Search found 5 matches

by Elyviere
Mon Nov 27, 2023 2:18 pm
Forum: News
Topic: Friday Facts #386 - Vulcanus
Replies: 121
Views: 23196

Spoilers or Friday Facts?

This week's post felt a bit too spoilery for me. I actively avoided reading it, but since it still shows up on Steam's recent news it's impossible to avoid the name and image of said planet. Personally, I'm very much looking forward to jumping into the game on release without any knowledge of the pl...
by Elyviere
Sun Dec 22, 2019 5:45 am
Forum: Outdated/Not implemented
Topic: Rotate objects on belts
Replies: 7
Views: 2525

Rotate objects on belts

TL;DR Items on belts should rotate in corners of belts, as the belt turning would make the items turn as well. What ? Currently, when items on a belt enter a turn (a 90 degree belt), the orientation of the item doesn't change. For example, an assembler on a belt will always have the roof of the ass...
by Elyviere
Sat Dec 21, 2019 9:49 am
Forum: News
Topic: Friday Facts #326 - Particle emitter & Data cache
Replies: 42
Views: 20074

Re: Friday Facts #326 - Particle emitter & Data cache

Judging from the chaotic debris caused by the assembler's exploding, I really think things in a small proximity outside your screen should be generating particles as well. There is debris flying well outside of the visible screen in the gif, so reasonably there should also be debris flying into view...
by Elyviere
Sat Dec 23, 2017 11:43 am
Forum: Resolved Problems and Bugs
Topic: [posila][16.0][Windows 10]Decoratives causing excessive GPU usage
Replies: 14
Views: 10215

Re: [posila][16.0][Windows 10]Decoratives causing excessive GPU usage

Just had this issue on 0.16.7. Running Windows 10 with a GTX 970. Turning decoratives off reduced my GPU usage from 99% to 10%. I'm playing with everything on maximum graphics. Interestingly, I didn't have this in any of the previous 0.16.x patches, but when loading the same save on 0.16.7 it sudden...
by Elyviere
Sun Jun 25, 2017 4:41 pm
Forum: Technical Help
Topic: Lag for connected client in multiplayer
Replies: 0
Views: 688

Lag for connected client in multiplayer

So me and a friend have been playing a death world together for a while now, and for the last few hours we've had a problem that's been getting worse and worse. The game is fine for the host, but the player who connects to him is getting significant lag (that essentially feels like frame drops, but ...

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