Search found 3105 matches

by Bilka
Mon Mar 11, 2024 9:12 am
Forum: Technical Help
Topic: [1.1.104] Game crash while generating seed previews
Replies: 9
Views: 306

Re: [1.1.104] Game crash while generating seed previews

As a workaround for faulty hardware that doesn't like multithreading, you can reduce the number of threads that the game uses to generate the map preview. In the main menu do Ctrl + Alt + Left Click on setttings, then go to "The rest", search for max-map-preview-threads and lower the value...
by Bilka
Mon Mar 11, 2024 9:08 am
Forum: Technical Help
Topic: Game makes Displays Flash on and off, Eventualy Crashing my Computer
Replies: 7
Views: 281

Re: Game makes Displays Flash on and off, Eventualy Crashing my Computer

Because the issue occurs during sprite loading, which is heavily multithreaded on the CPU, that makes me think something is wrong with your CPU. Driver issue, overheating, something like that. Or maybe it's drawing a lot of power and the PSU doesn't like that for some reason. A way to try whether th...
by Bilka
Fri Mar 08, 2024 2:41 pm
Forum: Gameplay Help
Topic: Simple Questions and Short Answers
Replies: 1639
Views: 485741

Re: Simple Questions and Short Answers

Pi-C wrote:
Fri Mar 08, 2024 2:35 pm
Thanks for the answer! So if I empty the inventories of player.character when defines.events.on_pre_player_left_game and the player rejoins, player.character would still have empty inventories, right?
Yes, that should work.
by Bilka
Fri Mar 08, 2024 2:21 pm
Forum: Questions, reviews and ratings
Topic: Multiplayer: Need a mod that creates corpse on player leave
Replies: 14
Views: 466

Re: Multiplayer: Need a mod that creates corpse on player leave

Are you aware of the vanilla /open PlayerName command? It allows admins to open the inventory of any player, including offline players. It's what I use whenever someone leaves my multiplayer game with something important in their inventory.
by Bilka
Fri Mar 08, 2024 1:56 pm
Forum: Modding help
Topic: Item Categories and SubCategories Help
Replies: 4
Views: 263

Re: Item Categories and SubCategories Help

It isn't in the crafting menu (handcrafting or assembler recipe selection) The rocket-part recipe you're copying is hidden and not handcraftable. If you want to check how it shows up in in-game machine GUIs, you'd have to unhide it and make a machine that can craft the "rocket-building" c...
by Bilka
Fri Mar 08, 2024 1:50 pm
Forum: Gameplay Help
Topic: Simple Questions and Short Answers
Replies: 1639
Views: 485741

Re: Simple Questions and Short Answers

Quick question about multiplayer games, since I currently have no way to test this myself: Suppose a player is leaving the game (no mods), will the player-character remain in the world, or will it be removed and recreated next time the player joins the game? Are you aware of any mods that change th...
by Bilka
Mon Mar 04, 2024 2:07 pm
Forum: Resolved Problems and Bugs
Topic: [SOLVED] [1.1.104] Game crashing before entering the main menu
Replies: 3
Views: 236

Re: [1.1.104] Game crashing before entering the main menu

But I ask what is the page file and how do I avoid it getting full in the future? It's a way the operating system expands RAM by using a file on your drive. So, most likely you had programs open that use a lot of RAM (memory). Or something went wrong with the OS and it didn't free up the memory aft...
by Bilka
Sat Mar 02, 2024 6:51 pm
Forum: Resolved Problems and Bugs
Topic: [SOLVED] [1.1.104] Game crashing before entering the main menu
Replies: 3
Views: 236

Re: [1.1.104] Game crashing before entering the main menu

Restart your computer. Your page file is nearly full which Windows interprets as running out of memory.
by Bilka
Wed Feb 28, 2024 11:02 am
Forum: Already exists
Topic: [fixme] add the rest map-view-settings controlls to lua
Replies: 1
Views: 852

Re: [fixme] add the rest map-view-settings controlls to lua

The 4 missing properties are already accessible from Lua, they were just missing in the docs. So, I fixed the docs for the next version.
Screenshot_20240228_115730.png
Screenshot_20240228_115730.png (39.01 KiB) Viewed 115 times
by Bilka
Wed Feb 28, 2024 10:41 am
Forum: Implemented for 2.0
Topic: LuaRecipePrototype.max_productivity_bonus
Replies: 6
Views: 1210

Re: LuaRecipePrototype.max_productivity_bonus

As mentioned in https://factorio.com/blog/post/fff-375, this is a thing in 2.0 as RecipePrototype::maximum_productivity.
by Bilka
Wed Feb 28, 2024 10:01 am
Forum: Bug Reports
Topic: [1.1.104] Priority Splitter producing gaps with full input
Replies: 7
Views: 563

Re: [1.1.104] Priority Splitter producing gaps with full input

Rseding91 wrote:
Wed Feb 28, 2024 3:19 am
AntiElitz wrote:
Tue Feb 27, 2024 6:05 pm
Splitters have an internal buffer that is supposed to take care of that.
They don't have any internal buffers.
Anti means the extra transport line length mentioned here: https://factorio.com/blog/post/fff-287
by Bilka
Thu Feb 22, 2024 4:39 pm
Forum: Resolved Requests
Topic: NothingModifier missing type::"nothing"
Replies: 1
Views: 136

Re: NothingModifier missing type::"nothing"

Thanks for the note, fixed for the next version.
by Bilka
Fri Feb 16, 2024 9:26 am
Forum: Modding help
Topic: [1.1.101] Invalid pipe connections
Replies: 1
Views: 177

Re: [1.1.101] Invalid pipe connections

fluid_boxes is an array of fluidboxes, not just one fluidbox. Please do not post your modding help issues in bug reports.
by Bilka
Wed Feb 14, 2024 11:20 am
Forum: Fixed for 2.0
Topic: [1.1.101] Crash in map generation, ID.cpp check fails
Replies: 8
Views: 383

Re: [1.1.101] Crash in map generation, ID.cpp check fails

The mod list from the log file should be enough to debug that part, however I think it would be useful if you could post your blueprint library (blueprint-storage.dat).
by Bilka
Tue Feb 13, 2024 10:52 am
Forum: Bug Reports
Topic: Standard Chat Key on Linux with German Keyboard "^" not functioning
Replies: 2
Views: 544

Re: Standard Chat Key on Linux with German Keyboard "^" not functioning

The ^ key has some special behaviour in some keyboard layouts, see https://en.wikipedia.org/wiki/Dead_key. For me ^ works if I choose the keyboard layout "German". If I use the keyboard layout "German (with deadkeys)" I see the bug that you describe. So it looks like you're using...
by Bilka
Sun Feb 11, 2024 10:54 am
Forum: Modding help
Topic: Item Categories and SubCategories Help
Replies: 4
Views: 263

Re: Item Categories and SubCategories Help

How are you checking that the subgroup exists? When I use your code and search for it in the prototype explorer (opened with CTRL + SHIFT + E by default) it's there as expected. Are you maybe looking at the subgroup of the item you create? The code you pasted doesn't set it on the item, so it will h...
by Bilka
Sun Feb 11, 2024 10:35 am
Forum: Resolved Problems and Bugs
Topic: [1.1.101]Anomaly with defines.entity_status.full_burnt_result_output
Replies: 1
Views: 164

Re: [1.1.101]Anomaly with defines.entity_status.full_burnt_result_output

Hey, this is fixed in version 1.1.102 which was released Jan 18, 2024 (and is currently marked as experimental).
by Bilka
Fri Feb 09, 2024 12:50 pm
Forum: Wiki Talk
Topic: Account creation
Replies: 3
Views: 190

Re: Account creation

And your account has been created. Happy editing!
by Bilka
Fri Feb 09, 2024 10:21 am
Forum: Wiki Talk
Topic: Account creation
Replies: 3
Views: 190

Re: Account creation

Mefisto1029 wrote:
Fri Feb 09, 2024 2:03 am
1. Could it be because I used uppercase first letter instead of lower for email?
Possibly. I cleared your request from the queue, please try requesting the account again.

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