Search found 2903 matches
- Tue Jan 31, 2023 3:29 pm
- Forum: Technical Help
- Topic: Ubuntu, Steam, crash on start, no log file
- Replies: 8
- Views: 234
Re: Ubuntu, Steam, crash on start, no log file
Hmm, interesting. What is "snap" folder? Snap is a way to distribute applications on linux, mostly used by ubuntu. It isolates things somewhat, I think https://ubuntu.com/blog/a-guide-to-snap-permissions-and-interfaces gives a good overview. So I would guess that this may be some kind of ...
- Sat Jan 21, 2023 10:42 am
- Forum: Modding help
- Topic: Scaling graphics + bounding boxes
- Replies: 9
- Views: 386
Re: Scaling graphics + bounding boxes
For example, subtracting the vector before and adding it after scaling results in a crash, Logging out put for scales <1: Looking for selection_box! scale: 0.5 Original box: {{x = -0.5, y = -1.5}, {x = 0.5, y = -0.5}} Original center: {x = 0, y = -1} Box after moving: {{x = -0.5, y = -0.5}, {x = 0....
- Fri Jan 20, 2023 12:44 pm
- Forum: Modding help
- Topic: Scaling graphics + bounding boxes
- Replies: 9
- Views: 386
Re: Scaling graphics + bounding boxes
I like drawing, so have an image: https://cdn.discordapp.com/attachments/439330711334551552/1065974147827630091/IMG_20230120_134031.jpg In text form: Scaling also moves the box, as you noticed. The solution is to move the box (by a vector t) so the center is in the coordinate origin then scale, then...
- Mon Jan 09, 2023 12:26 pm
- Forum: Modding help
- Topic: Changelog tutorial
- Replies: 113
- Views: 35174
Re: Changelog tutorial
The changelog format is now documented on the wiki: https://wiki.factorio.com/Tutorial:Mod_changelog_format
- Mon Jan 09, 2023 12:25 pm
- Forum: Modding help
- Topic: Any way to programatically generate localised names?
- Replies: 4
- Views: 172
Re: Any way to programatically generate localised names?
local entity = … local get_localised_item_name = function(entity) -- Some magic needed here! … return localised_name end entity.localised_name = {"entity-name.generic-entity", get_localised_item_name(entity)} Here is your magic: local get_localised_item_name = function(entity) return &quo...
- Tue Jan 03, 2023 10:15 am
- Forum: Wiki Talk
- Topic: Password reset for official factorio wiki
- Replies: 35
- Views: 10408
Re: Password reset for official factorio wiki
Requested a wiki account a bit ago with the same name as here (NomadicNom). I got the confirmation email with a temporary password a week back, but didn't see it (got spam folder'd maybe?) until today. When I attempted to use the password, it gave me an invalid password message, so I'm hoping a fre...
- Mon Dec 19, 2022 8:49 am
- Forum: Wiki Talk
- Topic: Password reset for official factorio wiki
- Replies: 35
- Views: 10408
Re: Wiki account
Reset it again. Happy holidays to you too :)
- Sat Dec 17, 2022 5:41 pm
- Forum: Technical Help
- Topic: Programmatically resolving version aliases like stable/console/switch into version numbers?
- Replies: 2
- Views: 173
Re: Programmatically resolving version aliases like stable/console/switch into version numbers?
You can get experimental and stable from https://factorio.com/api/latest-releases. Console should be the same as stable, but there is no guarantee that it is. I don't know of any place other than the steam branch that currently indicates the console version. I'm looking to offer hosting for Switch p...
- Thu Dec 15, 2022 10:22 am
- Forum: Gameplay Help
- Topic: Replay on switch
- Replies: 2
- Views: 288
Re: Replay on switch
Hey, it is not possible to enable replays in the switch version.
- Thu Dec 15, 2022 9:00 am
- Forum: Gameplay Help
- Topic: How to enable the map grid / chunk boundaries on Nintendo Switch?
- Replies: 4
- Views: 328
Re: How to enable the map grid / chunk boundaries on Nintendo Switch?
As Loewchen said, you need to set up a key combination to access the debug menu. Go to Settings -> Controls and scroll to the very bottom to the debug category. Set a keybinding for "Toggle debug settings GUI", for example I used ZR & ZL & +. Now you can use that keybinding in-game...
- Tue Dec 06, 2022 12:30 pm
- Forum: Modding help
- Topic: Rich text on UI Label
- Replies: 1
- Views: 235
Re: Rich text on UI Label
It looks like the gps tag is only clickable in the console. You may be lucky that this gets changed if you make a request here: https://forums.factorio.com/viewforum.php?f=28 I can't tell why the hovering doesn't work for the coal in your label, besides the fact that the tips and tricks use a differ...
- Tue Dec 06, 2022 11:50 am
- Forum: Modding help
- Topic: Transfer data between games
- Replies: 3
- Views: 256
Re: Transfer data between games
You can write to your own mod settings: https://wiki.factorio.com/Tutorial:Mod_ ... n_settings. However, this is only useful for transfer of data between saves if the player has the setting "Use different mod settings per save" turned off.
- Tue Dec 06, 2022 11:46 am
- Forum: Modding help
- Topic: Query achievement unlocked
- Replies: 1
- Views: 170
Re: Query achievement unlocked
This is not possible because the state of the achievements isn't deterministic (state depends on factors outside of current game) and not saved in the save file (to make it deterministic).
- Sun Dec 04, 2022 9:28 am
- Forum: Duplicates
- Topic: [1.1.61] wrong save timestamp
- Replies: 5
- Views: 547
Re: [1.1.61] wrong save timestamp
Looks like you played for long enough to have the game tick overflow. See for example https://forums.factorio.com/101341. Only you got lucky and didn't have the game lock up on you. The linked thread has a command to fix the radar coverage problem. The messages seem like a problem with the chat mess...
- Tue Nov 29, 2022 5:22 pm
- Forum: Gameplay Help
- Topic: Images from Factorio
- Replies: 4
- Views: 442
Re: Images from Factorio
For the legal parts, see https://factorio.com/terms-of-service.
For rendering a blueprint string into images, there are existing projects such as https://github.com/demodude4u/Factorio-FBSR, known as BlueprintBot on reddit and discord.
For rendering a blueprint string into images, there are existing projects such as https://github.com/demodude4u/Factorio-FBSR, known as BlueprintBot on reddit and discord.
- Fri Nov 25, 2022 2:46 pm
- Forum: Wiki Talk
- Topic: Document construction bots priority
- Replies: 2
- Views: 388
Re: Document construction bots priority
From simple tests I made it seems like construction bots will always prefer the chests closest to the placement of the material iteself diregarding the chest type (buffer, storage, passive or active providers). Is the observed behaviour correct? If so, can we have it documented on the wiki page? Ye...
- Fri Nov 25, 2022 2:30 pm
- Forum: Wiki Talk
- Topic: Broken links in the wiki
- Replies: 1
- Views: 423
Re: Broken links in the wiki
Thank you for pointing it out, I fixed the link.
- Fri Nov 25, 2022 2:23 pm
- Forum: News
- Topic: Friday Facts #371 - Apple Silicon
- Replies: 58
- Views: 11016
Re: Friday Facts #371 - Apple Silicon
In this scenario, the separate instances would still end up using a single, shared user data directory, right? (~/Library/Application Support/factorio, presumably.) AFAIK there is no easy way to have separate installations (with separate user data directories) that doesn't involve manually replacin...
- Mon Nov 21, 2022 10:16 am
- Forum: Resolved Problems and Bugs
- Topic: [1.1.70][switch] Can not join a specific game
- Replies: 8
- Views: 747
Re: [1.1.70][switch] Can not join a specific game
When I host the given save game on PC and join via Switch, it works just fine for me. What exactly is the behaviour that you see on the switch?
Edit: Turns out I needed to wait longer, then it the game crashes on the switch. I have forwarded the issue.
Edit: Turns out I needed to wait longer, then it the game crashes on the switch. I have forwarded the issue.
- Sun Nov 20, 2022 1:36 pm
- Forum: Duplicates
- Topic: Unable to bulk tranfer itens to trash
- Replies: 8
- Views: 494
Re: Unable to bulk tranfer itens to trash
Maybe related: 103312