Search found 138 matches

by tamanous
Sat Sep 09, 2023 8:39 pm
Forum: News
Topic: Friday Facts #374 - Smarter robots
Replies: 206
Views: 39385

Re: Friday Facts #374 - Smarter robots

fff wrote:I know that you are mainly looking forward to the new content, and that just quality of life improvements aren't the kind of things that make people buy the game and get excited for.
Nope, I'd love to get more QOL, please.
by tamanous
Sat Sep 09, 2023 8:30 pm
Forum: News
Topic: Friday Facts #375 - Quality
Replies: 796
Views: 114116

Re: Friday Facts #375 - Quality

Actually I stopped playing factorio only because I ran into too high UPS drops.
If quality worsens the situation, I hope it can be deactivated.
If quality has no impact on UPS, I'll take a look.
If quality speeds up my factories, I'll use it.
by tamanous
Fri Aug 25, 2023 9:52 pm
Forum: News
Topic: Friday Facts #373 - Factorio: Space Age
Replies: 267
Views: 63554

Re: Friday Facts #373 - Factorio: Space Age

https://cdn.factorio.com/assets/img/blog/fff-373-platform-HR.mp4 one turret is missing it's ammo inserter one turret is feed by the central rocket thingy how is power distributed? two collectors are dumping their trash directly into space, two don't water source seems to be collected ice the engine...
by tamanous
Sat Apr 03, 2021 9:52 pm
Forum: Questions, reviews and ratings
Topic: What mods to play?
Replies: 6
Views: 2704

Re: What mods to play?

I'm using quite some QoL mods. Here's my list. More biomes - https://mods.factorio.com/mod/alien-biomes auto-colored trains - https://mods.factorio.com/mod/Automatic_Train_Painter toggle fog of war - https://mods.factorio.com/mod/ClearSkiesOfPeace better editor mode - https://mods.factorio.com/mod/E...
by tamanous
Tue Mar 02, 2021 7:07 pm
Forum: Releases
Topic: Version 1.1.26
Replies: 2
Views: 14279

Re: Version 1.1.26

I am playing with a friend of mine. He uses the windows version 1.1.25 and is not able to update to 1.1.26. There is no update message when launching the game, trying about -> check for updates does not show an update.
by tamanous
Fri Feb 19, 2021 2:27 pm
Forum: Off topic
Topic: Sci fi novels and factorio?
Replies: 22
Views: 12520

Re: Sci fi novels and factorio?

I feel you. I also thought "enough is enough" after book 6. I don't know if it was the story in 5 & 6 or if it was reading 6 books. I paused for a year and read 7 & 8 last fall and I like the story again. It gets creepy again. Although I want to mention for you, that there is a lo...
by tamanous
Fri Feb 19, 2021 1:37 pm
Forum: Off topic
Topic: Sci fi novels and factorio?
Replies: 22
Views: 12520

Re: Sci fi novels and factorio?

I forgot do add to my recommendations:

The Moon Is a Harsh Mistress by Robert A. Heinlein. I like its humor, and despite its (very situational) sexism (again? Damn me! At least, women rule the society on Luna..), its both funny and intriguing.
by tamanous
Thu Feb 18, 2021 10:22 pm
Forum: Off topic
Topic: Sci fi novels and factorio?
Replies: 22
Views: 12520

Re: Sci fi novels and factorio?

Whenever the story gets shitty to implement the next peace of action, I start to dislike the whole book/film/series really fast. Though humor or irony may compensate for it and make these "mistakes" forgivable for me. I do only keep books I like very much (like novels) or might need in the...
by tamanous
Fri Feb 05, 2021 12:02 pm
Forum: News
Topic: Friday Facts #365 - Future plans
Replies: 298
Views: 161185

Re: Friday Facts #365 - Future plans

I'd like to apply for alpha/beta testing. :-)
by tamanous
Mon Jan 25, 2021 6:56 pm
Forum: Ideas and Suggestions
Topic: editor mode: manual rail deconstruction of mutliple rails (crossing / curve straight)
Replies: 11
Views: 3123

Re: manual rail deconstruction of mutliple rails (crossing / curve straight)

Rseding91 wrote:
Sun Jan 24, 2021 8:09 pm
That's already how it works although because you're in the map editor deleting is instant and in tick 1: it deletes the straight fail, then tick 2: the curved rail.
Damn me. Thank you. Do you mind raising the minding time for rails in editor mode?
by tamanous
Sun Jan 24, 2021 9:23 am
Forum: Ideas and Suggestions
Topic: editor mode: manual rail deconstruction of mutliple rails (crossing / curve straight)
Replies: 11
Views: 3123

editor mode: manual rail deconstruction of mutliple rails (crossing / curve straight)

Sry for the unhandy title. I've tried to catch future search terms. edit This behavior does only exist in the editor mode. TL;DR In editor mode: when rails cross, only delete one segment instead of all. What ? When deconstructing a highlighted rail segment, actually all segments on that location get...
by tamanous
Sun Nov 29, 2020 3:45 pm
Forum: Show your Creations
Topic: Main Menu Micro Factory
Replies: 1
Views: 1838

Re: Main Menu Micro Factory

Thank you for your enthusiasm and engagement.
by tamanous
Tue Nov 24, 2020 9:22 pm
Forum: Outdated/Not implemented
Topic: enable option to remap / change key binding for redo action
Replies: 5
Views: 1990

Re: enable option to remap / change key binding for redo action

Darn me.

Ok, you are right. I am not able to to a redo ingame. I was sure I used that in the past ..
I shuld have read ssilks post more carefully.
by tamanous
Tue Nov 24, 2020 9:09 pm
Forum: Outdated/Not implemented
Topic: enable option to remap / change key binding for redo action
Replies: 5
Views: 1990

Re: enable option to remap / change key binding for redo action

Bilka wrote:
Tue Nov 24, 2020 9:06 pm
Redo isn't a thing.
I'm sorry, I think I misunderstand your post.

In factorio, it is currently possible to undo an undo with control + shift + y. For me, this is called "redo" (see https://en.wikipedia.org/wiki/Undo for reference).
by tamanous
Tue Nov 24, 2020 8:41 pm
Forum: Outdated/Not implemented
Topic: enable option to remap / change key binding for redo action
Replies: 5
Views: 1990

enable option to remap / change key binding for redo action

TL;DR Ignore this threat. At the moment (version 1.1.1) there is no redo functionality. What ? I want to be able to remap / change key binding for the redo action. Currently it is left shift + control + z. Without showing this in the key bindings menu, it's even hard to know that there is a redo ac...
by tamanous
Mon Nov 23, 2020 8:52 pm
Forum: Releases
Topic: Version 1.1.0
Replies: 222
Views: 125106

Re: Version 1.1.0

I really appreciate the heart you put into the background cut sequences. #1: the player chasing the biter and vice versa :D
by tamanous
Mon Nov 23, 2020 8:38 pm
Forum: Ideas and Suggestions
Topic: Redo functionality
Replies: 50
Views: 15445

Re: Redo functionality

+1
by tamanous
Mon Nov 23, 2020 8:36 pm
Forum: Releases
Topic: Version 1.1.0
Replies: 222
Views: 125106

Re: Version 1.1.0

eksdee wrote:
Mon Nov 23, 2020 8:33 pm
tldr: factorio devs are awesome
+1

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