Search found 65 matches
- Tue Oct 08, 2024 9:16 am
- Forum: Technical Help
- Topic: [Download API] 403 Forbidden trying to download with token
- Replies: 3
- Views: 324
- Sun Oct 06, 2024 2:40 pm
- Forum: Technical Help
- Topic: [Download API] 403 Forbidden trying to download with token
- Replies: 3
- Views: 324
[Download API] 403 Forbidden trying to download with token
Starting yesterday (Saturday, 5th October 2024) the download api is always returning Error 403-Forbidden when downloading factorio with username and token to authenticate. Funnily it still works when opening the link in a browser where you are already logged in (i guess it uses the cookie auth inste...
- Wed Sep 11, 2024 9:01 pm
- Forum: Resolved Problems and Bugs
- Topic: [1.1.109] Windows process pending when stopped via RCON
- Replies: 1
- Views: 302
[1.1.109] Windows process pending when stopped via RCON
Hi, we noticed that when we stop factorio on windows by sending `/quit` via RCON to the Server then it is not properly closed and a zombieprocess is still there. Furthermore the stdin/stdout in the console is closed correctly and i could run the next command. When done within WSL the process is stop...
- Sat Nov 04, 2023 11:01 pm
- Forum: Multiplayer / Dedicated Server
- Topic: Open Factorio Server Manager
- Replies: 7
- Views: 13254
Re: Open Factorio Server Manager
Hello! Is it possible to assign more RAM to the Server Manager? Or does he grab what he can get? With a bigger map my Server starts lagging. Unraid Docker. Or just upgrade the available RAM in the Server ? dk We don't anything about the RAM of the factorio server. That resource is fully managed by ...
- Wed Aug 16, 2023 10:28 pm
- Forum: Implemented mod requests
- Topic: Ship machine readable API information
- Replies: 15
- Views: 4468
Re: Ship machine readable API information
I just bring this up, cause finally we have a json file for prototypes as well: https://lua-api.factorio.com/latest/index-prototype.html Since i am the developer of https://github.com/knoxfighter/factorio-api-parser (the underlying technic for the autocompletion plugin), i tell you: I have archived ...
- Tue Aug 24, 2021 9:07 am
- Forum: Implemented mod requests
- Topic: [Doc] JSON version of lua-api documentation
- Replies: 12
- Views: 4875
Re: [Doc] JSON version of lua-api documentation
I had that available for my intellij plugin, but i can just drop support for those old verions. I don't think people are still developing for them.
- Fri Aug 20, 2021 4:25 pm
- Forum: Implemented mod requests
- Topic: [Doc] JSON version of lua-api documentation
- Replies: 12
- Views: 4875
Re: [Doc] JSON version of lua-api documentation
That is great! Unfortunately not retroactive, but awesome fo the future.
Can we have such a json output for prototype definitions as well (even though they are only in the wiki and mostly manually updated)?
Can we have such a json output for prototype definitions as well (even though they are only in the wiki and mostly manually updated)?
- Sat Jun 19, 2021 12:35 am
- Forum: Angels Mods
- Topic: Bugs & FAQ
- Replies: 3891
- Views: 1403289
Re: Bugs & FAQ
Technology unresearchable cause prerequisites are not satisfied. I want to research "Advanced Iron casting 2", but it is still marked as red (prerequisit not researched yet), but nothing is shown as missing in the UI. When i had a look into the sourcecode i noticed, that it has prerequisit...
- Fri Jan 22, 2021 5:17 pm
- Forum: Mod portal Discussion
- Topic: [Mod Portal API] Calling with page_size=max results in error 503
- Replies: 2
- Views: 1743
Re: [Mod Portal API] Calling with page_size=max results in error 503
Seems like it is fixed now. The site is available again
- Sun Jan 10, 2021 9:11 pm
- Forum: Mod portal Discussion
- Topic: [Mod Portal API] Calling with page_size=max results in error 503
- Replies: 2
- Views: 1743
Re: [Mod Portal API] Calling with page_size=max results in error 503
It would be great if that gets fixed, previously this also worked. It breaks our custom modsearch
- Sat Jan 09, 2021 7:45 pm
- Forum: Mod portal Discussion
- Topic: [Mod Portal API] Calling with page_size=max results in error 503
- Replies: 2
- Views: 1743
[Mod Portal API] Calling with page_size=max results in error 503
Hi,
we just noticed, that the mod portal API gets a timeout after 30 seconds with http status 302. https://mods.factorio.com/api/mods?page_size=max
Calling it with https://mods.factorio.com/api/mods?page_size=999999 seems to work, but i would like it more with `max` as param, like it was before.
we just noticed, that the mod portal API gets a timeout after 30 seconds with http status 302. https://mods.factorio.com/api/mods?page_size=max
Calling it with https://mods.factorio.com/api/mods?page_size=999999 seems to work, but i would like it more with `max` as param, like it was before.
- Sun Dec 27, 2020 1:52 am
- Forum: Tools
- Topic: Format of level.dat and blueprint.dat?
- Replies: 9
- Views: 21170
Re: Format of level.dat and blueprint.dat?
The level.dat header is really good reverse engineered, i'm currently working on getting the new fields in 1.1. (no new fields in 1.1) The project where we read the header: https://github.com/OpenFactorioServerManager/factorio-server-manager/blob/develop/src/factorio/save.go#L79 Also a python-script...
- Thu Nov 19, 2020 4:28 pm
- Forum: Modding help
- Topic: __core__/lualib docs
- Replies: 1
- Views: 1154
Re: __core__/lualib docs
The only thing i know of, are the original files on github: https://github.com/wube/factorio-data/
Directory is /core/lualib: https://github.com/wube/factorio-data/t ... ore/lualib
Directory is /core/lualib: https://github.com/wube/factorio-data/t ... ore/lualib
- Thu Nov 05, 2020 12:46 am
- Forum: Resolved Problems and Bugs
- Topic: [wheybags] Version 1.0.0 not tagged on github.
- Replies: 1
- Views: 2148
[wheybags] Version 1.0.0 not tagged on github.
I'm unsure where to put it, so i'm posting it here. Just move it, whereever it should be. Version 1.0.0 is not tagged in the github factorio data repository (https://github.com/wube/factorio-data). It has a commit for it, but no release, so please also create a release for it, so we can directly dow...
- Tue Aug 18, 2020 10:05 pm
- Forum: Modding help
- Topic: How to get current surface and all entities with some name?
- Replies: 42
- Views: 9750
Re: How to get current surface and all entities with some name?
It depends, on when you want to call that function.
Here is the list of all available events: https://lua-api.factorio.com/latest/events.html
For further help, please provide, what you want to achive and when you want to run that code.
Here is the list of all available events: https://lua-api.factorio.com/latest/events.html
For further help, please provide, what you want to achive and when you want to run that code.
- Fri Aug 14, 2020 2:06 pm
- Forum: Releases
- Topic: Version 1.0.0
- Replies: 130
- Views: 106932
Re: Version 1.0.0
perfect, then i have nothing to do xD
Going back to other projects
Thanks for that quick answer and lets all celebrate the release
Going back to other projects
Thanks for that quick answer and lets all celebrate the release
- Fri Aug 14, 2020 2:01 pm
- Forum: Releases
- Topic: Version 1.0.0
- Replies: 130
- Views: 106932
Re: Version 1.0.0
One simple question: Are mods automatically compatible, if they where marked for 0.18?
I wanted to adjust my mods, so they are compatible with v1.0, but it seems like they will be loaded automatically...
I wanted to adjust my mods, so they are compatible with v1.0, but it seems like they will be loaded automatically...
- Thu Jun 25, 2020 12:38 am
- Forum: Modding help
- Topic: scenario scripts and areas
- Replies: 4
- Views: 2611
Re: scenario scripts and areas
As far as i understand it: An scenario is an advanced mod. For scripts, to run, you have to create a control.lua file and in there you can program whatever you want to do. Wikipage about Scenarios: https://wiki.factorio.com/Scenario_system The `control.lua` Events, your interested in: Startup script...
- Fri May 29, 2020 12:56 am
- Forum: Modding help
- Topic: incompatibility setting info.json
- Replies: 5
- Views: 1810
Re: incompatibility setting info.json
You use `! creative-mod >= 1.4.1` to mark the incompatible with creative-mod. This means, every creative-mod that has a higher version than 1.4.1 is incompatible. You have creative-mod 1.4.0 installed, so it is compatible. Completely agree. That is exactly my point: Why is it marked incompatible? S...
- Thu May 28, 2020 7:45 pm
- Forum: Modding help
- Topic: incompatibility setting info.json
- Replies: 5
- Views: 1810
Re: incompatibility setting info.json
You use `! creative-mod >= 1.4.1` to mark the incompatible with creative-mod. This means, every creative-mod that has a higher version than 1.4.1 is incompatible. You have creative-mod 1.4.0 installed, so it is compatible. If you want to be completely incompatible with every creative-mod, just write...