Search found 3702 matches

by Bilka
Tue Apr 28, 2026 9:14 pm
Forum: Wiki Talk
Topic: Kovarex enrichment history
Replies: 2
Views: 336

Re: Kovarex enrichment history

I've updated the in-game changelog for the next release and also updated the wiki page accordingly. No worries about pointing out issues like this.
by Bilka
Tue Apr 28, 2026 8:10 pm
Forum: Implemented Suggestions
Topic: [SA] Update cargo bay description to mentioned I/O additional hatches
Replies: 1
Views: 370

Re: [SA] Update cargo bay description to mentioned I/O additional hatches

This was added to the tooltip and Factoriopedia in 2.0.42.
by Bilka
Tue Apr 28, 2026 8:07 pm
Forum: Implemented Suggestions
Topic: Add command-line option to start a replay
Replies: 1
Views: 491

Re: Add command-line option to start a replay

Added as --run-replay in 2.0.51.
by Bilka
Tue Apr 28, 2026 7:40 pm
Forum: Implemented Suggestions
Topic: Show Agricultural Tower Contents on Hover
Replies: 3
Views: 436

Re: Show Agricultural Tower Contents on Hover

Added for 2.1 (thank you Rseding!)
by Bilka
Mon Apr 20, 2026 1:58 pm
Forum: Minor issues
Topic: [2.0.72] pollution has no quality diamond when energy usage scales with quality
Replies: 2
Views: 706

Re: [2.0.72] pollution has no quality diamond when energy usage scales with quality

Noting that boilers in the base game also have this problem.
by Bilka
Wed Apr 15, 2026 9:50 am
Forum: Technical Help
Topic: [2.0.76] No UI for Planets and Spacestation in Remote view
Replies: 2
Views: 328

Re: [2.0.76] No UI for Planets and Spacestation in Remote view

Something, possibly a mod that you had installed, hid the surface list. I reenabled it and attached the fixed save file.
by Bilka
Wed Mar 18, 2026 5:57 pm
Forum: This Forum
Topic: Why there's no "Mod" subforum in "Show your creations"?
Replies: 1
Views: 1004

Re: Why there's no "Mod" subforum in "Show your creations"?

They have their own top-level subforum: viewforum.php?f=14

Also related, the tools subforum and the maps and scenario subforum.
by Bilka
Fri Mar 13, 2026 5:59 pm
Forum: Wiki Talk
Topic: Foundry fluid output speed limit
Replies: 1
Views: 1145

Re: [2.0.73][Website]Foundry fluid output speed limit

You're welcome to edit the wiki.
by Bilka
Thu Mar 12, 2026 4:19 pm
Forum: Modding help
Topic: How to change the background color in the GUI for logistics requests?
Replies: 4
Views: 413

Re: How to change the background color in the GUI for logistics requests?

It's probably one of the disabled_recipe_slot_tint or disabled_recipe_slot_background_tint utility constants.
by Bilka
Sun Mar 01, 2026 8:09 pm
Forum: Modding interface requests
Topic: Boiler prototype, output_fluid_box must be optional
Replies: 5
Views: 1193

Re: Boiler prototype, output_fluid_box must be optional

Merged with a previous thread with the same suggestion.
by Bilka
Tue Feb 24, 2026 12:30 pm
Forum: Resolved Requests
Topic: TemporaryContainerPrototype::alert_after_time
Replies: 1
Views: 344

Re: TemporaryContainerPrototype::alert_after_time

Thanks for the note, I added more descriptions to the prototype for the next release.
by Bilka
Tue Feb 24, 2026 12:27 pm
Forum: Not a bug
Topic: [2.0.75] temporary container with `destroy_on_empty = false` keeps sending alerts
Replies: 3
Views: 488

Re: [2.0.75] temporary container with `destroy_on_empty = false` keeps sending alerts

Quezler wrote: Mon Feb 23, 2026 7:00 pm Figured that'd be the response, kinda odd that destroy_on_empty is an option at all then honestly.
It allows you to make a time limited container that doesn't care about whether it's empty or not. Just set time_to_live and make the alert timer longer than the time_to_live.
by Bilka
Tue Feb 24, 2026 12:12 pm
Forum: Modding interface requests
Topic: Read-only access to files inside active mods
Replies: 9
Views: 1191

Re: Read-only access to files inside active mods

For the usecases listed here, it sounds better to me to expose that specific information (add mod thumbnail to SpritePath and so on), since we prefer higher level apis over lower level access. Is there some specific reason you'd want lower level access in the runtime stage?
by Bilka
Tue Feb 24, 2026 12:08 pm
Forum: Implemented mod requests
Topic: Expose reversing_power_modifier
Replies: 2
Views: 550

Re: Expose reversing_power_modifier

Backported to 2.0.
by Bilka
Fri Feb 20, 2026 7:19 pm
Forum: Resolved Requests
Topic: CharacterCorpsePrototype: use of picture/pictures
Replies: 3
Views: 600

Re: CharacterCorpsePrototype: use of picture/pictures

Thanks for the note. I've adjusted the description of "picture" to make clear it's only loaded if "pictures" is not defined.
by Bilka
Fri Feb 20, 2026 7:15 pm
Forum: Resolved Requests
Topic: LuaSurface description outdated
Replies: 1
Views: 382

Re: LuaSurface description outdated

Thanks for the note, I've modernized the description for the next version.
by Bilka
Fri Feb 20, 2026 7:12 pm
Forum: Resolved Requests
Topic: SpriteSource::size (and ::width ::height) properties misleading
Replies: 1
Views: 369

Re: SpriteSource::size (and ::width ::height) properties misleading

The doc says "The width and height of the sprite.", not "picture" because it is indeed the width and height of the sprite that is displayed in-game. "Frame" would be misleading here because a sprite doesn't have animation frames.

::width and ::height however said "picture" and I've changed that to ...
by Bilka
Fri Feb 20, 2026 7:10 pm
Forum: Resolved Requests
Topic: LuaControl::crafting_queue can be nil if nothing is currently crafting
Replies: 1
Views: 399

Re: LuaControl::crafting_queue can be nil if nothing is currently crafting

Thanks for the note, doc updated for the next version.

Go to advanced search