thanks. problem solve when I removed the file.
Search found 233 matches
- Sat Mar 16, 2019 2:52 pm
- Forum: Not a bug
- Topic: [0.17.13][multiplayer]trying to apply migration ...
- Replies: 3
- Views: 1906
- Fri Mar 15, 2019 6:00 pm
- Forum: Not a bug
- Topic: [0.17.13][multiplayer]trying to apply migration ...
- Replies: 3
- Views: 1906
[0.17.13][multiplayer]trying to apply migration ...
Hello,
I have this message each time I try to connect to any multiplayer game : server and me are on 17.13 without mod.
So impossible to connect to server.
I try :
FishDefender
Crashsite
OARC's
...
I have this message each time I try to connect to any multiplayer game : server and me are on 17.13 without mod.
So impossible to connect to server.
I try :
FishDefender
Crashsite
OARC's
...
- Sat Mar 02, 2019 4:36 pm
- Forum: Resolved Problems and Bugs
- Topic: [0.17.4] Crash when loading game after disable a mod: "EntityPrototype::loadEntity"
- Replies: 1
- Views: 938
[0.17.4] Crash when loading game after disable a mod: "EntityPrototype::loadEntity"
Hello, I have a crash of the game when I load my savegame after disable a mod : ZRecycling_0.17.1 Same problem when I disable reverse-factory_6.0.0 mod. I can reproduce the crash each time. If I enable the mod again, the savegame is load correctly. factorio-dump-current.dmp factorio-current.log save...
- Sun Feb 04, 2018 9:26 am
- Forum: Resolved Problems and Bugs
- Topic: [Twinsen][0.16.2] Lamps no longer stagger
- Replies: 27
- Views: 11121
Re: [Twinsen][0.16.2] Lamps no longer stagger
I don't want to change my 1k lamps individualy !impetus maximus wrote:if anyone wants their lights to turn on sooner, and stay on later i made a lamp timer for 0.16
https://factorioprints.com/view/-L48_8Wig6y3c-AGwe0u
- Tue Jan 16, 2018 10:53 am
- Forum: Mechanical Throughput Magic (circuit-free)
- Topic: Ore-2-bus endgame beaconed design set perfectly saturated
- Replies: 10
- Views: 28157
Re: Ore-2-bus endgame beaconed design set perfectly saturated
Can you share your oil processing now ?
I think you have done a very good work so far.
I think you have done a very good work so far.
- Fri Dec 29, 2017 11:04 am
- Forum: Resolved Problems and Bugs
- Topic: [Twinsen][0.16.2] Lamps no longer stagger
- Replies: 27
- Views: 11121
Re: [0.16.2] Lamps no longer stagger
I constantly have this issue with lamps too. Every dawn feels like power shortage. It is also hard to see shit in the middle of the factory during both dusk and dawn when lamps don't work. Can we have lamp timings configurable in the options? agree. lamps now shut off too quick. Please add more tim...
- Fri Dec 29, 2017 10:59 am
- Forum: Mods
- Topic: [MOD 0.15.0+] Big Brother 0.4.2 - Radar & Surveillance
- Replies: 36
- Views: 31044
Re: [MOD 0.15.0+] Big Brother 0.4.2 - Radar & Surveillance
Hello,
can you upgrade your mod to work with 16 version ?
can you upgrade your mod to work with 16 version ?
- Wed Dec 20, 2017 8:58 pm
- Forum: Resolved Problems and Bugs
- Topic: [Rseding91] [16.6] crash LogisticNetwork::findBestAvailableRobotForConst
- Replies: 2
- Views: 2203
[Rseding91] [16.6] crash LogisticNetwork::findBestAvailableRobotForConst
Just load the savegame. crash appear within 20 sec. Need all mod to crash (without mod => no crash) 407.960 Info AppManager.cpp:259: Saving to _autosave3 (blocking). 411.528 Info AppManagerStates.cpp:1527: Saving finished 424.939 Error CrashHandler.cpp:286: Exception Code: c0000005, Address: 0x00007...
- Wed Oct 04, 2017 5:04 pm
- Forum: News
- Topic: Friday Facts #203 - Logistic buffer chest
- Replies: 152
- Views: 62163
Re: Friday Facts #203 - Logistic buffer chest
seePyou wrote:
What is important here, in this forum, what memory should I have for playing Factorio with the most UPS?
very good question !
- Sat Aug 26, 2017 11:02 pm
- Forum: News
- Topic: Friday Facts #205 - Teaching the things that everybody knows
- Replies: 110
- Views: 43018
Re: Friday Facts #205 - Teaching the things that everybody knows
You can also add somewhere that the fluid go slower when the pipe is longer.
- Sat Aug 26, 2017 1:19 pm
- Forum: News
- Topic: Friday Facts #205 - Teaching the things that everybody knows
- Replies: 110
- Views: 43018
Re: Friday Facts #205 - Teaching the things that everybody knows
for tutorial, you can explain : - About train, that we can have 2 station with the same name. And train do load balancing - About wire, explein with exemple what we can do : ----- backup power ----- alam if a thing is low (power, iron, ...) ----- enable/disable belt to priorize a production ----- pu...
- Fri Jul 07, 2017 3:26 pm
- Forum: Releases
- Topic: Version 0.15.28
- Replies: 53
- Views: 31526
Re: Version 0.15.28
Goooood goooodWarning icon for logistic chests that are not in a reach of roboport.
Train stop names are rendered at 45 degrees to better show names.
- Thu Jun 22, 2017 11:19 am
- Forum: Energy Production
- Topic: The perfect OCD compliant nuclear power plant! --- Now v2.4!
- Replies: 147
- Views: 101890
- Wed Jun 21, 2017 10:51 am
- Forum: Resolved Problems and Bugs
- Topic: [Rseding91] [0.15.21] After removing a mod with GUI, one block stay
- Replies: 1
- Views: 1891
[Rseding91] [0.15.21] After removing a mod with GUI, one block stay
Hello,
after disable the mod upgrade module https://mods.factorio.com/mods/aaaaaaaa ... adeModules, I still have it GUI on top left (without the icone) : my save game.
after disable the mod upgrade module https://mods.factorio.com/mods/aaaaaaaa ... adeModules, I still have it GUI on top left (without the icone) : my save game.
- Fri Jun 16, 2017 7:59 am
- Forum: General discussion
- Topic: Robot Battery Research
- Replies: 15
- Views: 6848
Re: Robot Battery Research
very good idea !
I like it. should be on vanillia
I like it. should be on vanillia
- Fri Jun 02, 2017 9:22 am
- Forum: Gameplay Help
- Topic: no path issue
- Replies: 8
- Views: 6399
Re: no path issue
Can you add a screenshot of the train network or you savegame ?
should be a signal placement problem
should be a signal placement problem
- Mon May 29, 2017 5:53 pm
- Forum: Pending
- Topic: [15.16] Train stuck at red signal
- Replies: 5
- Views: 2240
Re: [15.16] Train stuck at red signal
should be related to : viewtopic.php?f=11&t=47505
it's solved but we need to delete all buggy signals
it's solved but we need to delete all buggy signals
- Mon May 29, 2017 5:51 pm
- Forum: Ideas and Suggestions
- Topic: Adding "risk" to nuclear energy
- Replies: 5
- Views: 2878
Re: Adding "risk" to nuclear energy
I like your idea, because : - it's a player choice - it's risk versus more power - it's fun :-) To add a stone to your suggestion, over a temperature, we can imagine that a alarm "start" who said " nuclear reactor overload". shut the reactor by suppressing the fuel or it will exp...
- Mon May 29, 2017 12:02 pm
- Forum: News
- Topic: Friday Facts #176 - Belts optimization for 0.15
- Replies: 101
- Views: 43304
Re: Friday Facts #176 - Belts optimization for 0.15
We plan to include it in 0.16 which shouldn't be far from 0.15. Optimization works themselves are finished, we just didn't want to get many ambiguous desyncs if there are any because 0.15 was a big update on its own. As an experiment I may try your save with that branch to see how much it improves ...
- Mon May 29, 2017 8:29 am
- Forum: News
- Topic: Friday Facts #176 - Belts optimization for 0.15
- Replies: 101
- Views: 43304
Re: Friday Facts #176 - Belts optimization for 0.15
Any news about belt optimisation ?
Because my (big) vanilla factory run at about ~25 UPS. So i'm very interesting by this upgrade. Any chance to have it on minor release of 15.x ? Do you still work on it ?
Because my (big) vanilla factory run at about ~25 UPS. So i'm very interesting by this upgrade. Any chance to have it on minor release of 15.x ? Do you still work on it ?