Search found 3370 matches
- Mon May 26, 2025 7:53 am
- Forum: Wiki Talk
- Topic: Wiki images CORS update.
- Replies: 2
- Views: 233
Re: Wiki images CORS update.
Imagine embedding be working again now thanks to the ops people.
- Sun May 25, 2025 8:19 am
- Forum: Wiki Talk
- Topic: Wiki images CORS update.
- Replies: 2
- Views: 233
Re: Wiki images CORS update.
Hey, this was not an intentional change and we'll be looking into fixing it after the weekend.
- Thu May 15, 2025 11:26 am
- Forum: Mod portal Discussion
- Topic: Mod "description" metadata not refreshing on the web and in-game portal
- Replies: 1
- Views: 190
Re: Mod "description" metadata not refreshing on the web and in-game portal
Only the initial description on the mod portal is taken from the info.json. Afterwards you can edit it here:
- Mon May 12, 2025 7:03 pm
- Forum: Resolved Problems and Bugs
- Topic: [2.0.15] Stompers do not take damage from land mines when attacking
- Replies: 6
- Views: 2424
Re: [2.0.15] Stompers do not take damage from land mines when attacking
Wasn't this the intended behavior? So that Land Mines are ineffective against Stompers? And so that Biters and Spitters can kill recently-placed Land Mines without blowing themselves up?
That deployment period was the only real downside Land Mines had, the only reason speedrunners and deathworld ...
- Mon May 12, 2025 5:39 pm
- Forum: Pending
- Topic: Raccourcis clavier - Spider
- Replies: 1
- Views: 97
Re: Raccourcis clavier - Spider
Please post in English. Future non-English posts from you may be deleted without notification.
Please provide the information described here: https://forums.factorio.com/3638
Google translated version of the first post:
Interference between shortcuts
When learning to right-click to copy an ...
Please provide the information described here: https://forums.factorio.com/3638
Google translated version of the first post:
Interference between shortcuts
When learning to right-click to copy an ...
- Mon May 12, 2025 5:32 pm
- Forum: Duplicates
- Topic: [2.0.43] Hovering over logistic request in space platforms highlights cells not items
- Replies: 1
- Views: 131
- Mon May 12, 2025 5:31 pm
- Forum: Duplicates
- Topic: [2.0.43] Train schedule play button doesn't update in some cases
- Replies: 1
- Views: 122
- Mon May 12, 2025 5:28 pm
- Forum: Duplicates
- Topic: [2.0.43] Placing of rail signals does not pull in adequate foundations automatically
- Replies: 1
- Views: 121
- Mon May 12, 2025 5:27 pm
- Forum: Duplicates
- Topic: Parameterized Blueprints Formula Syntax Errors - False Negatives
- Replies: 1
- Views: 188
- Mon May 12, 2025 5:26 pm
- Forum: Duplicates
- Topic: Fulgora ruins on ribbon worlds
- Replies: 2
- Views: 262
Re: Fulgora ruins on ribbon worlds
Duplicate: 127659
- Mon May 12, 2025 5:20 pm
- Forum: Duplicates
- Topic: [2.0.48] Just another smart belt bug #7
- Replies: 2
- Views: 189
- Fri May 09, 2025 11:15 am
- Forum: Resolved Requests
- Topic: [2.0.10] API documentation doesn't match data-raw-dump.json from Space Age
- Replies: 8
- Views: 956
Re: [2.0.10] API documentation doesn't match data-raw-dump.json from Space Age
All of these are fixed for the next release, thank for the help!
One exception is this one:
WorkingVisualisations::working_visualisations
must be of type WorkingVisualisation or array[WorkingVisualisation]
I couldn't find anywhere that uses WorkingVisualisation directly, and from the code I ...
- Thu May 08, 2025 7:05 pm
- Forum: Resolved Problems and Bugs
- Topic: [Genhis] Unexpected error with empty string for local_expression
- Replies: 2
- Views: 752
Re: Unexpected error with empty string for local_expression
Moved to bug reports, mods should not be able to cause an "Unexpected error".
- Wed May 07, 2025 4:33 pm
- Forum: Modding interface requests
- Topic: Add event for lightning striking a building
- Replies: 2
- Views: 232
Re: Add event for lightning striking a building
It would be nice to have a dedicated event with more information than a script trigger.
- Tue May 06, 2025 5:28 pm
- Forum: Duplicates
- Topic: Broken formulas in parametric blueprints
- Replies: 1
- Views: 104
- Mon May 05, 2025 7:28 pm
- Forum: Modding interface requests
- Topic: [Resolved] Bug with quality modules being immune to quality
- Replies: 5
- Views: 514
Re: Bug with quality modules being immune to quality
This doesn't happen with just modules. Here a Normal (level 5) inserter and a Broken (level 0) inserter have the same speed, despite other levels being affected by quality. This does not happen with all properties
изображение.png
That sounds like https://forums.factorio.com/128506 which is ...
- Mon May 05, 2025 11:55 am
- Forum: Resolved Problems and Bugs
- Topic: [Kovarex] [2.0.21] Dragging belt over obstacle puts underground too early and no exit w/o undergrounds in inventory MR
- Replies: 7
- Views: 1415
Re: [Kovarex] [2.0.21] Dragging belt over obstacle puts underground too early and no exit w/o undergrounds in inventory
Can also still reproduce in 2.0.48, on commit 7d73a6d - Fixed that transport belt ghost upgrading could generate unexpected undergrounds.
Behaviour is only incorrect if there is more than 1 tile blocked and the last tile is blocked by a perpendicular belt.
https://forums.factorio.com/download ...
Behaviour is only incorrect if there is more than 1 tile blocked and the last tile is blocked by a perpendicular belt.
https://forums.factorio.com/download ...
- Sun Apr 27, 2025 11:58 pm
- Forum: Off topic
- Topic: To suck or blow? How to clean the inside of your Factorio rig?
- Replies: 14
- Views: 1733
Re: To suck or blow? How to clean the inside of your Factorio rig?
Enjoy :Deugenekay wrote: Sun Apr 27, 2025 11:49 pm …why am I laughing so hard… :lol:
It would be great if a Moderator could please rearrange the second half of this Forum Thread over here for Context on where to start this off.
- Sun Apr 27, 2025 7:43 am
- Forum: Modding discussion
- Topic: is there any bug bountys?
- Replies: 3
- Views: 337
Re: is there any bug bountys?
Please report security vulnerabilities privately at factorio@factorio.com
- Fri Apr 25, 2025 6:07 pm
- Forum: Modding help
- Topic: Ability to edit logistic-robots max_payload_size
- Replies: 2
- Views: 166
Re: Ability to edit logistic-robots max_payload_size
This is not possible. You could make a modding interface request for it, it would be similar to FlyingRobotPrototype::max_speed.