Search found 106 matches

by Vin
Tue May 09, 2017 7:16 pm
Forum: Resolved Problems and Bugs
Topic: [0.15.1] [kovarex] Non-Conducting heat pipes after 60 tile
Replies: 78
Views: 22233

Re: [0.15.1] Non-Conducting heat pipes after 60 tile

I think changing this behavior should be a priority. I don't have anything to say that already hasn't been said, but consistent mechanics that don't have anti-synergy with other mechanics are important enough that I felt the need to say something.
by Vin
Wed Oct 26, 2016 3:48 pm
Forum: Not a bug
Topic: [Twinsen] Circuit Network, Anything Vs Everything
Replies: 16
Views: 2460

Re: [Twinsen] Circuit Network, Anything Vs Everything

But for logic: If everyone has 10$ then they can come into the disco, so if no one has money they can also come in ?!? If 5 people out of 5 have 10$, EVERYONE can enter the disco. If 4 people have 10$ one person has 1$, out of a total of 5 people, NOT EVERYONE can enter the disco. If 0 people out o...
by Vin
Wed Oct 26, 2016 3:08 pm
Forum: Not a bug
Topic: [Twinsen] Circuit Network, Anything Vs Everything
Replies: 16
Views: 2460

Re: [Twinsen] Circuit Network, Anything Vs Everything

It's just the way the edge cases are handled. If Everything > 10 means: if ALL the signals evaluated individually are > 10. If there are no signals, the condition is true by default, since IMO if you have no signals, all of them are > 10. If Anything > 10 means: if ANY of the signals evaluated indi...
by Vin
Wed Oct 26, 2016 12:32 am
Forum: Not a bug
Topic: [Twinsen] Circuit Network, Anything Vs Everything
Replies: 16
Views: 2460

Re: Circuit Network, Anything Vs Everything

roy7 wrote:Why is "Everything > 10" True when the chest is empty? Granted this helps make smart train loading easier... but it feels like a bug to me.
In my experience, Everything > 10 evaluates more like Nothing < 11.
by Vin
Sun Mar 20, 2016 2:47 pm
Forum: Mods
Topic: [MOD 0.12.11] SRS, an end game challenge
Replies: 8
Views: 4730

Re: [MOD 0.12.11] SRS, an end game challenge

I like the idea of a different endgame mod, even if it winds up being very similar to vanilla. Blood coins sound like an alternate to the score counter of launching rockets, unless there's some use for them that I missed. Have you thought about posting the true base material balance of your blood co...
by Vin
Fri Mar 11, 2016 5:17 pm
Forum: News
Topic: Friday Facts #129 - The late game
Replies: 273
Views: 73612

Re: Friday Facts #129 - The late game

A) You have a scenario where infinite research makes part of the game irrelevant. In the case of infinite turret research, the player will eventually reach a point where the entire combat part of the game is easy and meaningless, removing that type of play as an option in megabases.. To show why th...
by Vin
Fri Mar 11, 2016 4:41 pm
Forum: News
Topic: Friday Facts #129 - The late game
Replies: 273
Views: 73612

Re: Friday Facts #129 - The late game

All of the ideas in this FF are great, and would make me highly interested in picking up Factorio again. It's been a while, and knowing endgame has been improved would be amazing, especially with respect to changes to resource gathering/generation. The concern I have with using research for an endga...
by Vin
Mon Oct 19, 2015 4:31 am
Forum: Mods
Topic: [MOD 0.12.11+] Initial Map Scan
Replies: 33
Views: 26823

Re: [MOD 0.12.5+] Initial Map Scan

waduk wrote:Mod broken in 0.12.11
In line 4 of control.lua, change

Code: Select all

game.on_event
to

Code: Select all

script.on_event
for running 0.12.11.
by Vin
Sun Oct 04, 2015 6:47 pm
Forum: Bob's mods
Topic: Bob mods for 0.12 General Topic.
Replies: 409
Views: 112763

Re: Bob mods for 0.12

Poll results: Config mod: 25 votes. Configs in each mod: 4 votes. Config mod wins. New Logistics mod changes the research structure of the Logistic and Construction robots to include the Flying Robot Frame as a new intermediate. The new poll is related to this as a starting point. I basically have ...
by Vin
Sun Oct 04, 2015 6:44 pm
Forum: Bob's mods
Topic: [0.12.x][0.12.5]Bob's Library mod
Replies: 44
Views: 64991

Re: [0.12.x][0.12.0]Bob's Library mod

By itself it does nothing.It contains code that would be repeated in several mods, to make modding easier, and the mods that use it smaller. Quoting this for emphasis, mostly on the repeated code bit. Obviously it's nice to have smaller, more efficient mods, but one of the biggest benefits for the ...
by Vin
Fri Sep 25, 2015 1:41 am
Forum: Mods
Topic: [MOD 0.12.11]ResourceCombinator 0.0.5
Replies: 19
Views: 13209

Re: [MOD 0.12.6+]ResourceCombinator 0.0.1

Fantastic improvement of the former idea and makes it now totally in the sense of the game. How will it work with resources like oil? (yield, slowly depleting)? Fluid resources? (these are inspirational questions :) ) For now, like this: Updated to 0.0.2 look for resource under combinator first, in...
by Vin
Wed Sep 16, 2015 11:27 pm
Forum: Pending
Topic: [0.12.7] Furnace doesn't smelt
Replies: 5
Views: 6518

Re: [0.12.7] Furnace doesn't smelt

I've actually had this happen before, but I didn't think much of it. I suspected it had something to do with an internal buffer plate after the smelter reaches 100 not being cleared if the input changes without output, so it's stuck wanting to smelt something but can't because the buffer plate is di...
by Vin
Fri Sep 04, 2015 7:20 pm
Forum: News
Topic: Friday Facts #102 - Getting close
Replies: 32
Views: 26995

Re: Friday Facts #102 - Getting close

AssaultRaven wrote:Yeah, that's what would happen if a giant plug like that was opened under load. I guess we're assuming it has arcing contacts hidden inside.
I've filed it away under the same technology as 100% efficient steam engines. :lol:
by Vin
Thu Sep 03, 2015 7:55 pm
Forum: Ideas and Suggestions
Topic: Separate hotkey for putting item in trash slots.
Replies: 6
Views: 4400

Re: Separate hotkey for putting item in trash slots.

Kovarex has already replied to this on several occasions. The most recent I can remember is here.
by Vin
Wed Sep 02, 2015 3:45 pm
Forum: Ideas and Suggestions
Topic: Update the Tips & Tricks graphics
Replies: 3
Views: 1834

Re: Update the Tips & Tricks graphics

This is actually something that really should be done before the steam release, in my opinion. Tips and tricks are something a lot of new players are going to see and use. Especially if they've never seen the game before, the old icons may actually be confusing because nothing in the game uses them.
by Vin
Wed Sep 02, 2015 3:22 pm
Forum: Implemented Suggestions
Topic: Mark water input in basic oil processing recipe
Replies: 3
Views: 2180

Re: Mark water input in basic oil processing recipe

The real frustration is that water goes in the left side of the oil refinery, but the right side of chemical plants for cracking. It's basically designed to mess with your head. :D
Klonan wrote:Water goes on the Heavy Side.
Are you calling water fat? 'Cause that's mean! :lol:
by Vin
Wed Sep 02, 2015 3:20 pm
Forum: Technical Help
Topic: Game stuck at noon (12:00)
Replies: 9
Views: 7769

Re: Game stuck at noon (12:00)

Peter34 wrote:I'd still like to hear about any console commands that lets me inquire about what always_day is set to.
prg wrote:

Code: Select all

game.player.print(tostring(game.always_day))
Post above you.
by Vin
Tue Sep 01, 2015 11:09 pm
Forum: Mods
Topic: [MOD 0.17.x] Natural Evolution - All things Alien!
Replies: 835
Views: 226687

Re: [MOD 0.12.x] Natural Evolution v4.1.1 - All things Alien!

I've seen big worms before medium biters without using this mod (or Bob's for that matter), so it may or may not be a problem. Not very many, but occasionally they'll be in a base I want to destroy because it's sitting in my pollution cloud.
by Vin
Tue Sep 01, 2015 11:06 pm
Forum: Releases
Topic: Version 0.12.6
Replies: 47
Views: 39315

Re: Version 0.12.6

mrhanman wrote:I was having trouble downloading until I noticed the URL was us2.factorio.com. On a whim, I tried us1.factorio.com, and it downloaded fine.
This workaround worked for me as well.
by Vin
Tue Sep 01, 2015 5:15 pm
Forum: Releases
Topic: Version 0.12.6
Replies: 47
Views: 39315

Re: Version 0.12.6

Download page 404s for all versions of windows except 32bit zip as well. I assume that's why the autoupdater isn't working.

Go to advanced search