Search found 3669 matches
- Mon Jan 05, 2026 4:32 pm
- Forum: Won't implement
- Topic: read Lightning protection status
- Replies: 2
- Views: 497
Re: read Lightning protection status
This information is not save/loaded and calculating it on the spot results in invalid values directly after save/load, so it is not deterministic. This means this won't be implemented.
- Mon Jan 05, 2026 3:45 pm
- Forum: Already exists
- Topic: LuaSurface.create_entity{mirroring=true}
- Replies: 2
- Views: 491
Re: LuaSurface.create_entity{mirroring=true}
Refer to 132185, this already exists as "mirror".
- Mon Jan 05, 2026 3:36 pm
- Forum: Resolved Requests
- Topic: LuaEntity::neighbours incorrect dict type
- Replies: 1
- Views: 134
Re: LuaEntity::neighbours incorrect dict type
Thanks for the note, fixed for the next doc release.
- Mon Jan 05, 2026 3:25 pm
- Forum: Resolved for the next release
- Topic: [2.0.70] defines.logistic_member_index lacks a value for cargo landing pad
- Replies: 3
- Views: 539
Re: [2.0.70] defines.logistic_member_index lacks a value for cargo landing pad
Fix backported to 2.0, will be available in the next release.
- Mon Jan 05, 2026 3:20 pm
- Forum: Already exists
- Topic: Support mirroring in create_entity
- Replies: 3
- Views: 295
Re: Support mirroring in create_entity
Docs fixed for the next release. The parameter is a boolean.
- Mon Jan 05, 2026 3:17 pm
- Forum: Modding interface requests
- Topic: "order_completed_action" for RobotWithLogisticInterfacePrototype
- Replies: 2
- Views: 185
Re: "order_completed_action" for RobotWithLogisticInterfacePrototype
What is your usecase?
- Mon Jan 05, 2026 3:16 pm
- Forum: Implemented mod requests
- Topic: [2.0] (re)add LuaEntity::auto_launch
- Replies: 2
- Views: 635
Re: [2.0] (re)add LuaEntity::auto_launch
Added for the next release as LuaEntity::send_to_orbit_automatically.
- Mon Dec 22, 2025 9:17 pm
- Forum: Not a bug
- Topic: [2.0.72] Radius method of find_asteroid_chunks_filtered fails to find
- Replies: 1
- Views: 159
Re: [2.0.72] Radius method of find_asteroid_chunks_filtered fails to find
Indeed, the method doesn't support that argument: https://lua-api.factorio.com/latest/cla ... s_filtered
- Tue Nov 25, 2025 1:39 pm
- Forum: Resolved Requests
- Topic: Documentation for expression_in_range function
- Replies: 1
- Views: 404
Re: Documentation for expression_in_range function
Done for the next version.
- Tue Nov 25, 2025 1:38 pm
- Forum: Documentation Improvement Requests
- Topic: Omissions and inaccuracies in Noise Expressions aux docs
- Replies: 3
- Views: 445
Re: Omissions and inaccuracies in Noise Expressions aux docs
In Built-in constants , control:temperature:bias and control:temperature:frequency are missing. They are used in temperature , which is used for tree placement. Weirdly, they also don't have associated controls in the UI either.
In Built-in functions , expression_in_range function is missing ...
- Tue Nov 25, 2025 12:31 pm
- Forum: Modding discussion
- Topic: Quality and roboport charging slots
- Replies: 3
- Views: 425
Re: Quality and roboport charging slots
I've updated the docs for the next release.
- Mon Nov 24, 2025 1:15 pm
- Forum: Resolved Requests
- Topic: Fix description of QualityPrototype::beacon_supply_area_distance_bonus
- Replies: 1
- Views: 223
Re: Fix description of QualityPrototype::beacon_supply_area_distance_bonus
Thanks for the note, this is fixed for the next release.
- Mon Nov 03, 2025 3:57 pm
- Forum: Already exists
- Topic: [Resolved] Support for tier 4 module graphics in beacons
- Replies: 3
- Views: 461
Re: Support for tier 4 module graphics in beacons
From what I can see in the code this should already work. The variation of the sprite is picked based on the tier of the module. Are you sure that the tier is set correctly on the module prototype?
- Thu Oct 23, 2025 7:36 pm
- Forum: Bug Reports
- Topic: [2.0.69] Space Background Sprite is cut off
- Replies: 1
- Views: 386
Re: [2.0.69] Space Background Sprite is cut off
For the UK residents:
- Tue Oct 21, 2025 3:29 pm
- Forum: Already exists
- Topic: Add resource_searching_offset to LuaEntityPrototype
- Replies: 3
- Views: 378
Re: Add resource_searching_offset to LuaEntityPrototype
It changes the actual area. You can also read it runtime via LuaEntity::mining_area.
- Tue Oct 21, 2025 3:25 pm
- Forum: Resolved Problems and Bugs
- Topic: [Bilka][2.0.71] fuel pollution tooltip has a double space in it
- Replies: 3
- Views: 1380
Re: [Bilka][2.0.71] fuel pollution tooltip has a double space in it
Thanks for the report, fixed for the next release.
- Tue Oct 21, 2025 2:50 pm
- Forum: Already exists
- Topic: Add resource_searching_offset to LuaEntityPrototype
- Replies: 3
- Views: 378
Re: Add resource_searching_offset to LuaEntityPrototype
You can read it through radius_visualisation_specification::offset.
- Tue Oct 21, 2025 2:48 pm
- Forum: Resolved Problems and Bugs
- Topic: [Bilka][2.0.71] fuel pollution tooltip has a double space in it
- Replies: 3
- Views: 1380
Re: [2.0.71] fuel pollution tooltip has a double space in it
There are a lot of instances of fuel pollution in tooltips, what prototype is this one?
- Mon Oct 20, 2025 12:41 pm
- Forum: Modding discussion
- Topic: No event is raised when using "remove all entities" in editor mode
- Replies: 9
- Views: 776
Re: No event is raised when using "remove all entities" in editor mode
You can use on_surface_deleted and on_surface_cleared for surface deletions or calls to LuaSurface.clear.
- Thu Oct 16, 2025 3:40 pm
- Forum: Resolved Requests
- Topic: issues on BlueprintEntity and related types [2]
- Replies: 1
- Views: 318
Re: issues on BlueprintEntity and related types [2]
Thanks for the detailed notes! I've adjusted the docs for the next doc release. I've also added LoaderBlueprintControlBehavior: