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by Bilka
Mon Jun 15, 2026 6:47 pm
Forum: Modding interface requests
Topic: Vanilla tooltips need a wider range of order values to make custom tooltips easier to put in the right place.
Replies: 2
Views: 110

Re: Vanilla tooltips need a wider range of order values to make custom tooltips easier to put in the right place.

Could your specific usecase be solved with making a full new SurfacePropertyPrototype instead of only modifying the tooltip?
by Bilka
Mon Jun 15, 2026 1:34 pm
Forum: Resolved Requests
Topic: LuaSpacePlatform fileds use SpaceLocationID
Replies: 1
Views: 91

Re: LuaSpacePlatform fileds use SpaceLocationID

Thanks for noticing that, fixed for 2.1. Note that they're different types (one is SpaceLocationID, the other is SpaceConnectionID).
by Bilka
Mon Jun 15, 2026 11:57 am
Forum: Mod portal Discussion
Topic: Mod Portal API
Replies: 10
Views: 409

Re: Mod Portal API


the only parts I'm confused on are the "version" and "is_space_age" request body parameters... messing with them doesn't seem to change the response at all so I'm unsure what they mean-

I don't know why the game sends "is_space_age", the mod portal doesn't read it. The version should control ...
by Bilka
Mon Jun 15, 2026 11:45 am
Forum: Mod portal Discussion
Topic: Mod Portal API
Replies: 10
Views: 409

Re: Mod Portal API

sevens wrote: Mon Jun 15, 2026 11:43 am unfortunately it's not quite comprehensive in terms of the endpoints available but I'll make it work
If you spot anything missing, please add it to the wiki, that way the next person will also have it easier :D
by Bilka
Mon Jun 15, 2026 11:43 am
Forum: Resolved Requests
Topic: New example on Mods page
Replies: 3
Views: 220

Re: New example on Mods page

Thanks for the ready made example, added for 2.1.
by Bilka
Mon Jun 15, 2026 11:23 am
Forum: Modding discussion
Topic: Hide Arithmetic Combinator overlays
Replies: 2
Views: 179

Re: Hide Arithmetic Combinator overlays

You can use the "hide-alt-info" entity prototype flag.
by Bilka
Mon Jun 15, 2026 11:21 am
Forum: Implemented mod requests
Topic: Event for starmap opened
Replies: 4
Views: 574

Re: Event for starmap opened

Added LuaPlayer::disable_space_map for 2.1 which addresses the request since the motivation is to disallow the player opening the space map.
by Bilka
Mon Jun 15, 2026 11:21 am
Forum: Implemented mod requests
Topic: LuaControl.is_technology_gui_open and LuaControl.close_technology_gui
Replies: 5
Views: 786

Re: LuaControl.is_technology_gui_open and LuaControl.close_technology_gui

Added LuaPlayer::disable_space_map for 2.1 which addresses the request.
by Bilka
Mon Jun 15, 2026 11:19 am
Forum: Mod portal Discussion
Topic: Mod Portal API
Replies: 10
Views: 409

Re: Mod Portal API

You can find the documentation for the API on the wiki, there's an overview on https://wiki.factorio.com/Factorio_HTTP ... guidelines.
by Bilka
Mon Jun 15, 2026 11:15 am
Forum: Won't implement
Topic: Detecting if the space map is open
Replies: 2
Views: 176

Re: Detecting if the space map is open

As linked above, this request won't be implemented:
Rseding91 wrote: Tue Apr 28, 2026 4:17 pm Unfortunately this is not known by the mod-accessible game state (the GUI being opened is not part of the save and is not persisted through save/load and so mods can't read if it's opened as it would cause desyncs).
Moved to won't implement.
by Bilka
Mon Jun 15, 2026 10:59 am
Forum: Ideas and Suggestions
Topic: Roboports should output missing materials to circuit network / Roboports emit signals with missing blueprint items
Replies: 166
Views: 93832

Re: Allow Construction Requests via Roboport Circuit Signals


Previously


Merged.

If you are looking for a developer response to this request and jumped to this post due to my colored name, refer to viewtopic.php?p=640416


The full list is not know by the game and would need to be computed each tick in a very performance heavy way. Because of that ...
by Bilka
Mon Jun 08, 2026 10:36 am
Forum: Modding help
Topic: Why is my resource not spawning?
Replies: 4
Views: 306

Re: Why is my resource not spawning?

Pid wrote: Wed Jun 03, 2026 11:07 pm
Bilka wrote: Wed Jun 03, 2026 8:15 pm You need to add it to the map_gen_settings.autoplace_settings in the nauvis planet prototype (or wherever else you want it to spawn).
I just tried it and it says it only works for tiles, entities, and decoratives.
Resources are entities, they should be added to the list of entities.
by Bilka
Wed Jun 03, 2026 8:15 pm
Forum: Modding help
Topic: Why is my resource not spawning?
Replies: 4
Views: 306

Re: Why is my resource not spawning?

You need to add it to the map_gen_settings.autoplace_settings in the nauvis planet prototype (or wherever else you want it to spawn).
by Bilka
Mon Jun 01, 2026 11:37 am
Forum: Fixed for 2.1
Topic: [Modding] Setting string.icon to non-nil value crashes the game.
Replies: 3
Views: 366

Re: [Modding] Setting string.icon to non-nil value crashes the game.

It is just a file not found error in minimal mode, same as when you provide an icon path for a non-existent file to the generate_barrel_icons method, not a game crash.

We generally don't care about script errors caused by intentionally feeding junk to utility functions or modifying Lua state in ...
by Bilka
Mon Jun 01, 2026 9:25 am
Forum: Already exists
Topic: Pump filter (splitter_filter but for pump)
Replies: 2
Views: 478

Re: Pump filter (splitter_filter but for pump)

Use the set_filter and get_filter method on the fluidbox.
by Bilka
Sun May 31, 2026 1:11 pm
Forum: Implemented mod requests
Topic: ItemPrototype::spoil_bar_visible
Replies: 9
Views: 1070

Re: ItemPrototype::spoil_bar_visible

Please make a new thread, we don't reopen requests.
by Bilka
Tue May 26, 2026 4:34 pm
Forum: Implemented mod requests
Topic: Enabling scripted saves in replay mode
Replies: 5
Views: 1189

Re: Enabling scripted saves in replay mode

Okay, added allow_in_replay parameter to LuaGameScript::take_technology_screenshot and auto_save for 2.1.
by Bilka
Sat May 23, 2026 6:38 pm
Forum: Technical Help
Topic: [2.0.76] Logitech RGB keyboard G512 lighting not working
Replies: 10
Views: 1286

Re: [2.0.76] Logitech RGB keyboard G512 lighting not working

The post was accidentally moved to the wrong forum, fixed.
by Bilka
Fri May 22, 2026 12:11 pm
Forum: Fixed for 2.1
Topic: [Bilka] [2.0.76] LightningProperties multiplier_surface_property not taken into account by factoriopedia
Replies: 1
Views: 349

Re: [Bilka] [2.0.76] LightningProperties multiplier_surface_property not taken into account by factoriopedia

Thanks for the report, fixed for 2.1.

The value in the tooltip (in 2.1) is calculated the following way:
from the lightning properties, get all lightning type's "energy" and average those. get the multiplier from multiplier_surface_property. lerp between lightning_multiplier_at_day and lightning ...

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