Search found 9 matches
- Sat Dec 07, 2024 8:16 am
- Forum: Bug Reports
- Topic: [2.0.28] Shoot on <Enter> triggers in text fields
- Replies: 5
- Views: 1272
Re: Shoot on [Enter] triggers in text fields
Now that I've got further into the game, I will add that the railgun in fact does not require a target, and my Aquilo base is very sad about that and now lives in fear of me opening up chat.
- Sat Nov 02, 2024 12:03 pm
- Forum: Bug Reports
- Topic: [2.0.28] Shoot on <Enter> triggers in text fields
- Replies: 5
- Views: 1272
Re: Shoot on [Enter] triggers in text fields
I tested and it does not happen with the rocket launcher, thanks for pointing that out.
- Sat Nov 02, 2024 9:41 am
- Forum: Bug Reports
- Topic: [2.0.28] Shoot on <Enter> triggers in text fields
- Replies: 5
- Views: 1272
Re: Shoot on [Enter] triggers in text fields
I have "Shoot enemy" bound to [Enter] and "Shoot selected" bound to [Shift + Enter].
Worth noting that my three weapons are the rocket launcher, shotgun and flamethrower, i.e. none of them require a target.
I've updated my original post to better reflect this, thank you.
Worth noting that my three weapons are the rocket launcher, shotgun and flamethrower, i.e. none of them require a target.
I've updated my original post to better reflect this, thank you.
- Sat Nov 02, 2024 9:27 am
- Forum: Bug Reports
- Topic: [2.0.28] Shoot on <Enter> triggers in text fields
- Replies: 5
- Views: 1272
[2.0.28] Shoot on <Enter> triggers in text fields
Hello!
Since I'm using a split ergodox keyboard, I happen to have my enter key on my left keyboard instead of my spacebar (spacebar being on the right half only). Therefore, I've got the [Enter] key bound to the "Shoot enemy" action.
When typing in the game, e.g. in the chat or when searching for ...
Since I'm using a split ergodox keyboard, I happen to have my enter key on my left keyboard instead of my spacebar (spacebar being on the right half only). Therefore, I've got the [Enter] key bound to the "Shoot enemy" action.
When typing in the game, e.g. in the chat or when searching for ...
- Mon Nov 27, 2023 2:18 pm
- Forum: News
- Topic: Friday Facts #386 - Vulcanus
- Replies: 124
- Views: 42183
Spoilers or Friday Facts?
This week's post felt a bit too spoilery for me. I actively avoided reading it, but since it still shows up on Steam's recent news it's impossible to avoid the name and image of said planet. Personally, I'm very much looking forward to jumping into the game on release without any knowledge of the ...
- Sun Dec 22, 2019 5:45 am
- Forum: Outdated/Not implemented
- Topic: Rotate objects on belts
- Replies: 7
- Views: 3224
Rotate objects on belts
TL;DR
Items on belts should rotate in corners of belts, as the belt turning would make the items turn as well.
What ?
Currently, when items on a belt enter a turn (a 90 degree belt), the orientation of the item doesn't change. For example, an assembler on a belt will always have the roof of ...
Items on belts should rotate in corners of belts, as the belt turning would make the items turn as well.
What ?
Currently, when items on a belt enter a turn (a 90 degree belt), the orientation of the item doesn't change. For example, an assembler on a belt will always have the roof of ...
- Sat Dec 21, 2019 9:49 am
- Forum: News
- Topic: Friday Facts #326 - Particle emitter & Data cache
- Replies: 42
- Views: 23461
Re: Friday Facts #326 - Particle emitter & Data cache
Judging from the chaotic debris caused by the assembler's exploding, I really think things in a small proximity outside your screen should be generating particles as well. There is debris flying well outside of the visible screen in the gif, so reasonably there should also be debris flying into view ...
- Sat Dec 23, 2017 11:43 am
- Forum: Resolved Problems and Bugs
- Topic: [posila][16.0][Windows 10]Decoratives causing excessive GPU usage
- Replies: 14
- Views: 11650
Re: [posila][16.0][Windows 10]Decoratives causing excessive GPU usage
Just had this issue on 0.16.7. Running Windows 10 with a GTX 970. Turning decoratives off reduced my GPU usage from 99% to 10%. I'm playing with everything on maximum graphics.
Interestingly, I didn't have this in any of the previous 0.16.x patches, but when loading the same save on 0.16.7 it ...
Interestingly, I didn't have this in any of the previous 0.16.x patches, but when loading the same save on 0.16.7 it ...
- Sun Jun 25, 2017 4:41 pm
- Forum: Technical Help
- Topic: Lag for connected client in multiplayer
- Replies: 0
- Views: 848
Lag for connected client in multiplayer
So me and a friend have been playing a death world together for a while now, and for the last few hours we've had a problem that's been getting worse and worse. The game is fine for the host, but the player who connects to him is getting significant lag (that essentially feels like frame drops, but ...