Currently Destructor is near invulnerable to any defense systems.
Not entirely invulnerable, but yes, you'll need a lot of turret creep to win.
And it's better that way.
It will force us to think other strategies. I quite like that you need high firepower to overwhelm the destructors HP regen ...
Search found 4 matches
- Fri Sep 20, 2024 2:50 pm
- Forum: News
- Topic: Friday Facts #429 - Vulcanus Demolisher Enemies
- Replies: 167
- Views: 62164
- Fri Jun 07, 2024 5:04 pm
- Forum: News
- Topic: Friday Facts #414 - Spoils of Agriculture
- Replies: 397
- Views: 110283
Re: Friday Facts #414 - Spoils of Agriculture
I think I will like the spoil mechanic.
I still do not like how some parts of Gleba terrain looks. Everything that looks slimy and bubbly, half-dead and warty is really repulsive. Some parts will trigger trypophobia. It's designed to be disgusting in an alien way. It doesn't have to be that way ...
- Fri Sep 15, 2023 1:28 pm
- Forum: News
- Topic: Friday Facts #376 - Research and Technology
- Replies: 368
- Views: 120410
Re: Friday Facts #376 - Research and Technology
Now we just need an alternative for the boring re-occuring beacon build.
Why would you want an alternative to the beacon ? It have a specific niche (mass producing intermediates), which it does very well. And it will stay in its niche, since speed modules ruin quality chance.
(If anything ...
- Wed Feb 27, 2019 4:10 pm
- Forum: Implemented Suggestions
- Topic: [0.17.1] intro too hard
- Replies: 104
- Views: 47536
Re: [0.17.1] intro too hard
I won , and the bitters didn't breach my walls, but I had no ammo left. I appreciate the challenge, but I'm fairly sure a newbie would have been absolutely crushed, so you might want to tone that down a bit.
For the first base, I think I would have preferred the tutorial to ask me to power up the ...
For the first base, I think I would have preferred the tutorial to ask me to power up the ...