Search found 4 matches

by nimeroni
Fri Sep 20, 2024 2:50 pm
Forum: News
Topic: Friday Facts #429 - Vulcanus Demolisher Enemies
Replies: 154
Views: 32015

Re: Friday Facts #429 - Vulcanus Demolisher Enemies

Currently Destructor is near invulnerable to any defense systems. Not entirely invulnerable, but yes, you'll need a lot of turret creep to win. And it's better that way. It will force us to think other strategies. I quite like that you need high firepower to overwhelm the destructors HP regen, it m...
by nimeroni
Fri Jun 07, 2024 5:04 pm
Forum: News
Topic: Friday Facts #414 - Spoils of Agriculture
Replies: 397
Views: 60413

Re: Friday Facts #414 - Spoils of Agriculture

I think I will like the spoil mechanic. I still do not like how some parts of Gleba terrain looks. Everything that looks slimy and bubbly, half-dead and warty is really repulsive. Some parts will trigger trypophobia. It's designed to be disgusting in an alien way. It doesn't have to be that way. It...
by nimeroni
Fri Sep 15, 2023 1:28 pm
Forum: News
Topic: Friday Facts #376 - Research and Technology
Replies: 368
Views: 82167

Re: Friday Facts #376 - Research and Technology

Now we just need an alternative for the boring re-occuring beacon build. Why would you want an alternative to the beacon ? It have a specific niche (mass producing intermediates), which it does very well. And it will stay in its niche, since speed modules ruin quality chance. (If anything, the new ...
by nimeroni
Wed Feb 27, 2019 4:10 pm
Forum: Implemented Suggestions
Topic: [0.17.1] intro too hard
Replies: 104
Views: 39254

Re: [0.17.1] intro too hard

I won , and the bitters didn't breach my walls, but I had no ammo left. I appreciate the challenge, but I'm fairly sure a newbie would have been absolutely crushed, so you might want to tone that down a bit. For the first base, I think I would have preferred the tutorial to ask me to power up the a...

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