Search found 3702 matches
- Tue Apr 28, 2026 9:14 pm
- Forum: Wiki Talk
- Topic: Kovarex enrichment history
- Replies: 2
- Views: 336
Re: Kovarex enrichment history
I've updated the in-game changelog for the next release and also updated the wiki page accordingly. No worries about pointing out issues like this.
- Tue Apr 28, 2026 8:13 pm
- Forum: Implemented Suggestions
- Topic: Сommand line option to enable replay recording
- Replies: 5
- Views: 1856
Re: Сommand line option to enable replay recording
This will be in 2.1.
- Tue Apr 28, 2026 8:10 pm
- Forum: Implemented Suggestions
- Topic: [SA] Update cargo bay description to mentioned I/O additional hatches
- Replies: 1
- Views: 370
Re: [SA] Update cargo bay description to mentioned I/O additional hatches
This was added to the tooltip and Factoriopedia in 2.0.42.
- Tue Apr 28, 2026 8:07 pm
- Forum: Implemented Suggestions
- Topic: Add command-line option to start a replay
- Replies: 1
- Views: 491
Re: Add command-line option to start a replay
Added as --run-replay in 2.0.51.
- Tue Apr 28, 2026 7:40 pm
- Forum: Implemented Suggestions
- Topic: Show Agricultural Tower Contents on Hover
- Replies: 3
- Views: 436
Re: Show Agricultural Tower Contents on Hover
Added for 2.1 (thank you Rseding!)
- Mon Apr 20, 2026 1:58 pm
- Forum: Minor issues
- Topic: [2.0.72] pollution has no quality diamond when energy usage scales with quality
- Replies: 2
- Views: 706
Re: [2.0.72] pollution has no quality diamond when energy usage scales with quality
Noting that boilers in the base game also have this problem.
- Wed Apr 15, 2026 9:50 am
- Forum: Technical Help
- Topic: [2.0.76] No UI for Planets and Spacestation in Remote view
- Replies: 2
- Views: 328
Re: [2.0.76] No UI for Planets and Spacestation in Remote view
Something, possibly a mod that you had installed, hid the surface list. I reenabled it and attached the fixed save file.
- Sat Apr 11, 2026 11:59 am
- Forum: Implemented Suggestions
- Topic: Add input filters to Agricultural tower prototype
- Replies: 2
- Views: 771
Re: Add input filters to Agricultural tower prototype
This was added a while ago: viewtopic.php?p=671533#p671533
- Wed Mar 18, 2026 5:57 pm
- Forum: This Forum
- Topic: Why there's no "Mod" subforum in "Show your creations"?
- Replies: 1
- Views: 1004
Re: Why there's no "Mod" subforum in "Show your creations"?
They have their own top-level subforum: viewforum.php?f=14
Also related, the tools subforum and the maps and scenario subforum.
Also related, the tools subforum and the maps and scenario subforum.
- Fri Mar 13, 2026 5:59 pm
- Forum: Wiki Talk
- Topic: Foundry fluid output speed limit
- Replies: 1
- Views: 1145
Re: [2.0.73][Website]Foundry fluid output speed limit
You're welcome to edit the wiki.
- Thu Mar 12, 2026 4:19 pm
- Forum: Modding help
- Topic: How to change the background color in the GUI for logistics requests?
- Replies: 4
- Views: 413
Re: How to change the background color in the GUI for logistics requests?
It's probably one of the disabled_recipe_slot_tint or disabled_recipe_slot_background_tint utility constants.
- Sun Mar 01, 2026 8:09 pm
- Forum: Modding interface requests
- Topic: Boiler prototype, output_fluid_box must be optional
- Replies: 5
- Views: 1193
Re: Boiler prototype, output_fluid_box must be optional
Merged with a previous thread with the same suggestion.
- Tue Feb 24, 2026 12:30 pm
- Forum: Resolved Requests
- Topic: TemporaryContainerPrototype::alert_after_time
- Replies: 1
- Views: 344
Re: TemporaryContainerPrototype::alert_after_time
Thanks for the note, I added more descriptions to the prototype for the next release.
- Tue Feb 24, 2026 12:27 pm
- Forum: Not a bug
- Topic: [2.0.75] temporary container with `destroy_on_empty = false` keeps sending alerts
- Replies: 3
- Views: 488
Re: [2.0.75] temporary container with `destroy_on_empty = false` keeps sending alerts
It allows you to make a time limited container that doesn't care about whether it's empty or not. Just set time_to_live and make the alert timer longer than the time_to_live.Quezler wrote: Mon Feb 23, 2026 7:00 pm Figured that'd be the response, kinda odd that destroy_on_empty is an option at all then honestly.
- Tue Feb 24, 2026 12:12 pm
- Forum: Modding interface requests
- Topic: Read-only access to files inside active mods
- Replies: 9
- Views: 1191
Re: Read-only access to files inside active mods
For the usecases listed here, it sounds better to me to expose that specific information (add mod thumbnail to SpritePath and so on), since we prefer higher level apis over lower level access. Is there some specific reason you'd want lower level access in the runtime stage?
- Tue Feb 24, 2026 12:08 pm
- Forum: Implemented mod requests
- Topic: Expose reversing_power_modifier
- Replies: 2
- Views: 550
Re: Expose reversing_power_modifier
Backported to 2.0.
- Fri Feb 20, 2026 7:19 pm
- Forum: Resolved Requests
- Topic: CharacterCorpsePrototype: use of picture/pictures
- Replies: 3
- Views: 600
Re: CharacterCorpsePrototype: use of picture/pictures
Thanks for the note. I've adjusted the description of "picture" to make clear it's only loaded if "pictures" is not defined.
- Fri Feb 20, 2026 7:15 pm
- Forum: Resolved Requests
- Topic: LuaSurface description outdated
- Replies: 1
- Views: 382
Re: LuaSurface description outdated
Thanks for the note, I've modernized the description for the next version.
- Fri Feb 20, 2026 7:12 pm
- Forum: Resolved Requests
- Topic: SpriteSource::size (and ::width ::height) properties misleading
- Replies: 1
- Views: 369
Re: SpriteSource::size (and ::width ::height) properties misleading
The doc says "The width and height of the sprite.", not "picture" because it is indeed the width and height of the sprite that is displayed in-game. "Frame" would be misleading here because a sprite doesn't have animation frames.
::width and ::height however said "picture" and I've changed that to ...
::width and ::height however said "picture" and I've changed that to ...
- Fri Feb 20, 2026 7:10 pm
- Forum: Resolved Requests
- Topic: LuaControl::crafting_queue can be nil if nothing is currently crafting
- Replies: 1
- Views: 399
Re: LuaControl::crafting_queue can be nil if nothing is currently crafting
Thanks for the note, doc updated for the next version.