Search found 3693 matches
- Fri Mar 13, 2026 5:59 pm
- Forum: Wiki Talk
- Topic: Foundry fluid output speed limit
- Replies: 1
- Views: 220
Re: [2.0.73][Website]Foundry fluid output speed limit
You're welcome to edit the wiki.
- Thu Mar 12, 2026 4:19 pm
- Forum: Modding help
- Topic: How to change the background color in the GUI for logistics requests?
- Replies: 4
- Views: 146
Re: How to change the background color in the GUI for logistics requests?
It's probably one of the disabled_recipe_slot_tint or disabled_recipe_slot_background_tint utility constants.
- Sun Mar 01, 2026 8:09 pm
- Forum: Modding interface requests
- Topic: Boiler prototype, output_fluid_box must be optional
- Replies: 5
- Views: 946
Re: Boiler prototype, output_fluid_box must be optional
Merged with a previous thread with the same suggestion.
- Tue Feb 24, 2026 12:30 pm
- Forum: Resolved Requests
- Topic: TemporaryContainerPrototype::alert_after_time
- Replies: 1
- Views: 201
Re: TemporaryContainerPrototype::alert_after_time
Thanks for the note, I added more descriptions to the prototype for the next release.
- Tue Feb 24, 2026 12:27 pm
- Forum: Not a bug
- Topic: [2.0.75] temporary container with `destroy_on_empty = false` keeps sending alerts
- Replies: 3
- Views: 314
Re: [2.0.75] temporary container with `destroy_on_empty = false` keeps sending alerts
It allows you to make a time limited container that doesn't care about whether it's empty or not. Just set time_to_live and make the alert timer longer than the time_to_live.Quezler wrote: Mon Feb 23, 2026 7:00 pm Figured that'd be the response, kinda odd that destroy_on_empty is an option at all then honestly.
- Tue Feb 24, 2026 12:12 pm
- Forum: Modding interface requests
- Topic: Read-only access to files inside active mods
- Replies: 9
- Views: 801
Re: Read-only access to files inside active mods
For the usecases listed here, it sounds better to me to expose that specific information (add mod thumbnail to SpritePath and so on), since we prefer higher level apis over lower level access. Is there some specific reason you'd want lower level access in the runtime stage?
- Tue Feb 24, 2026 12:08 pm
- Forum: Implemented mod requests
- Topic: Expose reversing_power_modifier
- Replies: 2
- Views: 374
Re: Expose reversing_power_modifier
Backported to 2.0.
- Fri Feb 20, 2026 7:19 pm
- Forum: Resolved Requests
- Topic: CharacterCorpsePrototype: use of picture/pictures
- Replies: 2
- Views: 322
Re: CharacterCorpsePrototype: use of picture/pictures
Thanks for the note. I've adjusted the description of "picture" to make clear it's only loaded if "pictures" is not defined.
- Fri Feb 20, 2026 7:15 pm
- Forum: Resolved Requests
- Topic: LuaSurface description outdated
- Replies: 1
- Views: 217
Re: LuaSurface description outdated
Thanks for the note, I've modernized the description for the next version.
- Fri Feb 20, 2026 7:12 pm
- Forum: Resolved Requests
- Topic: SpriteSource::size (and ::width ::height) properties misleading
- Replies: 1
- Views: 230
Re: SpriteSource::size (and ::width ::height) properties misleading
The doc says "The width and height of the sprite.", not "picture" because it is indeed the width and height of the sprite that is displayed in-game. "Frame" would be misleading here because a sprite doesn't have animation frames.
::width and ::height however said "picture" and I've changed that to ...
::width and ::height however said "picture" and I've changed that to ...
- Fri Feb 20, 2026 7:10 pm
- Forum: Resolved Requests
- Topic: LuaControl::crafting_queue can be nil if nothing is currently crafting
- Replies: 1
- Views: 234
Re: LuaControl::crafting_queue can be nil if nothing is currently crafting
Thanks for the note, doc updated for the next version.
- Mon Feb 09, 2026 9:11 pm
- Forum: Technical Help
- Topic: [2.0.73][mac] Sprite loading takes 450 sec on M2; 40 sec on M1
- Replies: 6
- Views: 889
Re: [2.0.73][mac] Sprite loading takes 450 sec on M2; 40 sec on M1
Not an expert at Mac/graphics at all, but "Initial atlas bitmap size is 4096" looks suspicious in the slow logs, try setting it (max-texture-size) higher, like 16384. It may be helpful to just load the game and press reset in the graphics options, normally the game should be clever enough to select ...
- Fri Feb 06, 2026 1:04 pm
- Forum: Resolved Requests
- Topic: [2.0.73] EntityWithHealthPrototype.resistances.percent vs Resistance::percent
- Replies: 1
- Views: 359
Re: [2.0.73] EntityWithHealthPrototype.resistances.percent vs Resistance::percent
Thanks for the note, I added this to the docs for the next release.
- Fri Feb 06, 2026 1:04 pm
- Forum: Implemented mod requests
- Topic: expose max_belt_stack_size for inserters at runtime stage
- Replies: 4
- Views: 433
Re: expose max_belt_stack_size for inserters at runtime stage
Added LuaEntityPrototype::inserter_max_belt_stack_size read for the next release.
- Fri Feb 06, 2026 12:30 pm
- Forum: Resolved Requests
- Topic: [API Docs] Wrong description in AmmoTurretPrototype
- Replies: 1
- Views: 293
Re: [API Docs] Wrong description in AmmoTurretPrototype
The description belonged to a property that was removed from the prototype and indeed no longer applies. I've fixed the docs for the next release, thanks for the note.
- Thu Feb 05, 2026 12:08 pm
- Forum: Not a bug
- Topic: [2.0.73] LuaRenderObject::players writing empty table yields visible renderobject
- Replies: 2
- Views: 329
Re: [2.0.73] LuaRenderObject::players writing empty table yields visible renderobject
I noticed that this was documented on the various draw_* methods but not LuaRenderObject itself, so I've adjusted the LuaRenderObject documentation for the next release.
- Thu Feb 05, 2026 12:08 pm
- Forum: Resolved Requests
- Topic: [2.0.72] Runtime ReserachTrigger does not contain item.count for craft-item
- Replies: 4
- Views: 522
Re: [2.0.72] Runtime ReserachTrigger does not contain item.count for craft-item
Thanks for noticing this, it should indeed be ItemIDFilter and item_quality shouldn't be there. Fixed for the next doc release.
In the future, please don't post in threads in the resolved subforum, but instead make a new thread, new posts are easily missed here.
In the future, please don't post in threads in the resolved subforum, but instead make a new thread, new posts are easily missed here.
- Thu Jan 29, 2026 2:47 pm
- Forum: Resolved Requests
- Topic: [2.0.69][Modding] SimulationDefinition::game_view_settings seemingly does nothing
- Replies: 3
- Views: 777
Re: [2.0.69][Modding] SimulationDefinition::game_view_settings seemingly does nothing
Added to the docs for the next release.
- Thu Jan 29, 2026 2:27 pm
- Forum: Resolved Requests
- Topic: EntityPrototype::sticker_box description
- Replies: 1
- Views: 327
Re: EntityPrototype::sticker_box description
Thanks for the note, doc fixed for the next version.
- Thu Jan 29, 2026 2:27 pm
- Forum: Resolved Requests
- Topic: ProgressBarStyleSpecification::bar_width is confusingly named
- Replies: 1
- Views: 245
Re: ProgressBarStyleSpecification::bar_width is confusingly named
Confusing indeed, description added to the docs for the next version.