Search found 13 matches

by ashjones303
Fri Sep 09, 2022 3:19 pm
Forum: Gameplay Help
Topic: Help needed: Requisition order via circuits
Replies: 29
Views: 5880

Re: Help needed: Requisition order via circuits

Ah ha! Thank you!

And yes, picker dollies is a must to compact it all down into a homogeneous mass to fit in between the factories
by ashjones303
Fri Sep 09, 2022 12:39 pm
Forum: Gameplay Help
Topic: Help needed: Requisition order via circuits
Replies: 29
Views: 5880

Re: Help needed: Requisition order via circuits

EDIT: I don't know why it wont link BP cleanly but the string is at the bottom

Had a sleep and a think and a bit more of a think and included the filter combinator mod.
I hope someone finds this useful, and if this needs posting a different forum, really sorry

( https://mods.factorio.com/mod ...
by ashjones303
Thu Sep 08, 2022 9:44 pm
Forum: Gameplay Help
Topic: Help needed: Requisition order via circuits
Replies: 29
Views: 5880

Re: Help needed: Requisition order via circuits




Looking at it, there is no reason the depot ID needs to be included until the very end, so that makes sense

This one is good also but it can never be overwritten meaning I can can only use it once where as I am looking for something that I can use multiple times over, for example if a circuit ...
by ashjones303
Thu Sep 08, 2022 9:39 pm
Forum: Gameplay Help
Topic: Help needed: Requisition order via circuits
Replies: 29
Views: 5880

Re: Help needed: Requisition order via circuits




DoshDoshington did his video pretty recently. It can be seen here.
https://www.youtube.com/watch?v=_S87vHUobvQ

Nilaus was the other one but those videos are pretty old now. That was more than a couple of factorio major version updates ago.




... the problem becomes a way to trigger this ...
by ashjones303
Thu Sep 08, 2022 9:13 pm
Forum: Gameplay Help
Topic: Help needed: Requisition order via circuits
Replies: 29
Views: 5880

Re: Help needed: Requisition order via circuits


I feel like i'm a bit spamming but the other design were not working.


This one is working but it's not quite exactly the spec / function required, as it doesn't include any threshold system; one could have request of 1 iron :(

0eNrlml1v2jAYhf9K5MspbDgQAmibVKnVbqZ168dupgmZ5C1YS+zIcdAQ4r ...
by ashjones303
Thu Sep 08, 2022 8:53 pm
Forum: Gameplay Help
Topic: Help needed: Requisition order via circuits
Replies: 29
Views: 5880

Re: Help needed: Requisition order via circuits




I'm really sorry to anybody trying to understand me, I write as I talk and that does get just a little confusing X)

I don't really know the real word for half of the combinator related thing i can't complain someone uses the same word as me x).



I'll try answering by giving the actual use ...
by ashjones303
Thu Sep 08, 2022 7:23 pm
Forum: Gameplay Help
Topic: Help needed: Requisition order via circuits
Replies: 29
Views: 5880

Re: Help needed: Requisition order via circuits



i'm not sure what you mean


I'm really sorry to anybody trying to understand me, I write as I talk and that does get just a little confusing X)

I'll try answering by giving the actual use for this.

The order is my science factory wants 1k Iron.
The process is installing it into the memory ...
by ashjones303
Thu Sep 08, 2022 6:12 pm
Forum: Gameplay Help
Topic: Help needed: Requisition order via circuits
Replies: 29
Views: 5880

Re: Help needed: Requisition order via circuits



This is why I tend to use decider combinators as memory. R == 0, output everything, input count. Resetting to zero is now a matter of providing a nonzero R.


That's why i did but still i'm not satisfied with the result, i cannot provide the non zero R in all desired circumstances, namely it ...
by ashjones303
Thu Sep 08, 2022 5:38 pm
Forum: Gameplay Help
Topic: Help needed: Requisition order via circuits
Replies: 29
Views: 5880

Re: Help needed: Requisition order via circuits

It clears the memory cell cleanly which is the start!!

I honestly have been struggling for weeks with this.

I was looking at stopping new requests at the source with the check
Then I was looking at looping the whole system to cancel itself out

Its driven me mad

Thank you, I will try a ...
by ashjones303
Thu Sep 08, 2022 3:59 pm
Forum: Gameplay Help
Topic: Help needed: Requisition order via circuits
Replies: 29
Views: 5880

Re: Help needed: Requisition order via circuits



Now i'm stuck, I want to clear this memory cell at stage three once the request has been completed to allow fresh requests through. Stages one and two work as intended but I cant clear stage three. without continuous feed back, negative values or one use gate inputs. Any help, gratefully ...
by ashjones303
Thu Sep 08, 2022 3:49 pm
Forum: Gameplay Help
Topic: Help needed: Requisition order via circuits
Replies: 29
Views: 5880

Re: Help needed: Requisition order via circuits

Thank you both


Does AAI let you read some sort of docked vehicle ID like train stations do?

If so, I would use that to detect when a vehicle leaves the station and reset all memory when that happens.

I'm gonna give you a heads up here. I have seen two different youtubers try this and both ended ...
by ashjones303
Thu Sep 08, 2022 1:45 pm
Forum: Gameplay Help
Topic: Help needed: Requisition order via circuits
Replies: 29
Views: 5880

Re: Help needed: Requisition order via circuits

Hey! Thank you!

The Check is purely to lock the memory cell at this stage.

If the requisition order contains A,B or even C all at once, that is fine also, but I want the outpost only making one requisition order at a time.

At the moment, if the request is filled, Stages one and two become pretty ...
by ashjones303
Thu Sep 08, 2022 11:33 am
Forum: Gameplay Help
Topic: Help needed: Requisition order via circuits
Replies: 29
Views: 5880

Help needed: Requisition order via circuits

Hello all,

TL:DR Modded run through. I want a circuit that places a request, and holds that request until fulfilled then wipes the memory to allow new requests. Vanilla BP of work at the end so far

~Stage One~ I have an AAI Vehicle Depot hold items A,B & C requesting requesting 2k of items A, B ...

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