Search found 2903 matches

by Bilka
Tue Jan 31, 2023 3:29 pm
Forum: Technical Help
Topic: Ubuntu, Steam, crash on start, no log file
Replies: 8
Views: 234

Re: Ubuntu, Steam, crash on start, no log file

Hmm, interesting. What is "snap" folder? Snap is a way to distribute applications on linux, mostly used by ubuntu. It isolates things somewhat, I think https://ubuntu.com/blog/a-guide-to-snap-permissions-and-interfaces gives a good overview. So I would guess that this may be some kind of ...
by Bilka
Sat Jan 21, 2023 10:42 am
Forum: Modding help
Topic: Scaling graphics + bounding boxes
Replies: 9
Views: 386

Re: Scaling graphics + bounding boxes

For example, subtracting the vector before and adding it after scaling results in a crash, Logging out put for scales <1: Looking for selection_box! scale: 0.5 Original box: {{x = -0.5, y = -1.5}, {x = 0.5, y = -0.5}} Original center: {x = 0, y = -1} Box after moving: {{x = -0.5, y = -0.5}, {x = 0....
by Bilka
Fri Jan 20, 2023 12:44 pm
Forum: Modding help
Topic: Scaling graphics + bounding boxes
Replies: 9
Views: 386

Re: Scaling graphics + bounding boxes

I like drawing, so have an image: https://cdn.discordapp.com/attachments/439330711334551552/1065974147827630091/IMG_20230120_134031.jpg In text form: Scaling also moves the box, as you noticed. The solution is to move the box (by a vector t) so the center is in the coordinate origin then scale, then...
by Bilka
Mon Jan 09, 2023 12:26 pm
Forum: Modding help
Topic: Changelog tutorial
Replies: 113
Views: 35174

Re: Changelog tutorial

The changelog format is now documented on the wiki: https://wiki.factorio.com/Tutorial:Mod_changelog_format
by Bilka
Mon Jan 09, 2023 12:25 pm
Forum: Modding help
Topic: Any way to programatically generate localised names?
Replies: 4
Views: 172

Re: Any way to programatically generate localised names?

local entity = … local get_localised_item_name = function(entity) -- Some magic needed here! … return localised_name end entity.localised_name = {"entity-name.generic-entity", get_localised_item_name(entity)} Here is your magic: local get_localised_item_name = function(entity) return &quo...
by Bilka
Tue Jan 03, 2023 10:15 am
Forum: Wiki Talk
Topic: Password reset for official factorio wiki
Replies: 35
Views: 10408

Re: Password reset for official factorio wiki

Requested a wiki account a bit ago with the same name as here (NomadicNom). I got the confirmation email with a temporary password a week back, but didn't see it (got spam folder'd maybe?) until today. When I attempted to use the password, it gave me an invalid password message, so I'm hoping a fre...
by Bilka
Mon Dec 19, 2022 8:49 am
Forum: Wiki Talk
Topic: Password reset for official factorio wiki
Replies: 35
Views: 10408

Re: Wiki account

Trepach wrote:
Sun Dec 18, 2022 11:38 pm
Bilka wrote:
Mon Jul 18, 2022 9:39 am
Trepach wrote:
Wed Feb 16, 2022 11:00 am
May I please get a reset?
Apologies for the delay, I reset your password now.
No worries, my friend. I've missed the 7 day window for the reset. Please redo. Happy Holidays!
Reset it again. Happy holidays to you too :)
by Bilka
Sat Dec 17, 2022 5:41 pm
Forum: Technical Help
Topic: Programmatically resolving version aliases like stable/console/switch into version numbers?
Replies: 2
Views: 173

Re: Programmatically resolving version aliases like stable/console/switch into version numbers?

You can get experimental and stable from https://factorio.com/api/latest-releases. Console should be the same as stable, but there is no guarantee that it is. I don't know of any place other than the steam branch that currently indicates the console version. I'm looking to offer hosting for Switch p...
by Bilka
Thu Dec 15, 2022 10:22 am
Forum: Gameplay Help
Topic: Replay on switch
Replies: 2
Views: 288

Re: Replay on switch

Hey, it is not possible to enable replays in the switch version.
by Bilka
Thu Dec 15, 2022 9:00 am
Forum: Gameplay Help
Topic: How to enable the map grid / chunk boundaries on Nintendo Switch?
Replies: 4
Views: 328

Re: How to enable the map grid / chunk boundaries on Nintendo Switch?

As Loewchen said, you need to set up a key combination to access the debug menu. Go to Settings -> Controls and scroll to the very bottom to the debug category. Set a keybinding for "Toggle debug settings GUI", for example I used ZR & ZL & +. Now you can use that keybinding in-game...
by Bilka
Tue Dec 06, 2022 12:30 pm
Forum: Modding help
Topic: Rich text on UI Label
Replies: 1
Views: 235

Re: Rich text on UI Label

It looks like the gps tag is only clickable in the console. You may be lucky that this gets changed if you make a request here: https://forums.factorio.com/viewforum.php?f=28 I can't tell why the hovering doesn't work for the coal in your label, besides the fact that the tips and tricks use a differ...
by Bilka
Tue Dec 06, 2022 11:50 am
Forum: Modding help
Topic: Transfer data between games
Replies: 3
Views: 256

Re: Transfer data between games

You can write to your own mod settings: https://wiki.factorio.com/Tutorial:Mod_ ... n_settings. However, this is only useful for transfer of data between saves if the player has the setting "Use different mod settings per save" turned off.
by Bilka
Tue Dec 06, 2022 11:46 am
Forum: Modding help
Topic: Query achievement unlocked
Replies: 1
Views: 170

Re: Query achievement unlocked

This is not possible because the state of the achievements isn't deterministic (state depends on factors outside of current game) and not saved in the save file (to make it deterministic).
by Bilka
Sun Dec 04, 2022 9:28 am
Forum: Duplicates
Topic: [1.1.61] wrong save timestamp
Replies: 5
Views: 547

Re: [1.1.61] wrong save timestamp

Looks like you played for long enough to have the game tick overflow. See for example https://forums.factorio.com/101341. Only you got lucky and didn't have the game lock up on you. The linked thread has a command to fix the radar coverage problem. The messages seem like a problem with the chat mess...
by Bilka
Tue Nov 29, 2022 5:22 pm
Forum: Gameplay Help
Topic: Images from Factorio
Replies: 4
Views: 442

Re: Images from Factorio

For the legal parts, see https://factorio.com/terms-of-service.

For rendering a blueprint string into images, there are existing projects such as https://github.com/demodude4u/Factorio-FBSR, known as BlueprintBot on reddit and discord.
by Bilka
Fri Nov 25, 2022 2:46 pm
Forum: Wiki Talk
Topic: Document construction bots priority
Replies: 2
Views: 388

Re: Document construction bots priority

From simple tests I made it seems like construction bots will always prefer the chests closest to the placement of the material iteself diregarding the chest type (buffer, storage, passive or active providers). Is the observed behaviour correct? If so, can we have it documented on the wiki page? Ye...
by Bilka
Fri Nov 25, 2022 2:30 pm
Forum: Wiki Talk
Topic: Broken links in the wiki
Replies: 1
Views: 423

Re: Broken links in the wiki

Thank you for pointing it out, I fixed the link.
by Bilka
Fri Nov 25, 2022 2:23 pm
Forum: News
Topic: Friday Facts #371 - Apple Silicon
Replies: 58
Views: 11016

Re: Friday Facts #371 - Apple Silicon

In this scenario, the separate instances would still end up using a single, shared user data directory, right? (~/Library/Application Support/factorio, presumably.) AFAIK there is no easy way to have separate installations (with separate user data directories) that doesn't involve manually replacin...
by Bilka
Mon Nov 21, 2022 10:16 am
Forum: Resolved Problems and Bugs
Topic: [1.1.70][switch] Can not join a specific game
Replies: 8
Views: 747

Re: [1.1.70][switch] Can not join a specific game

When I host the given save game on PC and join via Switch, it works just fine for me. What exactly is the behaviour that you see on the switch?

Edit: Turns out I needed to wait longer, then it the game crashes on the switch. I have forwarded the issue.
by Bilka
Sun Nov 20, 2022 1:36 pm
Forum: Duplicates
Topic: Unable to bulk tranfer itens to trash
Replies: 8
Views: 494

Re: Unable to bulk tranfer itens to trash

Maybe related: 103312

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