I merged the threads.
Search found 3619 matches
- Sat Sep 20, 2025 5:27 pm
- Forum: Modding interface requests
- Topic: Add a custom/scriptable TechnologyTrigger
- Replies: 6
- Views: 358
Re: Type impossible for TechnologyTrigger
- Sat Sep 20, 2025 4:00 pm
- Forum: Implemented mod requests
- Topic: Add a localized_name to Surfaces
- Replies: 2
- Views: 795
Re: Add a localized_name to Surfaces
This was added as LuaSurface::localised_name.
- Sat Sep 20, 2025 3:58 pm
- Forum: Implemented mod requests
- Topic: on_player_changed_controller event
- Replies: 1
- Views: 621
Re: on_player_changed_controller event
This was added as on_player_controller_changed.
- Sat Sep 20, 2025 3:53 pm
- Forum: Implemented mod requests
- Topic: [1.1.27] Way to detect type of fast transfer
- Replies: 1
- Views: 890
Re: [1.1.27] Way to detect type of fast transfer
This was added as the is_split parameter in on_player_fast_transferred.
- Sat Sep 20, 2025 3:46 pm
- Forum: Implemented mod requests
- Topic: character entity crafting_speed
- Replies: 1
- Views: 629
- Sat Sep 20, 2025 3:31 pm
- Forum: Implemented mod requests
- Topic: Access to file manipulation in data stage
- Replies: 4
- Views: 1141
Re: Access to file manipulation in data stage
This was added as LuaHelpers::write_file.
- Sat Sep 20, 2025 2:41 pm
- Forum: Implemented mod requests
- Topic: Have the '__TYPE__name__' localisation syntax work for recipes and technologies
- Replies: 4
- Views: 753
Re: Have the '__TYPE__name__' localisation syntax work for recipes and technologies
Okay, added __TECHNOLOGY__ and __RECIPE__ built-in locale parameters for 2.0.67.
- Sat Sep 20, 2025 2:41 pm
- Forum: Implemented mod requests
- Topic: Fluid and technology built-in parameters
- Replies: 6
- Views: 2645
Re: Fluid and technology built-in parameters
Added __TECHNOLOGY__ built-in locale parameter for 2.0.67.
- Sat Sep 20, 2025 1:56 pm
- Forum: Implemented mod requests
- Topic: Option to hide the recharge icon from roboport entities
- Replies: 1
- Views: 715
Re: Option to hide the recharge icon from roboport entities
Okay, added RoboportPrototype::render_recharge_icon for 2.0.67.
- Sat Sep 20, 2025 12:58 pm
- Forum: Resolved Requests
- Topic: DeciderCombinatorBlueprintControlBehavior documentation is incorrect
- Replies: 1
- Views: 129
Re: DeciderCombinatorBlueprintControlBehavior documentation is incorrect
Thanks for the report, the type of decider_conditions is DeciderCombinatorParameters instead, I've updated the docs accordingly for 2.0.67.
- Fri Sep 19, 2025 7:50 pm
- Forum: Resolved Requests
- Topic: How to use research progress product
- Replies: 6
- Views: 806
Re: How to use research progress product
This is solved in 2.0.67 by removal of the research progress product:
boskid wrote: Mon Sep 15, 2025 4:20 pm In 2.0.67 we will be removing a "research-progress" product type from RecipePrototype.
- Fri Sep 19, 2025 7:49 pm
- Forum: Modding interface requests
- Topic: surface_conditions For Tile prototype
- Replies: 5
- Views: 202
Re: surface_conditions For Tile prototype
The nuke spawns entities which spawn tiles and checks the surface conditions on the entities. What is the reason the modded nuke can't use that?
- Fri Sep 19, 2025 6:36 pm
- Forum: Modding interface requests
- Topic: surface_conditions For Tile prototype
- Replies: 5
- Views: 202
Re: surface_conditions For Tile prototype
What would this do for nuke explosions that the combination of https://lua-api.factorio.com/latest/prototypes/EntityPrototype.html#surface_conditions and https://lua-api.factorio.com/latest/types/CreateEntityTriggerEffectItem.html#check_buildability doesnt already do as demonstrated on the vanilla ...
- Fri Sep 19, 2025 6:20 pm
- Forum: Not a bug
- Topic: Wiki console command breaks radars
- Replies: 2
- Views: 138
Re: Wiki console command breaks radars
You're asking the game to chart 9 million tiles, that is going to take some time. During that time other charting won't happen. Don't do that if you don't want that effect.
- Fri Sep 19, 2025 5:43 pm
- Forum: Implemented mod requests
- Topic: Add API to read Logistic Sections of item-with-entity-data
- Replies: 1
- Views: 375
Re: Add API to read Logistic Sections of item-with-entity-data
Okay, added LuaItemCommon::entity_logistic_sections and entity_request_from_buffers read/write for 2.0.67.
- Thu Sep 18, 2025 6:55 pm
- Forum: Resolved Requests
- Topic: LuaEntity::orientation doesn't mention turrets
- Replies: 2
- Views: 169
Re: LuaEntity::orientation doesn't mention turrets
Yeah, I added a note to LuaEntity::orientation when I responded to the linked thread.
- Thu Sep 18, 2025 1:22 pm
- Forum: Implemented mod requests
- Topic: LuaEntity.turret_orientation :: float [RW]
- Replies: 2
- Views: 1657
Re: LuaEntity.turret_orientation :: float [RW]
This was added as relative_turret_orientation for vehicles and artillery turrets, and orientation for turrets.
- Wed Sep 17, 2025 7:17 pm
- Forum: Technical Help
- Topic: [2.0.66] Randomly crashing (FluidBuffer::performFlow)
- Replies: 5
- Views: 557
Re: [2.0.66] Randomly crashing (FluidBuffer::performFlow)
Can you reproduce the crash? If yes, can you provide the save file and reproduction steps?
- Wed Sep 17, 2025 1:33 pm
- Forum: Gameplay Help
- Topic: A bug with achievements
- Replies: 2
- Views: 464
Re: A bug with achievements
Or you had mods active when you researched oil processing, or you reset achievements in-between.
- Tue Sep 16, 2025 6:16 pm
- Forum: Implemented mod requests
- Topic: ghost_entity.bar
- Replies: 1
- Views: 804
Re: ghost_entity.bar
This was added as LuaEntity::get_inventory_bar().