Search found 16 matches
- Thu Aug 25, 2022 3:31 pm
- Forum: Mods
- Topic: Hermios trains
- Replies: 35
- Views: 23229
Re: Hermios trains
I've made an unofficial patch for this mod to work with version 1.1 of Factorio.
Also fixed that Rail Pole connectors couldn't be placed on other surfaces then Nauvis (useful for e.g. Space Exploration or Surfaces (Reloaded)).
hi guys
I am (FINALLY) working on the new version.
@olegf, I don't ...
- Wed Aug 24, 2022 9:57 am
- Forum: Mods
- Topic: Hermios trains
- Replies: 35
- Views: 23229
Re: Hermios trains
I've made an unofficial patch for this mod to work with version 1.1 of Factorio.
Also fixed that Rail Pole connectors couldn't be placed on other surfaces then Nauvis (useful for e.g. Space Exploration or Surfaces (Reloaded)).
hi guys
I am (FINALLY) working on the new version.
@olegf, I don't ...
Also fixed that Rail Pole connectors couldn't be placed on other surfaces then Nauvis (useful for e.g. Space Exploration or Surfaces (Reloaded)).
hi guys
I am (FINALLY) working on the new version.
@olegf, I don't ...
- Sun Jan 12, 2020 4:29 pm
- Forum: Mods
- Topic: [MOD 0.15] Robot Mining Site 0.6.3
- Replies: 117
- Views: 102735
Re: [MOD 0.15] Robot Mining Site 0.6.3
No issues on my setup... If the error still occurs, please post a screenshot or log of the error so I can try to trace the error.nosports wrote: Tue Dec 10, 2019 8:16 pm Hello,
i wanted to try out this mod, but it gives me an error....
I have 0.17.79 & latest mod download
anyone expierencing the same ?
- Sat Aug 03, 2019 3:23 pm
- Forum: Mods
- Topic: [MOD 0.15] Robot Mining Site 0.6.3
- Replies: 117
- Views: 102735
Re: [MOD 0.15] Robot Mining Site 0.6.3
I've just installed this mod and am getting this repeating message on game load:
Error loading mods
Failed to load mods: __robotMiningSite__/data-updates.lua:1__robotMiningSite__/libs/prototypes/recipe.lua:175: attempt to index global "bobmods" (a nil value)
stack traceback:
__robotMiningSite ...
- Wed Oct 17, 2018 6:47 am
- Forum: Mods
- Topic: [MOD 0.15] Robot Mining Site 0.6.3
- Replies: 117
- Views: 102735
Re: [MOD 0.15] Robot Mining Site 0.6.3
[EDIT:] Oh wow, inserters do not work on the miner's box. They only work with the main storage. -sigh- Also, one other question. Why is the roboport on the miner port considered an enemy structure?
The bots and the mining roboport are not truly enemies, this is a limitation in the games ...
- Tue Oct 16, 2018 4:43 pm
- Forum: Mods
- Topic: [MOD 0.15] Robot Mining Site 0.6.3
- Replies: 117
- Views: 102735
Re: [MOD 0.15] Robot Mining Site 0.6.3
Hey guys, looking for a little help. I've got my mining sites set up with a requester chest to bring over mining bots and add them to the mining sites automatically. Is there any possible way to have the bots returned back into the logistics bot network if a mining bot becomes inactive?
Say I ...
- Fri Jul 27, 2018 8:27 am
- Forum: Modding help
- Topic: using modifier values in a mod
- Replies: 3
- Views: 1424
Re: using modifier values in a mod
Just tried this one, but it doesn't seem to work.eradicator wrote:LuaForce.mining_drill_productivity_bonus
https://lua-api.factorio.com/latest/LuaForce.html
The game throws an error: "attempt to index global 'LuaForce' (a nil value)"
So how can I read the value of the modifier to make use of it?
- Wed Jul 25, 2018 5:45 pm
- Forum: Mods
- Topic: [MOD 0.15] Robot Mining Site 0.6.3
- Replies: 117
- Views: 102735
Re: [MOD 0.16] Robot Mining Site 0.8.3
Hi,
with 0.8.3. i still have an issue: (i use none of the optional dependencies)
I fixed it on my machine by changing the file "prototypes\miningSiteUpgrades.lua", adding
require "libs.prototypes.technology as done in other files.
Best regards
Taysor
Fixes the issue, working on a more failsafe ...
with 0.8.3. i still have an issue: (i use none of the optional dependencies)
I fixed it on my machine by changing the file "prototypes\miningSiteUpgrades.lua", adding
require "libs.prototypes.technology as done in other files.
Best regards
Taysor
Fixes the issue, working on a more failsafe ...
- Wed Jul 25, 2018 11:52 am
- Forum: Modding help
- Topic: using modifier values in a mod
- Replies: 3
- Views: 1424
using modifier values in a mod
I have been looking on the internet and forum, but couldn't find a solution for my problem.
For a mod I'm working on, I need to get te value of a modifier used in the base game.
I don't have to use it on a new entity, I just need to read the value (i.e. the bonus given in the mining-drill ...
For a mod I'm working on, I need to get te value of a modifier used in the base game.
I don't have to use it on a new entity, I just need to read the value (i.e. the bonus given in the mining-drill ...
- Mon Jul 23, 2018 1:30 pm
- Forum: Mods
- Topic: [MOD 0.15] Robot Mining Site 0.6.3
- Replies: 117
- Views: 102735
Re: [MOD 0.15] Robot Mining Site 0.6.3
Issue is fixed in version 0.8.3, thanks for pointing outgroovybluedog wrote:Awesome, thank you! (:Cordina wrote: Looks like an error in checking the dependencies...
As I have all (optionally) required bobs mods, I haven't noticed this issue, will look into it tomorrow.
- Sun Jul 22, 2018 5:41 pm
- Forum: Mods
- Topic: [MOD 0.15] Robot Mining Site 0.6.3
- Replies: 117
- Views: 102735
Re: [MOD 0.15] Robot Mining Site 0.6.3
I've just installed this mod and am getting this repeating message on game load:
Error loading mods
Failed to load mods: __robotMiningSite__/data.lua:8: attempt to index field 'useRobRobotics' (a nil value)
Mods to be disabled:
robotMiningSite
In the mods menu, it shows 3 optional Bob ...
Error loading mods
Failed to load mods: __robotMiningSite__/data.lua:8: attempt to index field 'useRobRobotics' (a nil value)
Mods to be disabled:
robotMiningSite
In the mods menu, it shows 3 optional Bob ...
- Sun Jul 22, 2018 8:56 am
- Forum: Mods
- Topic: [MOD 0.15] Robot Mining Site 0.6.3
- Replies: 117
- Views: 102735
Re: [MOD 0.15] Robot Mining Site 0.6.3
Hi,
I love this mod and I would like to see it grow and add new features.
Here are some ideas I've been thinking and it would be great to have in the mod.
- Take into account the mining productivity so you don't loss resources if compared with the drill.
- Add more speed to the mining robots ...
I love this mod and I would like to see it grow and add new features.
Here are some ideas I've been thinking and it would be great to have in the mod.
- Take into account the mining productivity so you don't loss resources if compared with the drill.
- Add more speed to the mining robots ...
- Sun Jul 22, 2018 8:40 am
- Forum: Mods
- Topic: [MOD 0.17.x] BeltSorter 0.6.3
- Replies: 82
- Views: 63216
Re: [MOD 0.16.x] BeltSorter 0.5.5
Version 0.5.5 was just released, this should fix errors with opening the grid of Power Armor and unselectable lanes
- Mon Mar 05, 2018 10:21 am
- Forum: Mods
- Topic: [MOD 0.15] Robot Mining Site 0.6.3
- Replies: 117
- Views: 102735
Re: [MOD 0.16] Robot Mining Site 0.7.0
Hi there, Judos !
As you probably know, your mining robots do not consider required mining fluids other that vanilla's uranium ore.
This is somewhat cheaty with other mods that use mining fluids for their new ores. I really wanted to make my mods work with Robot Mining Site. I actually require it ...
As you probably know, your mining robots do not consider required mining fluids other that vanilla's uranium ore.
This is somewhat cheaty with other mods that use mining fluids for their new ores. I really wanted to make my mods work with Robot Mining Site. I actually require it ...
- Thu Jul 20, 2017 8:48 am
- Forum: Mods
- Topic: [MOD 0.15] Robot Mining Site 0.6.3
- Replies: 117
- Views: 102735
Re: [MOD 0.15] Robot Mining Site 0.6.2
Noticed that already. I'm working on it..Wildejackson wrote:Interestingly the robots can mine ores that need liquids. But when they do they also mine a big red "X" that disappears when the roboport's inventory is transferred over to the storage.
- Sun Jul 16, 2017 11:52 am
- Forum: Mods
- Topic: [MOD 0.15] Robot Mining Site 0.6.3
- Replies: 117
- Views: 102735
Re: [MOD 0.14] Robot Mining Site 0.5.0
Will there be a version for Factorio 0.15, or has the mod really died?
Love to see this in 0.15, been using it for a long time...
*** REVIVED ***
Love to see this in 0.15, been using it for a long time...
*** REVIVED ***
