Search found 3417 matches
- Fri Aug 01, 2025 3:51 pm
- Forum: Wiki Talk
- Topic: Errors on the Data.raw page
- Replies: 1
- Views: 64
Re: Errors on the Data.raw page
Thanks for noting this, fixed.
- Wed Jul 30, 2025 10:07 pm
- Forum: Implemented mod requests
- Topic: Access to map chart data
- Replies: 3
- Views: 244
Re: Access to map chart data
Thank you for adding this for 2.0.61 as https://lua-api.factorio.com/latest/cla ... hunk_chart
- Tue Jul 29, 2025 9:21 am
- Forum: Modding help
- Topic: Dev help: This is driving me insane, what on earth am I missing?
- Replies: 7
- Views: 275
- Mon Jul 28, 2025 8:45 pm
- Forum: Modding help
- Topic: Dev help: This is driving me insane, what on earth am I missing?
- Replies: 7
- Views: 275
Re: Dev help: This is driving me insane, what on earth am I missing?
placed_as_equipment_result should be place_as_equipment_result, without the D
- Sun Jul 27, 2025 9:25 am
- Forum: Not a bug
- Topic: [2.0.60] Changing Username Breaks Pins and Creates New Player when Re-Joining Multiplayer Game
- Replies: 4
- Views: 298
Re: [2.0.60] Changing Username Breaks Pins and Creates New Player when Re-Joining Multiplayer Game
You may find this helpful:
https://factorio.com/support/help wrote: I changed my username and now all my items are gone.
If you change your name your save game will see your new name as a new character. You can use a console command to swap your character back in-game:
/swap-players old-username new-username
- Fri Jul 25, 2025 1:09 pm
- Forum: Wiki Talk
- Topic: How to use Copilot/ChatGPT/whatever AI as translator for Factorio wiki
- Replies: 23
- Views: 1514
Re: How to use Copilot/ChatGPT/whatever AI as translator for Factorio wiki
If you (Wube) choose to forbid wiki submissions created with the help of AI tools, please state so in the wiki guidelines to provide clarity on that subject for your wiki.
We forbid submissions that you don't have permissions for from the copyright holder, as we have always done.
For how that ...
- Fri Jul 25, 2025 8:52 am
- Forum: Wiki Talk
- Topic: How to use Copilot/ChatGPT/whatever AI as translator for Factorio wiki
- Replies: 23
- Views: 1514
Re: How to use Copilot/ChatGPT/whatever AI as translator for Factorio wiki
Sounds like you can make that promise for what you submit.
You can find some general information on copyright regarding wikis and LLMs here: https://en.wikipedia.org/wiki/Wikipedia ... violations
You can find some general information on copyright regarding wikis and LLMs here: https://en.wikipedia.org/wiki/Wikipedia ... violations
- Fri Jul 25, 2025 8:13 am
- Forum: Wiki Talk
- Topic: How to use Copilot/ChatGPT/whatever AI as translator for Factorio wiki
- Replies: 23
- Views: 1514
Re: How to use Copilot/ChatGPT/whatever KI as translator for Factorio wiki
Text from the wiki can be used on the wiki.
The note is about things not from the wiki that you didn't write yourself, such as output from an LLM. Copyright of that is quite unclear, so you have to ask yourself if you can promise what that note below the edit field asks for.
The note is about things not from the wiki that you didn't write yourself, such as output from an LLM. Copyright of that is quite unclear, so you have to ask yourself if you can promise what that note below the edit field asks for.
- Thu Jul 24, 2025 7:59 pm
- Forum: Wiki Talk
- Topic: How to use Copilot/ChatGPT/whatever AI as translator for Factorio wiki
- Replies: 23
- Views: 1514
Re: How to use Copilot/ChatGPT/whatever KI as translator for Factorio wiki
As said below the edit field: Please note that you are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource. Do not submit copyrighted work without permission!
In all likelihood you cannot guarantee this for material generated by LLM's, even if ...
In all likelihood you cannot guarantee this for material generated by LLM's, even if ...
- Wed Jul 23, 2025 6:47 pm
- Forum: Modding help
- Topic: Inserters ignoring ProxyContainers
- Replies: 5
- Views: 253
Re: Inserters ignoring ProxyContainers
You might need the player-creation flag.
- Tue Jul 22, 2025 5:06 pm
- Forum: Resolved Requests
- Topic: Quality value formulation.
- Replies: 1
- Views: 175
Re: Quality value formulation.
Thank you very much for pointing this out, fixed the docs for 2.0.61.
- Tue Jul 22, 2025 3:56 pm
- Forum: Documentation Improvement Requests
- Topic: Document that infinity_container_filters works on ghosts
- Replies: 3
- Views: 206
Re: Document that infinity_container_filters works on ghosts
For the next version I've made clearer what makes get_inventory_filter (and similar) special in regards to ghosts.
- Tue Jul 22, 2025 3:43 pm
- Forum: Resolved Requests
- Topic: BoundingBox::orientation misleading description
- Replies: 3
- Views: 281
Re: BoundingBox::orientation misleading description
Thanks, fixed the docs for 2.0.61.
- Tue Jul 22, 2025 3:33 pm
- Forum: Resolved Requests
- Topic: [2.0.7] axially_symmetrical removed but still in the API docs
- Replies: 1
- Views: 145
Re: [2.0.7] axially_symmetrical removed but still in the API docs
Thanks for posting here, fixed for 2.0.61.
- Tue Jul 22, 2025 3:32 pm
- Forum: Documentation Improvement Requests
- Topic: Document that infinity_container_filters works on ghosts
- Replies: 3
- Views: 206
Re: Document that infinity_container_filters works on ghosts
Indeed, that's why the page says "Most functions on LuaEntity also work when the entity is contained in a ghost.".
- Fri Jul 11, 2025 12:28 pm
- Forum: Implemented mod requests
- Topic: Access to map chart data
- Replies: 3
- Views: 244
Re: Access to map chart data
Why such a dense API (returning a packed string) instead of something that has proper Lua interactions like an array of arrays of colors?
- Tue Jul 08, 2025 6:54 pm
- Forum: Resolved Requests
- Topic: exit_cutscene
- Replies: 1
- Views: 326
Re: exit_cutscene
Thanks for the note, added for the next release.
- Tue Jul 08, 2025 6:45 pm
- Forum: Resolved Requests
- Topic: PlanetPrototype.html::map_seed_offset
- Replies: 1
- Views: 128
Re: PlanetPrototype.html::map_seed_offset
Thanks for the note, added for the next release.
- Tue Jul 08, 2025 5:39 pm
- Forum: Resolved Problems and Bugs
- Topic: [2.0.55] Medium Fulgoran ruin icon displayed wrong
- Replies: 3
- Views: 371
Re: [2.0.55] Medium Fulgoran ruin icon displayed wrong
This is fixed for the next version.
- Sun Jul 06, 2025 6:46 pm
- Forum: Modding interface requests
- Topic: API access to player's current speed with all modifiers
- Replies: 1
- Views: 165