: Omissions and inaccuracies in Noise Expressions aux docs
Replies: 3
Views: 445

Re: Omissions and inaccuracies in Noise Expressions aux docs


In Built-in constants , control:temperature:bias and control:temperature:frequency are missing. They are used in temperature , which is used for tree placement. Weirdly, they also don't have associated controls in the UI either.

In Built-in functions , expression_in_range function is missing ...
by Bilka
Tue Nov 25, 2025 12:31 pm
Forum: Modding discussion
Topic: Quality and roboport charging slots
Replies: 3
Views: 425

Re: Quality and roboport charging slots

I've updated the docs for the next release.
by Bilka
Mon Nov 24, 2025 1:15 pm
Forum: Resolved Requests
Topic: Fix description of QualityPrototype::beacon_supply_area_distance_bonus
Replies: 1
Views: 223

Re: Fix description of QualityPrototype::beacon_supply_area_distance_bonus

Thanks for the note, this is fixed for the next release.
by Bilka
Mon Nov 03, 2025 3:57 pm
Forum: Already exists
Topic: [Resolved] Support for tier 4 module graphics in beacons
Replies: 3
Views: 461

Re: Support for tier 4 module graphics in beacons

From what I can see in the code this should already work. The variation of the sprite is picked based on the tier of the module. Are you sure that the tier is set correctly on the module prototype?
by Bilka
Thu Oct 23, 2025 7:36 pm
Forum: Bug Reports
Topic: [2.0.69] Space Background Sprite is cut off
Replies: 1
Views: 386

Re: [2.0.69] Space Background Sprite is cut off

For the UK residents:
4RZI95r.jpeg
4RZI95r.jpeg (875.55 KiB) Viewed 363 times
by Bilka
Tue Oct 21, 2025 3:29 pm
Forum: Already exists
Topic: Add resource_searching_offset to LuaEntityPrototype
Replies: 3
Views: 378

Re: Add resource_searching_offset to LuaEntityPrototype

It changes the actual area. You can also read it runtime via LuaEntity::mining_area.
by Bilka
Tue Oct 21, 2025 3:25 pm
Forum: Resolved Problems and Bugs
Topic: [Bilka][2.0.71] fuel pollution tooltip has a double space in it
Replies: 3
Views: 1380

Re: [Bilka][2.0.71] fuel pollution tooltip has a double space in it

Thanks for the report, fixed for the next release.
by Bilka
Tue Oct 21, 2025 2:48 pm
Forum: Resolved Problems and Bugs
Topic: [Bilka][2.0.71] fuel pollution tooltip has a double space in it
Replies: 3
Views: 1380

Re: [2.0.71] fuel pollution tooltip has a double space in it

There are a lot of instances of fuel pollution in tooltips, what prototype is this one?
by Bilka
Thu Oct 16, 2025 3:40 pm
Forum: Resolved Requests
Topic: issues on BlueprintEntity and related types [2]
Replies: 1
Views: 318

Re: issues on BlueprintEntity and related types [2]

Thanks for the detailed notes! I've adjusted the docs for the next doc release. I've also added LoaderBlueprintControlBehavior:
firefox_Iobn45YZ2w.png
firefox_Iobn45YZ2w.png (26.25 KiB) Viewed 271 times

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