Ah ha! Thank you!
And yes, picker dollies is a must to compact it all down into a homogeneous mass to fit in between the factories
Search found 13 matches
- Fri Sep 09, 2022 3:19 pm
- Forum: Gameplay Help
- Topic: Help needed: Requisition order via circuits
- Replies: 29
- Views: 3462
- Fri Sep 09, 2022 12:39 pm
- Forum: Gameplay Help
- Topic: Help needed: Requisition order via circuits
- Replies: 29
- Views: 3462
Re: Help needed: Requisition order via circuits
EDIT: I don't know why it wont link BP cleanly but the string is at the bottom Had a sleep and a think and a bit more of a think and included the filter combinator mod. I hope someone finds this useful, and if this needs posting a different forum, really sorry ( https://mods.factorio.com/mod/Filter_...
- Thu Sep 08, 2022 9:44 pm
- Forum: Gameplay Help
- Topic: Help needed: Requisition order via circuits
- Replies: 29
- Views: 3462
Re: Help needed: Requisition order via circuits
Looking at it, there is no reason the depot ID needs to be included until the very end, so that makes sense This one is good also but it can never be overwritten meaning I can can only use it once where as I am looking for something that I can use multiple times over, for example if a circuit chip ...
- Thu Sep 08, 2022 9:39 pm
- Forum: Gameplay Help
- Topic: Help needed: Requisition order via circuits
- Replies: 29
- Views: 3462
Re: Help needed: Requisition order via circuits
DoshDoshington did his video pretty recently. It can be seen here. https://www.youtube.com/watch?v=_S87vHUobvQ Nilaus was the other one but those videos are pretty old now. That was more than a couple of factorio major version updates ago. ... the problem becomes a way to trigger this during only 1...
- Thu Sep 08, 2022 9:13 pm
- Forum: Gameplay Help
- Topic: Help needed: Requisition order via circuits
- Replies: 29
- Views: 3462
Re: Help needed: Requisition order via circuits
I feel like i'm a bit spamming but the other design were not working. This one is working but it's not quite exactly the spec / function required, as it doesn't include any threshold system; one could have request of 1 iron :( 0eNrlml1v2jAYhf9K5MspbDgQAmibVKnVbqZ168dupgmZ5C1YS+zIcdAQ4r/PDoNSSCAuhtF...
- Thu Sep 08, 2022 8:53 pm
- Forum: Gameplay Help
- Topic: Help needed: Requisition order via circuits
- Replies: 29
- Views: 3462
Re: Help needed: Requisition order via circuits
I'm really sorry to anybody trying to understand me, I write as I talk and that does get just a little confusing X) I don't really know the real word for half of the combinator related thing i can't complain someone uses the same word as me x). I'll try answering by giving the actual use for this. ...
- Thu Sep 08, 2022 7:23 pm
- Forum: Gameplay Help
- Topic: Help needed: Requisition order via circuits
- Replies: 29
- Views: 3462
Re: Help needed: Requisition order via circuits
i'm not sure what you mean I'm really sorry to anybody trying to understand me, I write as I talk and that does get just a little confusing X) I'll try answering by giving the actual use for this. The order is my science factory wants 1k Iron. The process is installing it into the memory which is t...
- Thu Sep 08, 2022 6:12 pm
- Forum: Gameplay Help
- Topic: Help needed: Requisition order via circuits
- Replies: 29
- Views: 3462
Re: Help needed: Requisition order via circuits
This is why I tend to use decider combinators as memory. R == 0, output everything, input count. Resetting to zero is now a matter of providing a nonzero R. That's why i did but still i'm not satisfied with the result, i cannot provide the non zero R in all desired circumstances, namely it would pr...
- Thu Sep 08, 2022 5:38 pm
- Forum: Gameplay Help
- Topic: Help needed: Requisition order via circuits
- Replies: 29
- Views: 3462
Re: Help needed: Requisition order via circuits
It clears the memory cell cleanly which is the start!! I honestly have been struggling for weeks with this. I was looking at stopping new requests at the source with the check Then I was looking at looping the whole system to cancel itself out Its driven me mad Thank you, I will try a different comb...
- Thu Sep 08, 2022 3:59 pm
- Forum: Gameplay Help
- Topic: Help needed: Requisition order via circuits
- Replies: 29
- Views: 3462
Re: Help needed: Requisition order via circuits
Now i'm stuck, I want to clear this memory cell at stage three once the request has been completed to allow fresh requests through. Stages one and two work as intended but I cant clear stage three. without continuous feed back, negative values or one use gate inputs. Any help, gratefully appreciate...
- Thu Sep 08, 2022 3:49 pm
- Forum: Gameplay Help
- Topic: Help needed: Requisition order via circuits
- Replies: 29
- Views: 3462
Re: Help needed: Requisition order via circuits
Thank you both Does AAI let you read some sort of docked vehicle ID like train stations do? If so, I would use that to detect when a vehicle leaves the station and reset all memory when that happens. I'm gonna give you a heads up here. I have seen two different youtubers try this and both ended up w...
- Thu Sep 08, 2022 1:45 pm
- Forum: Gameplay Help
- Topic: Help needed: Requisition order via circuits
- Replies: 29
- Views: 3462
Re: Help needed: Requisition order via circuits
Hey! Thank you! The Check is purely to lock the memory cell at this stage. If the requisition order contains A,B or even C all at once, that is fine also, but I want the outpost only making one requisition order at a time. At the moment, if the request is filled, Stages one and two become pretty dor...
- Thu Sep 08, 2022 11:33 am
- Forum: Gameplay Help
- Topic: Help needed: Requisition order via circuits
- Replies: 29
- Views: 3462
Help needed: Requisition order via circuits
Hello all, TL:DR Modded run through. I want a circuit that places a request, and holds that request until fulfilled then wipes the memory to allow new requests. Vanilla BP of work at the end so far ~Stage One~ I have an AAI Vehicle Depot hold items A,B & C requesting requesting 2k of items A, B ...