Search found 13 matches

by vicarion
Sat Feb 04, 2023 9:47 pm
Forum: Ideas and Suggestions
Topic: Pressing "Q" auto-selects Offshore Pump if cursor over water
Replies: 17
Views: 4619

Re: Pressing "Q" auto-selects Offshore Pump if cursor over water

Why offshore pump, why not landfill? I'll make the case for offshore: Q over a resource selects the thing that gets that resource. oil>pumpjack, ore>miner, water>offshore pump. The offshore pump is an available technology immediately, no research required, landfill is not Offshore pump is required ...
by vicarion
Tue Nov 22, 2022 12:47 am
Forum: Ideas and Suggestions
Topic: When clicking on a train that is at a train stop, and choosing to add stop, highlight the current stop
Replies: 2
Views: 569

When clicking on a train that is at a train stop, and choosing to add stop, highlight the current stop

TL;DR When placing a new train at a train stop, you often want to include the current stop in the train schedule. Requesting a highlight or some other indication of the current stop the train is at in the list of stations. What ? The gui that lists train stops already shows stops in red text when t...
by vicarion
Tue Aug 02, 2022 4:26 pm
Forum: Resolved Problems and Bugs
Topic: [1.1.63] Crash Invalid sound progress value (SoundInstanceSDL::setPlayingProgress)
Replies: 8
Views: 3557

Re: [1.1.63] Crashing to desktop - no mods. (SoundInstanceSDL::setPlayingProgress)

Crashed again, here's another set of log files.

Same map. This time I was hosting multiplayer, but playing alone.

Seemed to happen when I clicked on the train engine I was riding in, but loading auto save and repeating action did not cause crash.
by vicarion
Tue Aug 02, 2022 2:44 am
Forum: Resolved Problems and Bugs
Topic: [1.1.63] Crash Invalid sound progress value (SoundInstanceSDL::setPlayingProgress)
Replies: 8
Views: 3557

Re: [1.1.63] Crashing to desktop - no mods.

Sorry, I thought I had, hopefully this is what you need.
by vicarion
Tue Aug 02, 2022 12:36 am
Forum: Resolved Problems and Bugs
Topic: [1.1.63] Crash Invalid sound progress value (SoundInstanceSDL::setPlayingProgress)
Replies: 8
Views: 3557

[1.1.63] Crashing to desktop - no mods. (SoundInstanceSDL::setPlayingProgress)

No mods, pure vanilla. Ribbon world, playing multiplayer with one other person. Host crashing to desktop.

Has happened 4 times, all within the last ~5 hours of gameplay. No obvious specific cause. Loading last autosave and continuing to play works.
by vicarion
Sat Feb 27, 2021 1:17 am
Forum: Ideas and Suggestions
Topic: When looking at the Filter setting on Filter inserters or Splitters, suggest items that are on the connected entity
Replies: 2
Views: 1130

When looking at the Filter setting on Filter inserters or Splitters, suggest items that are on the connected entity

Feature request: When selecting an item that can filter like a filter inserter or splitter, and choosing the filter option, it opens a menu of every item in the game. It would be preferable if it either highlighted, or had some way to filter by, items in the attached entity. So if an inserter is pul...
by vicarion
Fri Dec 04, 2020 5:58 pm
Forum: Minor issues
Topic: [1.0.0] Mod doesn't sync with save properly if the mod acquired new dependencies
Replies: 7
Views: 3189

Re: [1.0.0] Mod doesn't sync with save properly if the mod acquired new dependencies

Could this be mitigated by setting a (very low) maximum recursion depth? Like 2 or 3.
by vicarion
Tue Aug 27, 2019 11:11 pm
Forum: Maps and Scenarios
Topic: Factorio Abandoned Colony/Cities (WIP and really large map)
Replies: 75
Views: 62191

Re: Factorio Abandoned Colony/Cities (WIP and really large map)

On windows under
%appdata%
then \Roaming\Factorio\scenarios
You want to pull the folder out of the zip file first, not just drop the whole zip in. Put the whole folder in there.
by vicarion
Tue Aug 27, 2019 1:26 am
Forum: Maps and Scenarios
Topic: Factorio Abandoned Colony/Cities (WIP and really large map)
Replies: 75
Views: 62191

Re: Factorio Abandoned Colony/Cities (WIP and really large map)

Are you using the link on the first page to download? Because that's outdated. The current link is on the second page:
http://www.mediafire.com/file/72c8r4tt2 ... y.zip/file
by vicarion
Sat Aug 17, 2019 6:18 am
Forum: Mod portal Discussion
Topic: Unable to upload mod, likely due to file size issue.
Replies: 5
Views: 2531

Unable to upload mod, likely due to file size issue.

I wanted to make it easier for people to try lilstrip's scenario featured in the latest fff. I bundled the scenario into a mod and attempted to upload but got the error: Error: Unknown error (JS2). Please open a support thread on the forums and attach your mod I attempted to attach the mod, but also...
by vicarion
Thu Feb 28, 2019 8:27 pm
Forum: Won't fix.
Topic: [0.17.3] Ribbon world default settings sometimes don't have starting area resources
Replies: 1
Views: 1358

[0.17.3] Ribbon world default settings sometimes don't have starting area resources

Using the Ribbon World map generator with all default settings, the starting area can be missing some or even all of the starting resource patches. This happens when those resource patches would be farther north or south, but are cutoff by the height of the map. An example random seed where this occ...
by vicarion
Sun Dec 31, 2017 10:41 pm
Forum: Resolved Problems and Bugs
Topic: [Twinsen] [0,16.4] Underground Belt BP's cause direction to reverse
Replies: 5
Views: 4521

Re: [0,16.4] Underground Belt BP's cause direction to reverse

Came to report this same issue.

Using a blueprint of only an entrance. After placing the first entrance, and then rotating the blueprint to place an exit. The animation shows that it will obey the first belt when hovering, but as soon as you click it reverses.

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