it might be fixed for you then: viewtopic.php?f=213&t=51829Elan wrote:I am not certain I was building rail at the time because I didn't see the collision but I likely was. I was placing a large amount of rail between the time there was no collision and there was a collision.
Search found 3214 matches
- Fri Aug 18, 2017 6:41 pm
- Forum: Pending
- Topic: [14.22] Building rails can cuse trains to ignore signals
- Replies: 8
- Views: 3821
Re: [14.22] Building rails can cuse trains to ignore signals
- Thu Aug 17, 2017 6:35 pm
- Forum: Resolved Problems and Bugs
- Topic: [0.15.33] Server Crash
- Replies: 2
- Views: 3134
Re: [0.15.33] Server Crash
Crash: 175854.379 Info HttpSharedState.cpp:109: Downloading https://multiplayer.factorio.com/create-game 175854.379 Info HttpSharedState.cpp:111: Status code: 401 175854.422 Error CrashHandler.cpp:354: Received SIGSEGV Factorio crashed. Generating symbolized stacktrace, please wait ... 175884.357 In...
- Tue Aug 15, 2017 7:30 am
- Forum: Modding help
- Topic: barelling lua? need item name of filled barrel
- Replies: 3
- Views: 1091
- Tue Aug 15, 2017 7:28 am
- Forum: Releases
- Topic: Version 0.15.33
- Replies: 19
- Views: 23498
Re: Version 0.15.33
The wiki gives the same version info as factorio.com. Just look there if you want to be 120% sure.
- Sun Aug 13, 2017 9:57 am
- Forum: Show your Creations
- Topic: Belt balncer book
- Replies: 2
- Views: 4122
- Sat Aug 12, 2017 10:30 am
- Forum: Gameplay Help
- Topic: Inserter not insert U-235 in to centrifuge 0.15.33
- Replies: 2
- Views: 1435
Re: Inserter not insert U-235 in to centrifuge 0.15.33
Please check if the output slots of the centrifuge are backed up with U-238
- Fri Aug 11, 2017 8:19 pm
- Forum: Ideas and Suggestions
- Topic: option to change vehicle speed so it shows in miles per hour
- Replies: 11
- Views: 4324
Re: option to change vehicle speed so it shows in miles per hour
Are we doing that discussion again?Rseding91 wrote:But why? The speed/time is arbitrary - you can't change it, you can't use it, it's display-only data.
It could be "Cars/318 days" for all it matters
- Thu Aug 10, 2017 6:27 pm
- Forum: Technical Help
- Topic: factorio takes 2.3 GB RAM when loading, followed by 1.8GB RA
- Replies: 4
- Views: 1238
Re: factorio takes 2.3 GB RAM when loading, followed by 1.8GB RA
YesHellatze wrote:so if i reduce the spite resolution, the loading will go faster ?
- Thu Aug 10, 2017 5:34 pm
- Forum: Not a bug
- Topic: Disable expansion ineffective
- Replies: 9
- Views: 3896
Re: Disable expansion ineffective
Please post a save of your map.
- Thu Aug 10, 2017 5:29 pm
- Forum: Technical Help
- Topic: factorio takes 2.3 GB RAM when loading, followed by 1.8GB RA
- Replies: 4
- Views: 1238
Re: factorio takes 2.3 GB RAM when loading, followed by 1.8GB RA
The high resolution sprites are loaded into the RAM, they can be quite big. I think it's usually around 1.5 GB for me.
- Thu Aug 10, 2017 10:45 am
- Forum: Resolved Problems and Bugs
- Topic: [0.15.33][Minor] First steps lvl 3 wrong word in locale
- Replies: 1
- Views: 717
[0.15.33][Minor] First steps lvl 3 wrong word in locale
"Build pipes to get the water from the offshore pump into the boilers." should be "Build pipes to get the water from the offshore pump into the boiler."
- Tue Aug 08, 2017 8:19 am
- Forum: Modding discussion
- Topic: Possible to make some .14 mods work in .15? If so, how?
- Replies: 14
- Views: 5017
Re: Possible to make some .14 mods work in .15? If so, how?
Most of these are fine. The only things that might be "not so fine" are: You seem to be missing a "solaire" mod. Long reach research, single splitter and shuttle train also seem to be missing. The mod that added the express pump might be missing. Other possibly missing mods: Wate...
- Mon Aug 07, 2017 9:22 am
- Forum: Modding help
- Topic: How to create a requester with more than 12 "request slots"?
- Replies: 6
- Views: 1577
Re: How to create a requester with more than 12 "request slots"?
DoneReika wrote:Thank you! This needs to be documented somewhere.Nexela wrote:num_logistic_slots
- Sun Aug 06, 2017 5:41 pm
- Forum: Not a bug
- Topic: [0.15.32] Offshore pumps not working properly?
- Replies: 7
- Views: 3431
Re: [0.15.32] Offshore pumps not working properly?
I missread your first post, sorry.
- Sun Aug 06, 2017 8:49 am
- Forum: Not a bug
- Topic: [0.15.32] Offshore pumps not working properly?
- Replies: 7
- Views: 3431
Re: Offshore pumps not working properly?
The offshore pumps, heat pipes, pipes, heat exchangers, and steam turbines in that world have be set to active = false using a command to reduce their UPS impact. NaB
- Sat Aug 05, 2017 3:57 pm
- Forum: Modding help
- Topic: Chunk deletion FPS lag? [ Solved ]
- Replies: 2
- Views: 1368
Re: Chunk deletion FPS lag?
Removing all chunks at once will produce less lag than removing one every (few) ticks.
- Sat Aug 05, 2017 3:20 pm
- Forum: Duplicates
- Topic: [0.15.32]Modules don't appear in miners when BP in hand
- Replies: 2
- Views: 1431
- Sat Aug 05, 2017 2:05 pm
- Forum: Technical Help
- Topic: Power Armor MK3
- Replies: 2
- Views: 1077
Re: Power Armor MK3
Mod list/log please. This is a mod error, so you should try to find out which mod is the issue and report it there.
- Sat Aug 05, 2017 1:11 pm
- Forum: Resolved Problems and Bugs
- Topic: [0.15.23] Removing land mines makes no sound
- Replies: 3
- Views: 2914
Re: [0.15.23] Removing land mines makes no sound
They should make the same removal noise that everything such as labs and assembling machines makes. I also only noticed because I was testing something for the wiki
- Sat Aug 05, 2017 11:45 am
- Forum: Resolved Problems and Bugs
- Topic: [0.15.23] Removing land mines makes no sound
- Replies: 3
- Views: 2914
[0.15.23] Removing land mines makes no sound
When land mines are removed by right-clicking they do not make the "remove" sound.