Search found 3693 matches

by Bilka
Fri Mar 13, 2026 5:59 pm
Forum: Wiki Talk
Topic: Foundry fluid output speed limit
Replies: 1
Views: 220

Re: [2.0.73][Website]Foundry fluid output speed limit

You're welcome to edit the wiki.
by Bilka
Thu Mar 12, 2026 4:19 pm
Forum: Modding help
Topic: How to change the background color in the GUI for logistics requests?
Replies: 4
Views: 146

Re: How to change the background color in the GUI for logistics requests?

It's probably one of the disabled_recipe_slot_tint or disabled_recipe_slot_background_tint utility constants.
by Bilka
Sun Mar 01, 2026 8:09 pm
Forum: Modding interface requests
Topic: Boiler prototype, output_fluid_box must be optional
Replies: 5
Views: 946

Re: Boiler prototype, output_fluid_box must be optional

Merged with a previous thread with the same suggestion.
by Bilka
Tue Feb 24, 2026 12:30 pm
Forum: Resolved Requests
Topic: TemporaryContainerPrototype::alert_after_time
Replies: 1
Views: 201

Re: TemporaryContainerPrototype::alert_after_time

Thanks for the note, I added more descriptions to the prototype for the next release.
by Bilka
Tue Feb 24, 2026 12:27 pm
Forum: Not a bug
Topic: [2.0.75] temporary container with `destroy_on_empty = false` keeps sending alerts
Replies: 3
Views: 314

Re: [2.0.75] temporary container with `destroy_on_empty = false` keeps sending alerts

Quezler wrote: Mon Feb 23, 2026 7:00 pm Figured that'd be the response, kinda odd that destroy_on_empty is an option at all then honestly.
It allows you to make a time limited container that doesn't care about whether it's empty or not. Just set time_to_live and make the alert timer longer than the time_to_live.
by Bilka
Tue Feb 24, 2026 12:12 pm
Forum: Modding interface requests
Topic: Read-only access to files inside active mods
Replies: 9
Views: 801

Re: Read-only access to files inside active mods

For the usecases listed here, it sounds better to me to expose that specific information (add mod thumbnail to SpritePath and so on), since we prefer higher level apis over lower level access. Is there some specific reason you'd want lower level access in the runtime stage?
by Bilka
Tue Feb 24, 2026 12:08 pm
Forum: Implemented mod requests
Topic: Expose reversing_power_modifier
Replies: 2
Views: 374

Re: Expose reversing_power_modifier

Backported to 2.0.
by Bilka
Fri Feb 20, 2026 7:19 pm
Forum: Resolved Requests
Topic: CharacterCorpsePrototype: use of picture/pictures
Replies: 2
Views: 322

Re: CharacterCorpsePrototype: use of picture/pictures

Thanks for the note. I've adjusted the description of "picture" to make clear it's only loaded if "pictures" is not defined.
by Bilka
Fri Feb 20, 2026 7:15 pm
Forum: Resolved Requests
Topic: LuaSurface description outdated
Replies: 1
Views: 217

Re: LuaSurface description outdated

Thanks for the note, I've modernized the description for the next version.
by Bilka
Fri Feb 20, 2026 7:12 pm
Forum: Resolved Requests
Topic: SpriteSource::size (and ::width ::height) properties misleading
Replies: 1
Views: 230

Re: SpriteSource::size (and ::width ::height) properties misleading

The doc says "The width and height of the sprite.", not "picture" because it is indeed the width and height of the sprite that is displayed in-game. "Frame" would be misleading here because a sprite doesn't have animation frames.

::width and ::height however said "picture" and I've changed that to ...
by Bilka
Fri Feb 20, 2026 7:10 pm
Forum: Resolved Requests
Topic: LuaControl::crafting_queue can be nil if nothing is currently crafting
Replies: 1
Views: 234

Re: LuaControl::crafting_queue can be nil if nothing is currently crafting

Thanks for the note, doc updated for the next version.
by Bilka
Mon Feb 09, 2026 9:11 pm
Forum: Technical Help
Topic: [2.0.73][mac] Sprite loading takes 450 sec on M2; 40 sec on M1
Replies: 6
Views: 889

Re: [2.0.73][mac] Sprite loading takes 450 sec on M2; 40 sec on M1

Not an expert at Mac/graphics at all, but "Initial atlas bitmap size is 4096" looks suspicious in the slow logs, try setting it (max-texture-size) higher, like 16384. It may be helpful to just load the game and press reset in the graphics options, normally the game should be clever enough to select ...
by Bilka
Fri Feb 06, 2026 1:04 pm
Forum: Resolved Requests
Topic: [2.0.73] EntityWithHealthPrototype.resistances.percent vs Resistance::percent
Replies: 1
Views: 359

Re: [2.0.73] EntityWithHealthPrototype.resistances.percent vs Resistance::percent

Thanks for the note, I added this to the docs for the next release.
by Bilka
Fri Feb 06, 2026 1:04 pm
Forum: Implemented mod requests
Topic: expose max_belt_stack_size for inserters at runtime stage
Replies: 4
Views: 433

Re: expose max_belt_stack_size for inserters at runtime stage

Added LuaEntityPrototype::inserter_max_belt_stack_size read for the next release.
by Bilka
Fri Feb 06, 2026 12:30 pm
Forum: Resolved Requests
Topic: [API Docs] Wrong description in AmmoTurretPrototype
Replies: 1
Views: 293

Re: [API Docs] Wrong description in AmmoTurretPrototype

The description belonged to a property that was removed from the prototype and indeed no longer applies. I've fixed the docs for the next release, thanks for the note.
by Bilka
Thu Feb 05, 2026 12:08 pm
Forum: Not a bug
Topic: [2.0.73] LuaRenderObject::players writing empty table yields visible renderobject
Replies: 2
Views: 329

Re: [2.0.73] LuaRenderObject::players writing empty table yields visible renderobject

I noticed that this was documented on the various draw_* methods but not LuaRenderObject itself, so I've adjusted the LuaRenderObject documentation for the next release.
by Bilka
Thu Feb 05, 2026 12:08 pm
Forum: Resolved Requests
Topic: [2.0.72] Runtime ReserachTrigger does not contain item.count for craft-item
Replies: 4
Views: 522

Re: [2.0.72] Runtime ReserachTrigger does not contain item.count for craft-item

Thanks for noticing this, it should indeed be ItemIDFilter and item_quality shouldn't be there. Fixed for the next doc release.

In the future, please don't post in threads in the resolved subforum, but instead make a new thread, new posts are easily missed here.
by Bilka
Thu Jan 29, 2026 2:27 pm
Forum: Resolved Requests
Topic: EntityPrototype::sticker_box description
Replies: 1
Views: 327

Re: EntityPrototype::sticker_box description

Thanks for the note, doc fixed for the next version.
by Bilka
Thu Jan 29, 2026 2:27 pm
Forum: Resolved Requests
Topic: ProgressBarStyleSpecification::bar_width is confusingly named
Replies: 1
Views: 245

Re: ProgressBarStyleSpecification::bar_width is confusingly named

Confusing indeed, description added to the docs for the next version.

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