Search found 3214 matches

by Bilka
Fri Aug 18, 2017 6:41 pm
Forum: Pending
Topic: [14.22] Building rails can cuse trains to ignore signals
Replies: 8
Views: 3821

Re: [14.22] Building rails can cuse trains to ignore signals

Elan wrote:I am not certain I was building rail at the time because I didn't see the collision but I likely was. I was placing a large amount of rail between the time there was no collision and there was a collision.
it might be fixed for you then: viewtopic.php?f=213&t=51829
by Bilka
Thu Aug 17, 2017 6:35 pm
Forum: Resolved Problems and Bugs
Topic: [0.15.33] Server Crash
Replies: 2
Views: 3134

Re: [0.15.33] Server Crash

Crash: 175854.379 Info HttpSharedState.cpp:109: Downloading https://multiplayer.factorio.com/create-game 175854.379 Info HttpSharedState.cpp:111: Status code: 401 175854.422 Error CrashHandler.cpp:354: Received SIGSEGV Factorio crashed. Generating symbolized stacktrace, please wait ... 175884.357 In...
by Bilka
Tue Aug 15, 2017 7:28 am
Forum: Releases
Topic: Version 0.15.33
Replies: 19
Views: 23498

Re: Version 0.15.33

The wiki gives the same version info as factorio.com. Just look there if you want to be 120% sure.
by Bilka
Sat Aug 12, 2017 10:30 am
Forum: Gameplay Help
Topic: Inserter not insert U-235 in to centrifuge 0.15.33
Replies: 2
Views: 1435

Re: Inserter not insert U-235 in to centrifuge 0.15.33

Please check if the output slots of the centrifuge are backed up with U-238
by Bilka
Fri Aug 11, 2017 8:19 pm
Forum: Ideas and Suggestions
Topic: option to change vehicle speed so it shows in miles per hour
Replies: 11
Views: 4324

Re: option to change vehicle speed so it shows in miles per hour

Rseding91 wrote:But why? The speed/time is arbitrary - you can't change it, you can't use it, it's display-only data.

It could be "Cars/318 days" for all it matters :P
Are we doing that discussion again? :lol:
by Bilka
Thu Aug 10, 2017 6:27 pm
Forum: Technical Help
Topic: factorio takes 2.3 GB RAM when loading, followed by 1.8GB RA
Replies: 4
Views: 1238

Re: factorio takes 2.3 GB RAM when loading, followed by 1.8GB RA

Hellatze wrote:so if i reduce the spite resolution, the loading will go faster ?
Yes
by Bilka
Thu Aug 10, 2017 5:34 pm
Forum: Not a bug
Topic: Disable expansion ineffective
Replies: 9
Views: 3896

Re: Disable expansion ineffective

Please post a save of your map.
by Bilka
Thu Aug 10, 2017 5:29 pm
Forum: Technical Help
Topic: factorio takes 2.3 GB RAM when loading, followed by 1.8GB RA
Replies: 4
Views: 1238

Re: factorio takes 2.3 GB RAM when loading, followed by 1.8GB RA

The high resolution sprites are loaded into the RAM, they can be quite big. I think it's usually around 1.5 GB for me.
by Bilka
Thu Aug 10, 2017 10:45 am
Forum: Resolved Problems and Bugs
Topic: [0.15.33][Minor] First steps lvl 3 wrong word in locale
Replies: 1
Views: 717

[0.15.33][Minor] First steps lvl 3 wrong word in locale

"Build pipes to get the water from the offshore pump into the boilers." should be "Build pipes to get the water from the offshore pump into the boiler."

Image
by Bilka
Tue Aug 08, 2017 8:19 am
Forum: Modding discussion
Topic: Possible to make some .14 mods work in .15? If so, how?
Replies: 14
Views: 5017

Re: Possible to make some .14 mods work in .15? If so, how?

Most of these are fine. The only things that might be "not so fine" are: You seem to be missing a "solaire" mod. Long reach research, single splitter and shuttle train also seem to be missing. The mod that added the express pump might be missing. Other possibly missing mods: Wate...
by Bilka
Mon Aug 07, 2017 9:22 am
Forum: Modding help
Topic: How to create a requester with more than 12 "request slots"?
Replies: 6
Views: 1577

Re: How to create a requester with more than 12 "request slots"?

Reika wrote:
Nexela wrote:num_logistic_slots
Thank you! This needs to be documented somewhere.
Done :D
by Bilka
Sun Aug 06, 2017 5:41 pm
Forum: Not a bug
Topic: [0.15.32] Offshore pumps not working properly?
Replies: 7
Views: 3431

Re: [0.15.32] Offshore pumps not working properly?

I missread your first post, sorry.
by Bilka
Sun Aug 06, 2017 8:49 am
Forum: Not a bug
Topic: [0.15.32] Offshore pumps not working properly?
Replies: 7
Views: 3431

Re: Offshore pumps not working properly?

The offshore pumps, heat pipes, pipes, heat exchangers, and steam turbines in that world have be set to active = false using a command to reduce their UPS impact. NaB
by Bilka
Sat Aug 05, 2017 3:57 pm
Forum: Modding help
Topic: Chunk deletion FPS lag? [ Solved ]
Replies: 2
Views: 1368

Re: Chunk deletion FPS lag?

Removing all chunks at once will produce less lag than removing one every (few) ticks. Image
by Bilka
Sat Aug 05, 2017 2:05 pm
Forum: Technical Help
Topic: Power Armor MK3
Replies: 2
Views: 1077

Re: Power Armor MK3

Mod list/log please. This is a mod error, so you should try to find out which mod is the issue and report it there.
by Bilka
Sat Aug 05, 2017 1:11 pm
Forum: Resolved Problems and Bugs
Topic: [0.15.23] Removing land mines makes no sound
Replies: 3
Views: 2914

Re: [0.15.23] Removing land mines makes no sound

They should make the same removal noise that everything such as labs and assembling machines makes. I also only noticed because I was testing something for the wiki :lol:
by Bilka
Sat Aug 05, 2017 11:45 am
Forum: Resolved Problems and Bugs
Topic: [0.15.23] Removing land mines makes no sound
Replies: 3
Views: 2914

[0.15.23] Removing land mines makes no sound

When land mines are removed by right-clicking they do not make the "remove" sound.

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