Search found 78 matches
- Thu Aug 01, 2019 7:58 pm
- Forum: PyMods
- Topic: Tailings ponds can overflow?
- Replies: 17
- Views: 8257
Re: Tailings ponds can overflow?
Well, you can just use one of the many Py tanks instead if you don't want to deal with that behaviour...
Well look at you Mr "I have so much duralumin that I don't hesitate to use actual storage tanks" ...
I hate this type of "If you don't like it, then do something else" responses. I think ...
- Thu Aug 01, 2019 4:10 am
- Forum: PyMods
- Topic: Tailings ponds can overflow?
- Replies: 17
- Views: 8257
Re: Tailings ponds can overflow?
Overflowing tailing ponds is probably the feature I liked most. Keep them managed and you won't heavily pollute the land, just like the real deal.
It's neat and all, but kind-of bogus without a warning. Every other storage system in every mod I've ever played just stops flow when it fills. It's ...
- Thu Aug 01, 2019 3:33 am
- Forum: PyMods
- Topic: Tailings ponds can overflow?
- Replies: 17
- Views: 8257
Re: Tailings ponds can overflow?
Farm like structures eat pollution. A lot of it. Although if they aren't placed in the right spot the pollution will still spread out from the buildings in all directions
If by "a lot of it" you mean more than is emitted by 400 of Py's other buildings combined? Because pretty much every Py ...
- Wed Jul 31, 2019 11:21 pm
- Forum: PyMods
- Topic: Tailings ponds can overflow?
- Replies: 17
- Views: 8257
Re: Tailings ponds can overflow?
Also, is there a bug with how the Py buildings express pollution? Looking at my production tab, it's showing pollution consumption being like 5 times as high as pollution generation for the whole game (where is this extra coming from?), and on the map it shows lots of pollution spreading from my ...
- Wed Jul 31, 2019 10:52 pm
- Forum: PyMods
- Topic: Tailings ponds can overflow?
- Replies: 17
- Views: 8257
Re: Tailings ponds can overflow?
It can catch fire? How long does it burn for? Does it change after burning? Also, how is it affected by laying bricks on top of it?
- Wed Jul 31, 2019 8:43 pm
- Forum: PyMods
- Topic: Tailings ponds can overflow?
- Replies: 17
- Views: 8257
Tailings ponds can overflow?
I had a tailings pond for tar that was getting full, then next thing I know, it's half empty and the ground for like 6 tiles in each direction is black and slow to walk on...
Is this just what happens if you let them get too full? Does the spill eventually clear up?
Is this just what happens if you let them get too full? Does the spill eventually clear up?
- Thu Jul 18, 2019 9:30 pm
- Forum: PyMods
- Topic: Am I missing something or does the full PyMods mean an absurdly slow start?
- Replies: 30
- Views: 13578
Re: Am I missing something or does the full PyMods mean an absurdly slow start?
Oh yeah, dealing with biters can be painful :
I finally managed to muddle through in my 0.16 Death World game to Iron processing 2,
which cuts down the cost of steel from the starting 80 ore / beam to iron1 33.33 ore/beam down to a tiny 1.39 ore/beam (less than vanilla, especially considering that ...
- Wed Jul 17, 2019 8:21 pm
- Forum: PyMods
- Topic: Am I missing something or does the full PyMods mean an absurdly slow start?
- Replies: 30
- Views: 13578
Re: Am I missing something or does the full PyMods mean an absurdly slow start?
For the record, things just doubled in speed when I switched over to combustion mixture power and electric miners. I hadn't realized how much more pollution burner miners made than electric, especially when using the powerhouse/turbine. Getting 'clean' power going will be a priority for any future ...
- Wed Jul 17, 2019 8:15 pm
- Forum: PyMods
- Topic: pY Industry - Discussion
- Replies: 246
- Views: 120635
Re: pY Industry - Discussion
Ah, ok. Just to be clear, there is an item in game with that title, there's just no current tech or recipe for it yet?
- Wed Jul 17, 2019 7:13 pm
- Forum: PyMods
- Topic: pY Industry - Discussion
- Replies: 246
- Views: 120635
Re: pY Industry - Discussion
Anyone know where the tech is that unlocks the Mk2 Fawogae plantation? I've got the full Py mods and some QoL stuff, but my "what's it used for" mod isn't showing any tech or crafting recipie for the MK2 Fawogae plantation (or any of the later ones)...?
- Wed Jul 17, 2019 6:29 pm
- Forum: PyMods
- Topic: Am I missing something or does the full PyMods mean an absurdly slow start?
- Replies: 30
- Views: 13578
Re: Am I missing something or does the full PyMods mean an absurdly slow start?
Lol, you're welcome to see my screenshots at https://steamcommunity.com/profiles/76561197992170195/screenshots/?appid=427520&sort=newestfirst&browsefilter=myfiles&view=grid to check my biter settings and ways to deal with them up to midgame. :) In a slightly unsorted manner.
That's definitely a ...
- Tue Jul 16, 2019 8:07 pm
- Forum: PyMods
- Topic: pY Petroleum Handling
- Replies: 633
- Views: 234660
Re: pY Petroleum Handling
Try running the following command to gain back the myriad recipes that seem to have been borked in the new update, it's worked for me:
/c for _,player in pairs(game.players) do
player.force.reset_recipes()
player.force.reset_technologies()
player.force.reset_technology_effects()
end
Ah, I ...
- Tue Jul 16, 2019 7:36 pm
- Forum: PyMods
- Topic: Am I missing something or does the full PyMods mean an absurdly slow start?
- Replies: 30
- Views: 13578
Re: Am I missing something or does the full PyMods mean an absurdly slow start?
IMO small and efficient is not possible with Pyanodon, it's all about long complex chains and huge machines in huge numbers.
I've always been able to go much smaller-scale than most other runs I've seen, but maybe PyMods are different. I'll post back when I get to the mid game.
One of the ...
- Tue Jul 16, 2019 2:39 pm
- Forum: PyMods
- Topic: Am I missing something or does the full PyMods mean an absurdly slow start?
- Replies: 30
- Views: 13578
Re: Am I missing something or does the full PyMods mean an absurdly slow start?
It's part of Py Petroleum Handling. I don't recall when you first get access to it, but the recipes are done in the Advanced Foundry, which makes them a bit impractical to rush for because those are somewhat expensive buildings.
Ah, I never installed petroleum handling because I thought it was ...
- Mon Jul 15, 2019 11:21 pm
- Forum: PyMods
- Topic: Am I missing something or does the full PyMods mean an absurdly slow start?
- Replies: 30
- Views: 13578
Re: Am I missing something or does the full PyMods mean an absurdly slow start?
DONT SMELT ORES DIRECTLY there are better ways , use hot air at the start it s a +20% or so
I'm not seeing this anywhere. Where did you find this?
I bootstrap science 1-2 then use trains and start my tran base a far bit away or make a ring arownd the starter base and start expanding , ore ...
- Mon Jul 15, 2019 5:47 am
- Forum: PyMods
- Topic: Am I missing something or does the full PyMods mean an absurdly slow start?
- Replies: 30
- Views: 13578
Re: Am I missing something or does the full PyMods mean an absurdly slow start?
For the record, I'm an hour and a half into a new save and managed to pocket-craft my first research. The only way I was able to survive that long was to re-roll maps until I spawned in some grass/woods, which soaks up enough pollution to get the basics made. For the record, the early-game with this ...
- Mon Jul 15, 2019 2:01 am
- Forum: PyMods
- Topic: Am I missing something or does the full PyMods mean an absurdly slow start?
- Replies: 30
- Views: 13578
Am I missing something or does the full PyMods mean an absurdly slow start?
I'm new to Pymods, but an old hand at Bob's and Angel's. In my new run I'm only using PyMods, I'm and hour in and have yet to get even close to being able to research anything. Ores take 8:1 to make plates, then requiring steam to mine tin, then requiring a soil extractor, then a fawogae plantation ...
- Sun Jun 11, 2017 12:29 am
- Forum: Angels Mods
- Topic: Bugs & FAQ
- Replies: 3893
- Views: 1519939
Re: Bugs & FAQ
Bug report: NO2 and N2O4 are not interchangeable with Petrochem. They're essentially the same gas, and the equilibrium depends only on temperature and pressure:
http://chemed.chem.purdue.edu/demos/main_pages/21.1.html
There should be a recipe to quickly and en-masse convert 1 to the other, or they ...
http://chemed.chem.purdue.edu/demos/main_pages/21.1.html
There should be a recipe to quickly and en-masse convert 1 to the other, or they ...
- Sun Jun 11, 2017 12:24 am
- Forum: Bob's mods
- Topic: Nuclear ideas (Thorium and others)
- Replies: 69
- Views: 40247
Re: Thorium ideas
That may be true for the first stage, but nuclear rockets would be AMAZING for second stages. With a nuclear second stage, you wouldn't need a third stage.cpy wrote:Too low TWR unusable.
Try project orion
- Thu Jun 08, 2017 10:21 pm
- Forum: Bob's mods
- Topic: What should I do with science packs?
- Replies: 68
- Views: 25618
Re: What should I do with science packs?
Imo its good that robotspeed doesnt go up that fast with research since they are quite zippy already with t4 bots and couple researches, they would just start to basically teleport around the place later on which would be bit silly.
I would say that it is awesome, not silly. I can't tell you how ...