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by Bilka
Sat Sep 20, 2025 5:27 pm
Forum: Modding interface requests
Topic: Add a custom/scriptable TechnologyTrigger
Replies: 6
Views: 358

Re: Type impossible for TechnologyTrigger

Subject314159 wrote: Sat Sep 20, 2025 5:21 pm
curiosity wrote: Sat Sep 20, 2025 7:21 am Duplicate of viewtopic.php?t=130498
..that's this exact thread
I merged the threads.
by Bilka
Sat Sep 20, 2025 3:53 pm
Forum: Implemented mod requests
Topic: [1.1.27] Way to detect type of fast transfer
Replies: 1
Views: 890

Re: [1.1.27] Way to detect type of fast transfer

This was added as the is_split parameter in on_player_fast_transferred.
by Bilka
Sat Sep 20, 2025 2:41 pm
Forum: Implemented mod requests
Topic: Have the '__TYPE__name__' localisation syntax work for recipes and technologies
Replies: 4
Views: 753

Re: Have the '__TYPE__name__' localisation syntax work for recipes and technologies

Okay, added __TECHNOLOGY__ and __RECIPE__ built-in locale parameters for 2.0.67.
by Bilka
Sat Sep 20, 2025 2:41 pm
Forum: Implemented mod requests
Topic: Fluid and technology built-in parameters
Replies: 6
Views: 2645

Re: Fluid and technology built-in parameters

Added __TECHNOLOGY__ built-in locale parameter for 2.0.67.
by Bilka
Sat Sep 20, 2025 1:56 pm
Forum: Implemented mod requests
Topic: Option to hide the recharge icon from roboport entities
Replies: 1
Views: 715

Re: Option to hide the recharge icon from roboport entities

Okay, added RoboportPrototype::render_recharge_icon for 2.0.67.
by Bilka
Sat Sep 20, 2025 12:58 pm
Forum: Resolved Requests
Topic: DeciderCombinatorBlueprintControlBehavior documentation is incorrect
Replies: 1
Views: 129

Re: DeciderCombinatorBlueprintControlBehavior documentation is incorrect

Thanks for the report, the type of decider_conditions is DeciderCombinatorParameters instead, I've updated the docs accordingly for 2.0.67.
by Bilka
Fri Sep 19, 2025 7:50 pm
Forum: Resolved Requests
Topic: How to use research progress product
Replies: 6
Views: 806

Re: How to use research progress product

This is solved in 2.0.67 by removal of the research progress product:
boskid wrote: Mon Sep 15, 2025 4:20 pm In 2.0.67 we will be removing a "research-progress" product type from RecipePrototype.
by Bilka
Fri Sep 19, 2025 7:49 pm
Forum: Modding interface requests
Topic: surface_conditions For Tile prototype
Replies: 5
Views: 202

Re: surface_conditions For Tile prototype

The nuke spawns entities which spawn tiles and checks the surface conditions on the entities. What is the reason the modded nuke can't use that?
by Bilka
Fri Sep 19, 2025 6:36 pm
Forum: Modding interface requests
Topic: surface_conditions For Tile prototype
Replies: 5
Views: 202

Re: surface_conditions For Tile prototype

What would this do for nuke explosions that the combination of https://lua-api.factorio.com/latest/prototypes/EntityPrototype.html#surface_conditions and https://lua-api.factorio.com/latest/types/CreateEntityTriggerEffectItem.html#check_buildability doesnt already do as demonstrated on the vanilla ...
by Bilka
Fri Sep 19, 2025 6:20 pm
Forum: Not a bug
Topic: Wiki console command breaks radars
Replies: 2
Views: 138

Re: Wiki console command breaks radars

You're asking the game to chart 9 million tiles, that is going to take some time. During that time other charting won't happen. Don't do that if you don't want that effect.
by Bilka
Fri Sep 19, 2025 5:43 pm
Forum: Implemented mod requests
Topic: Add API to read Logistic Sections of item-with-entity-data
Replies: 1
Views: 375

Re: Add API to read Logistic Sections of item-with-entity-data

Okay, added LuaItemCommon::entity_logistic_sections and entity_request_from_buffers read/write for 2.0.67.
by Bilka
Thu Sep 18, 2025 6:55 pm
Forum: Resolved Requests
Topic: LuaEntity::orientation doesn't mention turrets
Replies: 2
Views: 169

Re: LuaEntity::orientation doesn't mention turrets

Yeah, I added a note to LuaEntity::orientation when I responded to the linked thread.
by Bilka
Thu Sep 18, 2025 1:22 pm
Forum: Implemented mod requests
Topic: LuaEntity.turret_orientation :: float [RW]
Replies: 2
Views: 1657

Re: LuaEntity.turret_orientation :: float [RW]

This was added as relative_turret_orientation for vehicles and artillery turrets, and orientation for turrets.
by Bilka
Wed Sep 17, 2025 7:17 pm
Forum: Technical Help
Topic: [2.0.66] Randomly crashing (FluidBuffer::performFlow)
Replies: 5
Views: 557

Re: [2.0.66] Randomly crashing (FluidBuffer::performFlow)

Can you reproduce the crash? If yes, can you provide the save file and reproduction steps?
by Bilka
Wed Sep 17, 2025 1:33 pm
Forum: Gameplay Help
Topic: A bug with achievements
Replies: 2
Views: 464

Re: A bug with achievements

Or you had mods active when you researched oil processing, or you reset achievements in-between.
by Bilka
Tue Sep 16, 2025 6:16 pm
Forum: Implemented mod requests
Topic: ghost_entity.bar
Replies: 1
Views: 804

Re: ghost_entity.bar

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