Search found 16 matches

by Cordina
Thu Aug 25, 2022 3:31 pm
Forum: Mods
Topic: Hermios trains
Replies: 35
Views: 18280

Re: Hermios trains

I've made an unofficial patch for this mod to work with version 1.1 of Factorio. Also fixed that Rail Pole connectors couldn't be placed on other surfaces then Nauvis (useful for e.g. Space Exploration or Surfaces (Reloaded)). hi guys I am (FINALLY) working on the new version. @olegf, I don't under...
by Cordina
Wed Aug 24, 2022 9:57 am
Forum: Mods
Topic: Hermios trains
Replies: 35
Views: 18280

Re: Hermios trains

I've made an unofficial patch for this mod to work with version 1.1 of Factorio. Also fixed that Rail Pole connectors couldn't be placed on other surfaces then Nauvis (useful for e.g. Space Exploration or Surfaces (Reloaded)). hi guys I am (FINALLY) working on the new version. @olegf, I don't unders...
by Cordina
Sun Jan 12, 2020 4:29 pm
Forum: Mods
Topic: [MOD 0.15] Robot Mining Site 0.6.3
Replies: 117
Views: 88148

Re: [MOD 0.15] Robot Mining Site 0.6.3

nosports wrote: ↑
Tue Dec 10, 2019 8:16 pm
Hello,

i wanted to try out this mod, but it gives me an error....
I have 0.17.79 & latest mod download

anyone expierencing the same ?
No issues on my setup... If the error still occurs, please post a screenshot or log of the error so I can try to trace the error.
by Cordina
Sat Aug 03, 2019 3:23 pm
Forum: Mods
Topic: [MOD 0.15] Robot Mining Site 0.6.3
Replies: 117
Views: 88148

Re: [MOD 0.15] Robot Mining Site 0.6.3

I've just installed this mod and am getting this repeating message on game load: Error loading mods Failed to load mods: __robotMiningSite__/data-updates.lua:1__robotMiningSite__/libs/prototypes/recipe.lua:175: attempt to index global "bobmods" (a nil value) stack traceback: __robotMining...
by Cordina
Wed Oct 17, 2018 6:47 am
Forum: Mods
Topic: [MOD 0.15] Robot Mining Site 0.6.3
Replies: 117
Views: 88148

Re: [MOD 0.15] Robot Mining Site 0.6.3

[EDIT:] Oh wow, inserters do not work on the miner's box. They only work with the main storage. -sigh- Also, one other question. Why is the roboport on the miner port considered an enemy structure? The bots and the mining roboport are not truly enemies, this is a limitation in the games messaging s...
by Cordina
Tue Oct 16, 2018 4:43 pm
Forum: Mods
Topic: [MOD 0.15] Robot Mining Site 0.6.3
Replies: 117
Views: 88148

Re: [MOD 0.15] Robot Mining Site 0.6.3

Hey guys, looking for a little help. I've got my mining sites set up with a requester chest to bring over mining bots and add them to the mining sites automatically. Is there any possible way to have the bots returned back into the logistics bot network if a mining bot becomes inactive? Say I have ...
by Cordina
Fri Jul 27, 2018 8:27 am
Forum: Modding help
Topic: using modifier values in a mod
Replies: 3
Views: 1047

Re: using modifier values in a mod

eradicator wrote:LuaForce.mining_drill_productivity_bonus
https://lua-api.factorio.com/latest/LuaForce.html
Just tried this one, but it doesn't seem to work.
The game throws an error: "attempt to index global 'LuaForce' (a nil value)"
So how can I read the value of the modifier to make use of it?
by Cordina
Wed Jul 25, 2018 5:45 pm
Forum: Mods
Topic: [MOD 0.15] Robot Mining Site 0.6.3
Replies: 117
Views: 88148

Re: [MOD 0.16] Robot Mining Site 0.8.3

Hi, with 0.8.3. i still have an issue: (i use none of the optional dependencies) I fixed it on my machine by changing the file "prototypes\miningSiteUpgrades.lua", adding require "libs.prototypes.technology as done in other files. Best regards Taysor Fixes the issue, working on a mor...
by Cordina
Wed Jul 25, 2018 11:52 am
Forum: Modding help
Topic: using modifier values in a mod
Replies: 3
Views: 1047

using modifier values in a mod

I have been looking on the internet and forum, but couldn't find a solution for my problem. For a mod I'm working on, I need to get te value of a modifier used in the base game. I don't have to use it on a new entity, I just need to read the value (i.e. the bonus given in the mining-drill-productivi...
by Cordina
Mon Jul 23, 2018 1:30 pm
Forum: Mods
Topic: [MOD 0.15] Robot Mining Site 0.6.3
Replies: 117
Views: 88148

Re: [MOD 0.15] Robot Mining Site 0.6.3

groovybluedog wrote:
Cordina wrote: Looks like an error in checking the dependencies...
As I have all (optionally) required bobs mods, I haven't noticed this issue, will look into it tomorrow.
Awesome, thank you! (:
Issue is fixed in version 0.8.3, thanks for pointing out
by Cordina
Sun Jul 22, 2018 5:41 pm
Forum: Mods
Topic: [MOD 0.15] Robot Mining Site 0.6.3
Replies: 117
Views: 88148

Re: [MOD 0.15] Robot Mining Site 0.6.3

I've just installed this mod and am getting this repeating message on game load: Error loading mods Failed to load mods: __robotMiningSite__/data.lua:8: attempt to index field 'useRobRobotics' (a nil value) Mods to be disabled: robotMiningSite In the mods menu, it shows 3 optional Bob dependancies,...
by Cordina
Sun Jul 22, 2018 8:56 am
Forum: Mods
Topic: [MOD 0.15] Robot Mining Site 0.6.3
Replies: 117
Views: 88148

Re: [MOD 0.15] Robot Mining Site 0.6.3

Hi, I love this mod and I would like to see it grow and add new features. Here are some ideas I've been thinking and it would be great to have in the mod. - Take into account the mining productivity so you don't loss resources if compared with the drill. - Add more speed to the mining robots vie in...
by Cordina
Sun Jul 22, 2018 8:40 am
Forum: Mods
Topic: [MOD 0.17.x] BeltSorter 0.6.3
Replies: 82
Views: 51822

Re: [MOD 0.16.x] BeltSorter 0.5.5

Version 0.5.5 was just released, this should fix errors with opening the grid of Power Armor and unselectable lanes
by Cordina
Mon Mar 05, 2018 10:21 am
Forum: Mods
Topic: [MOD 0.15] Robot Mining Site 0.6.3
Replies: 117
Views: 88148

Re: [MOD 0.16] Robot Mining Site 0.7.0

Hi there, Judos ! As you probably know, your mining robots do not consider required mining fluids other that vanilla's uranium ore. This is somewhat cheaty with other mods that use mining fluids for their new ores. I really wanted to make my mods work with Robot Mining Site. I actually require it i...
by Cordina
Thu Jul 20, 2017 8:48 am
Forum: Mods
Topic: [MOD 0.15] Robot Mining Site 0.6.3
Replies: 117
Views: 88148

Re: [MOD 0.15] Robot Mining Site 0.6.2

Wildejackson wrote:Interestingly the robots can mine ores that need liquids. But when they do they also mine a big red "X" that disappears when the roboport's inventory is transferred over to the storage.
Noticed that already. I'm working on it..
by Cordina
Sun Jul 16, 2017 11:52 am
Forum: Mods
Topic: [MOD 0.15] Robot Mining Site 0.6.3
Replies: 117
Views: 88148

Re: [MOD 0.14] Robot Mining Site 0.5.0

Will there be a version for Factorio 0.15, or has the mod really died?
Love to see this in 0.15, been using it for a long time...

*** REVIVED *** :D

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