Search found 57 matches

by tamanous
Thu Sep 19, 2019 7:01 pm
Forum: This Forum
Topic: Failing to upload large jpg
Replies: 2
Views: 257

Re: Failing to upload large jpg

anyone? ...
by tamanous
Sun Sep 15, 2019 11:39 am
Forum: Combinator Creations
Topic: [.17] [large images] Modular, expendable, bot-based smelting plant with beacons
Replies: 0
Views: 352

[.17] [large images] Modular, expendable, bot-based smelting plant with beacons

This is a somewhat modular smelting plant that is fed by trains. It is semi smart - the player can set the smelting process for the whole plant by hand using only 1 constant combinator. In addition, the player can set the amounts of items for the logistic roboports to deliver, train station to activ...
by tamanous
Sun Sep 15, 2019 10:33 am
Forum: This Forum
Topic: Failing to upload large jpg
Replies: 2
Views: 257

Failing to upload large jpg

Greetings, I made several attempts to upload a specific file (~17MB) as an attachment, but failed. I've tried - loading in a set of multiple attachments, or alone - resizing the image - disabling browser addons - using .png instead, worked (but the img is slightly smaller in MB) I found the topics A...
by tamanous
Wed Sep 11, 2019 11:39 am
Forum: Resolved Problems and Bugs
Topic: [0.17.68] Oil Refinery has no shadow
Replies: 5
Views: 493

Re: [0.17.68] Oil Refinery has no shadow

Nice. Thank you. Keep being awesome!


I've deleted the log for privacy reasons. I'll keep a copy on hand.
by tamanous
Wed Sep 11, 2019 9:17 am
Forum: Resolved Problems and Bugs
Topic: [0.17.68] Oil Refinery has no shadow
Replies: 5
Views: 493

Re: [0.17.68] Oil Refinery has no shadow

I replaced the actual folders direction and username by [...] .

Code: Select all

Removed by author, made a backup.

- With mods disabled (still in mods folder), I still don't see a shadow.
- In "normal" view and in map view, I don't see a shadow.
by tamanous
Wed Sep 11, 2019 8:33 am
Forum: Resolved Problems and Bugs
Topic: [0.17.68] Oil Refinery has no shadow
Replies: 5
Views: 493

[0.17.68] Oil Refinery has no shadow

Probably known (hope so), but my search here didn't show any result.
by tamanous
Fri Aug 09, 2019 5:48 pm
Forum: Won't fix.
Topic: [0.16.51] [Demo] - Stuck in Chapter 1, Level 1 "Take items from the Stone furnace."
Replies: 2
Views: 245

Re: [0.16.51] [Demo] - Stuck in Chapter 1, Level 1 "Take items from the Stone furnace."

Thanks for letting me know.

That pointed me at the right direction: I was using the latest stable, not the latest experimental demo.
by tamanous
Fri Aug 09, 2019 11:37 am
Forum: Won't fix.
Topic: [0.16.51] [Demo] - Stuck in Chapter 1, Level 1 "Take items from the Stone furnace."
Replies: 2
Views: 245

[0.16.51] [Demo] - Stuck in Chapter 1, Level 1 "Take items from the Stone furnace."

Chapter 1, Level 1. Stuck at "Take items from the Stone furnace." Quest complete does not trigger. I was able to replicate the bug/error, but the timing seems very tricky on this one, as out of three attempts to recreate, only 2 succeeded, one failed in recreating - maybe the timing is off? I may ha...
by tamanous
Thu Aug 08, 2019 7:14 am
Forum: General discussion
Topic: Are Bitters unnecessary?
Replies: 56
Views: 5733

Re: Are Bitters unnecessary?

Let's meet in the middle. Of all games i know, factorio is probably the best when it comes to solving a specific problem. So, the problem here seems to be, that (for many players, seemingly the OP, too) the biters are a ncie2have at the beginning, but at some point become highly unwanted. Following ...
by tamanous
Tue Aug 06, 2019 8:19 pm
Forum: General discussion
Topic: Are Bitters unnecessary?
Replies: 56
Views: 5733

Re: Are Bitters unnecessary?

My hardware sucks. I need to disable biters for ups reasons ...
by tamanous
Sun Mar 17, 2019 2:52 pm
Forum: Duplicates
Topic: Build turrets not completing.
Replies: 1
Views: 67

Re: Build turrets not completing.

See here for already existing bug report & working solution.
by tamanous
Sun Mar 17, 2019 2:48 pm
Forum: Resolved Problems and Bugs
Topic: [abregado][fixed][0.17.13] Turret placement not detected
Replies: 3
Views: 543

Re: [abregado][fixed][0.17.13] Turret placement not detected

Thank you.!

I also can confirm that this is working. I've tried placing closer to the base and the objektive was marked as completet.
by tamanous
Fri Mar 15, 2019 8:37 pm
Forum: Resolved Problems and Bugs
Topic: [abregado][fixed][0.17.13] Turret placement not detected
Replies: 3
Views: 543

Re: Tutorial doesn't progress past "Automate the factory defenses" step

Same here. Experienced bug 0.17.13 and 0.17.14. During "Automate the factory defense", I researched "Active defense" (marked as completed), stockpiled ammo (marked as completed) and now I am stuck. I can fill the ammo into a turret/some turrets, but the task isn't marked as completed, so I can't pro...
by tamanous
Sat Mar 09, 2019 1:21 pm
Forum: Resolved Problems and Bugs
Topic: [0.17.9] Non-recoverable error in scenario
Replies: 28
Views: 3117

Re: [0.17.9] Non-recoverable error in scenario

Got the same error message as the op. Save file is attached. Tried some different placements etc., but always got the same error. edit 1: ok, seems to happen when I pick up the 5th coal for the task of having 5 coal in my inventory. edit 1.1: bug occurs shortly after completing the "Gather resources...
by tamanous
Fri Apr 27, 2018 9:42 pm
Forum: Combinator Creations
Topic: Balanced Bot Train Loader
Replies: 10
Views: 6575

Re: Balanced Bot Train Loader

TL;DR I did a version where I controlled the inserters, not the requester chests as the OP did. The balancing was improved. Support for multi-item added. Blueprint attached at very bottom of the post. --- Some month ago, I wanted to solve the same problem and was satisfied with my solution of readi...
by tamanous
Fri Jun 23, 2017 9:09 pm
Forum: Ideas and Suggestions
Topic: [0.15.23] inserter waits too long
Replies: 94
Views: 11228

Re: [0.15.23] inserter waits too long

Maybe that was intended, but coded otherwise. Still it does not count as a bug, because everything works as programmed. Changing the (correct working) program is not concerned a bug request, but a suggestion. As there are many many suggestions, the problem of choosing witch to implement occurs befor...
by tamanous
Fri Jun 23, 2017 7:23 pm
Forum: Technical Help
Topic: Anybody playing with A STEAM Controller?
Replies: 1
Views: 287

Re: Anybody playing with A STEAM Controller?

I stopped playing with consoles after the gameboy. I own a steam link and controller, but find it rather clumsy. And I am unable to aim in an acceptable way. On the pro side, the controller is exactly configurable, but this takes too much time... I tried factorio on my TV, but I had to move too clos...
by tamanous
Fri Jun 23, 2017 7:16 pm
Forum: Ideas and Suggestions
Topic: [0.15.23] inserter waits too long
Replies: 94
Views: 11228

Re: [0.15.23] inserter waits too long

Before arguing for definitions: will this probably be dismissed when moved from bugs to suggestions?

Nevertheless,

+1
by tamanous
Mon Jun 19, 2017 8:08 pm
Forum: Show your Creations
Topic: TheWall [image heavy]
Replies: 8
Views: 4615

Re: TheWall [image heavy]

Fuller wrote:
[...]
What do you think about it?
[...]
Do you play with some mods to greatly improve aliens? Otherwise this looks like overkill par excellence to me.

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