Search found 135 matches

by tamanous
Sat Apr 03, 2021 9:52 pm
Forum: Questions, reviews and ratings
Topic: What mods to play?
Replies: 4
Views: 387

Re: What mods to play?

I'm using quite some QoL mods. Here's my list. More biomes - https://mods.factorio.com/mod/alien-biomes auto-colored trains - https://mods.factorio.com/mod/Automatic_Train_Painter toggle fog of war - https://mods.factorio.com/mod/ClearSkiesOfPeace better editor mode - https://mods.factorio.com/mod/E...
by tamanous
Tue Mar 02, 2021 7:07 pm
Forum: Releases
Topic: Version 1.1.26
Replies: 2
Views: 10727

Re: Version 1.1.26

I am playing with a friend of mine. He uses the windows version 1.1.25 and is not able to update to 1.1.26. There is no update message when launching the game, trying about -> check for updates does not show an update.
by tamanous
Fri Feb 19, 2021 2:27 pm
Forum: Off topic
Topic: Sci fi novels and factorio?
Replies: 19
Views: 2109

Re: Sci fi novels and factorio?

I feel you. I also thought "enough is enough" after book 6. I don't know if it was the story in 5 & 6 or if it was reading 6 books. I paused for a year and read 7 & 8 last fall and I like the story again. It gets creepy again. Although I want to mention for you, that there is a lo...
by tamanous
Fri Feb 19, 2021 1:37 pm
Forum: Off topic
Topic: Sci fi novels and factorio?
Replies: 19
Views: 2109

Re: Sci fi novels and factorio?

I forgot do add to my recommendations:

The Moon Is a Harsh Mistress by Robert A. Heinlein. I like its humor, and despite its (very situational) sexism (again? Damn me! At least, women rule the society on Luna..), its both funny and intriguing.
by tamanous
Thu Feb 18, 2021 10:22 pm
Forum: Off topic
Topic: Sci fi novels and factorio?
Replies: 19
Views: 2109

Re: Sci fi novels and factorio?

Whenever the story gets shitty to implement the next peace of action, I start to dislike the whole book/film/series really fast. Though humor or irony may compensate for it and make these "mistakes" forgivable for me. I do only keep books I like very much (like novels) or might need in the...
by tamanous
Fri Feb 05, 2021 12:02 pm
Forum: News
Topic: Friday Facts #365 - Future plans
Replies: 230
Views: 57007

Re: Friday Facts #365 - Future plans

I'd like to apply for alpha/beta testing. :-)
by tamanous
Mon Jan 25, 2021 6:56 pm
Forum: Ideas and Suggestions
Topic: editor mode: manual rail deconstruction of mutliple rails (crossing / curve straight)
Replies: 11
Views: 652

Re: manual rail deconstruction of mutliple rails (crossing / curve straight)

Rseding91 wrote:
Sun Jan 24, 2021 8:09 pm
That's already how it works although because you're in the map editor deleting is instant and in tick 1: it deletes the straight fail, then tick 2: the curved rail.
Damn me. Thank you. Do you mind raising the minding time for rails in editor mode?
by tamanous
Sun Jan 24, 2021 9:23 am
Forum: Ideas and Suggestions
Topic: editor mode: manual rail deconstruction of mutliple rails (crossing / curve straight)
Replies: 11
Views: 652

editor mode: manual rail deconstruction of mutliple rails (crossing / curve straight)

Sry for the unhandy title. I've tried to catch future search terms. edit This behavior does only exist in the editor mode. TL;DR In editor mode: when rails cross, only delete one segment instead of all. What ? When deconstructing a highlighted rail segment, actually all segments on that location get...
by tamanous
Sun Nov 29, 2020 3:45 pm
Forum: Show your Creations
Topic: Main Menu Micro Factory
Replies: 1
Views: 738

Re: Main Menu Micro Factory

Thank you for your enthusiasm and engagement.
by tamanous
Tue Nov 24, 2020 9:22 pm
Forum: Outdated/Not implemented
Topic: enable option to remap / change key binding for redo action
Replies: 5
Views: 367

Re: enable option to remap / change key binding for redo action

Darn me.

Ok, you are right. I am not able to to a redo ingame. I was sure I used that in the past ..
I shuld have read ssilks post more carefully.
by tamanous
Tue Nov 24, 2020 9:09 pm
Forum: Outdated/Not implemented
Topic: enable option to remap / change key binding for redo action
Replies: 5
Views: 367

Re: enable option to remap / change key binding for redo action

Bilka wrote:
Tue Nov 24, 2020 9:06 pm
Redo isn't a thing.
I'm sorry, I think I misunderstand your post.

In factorio, it is currently possible to undo an undo with control + shift + y. For me, this is called "redo" (see https://en.wikipedia.org/wiki/Undo for reference).
by tamanous
Tue Nov 24, 2020 8:41 pm
Forum: Outdated/Not implemented
Topic: enable option to remap / change key binding for redo action
Replies: 5
Views: 367

enable option to remap / change key binding for redo action

TL;DR Ignore this threat. At the moment (version 1.1.1) there is no redo functionality. What ? I want to be able to remap / change key binding for the redo action. Currently it is left shift + control + z. Without showing this in the key bindings menu, it's even hard to know that there is a redo ac...
by tamanous
Mon Nov 23, 2020 8:52 pm
Forum: Releases
Topic: Version 1.1.0
Replies: 222
Views: 48052

Re: Version 1.1.0

I really appreciate the heart you put into the background cut sequences. #1: the player chasing the biter and vice versa :D
by tamanous
Mon Nov 23, 2020 8:38 pm
Forum: Ideas and Suggestions
Topic: Redo functionality
Replies: 40
Views: 3347

Re: Redo functionality

+1
by tamanous
Mon Nov 23, 2020 8:36 pm
Forum: Releases
Topic: Version 1.1.0
Replies: 222
Views: 48052

Re: Version 1.1.0

eksdee wrote:
Mon Nov 23, 2020 8:33 pm
tldr: factorio devs are awesome
+1
by tamanous
Sun Nov 15, 2020 11:07 am
Forum: Gameplay Help
Topic: Simple Questions and Short Answers
Replies: 1423
Views: 215424

Re: rich text & fluids

wobbycarly wrote:
Sun Nov 15, 2020 11:03 am
Instead of "item" use "fluid". I think that's all you need, but if you turn on the debug mode and then hover over the item in the crafting menu it will show you the internal name.
Thank you!
by tamanous
Sun Nov 15, 2020 10:58 am
Forum: Gameplay Help
Topic: Simple Questions and Short Answers
Replies: 1423
Views: 215424

rich text & fluids

To show items ingame in text, like in chat or as station names, you can type i.e. [item=iron-ore] and the image is shown instead of the text. For me, this does not work for fluids. [item=crude-oil] does not show the icon, instead the text is marked in yellow. What am I doing wrong? Are the internal ...
by tamanous
Sat Nov 14, 2020 10:42 pm
Forum: Ideas and Suggestions
Topic: qol - auto-set second furnace in upgrade planner
Replies: 0
Views: 110

qol - auto-set second furnace in upgrade planner

What?
When using the upgrade planner to upgrade/downgrade furnaces, auto-set the new part (stone->steel or steel->stone), like done with rail signals, because electric furnaces are no option to replace.
Why?
I am lazy. Unification.

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