TL;DR
When the player is holding a mining drill in their cursor/hand, all existing drills should show their mining range/coverage.
What?
Some entities, when held in the cursor/hand, show a shaded overlay for already placed entities of the same type. This should be implemented for mining drills ...
Search found 5 matches
- Tue Aug 26, 2025 1:16 am
- Forum: Ideas and Suggestions
- Topic: Show range on existing mining drills when the player holds a drill
- Replies: 1
- Views: 197
- Mon Aug 25, 2025 11:52 pm
- Forum: Ideas and Suggestions
- Topic: Drag and drop logistic request across groups
- Replies: 6
- Views: 1006
Re: Drag and drop logistic request across groups
Please! This behavior is intuitive for most players, and I can't imagine it would be any more complex to implement than the drag/drop and create/remove features, which are already present.
- Mon Aug 25, 2025 5:07 am
- Forum: Not a bug
- Topic: Cut of electric pole re-routes circuit connections
- Replies: 6
- Views: 962
Re: Cut of electric pole re-routes circuit connections
tl;dr I disagree with the feature as designed, but setting that aside Undo and Redo should at least undo and redo the connections created.
Really annoyed with this feature. I was originally thinking it was a bug, but had the sneaking suspicion that it might be intended behavior. I really don't see ...
Really annoyed with this feature. I was originally thinking it was a bug, but had the sneaking suspicion that it might be intended behavior. I really don't see ...
- Tue Feb 06, 2018 12:12 am
- Forum: Not a bug
- Topic: [0.16.20] Output priority not working
- Replies: 7
- Views: 3711
Re: [0.16.20] Output priority not working
I have also been having this issue [0.16.22]. If two exactly half-compressed belts are merged into a priority output, it combines them into one fully compressed with no overflow, as expected. But if there is more than half-compression on each input belt, the priority output is not filled and some ...
- Fri Aug 12, 2016 8:06 pm
- Forum: Development Proposals
- Topic: Circuit network features for 0.15
- Replies: 136
- Views: 116988
Re: Circuit network features for 0.14
There are plenty of train logic features that would be great. Read train contents, if(train at station), when(train empty), when(train full), etc.