I discovered from a reddit post that this is working as intended. In patch 0.15.11 a 'bugfix' was added:
Achievements are no longer unlocked by playing multiplayer game in which the player spent less than 50% of time online.
Although I did play hundreds of hours on this map, my brother played a ...
Search found 17 matches
- Tue Apr 22, 2025 4:53 pm
- Forum: Not a bug
- Topic: [2.0.23] Not able to get any achievements
- Replies: 5
- Views: 828
- Sun Mar 16, 2025 11:34 pm
- Forum: Not a bug
- Topic: [2.0.23] Not able to get any achievements
- Replies: 5
- Views: 828
Re: [2.0.23] Not able to get any achievements
I'm not sure what other information could help.
I just tried that save file again and I'm still not getting steam achievements. I'm now on the latest experimental 2.0.41.
I have tried verifying the integrity of my local files with no issues.
I load the save file, craft a tier 3 prod module, and ...
I just tried that save file again and I'm still not getting steam achievements. I'm now on the latest experimental 2.0.41.
I have tried verifying the integrity of my local files with no issues.
I load the save file, craft a tier 3 prod module, and ...
- Sat Nov 30, 2024 9:13 pm
- Forum: Not a bug
- Topic: [2.0.23] Not able to get any achievements
- Replies: 5
- Views: 828
Re: [2.0.23] Not able to get any achievements
I see my save was too big for forums. Here's a Google Drive link
https://drive.google.com/file/d/1nh2nJS ... sp=sharing
https://drive.google.com/file/d/1nh2nJS ... sp=sharing
- Sat Nov 30, 2024 8:50 pm
- Forum: Not a bug
- Topic: [2.0.23] Not able to get any achievements
- Replies: 5
- Views: 828
[2.0.23] Not able to get any achievements
Playing on latest experimental, [2.0.23]. Space Age. No mods.
Have been playing entire save game with my brother (him hosting). Have been able to get achievements before, but no longer able to get any achievements.
In the last play session he got 3 steam achievements:
Crafting with productivity ...
Have been playing entire save game with my brother (him hosting). Have been able to get achievements before, but no longer able to get any achievements.
In the last play session he got 3 steam achievements:
Crafting with productivity ...
- Sat Feb 04, 2023 9:47 pm
- Forum: Ideas and Suggestions
- Topic: Pressing "Q" auto-selects Offshore Pump if cursor over water
- Replies: 17
- Views: 6262
Re: Pressing "Q" auto-selects Offshore Pump if cursor over water
Why offshore pump, why not landfill?
I'll make the case for offshore:
Q over a resource selects the thing that gets that resource. oil>pumpjack, ore>miner, water>offshore pump.
The offshore pump is an available technology immediately, no research required, landfill is not
Offshore pump is ...
I'll make the case for offshore:
Q over a resource selects the thing that gets that resource. oil>pumpjack, ore>miner, water>offshore pump.
The offshore pump is an available technology immediately, no research required, landfill is not
Offshore pump is ...
- Tue Nov 22, 2022 12:47 am
- Forum: Ideas and Suggestions
- Topic: When clicking on a train that is at a train stop, and choosing to add stop, highlight the current stop
- Replies: 2
- Views: 898
When clicking on a train that is at a train stop, and choosing to add stop, highlight the current stop
TL;DR
When placing a new train at a train stop, you often want to include the current stop in the train schedule. Requesting a highlight or some other indication of the current stop the train is at in the list of stations.
What ?
The gui that lists train stops already shows stops in red text ...
When placing a new train at a train stop, you often want to include the current stop in the train schedule. Requesting a highlight or some other indication of the current stop the train is at in the list of stations.
What ?
The gui that lists train stops already shows stops in red text ...
- Tue Aug 02, 2022 4:26 pm
- Forum: Resolved Problems and Bugs
- Topic: [1.1.63] Crash Invalid sound progress value (SoundInstanceSDL::setPlayingProgress)
- Replies: 8
- Views: 4804
Re: [1.1.63] Crashing to desktop - no mods. (SoundInstanceSDL::setPlayingProgress)
Crashed again, here's another set of log files.
Same map. This time I was hosting multiplayer, but playing alone.
Seemed to happen when I clicked on the train engine I was riding in, but loading auto save and repeating action did not cause crash.
Same map. This time I was hosting multiplayer, but playing alone.
Seemed to happen when I clicked on the train engine I was riding in, but loading auto save and repeating action did not cause crash.
- Tue Aug 02, 2022 2:44 am
- Forum: Resolved Problems and Bugs
- Topic: [1.1.63] Crash Invalid sound progress value (SoundInstanceSDL::setPlayingProgress)
- Replies: 8
- Views: 4804
Re: [1.1.63] Crashing to desktop - no mods.
Sorry, I thought I had, hopefully this is what you need.
- Tue Aug 02, 2022 12:36 am
- Forum: Resolved Problems and Bugs
- Topic: [1.1.63] Crash Invalid sound progress value (SoundInstanceSDL::setPlayingProgress)
- Replies: 8
- Views: 4804
[1.1.63] Crashing to desktop - no mods. (SoundInstanceSDL::setPlayingProgress)
No mods, pure vanilla. Ribbon world, playing multiplayer with one other person. Host crashing to desktop.
Has happened 4 times, all within the last ~5 hours of gameplay. No obvious specific cause. Loading last autosave and continuing to play works.
Has happened 4 times, all within the last ~5 hours of gameplay. No obvious specific cause. Loading last autosave and continuing to play works.
- Sat Feb 27, 2021 1:17 am
- Forum: Ideas and Suggestions
- Topic: When looking at the Filter setting on Filter inserters or Splitters, suggest items that are on the connected entity
- Replies: 2
- Views: 1580
When looking at the Filter setting on Filter inserters or Splitters, suggest items that are on the connected entity
Feature request: When selecting an item that can filter like a filter inserter or splitter, and choosing the filter option, it opens a menu of every item in the game. It would be preferable if it either highlighted, or had some way to filter by, items in the attached entity. So if an inserter is ...
- Fri Dec 04, 2020 5:58 pm
- Forum: Minor issues
- Topic: [1.0.0] Mod doesn't sync with save properly if the mod acquired new dependencies
- Replies: 7
- Views: 4186
Re: [1.0.0] Mod doesn't sync with save properly if the mod acquired new dependencies
Could this be mitigated by setting a (very low) maximum recursion depth? Like 2 or 3.
- Tue Aug 27, 2019 11:11 pm
- Forum: Maps and Scenarios
- Topic: Factorio Abandoned Colony/Cities (WIP and really large map)
- Replies: 75
- Views: 74748
Re: Factorio Abandoned Colony/Cities (WIP and really large map)
On windows under
%appdata%
then \Roaming\Factorio\scenarios
You want to pull the folder out of the zip file first, not just drop the whole zip in. Put the whole folder in there.
%appdata%
then \Roaming\Factorio\scenarios
You want to pull the folder out of the zip file first, not just drop the whole zip in. Put the whole folder in there.
- Tue Aug 27, 2019 1:26 am
- Forum: Maps and Scenarios
- Topic: Factorio Abandoned Colony/Cities (WIP and really large map)
- Replies: 75
- Views: 74748
Re: Factorio Abandoned Colony/Cities (WIP and really large map)
Are you using the link on the first page to download? Because that's outdated. The current link is on the second page:
http://www.mediafire.com/file/72c8r4tt2 ... y.zip/file
http://www.mediafire.com/file/72c8r4tt2 ... y.zip/file
- Sat Aug 17, 2019 6:18 am
- Forum: Mod portal Discussion
- Topic: Unable to upload mod, likely due to file size issue.
- Replies: 5
- Views: 3258
Unable to upload mod, likely due to file size issue.
I wanted to make it easier for people to try lilstrip's scenario featured in the latest fff. I bundled the scenario into a mod and attempted to upload but got the error:
Error: Unknown error (JS2). Please open a support thread on the forums and attach your mod
I attempted to attach the mod, but ...
Error: Unknown error (JS2). Please open a support thread on the forums and attach your mod
I attempted to attach the mod, but ...
- Thu Jul 18, 2019 5:55 pm
- Forum: Ideas and Suggestions
- Topic: Pressing "Q" auto-selects Offshore Pump if cursor over water
- Replies: 17
- Views: 6262
Re: Pressing "Q" auto-selects Offshore Pump if cursor over water
Reviving an old thread, would like this.
- Thu Feb 28, 2019 8:27 pm
- Forum: Won't fix.
- Topic: [0.17.3] Ribbon world default settings sometimes don't have starting area resources
- Replies: 1
- Views: 1766
[0.17.3] Ribbon world default settings sometimes don't have starting area resources
Using the Ribbon World map generator with all default settings, the starting area can be missing some or even all of the starting resource patches. This happens when those resource patches would be farther north or south, but are cutoff by the height of the map.
An example random seed where this ...
An example random seed where this ...
- Sun Dec 31, 2017 10:41 pm
- Forum: Resolved Problems and Bugs
- Topic: [Twinsen] [0,16.4] Underground Belt BP's cause direction to reverse
- Replies: 5
- Views: 5361
Re: [0,16.4] Underground Belt BP's cause direction to reverse
Came to report this same issue.
Using a blueprint of only an entrance. After placing the first entrance, and then rotating the blueprint to place an exit. The animation shows that it will obey the first belt when hovering, but as soon as you click it reverses.
Using a blueprint of only an entrance. After placing the first entrance, and then rotating the blueprint to place an exit. The animation shows that it will obey the first belt when hovering, but as soon as you click it reverses.