Search found 44 matches

by joseailton
Fri Nov 15, 2019 6:53 pm
Forum: General discussion
Topic: Do anyone else build multiple quad Nuclear Reactors rather than one big one?
Replies: 4
Views: 101

Re: Do anyone else build multiple quad Nuclear Reactors rather than one big one?

I downloaded this nuclear power plant which consists of 28 reactors symmetrically aligned. And then because I thought it was great, I did some small changes to improve it, as follows: 1-I added pipes in all four sides, in a way that you don't have to waste your valuable time plugging it on water. al...
by joseailton
Mon Oct 28, 2019 3:10 pm
Forum: Off topic
Topic: Order your first real inserter today!
Replies: 6
Views: 1307

Re: Order your first real inserter today!

Problem is to fit 2400 of this into a box in my house.
by joseailton
Sat Oct 13, 2018 1:34 am
Forum: General discussion
Topic: What if Factorio transformed its plataform into service oriented architecture
Replies: 3
Views: 1002

Re: Thank you (Make the dev-team happy today!)

Factorio > all Yes, Factorio certainly does set new standards, both in terms of software quality and gameplay. Despite still being in early access, it is already far superior to most AAA titles that have been released. factorio needs to transform its plataform into service oriented architecture and...
by joseailton
Fri Oct 12, 2018 8:57 pm
Forum: General discussion
Topic: What if Factorio transformed its plataform into service oriented architecture
Replies: 3
Views: 1002

What if Factorio transformed its plataform into service oriented architecture

Factorio > all Yes, Factorio certainly does set new standards, both in terms of software quality and gameplay. Despite still being in early access, it is already far superior to most AAA titles that have been released. factorio needs to transform its plataform into service oriented architecture and...
by joseailton
Fri Oct 12, 2018 6:12 am
Forum: General discussion
Topic: Thank you (Make the dev-team happy today!)
Replies: 489
Views: 131140

Re: Thank you (Make the dev-team happy today!)

Factorio > all
by joseailton
Thu Oct 11, 2018 10:06 pm
Forum: Off topic
Topic: Just a little joke
Replies: 6
Views: 4616

Re: Just a little joke

Bauer wrote:
Thu Oct 11, 2018 9:13 am
WTF?!
What kind of liquid brain is this?
That's worse spaghetti than I ever saw ppl created with belts!
Let me give you and idea

https://youtu.be/TAIhv3kN8dQ
by joseailton
Thu Oct 11, 2018 6:27 am
Forum: Off topic
Topic: Just a little joke
Replies: 6
Views: 4616

Re: Just a little joke

Btw, I have some great blueprints coming out soon
by joseailton
Thu Oct 11, 2018 6:26 am
Forum: Off topic
Topic: Just a little joke
Replies: 6
Views: 4616

Just a little joke

I saw in the forums section called "Show your Creations " , and a subsection called for circuit-free things.

Help me out. Does this lamp qualify, since it doesn't have any circuit network connected to it? :mrgreen:
by joseailton
Wed Oct 10, 2018 4:20 pm
Forum: Balancing
Topic: Why do roboports even have repair pack slots?
Replies: 38
Views: 5090

Re: Why do roboports even have repair pack slots?

1) used repair packs simply stay with the bot. 2) storage chests. mrvn, I don't think robots should keep the repair packs because they may need to do something else between two repair activities, like building some stuff wich would make them need to carry diferrent stuff. I didn't understand the se...
by joseailton
Sat Oct 06, 2018 2:56 am
Forum: Balancing
Topic: Why do roboports even have repair pack slots?
Replies: 38
Views: 5090

Re: Why do roboports even have repair pack slots?

I do see why roboports have the slots--they have them so construction robots can repair things quickly & easily--but 7 slots!? Really? 1 is enough. Please. I hate having to place hundreds of repair packs in when all I really need is 20 or so. So: 4-i would like to read the content from a single rob...
by joseailton
Fri Oct 05, 2018 9:49 pm
Forum: Balancing
Topic: Why do roboports even have repair pack slots?
Replies: 38
Views: 5090

Re: Why do roboports even have repair pack slots?

Omg! Please 1-Inserters should be allowed to take repair packs from the roboport if roboports continue to have repair pack slots wich I believe they should not. 2-remove repair packs from roboports 3-a roboport is not a chest. If one do want to pick up things from it, him/her must use a inserter. no...
by joseailton
Tue Oct 02, 2018 5:37 am
Forum: Off topic
Topic: [photos] Factorio in real life
Replies: 91
Views: 72894

Re: [photos] Factorio in real life

steinio wrote:
Fri Sep 28, 2018 10:12 pm
Clever load securing.
Needs no shovel just a quick start for unloading.
:mrgreen:
by joseailton
Fri Sep 28, 2018 2:47 am
Forum: Off topic
Topic: [photos] Factorio in real life
Replies: 91
Views: 72894

Re: [photos] Factorio in real life

Gotta unload dis truck with filter shovels :D
by joseailton
Fri Sep 28, 2018 2:46 am
Forum: Gameplay Help
Topic: Rail Signal help
Replies: 4
Views: 514

Re: Rail Signal help

sevdos wrote:
Sun Sep 16, 2018 7:49 pm
Hello, I have two train and 4 station. How can I put rail signal and rail chain signal that works?
in the image stars indicated stations

<img src="https://preview.ibb.co/gEPoGe/trains.png" alt="trains" border="0"></img>
I did a video to explain to u

https://www.youtube.com/watch?v=CrUnOsNTiIo
by joseailton
Fri Sep 28, 2018 2:42 am
Forum: General discussion
Topic: 0.16 Map generation Feedback
Replies: 210
Views: 33016

Re: 0.16 Map generation Feedback

joseailton wrote:
Fri Sep 28, 2018 1:43 am
Avezo wrote:
Fri Aug 17, 2018 12:50 pm
I wish there was an option for "never create mixed ore patches"
When you set your mining drills, just put them one tile after the mixed ores, so you end up ignoring the mixed parts.
This photo randomically just appeared in my whatsapp now. I dedicate it 4 you :D
by joseailton
Fri Sep 28, 2018 1:52 am
Forum: General discussion
Topic: 0.16 Map generation Feedback
Replies: 210
Views: 33016

Re: Resource Distribution doesn't work properly

Hello I've started Factorio again after some time of inactivity,my idea was to make a railworld-like map,with "Very Low" frequency on all resources. Well,I spent a good 30 minutes in the settings and...maps just weren't right. The resource is distribution is nowhere near as "very low" and "very sma...
by joseailton
Fri Sep 28, 2018 1:43 am
Forum: General discussion
Topic: 0.16 Map generation Feedback
Replies: 210
Views: 33016

Re: 0.16 Map generation Feedback

Avezo wrote:
Fri Aug 17, 2018 12:50 pm
I wish there was an option for "never create mixed ore patches"
When you set your mining drills, just put them one tile after the mixed ores, so you end up ignoring the mixed parts.
by joseailton
Sat Sep 15, 2018 7:25 am
Forum: Ideas and Suggestions
Topic: /sit and /run commands
Replies: 1
Views: 234

/sit and /run commands

:lol: guys, I used to play other games where you can type /sit to just sit and enjoy what you've built

Another more important: when you are not holding anyting, the R key could be used to lock the character running, cause having to press the key ininterruptly makes my arms hurt

Thanks!
by joseailton
Wed Sep 12, 2018 12:24 am
Forum: Gameplay Help
Topic: Simple Questions and Short Answers
Replies: 1034
Views: 130917

Re: Simple Questions and Short Answers

Can I bind a specific fluid type to a fluid wagon? No. You can sense what's in the train, though. I don't believe pumps can be filtered or the fluid read. Well, I think I gotta use the train unique Id that can be read from the circuit network then. But it would be nice to bind the fluid type the sa...
by joseailton
Tue Sep 11, 2018 9:56 pm
Forum: Gameplay Help
Topic: Simple Questions and Short Answers
Replies: 1034
Views: 130917

Re: Simple Questions and Short Answers

Can I bind a specific fluid type to a fluid wagon?

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