Thank you for giving a look and updating my blueprint, i will update mine aswell
Search found 3 matches
- Thu May 11, 2017 6:54 pm
- Forum: Railway Setups
- Topic: 4-way intersections: Throughput and deadlocks [image heavy]
- Replies: 706
- Views: 1093858
Re: 4-way intersection testing: Throughput and deadlocks
Well i think my old train network wasn't so heavy traffic as your test ^^
Thank you for giving a look and updating my blueprint, i will update mine aswell
Thank you for giving a look and updating my blueprint, i will update mine aswell
- Thu May 11, 2017 4:57 pm
- Forum: Railway Setups
- Topic: 4-way intersections: Throughput and deadlocks [image heavy]
- Replies: 706
- Views: 1093858
Re: 4-way intersection testing: Throughput and deadlocks
I'm using the little arrow that points on the top right corner in my blueprint book is this right ? :o Or is there another manipulation to do that i'm not aware ?
Maybe this one will work (this one is from the blueprint alone, not in a book) :
0eNqlXNtOI0kM/Zd+TlDZ5brlV0ajFQPRTCQIKITRIpR ...
Maybe this one will work (this one is from the blueprint alone, not in a book) :
0eNqlXNtOI0kM/Zd+TlDZ5brlV0ajFQPRTCQIKITRIpR ...
- Thu May 11, 2017 11:58 am
- Forum: Railway Setups
- Topic: 4-way intersections: Throughput and deadlocks [image heavy]
- Replies: 706
- Views: 1093858
Re: 4-way intersection testing: Throughput and deadlocks
Hey guys !
I want to share with you the intersections i'm using, I made a long time ago and i noticed that some signals are maybe missing. It's a right hand drive and it didn't create a deadclock on my current map. Maybe with a higher througput it will ? :o
4 way cross.png
Blueprint string ...
I want to share with you the intersections i'm using, I made a long time ago and i noticed that some signals are maybe missing. It's a right hand drive and it didn't create a deadclock on my current map. Maybe with a higher througput it will ? :o
4 way cross.png
Blueprint string ...