Search found 3344 matches
- Sun Mar 30, 2025 4:00 pm
- Forum: Modding interface requests
- Topic: [2.0.8] make ::on_save serialization errors more verbose
- Replies: 4
- Views: 317
Re: [2.0.8] make ::on_save serialization errors more verbose
Would it help if the error said something like "Cannot save Lua functions in 'storage'"?
- Sat Mar 29, 2025 7:58 pm
- Forum: Modding interface requests
- Topic: Add a slider-setting as a new type of mod setting
- Replies: 14
- Views: 453
Re: Add a slider-setting as a new type of mod setting
Chill with the personal attacks. You can suggest other solutions, but there's no need to argue against modding interface requests. In the end it will be us developers making the decision for whether something will be implemented. If that then results in a bug, you can always make a bug report then.
- Mon Mar 24, 2025 7:13 am
- Forum: Modding help
- Topic: 2.0 mod porting void fuel, free science and free space science modifiers
- Replies: 10
- Views: 476
Re: 2.0 mod porting void fuel, free science and free space science modifiers
Is https://mods.factorio.com/mod/FreeScience the mod you're trying to port? If yes, I think you don't need to change the code that much. It should be enough to change the "result = science.name" line to be "results = {{type = "item", name = science.name, amount = 1}}".
- Mon Mar 24, 2025 7:00 am
- Forum: Modding help
- Topic: 2.0 mod porting void fuel, free science and free space science modifiers
- Replies: 10
- Views: 476
Re: 2.0 mod porting void fuel, free science and free space science modifiers
Split from mod porting guide topic
- Thu Mar 20, 2025 9:12 pm
- Forum: Modding help
- Topic: API Docs Question
- Replies: 1
- Views: 161
Re: API Docs Question
It's just a copy paste error in the docs.
- Thu Mar 20, 2025 9:12 pm
- Forum: Technical Help
- Topic: Don't own the game but run a headless server, can't download mods
- Replies: 1
- Views: 142
Re: Don't own the game but run a headless server, can't download mods
You need to own the game to download mods.
- Sat Mar 15, 2025 10:58 am
- Forum: Modding discussion
- Topic: [2.0.42] Upcoming breaking mod changes
- Replies: 23
- Views: 32736
Re: [2.0.42] Upcoming breaking mod changes
There will be a breaking change in 2.0.42:
Changed working_visualisations to enforce that the provided array is contiguous.
This will make the game behaviour match the documentation. I recommend to already update your mods to match this. Especially please note that working_visualisations can NOT ...
Changed working_visualisations to enforce that the provided array is contiguous.
This will make the game behaviour match the documentation. I recommend to already update your mods to match this. Especially please note that working_visualisations can NOT ...
- Sat Mar 15, 2025 10:52 am
- Forum: 1 / 0 magic
- Topic: [2.0.39 ] (linux mint) sometimes sytem crash during auto-save
- Replies: 18
- Views: 754
Re: [2.0.39 ] (linux mint) sometimes sytem crash during auto-save
Factorio needs remarkable little RAM.
My poor PC has only 8 Gigs of RAM and I still have ~1.8GB left over
3345.016 Info AppManager.cpp:303: Saving to _autosave2 (non-blocking).
3345.230 Info AsyncScenarioSaver.cpp:177: Saving process PID: 44684
3359.211 [44684] Received SIGTERM, shutting down ...
- Fri Mar 14, 2025 6:05 pm
- Forum: Documentation Improvement Requests
- Topic: StatelessVisualisation uses expanded definiton of a pre-existing type
- Replies: 2
- Views: 280
Re: StatelessVisualisation uses expanded definiton of a pre-existing type
Actually, putting this back into unresolved because StatelessVisualisations might allow more than the currently documented format, so that should be investigated.
- Fri Mar 14, 2025 5:59 pm
- Forum: Documentation Improvement Requests
- Topic: StatelessVisualisation uses expanded definiton of a pre-existing type
- Replies: 2
- Views: 280
Re: StatelessVisualisation uses expanded definiton of a pre-existing type
This is intentional, it reflects how it is loaded internally.
- Fri Mar 14, 2025 5:55 pm
- Forum: Resolved Requests
- Topic: AsteroidMapSettings
- Replies: 5
- Views: 587
Re: AsteroidMapSettings
Thanks, for 2.0.42 the docs will say where it is used.
- Fri Mar 14, 2025 5:51 pm
- Forum: Resolved Requests
- Topic: [2.0.21] - SpacingItem - (u)int32_t
- Replies: 1
- Views: 172
Re: [2.0.21] - SpacingItem - (u)int32_t
This was fixed at some point.
- Fri Mar 14, 2025 5:49 pm
- Forum: Resolved Requests
- Topic: LuaPlayer::physical_vehicle is not MapPosition
- Replies: 2
- Views: 278
Re: LuaPlayer::physical_vehicle is not MapPosition
This was fixed at some point.
- Fri Mar 14, 2025 5:49 pm
- Forum: Resolved Requests
- Topic: LuaSurface#can_place_entity : name is an EntityID
- Replies: 1
- Views: 212
Re: LuaSurface#can_place_entity : name is an EntityID
Thanks, fixed for 2.0.42, also for LuaSurface::can_fast_replace.
- Fri Mar 14, 2025 5:46 pm
- Forum: Resolved Requests
- Topic: [2.0.16]; usage on the RegistrationTarget page
- Replies: 1
- Views: 202
Re: [2.0.16]; usage on the RegistrationTarget page
Thank you for fixing this.
- Fri Mar 14, 2025 5:44 pm
- Forum: Resolved Requests
- Topic: False information at AirbornePollutantID page
- Replies: 1
- Views: 214
Re: False information at AirbornePollutantID page
Thanks, fixed for 2.0.42.
- Fri Mar 14, 2025 5:43 pm
- Forum: Resolved Requests
- Topic: [2.0.28] API has incorrect link: LuaSurface.html#request_path has outdated reference to LuaEntity.html#set_command
- Replies: 1
- Views: 251
- Fri Mar 14, 2025 5:39 pm
- Forum: Resolved Requests
- Topic: [2.0.22] LuaPlayer open_map, zoom_to_world, close_map
- Replies: 3
- Views: 280
Re: [2.0.22] LuaPlayer open_map, zoom_to_world, close_map
This was fixed at some point.
- Fri Mar 14, 2025 5:38 pm
- Forum: Resolved Requests
- Topic: [2.0.27] Missing member in EntityPrototypeFlags
- Replies: 1
- Views: 270
Re: [2.0.27] Missing member in EntityPrototypeFlags
This was fixed at some point.
- Fri Mar 14, 2025 5:36 pm
- Forum: Resolved Requests
- Topic: [2.0.21] Clarify the relationship between recipe allow_productivity and item weight
- Replies: 1
- Views: 324