Nope, I'd love to get more QOL, please.fff wrote:I know that you are mainly looking forward to the new content, and that just quality of life improvements aren't the kind of things that make people buy the game and get excited for.
Search found 138 matches
- Sat Sep 09, 2023 8:39 pm
- Forum: News
- Topic: Friday Facts #374 - Smarter robots
- Replies: 219
- Views: 76131
Re: Friday Facts #374 - Smarter robots
- Sat Sep 09, 2023 8:30 pm
- Forum: News
- Topic: Friday Facts #375 - Quality
- Replies: 838
- Views: 254260
Re: Friday Facts #375 - Quality
Actually I stopped playing factorio only because I ran into too high UPS drops.
If quality worsens the situation, I hope it can be deactivated.
If quality has no impact on UPS, I'll take a look.
If quality speeds up my factories, I'll use it.
If quality worsens the situation, I hope it can be deactivated.
If quality has no impact on UPS, I'll take a look.
If quality speeds up my factories, I'll use it.
- Fri Aug 25, 2023 9:52 pm
- Forum: News
- Topic: Friday Facts #373 - Factorio: Space Age
- Replies: 269
- Views: 120774
Re: Friday Facts #373 - Factorio: Space Age
https://cdn.factorio.com/assets/img/blog/fff-373-platform-HR.mp4
one turret is missing it's ammo inserter
one turret is feed by the central rocket thingy
how is power distributed?
two collectors are dumping their trash directly into space, two don't
water source seems to be collected ice ...
one turret is missing it's ammo inserter
one turret is feed by the central rocket thingy
how is power distributed?
two collectors are dumping their trash directly into space, two don't
water source seems to be collected ice ...
- Sat Apr 03, 2021 9:52 pm
- Forum: Questions, reviews and ratings
- Topic: What mods to play?
- Replies: 5
- Views: 3455
Re: What mods to play?
I'm using quite some QoL mods. Here's my list.
More biomes - https://mods.factorio.com/mod/alien-biomes
auto-colored trains - https://mods.factorio.com/mod/Automatic_Train_Painter
toggle fog of war - https://mods.factorio.com/mod/ClearSkiesOfPeace
better editor mode - https://mods.factorio.com/mod ...
More biomes - https://mods.factorio.com/mod/alien-biomes
auto-colored trains - https://mods.factorio.com/mod/Automatic_Train_Painter
toggle fog of war - https://mods.factorio.com/mod/ClearSkiesOfPeace
better editor mode - https://mods.factorio.com/mod ...
- Tue Mar 02, 2021 7:07 pm
- Forum: Releases
- Topic: Version 1.1.26
- Replies: 2
- Views: 14966
Re: Version 1.1.26
I am playing with a friend of mine. He uses the windows version 1.1.25 and is not able to update to 1.1.26. There is no update message when launching the game, trying about -> check for updates does not show an update.
- Fri Feb 19, 2021 2:27 pm
- Forum: Off topic
- Topic: Sci fi novels and factorio?
- Replies: 22
- Views: 15174
Re: Sci fi novels and factorio?
I feel you. I also thought "enough is enough" after book 6. I don't know if it was the story in 5 & 6 or if it was reading 6 books. I paused for a year and read 7 & 8 last fall and I like the story again. It gets creepy again. Although I want to mention for you, that there is a lot of "Bobbie ...
- Fri Feb 19, 2021 1:37 pm
- Forum: Off topic
- Topic: Sci fi novels and factorio?
- Replies: 22
- Views: 15174
Re: Sci fi novels and factorio?
I forgot do add to my recommendations:
The Moon Is a Harsh Mistress by Robert A. Heinlein. I like its humor, and despite its (very situational) sexism (again? Damn me! At least, women rule the society on Luna..), its both funny and intriguing.
The Moon Is a Harsh Mistress by Robert A. Heinlein. I like its humor, and despite its (very situational) sexism (again? Damn me! At least, women rule the society on Luna..), its both funny and intriguing.
- Thu Feb 18, 2021 10:22 pm
- Forum: Off topic
- Topic: Sci fi novels and factorio?
- Replies: 22
- Views: 15174
Re: Sci fi novels and factorio?
Whenever the story gets shitty to implement the next peace of action, I start to dislike the whole book/film/series really fast. Though humor or irony may compensate for it and make these "mistakes" forgivable for me. I do only keep books I like very much (like novels) or might need in the future (i ...
- Fri Feb 05, 2021 12:02 pm
- Forum: News
- Topic: Friday Facts #365 - Future plans
- Replies: 299
- Views: 207124
Re: Friday Facts #365 - Future plans
I'd like to apply for alpha/beta testing. 

- Mon Jan 25, 2021 8:02 pm
- Forum: Ideas and Suggestions
- Topic: editor mode: manual rail deconstruction of mutliple rails (crossing / curve straight)
- Replies: 11
- Views: 4080
Re: editor mode: manual rail deconstruction of mutliple rails (crossing / curve straight)
I'll switch forth and back then. Thank you for your explanation.
- Mon Jan 25, 2021 6:56 pm
- Forum: Ideas and Suggestions
- Topic: editor mode: manual rail deconstruction of mutliple rails (crossing / curve straight)
- Replies: 11
- Views: 4080
Re: manual rail deconstruction of mutliple rails (crossing / curve straight)
Damn me. Thank you. Do you mind raising the minding time for rails in editor mode?Rseding91 wrote: Sun Jan 24, 2021 8:09 pm That's already how it works although because you're in the map editor deleting is instant and in tick 1: it deletes the straight fail, then tick 2: the curved rail.
- Sun Jan 24, 2021 9:23 am
- Forum: Ideas and Suggestions
- Topic: editor mode: manual rail deconstruction of mutliple rails (crossing / curve straight)
- Replies: 11
- Views: 4080
editor mode: manual rail deconstruction of mutliple rails (crossing / curve straight)
Sry for the unhandy title. I've tried to catch future search terms.
edit
This behavior does only exist in the editor mode.
TL;DR
In editor mode: when rails cross, only delete one segment instead of all.
What ?
When deconstructing a highlighted rail segment, actually all segments on that ...
edit
This behavior does only exist in the editor mode.
TL;DR
In editor mode: when rails cross, only delete one segment instead of all.
What ?
When deconstructing a highlighted rail segment, actually all segments on that ...
- Sat Jan 23, 2021 6:41 pm
- Forum: Ideas and Suggestions
- Topic: Always capture trainstop names in blueprints
- Replies: 22
- Views: 10494
- Sun Nov 29, 2020 3:45 pm
- Forum: Show your Creations
- Topic: Main Menu Micro Factory
- Replies: 1
- Views: 2299
Re: Main Menu Micro Factory
Thank you for your enthusiasm and engagement.
- Tue Nov 24, 2020 9:22 pm
- Forum: Implemented in 2.0
- Topic: enable option to remap / change key binding for redo action
- Replies: 5
- Views: 2656
Re: enable option to remap / change key binding for redo action
Darn me.
Ok, you are right. I am not able to to a redo ingame. I was sure I used that in the past ..
I shuld have read ssilks post more carefully.
Ok, you are right. I am not able to to a redo ingame. I was sure I used that in the past ..
I shuld have read ssilks post more carefully.
- Tue Nov 24, 2020 9:09 pm
- Forum: Implemented in 2.0
- Topic: enable option to remap / change key binding for redo action
- Replies: 5
- Views: 2656
Re: enable option to remap / change key binding for redo action
I'm sorry, I think I misunderstand your post.
In factorio, it is currently possible to undo an undo with control + shift + y. For me, this is called "redo" (see https://en.wikipedia.org/wiki/Undo for reference).
- Tue Nov 24, 2020 8:41 pm
- Forum: Implemented in 2.0
- Topic: enable option to remap / change key binding for redo action
- Replies: 5
- Views: 2656
enable option to remap / change key binding for redo action
TL;DR
Ignore this threat. At the moment (version 1.1.1) there is no redo functionality.
What ?
I want to be able to remap / change key binding for the redo action.
Currently it is left shift + control + z. Without showing this in the key bindings menu, it's even hard to know that there is a ...
Ignore this threat. At the moment (version 1.1.1) there is no redo functionality.
What ?
I want to be able to remap / change key binding for the redo action.
Currently it is left shift + control + z. Without showing this in the key bindings menu, it's even hard to know that there is a ...
- Mon Nov 23, 2020 8:52 pm
- Forum: Releases
- Topic: Version 1.1.0
- Replies: 222
- Views: 162250
Re: Version 1.1.0
I really appreciate the heart you put into the background cut sequences. #1: the player chasing the biter and vice versa 

- Mon Nov 23, 2020 8:38 pm
- Forum: Implemented in 2.0
- Topic: Redo functionality
- Replies: 51
- Views: 22287
- Mon Nov 23, 2020 8:36 pm
- Forum: Releases
- Topic: Version 1.1.0
- Replies: 222
- Views: 162250