Search found 95 matches
- Mon Jul 27, 2020 8:11 pm
- Forum: General discussion
- Topic: What happens after 1.0 release?
- Replies: 34
- Views: 15959
Re: What happens after 1.0 release?
he thing is... once you get to a 360 rotation around objects in isometric view; you practically have the capability to do 3d directly. Yes... and if I look at Games, Satisfactory vs. Factorio,Planet Coaster vs. RCT3, Cities Skylines vs. SimCity 4... I always find myself the "not full 3d versio...
- Fri Oct 11, 2019 6:00 pm
- Forum: General discussion
- Topic: CPU performance benchmarks
- Replies: 169
- Views: 96080
Re: Anyone Ryzen Benchmarks?
I wanted to try my 3900x with the newly arived 3600 RAM but I cant get the script. Any other way to test with uncapped UPS?
- Mon Aug 19, 2019 8:47 am
- Forum: General discussion
- Topic: Parrallel processing in games & applications
- Replies: 439
- Views: 227709
What happened to Multithread?
Last year I read a lot about that topic in FFs and the Forum. Together with the fluid overhaul and such. But recently noone seems to talk about it. So, what happened to multithreading? Was it abandoned for being too complex? Was it postponed to stabilize .17?
- Thu Aug 15, 2019 1:56 pm
- Forum: General discussion
- Topic: Thoughts on the future Roadmap of Factorio
- Replies: 8
- Views: 3695
Re: Thoughts on the future Roadmap of Factorio
I think the initial groups in this thread are wrong. First, let me get to Single Player. You have to be a Builder there. Different styles, different methods. But Builder. You have someone that always wants to optimize, you have others that prefer a simpler style and just throw more at a problem inst...
- Sun Aug 11, 2019 5:34 pm
- Forum: Multiplayer
- Topic: Looking to Play / German
- Replies: 1
- Views: 1752
Looking to Play / German
We are two German guys searching for Players. We prefer to play mostly vanilla. We can set up our own server or join yours if its not too far advanced. We play mostly on weekends or after work. We hang out in Team speak. If you're interested, reply here ideally.
- Thu Apr 25, 2019 11:12 am
- Forum: General discussion
- Topic: When do YOU give up and start fresh?
- Replies: 33
- Views: 18945
Re: When do YOU give up and start fresh?
when my PC cany handle my factory anymore and it gets really laggy.
- Sat Apr 06, 2019 10:42 am
- Forum: Off topic
- Topic: Satisfactory - 3D Factorio?
- Replies: 69
- Views: 67298
Re: Satisfactory - 3D Factorio?
Satisfactory - Pros and Cons First of all, its not a bad game, really. I played it as far as current content allows together with a friend. It is incredible pretty. It just looks beautiful. The 3D - Style with Gridbuild only on Platforms however, thats a bit annoying. More than a bit. You basically ...
- Wed Nov 21, 2018 9:06 pm
- Forum: Technical Help
- Topic: headless server stopped working
- Replies: 4
- Views: 2485
Re: headless server stopped working
Ah, first I thought the Problem was on my End. Then I thought I angered the Factorio Bots by checking for an Update every 30 Minutes.
But that explains things.
But, the Factory must grow.
But that explains things.
But, the Factory must grow.
- Mon Aug 06, 2018 6:00 pm
- Forum: Multiplayer
- Topic: [DE] Looking for Players
- Replies: 2
- Views: 2032
[DE] Looking for Players
Wir suchen noch MItspieler, die mit uns Factorio spielen würden.
Wir haben einen Server, minimale Mods (Cliffs & Landfill über Bots) und sind derzeit zu zweit.
TS ist ts.mytronix.de
Discord:
https://discord.gg/Dmv7svE
Wir haben einen Server, minimale Mods (Cliffs & Landfill über Bots) und sind derzeit zu zweit.
TS ist ts.mytronix.de
Discord:
https://discord.gg/Dmv7svE
- Fri Apr 13, 2018 5:23 pm
- Forum: Technical Help
- Topic: Couldn't establish network communication with server.
- Replies: 14
- Views: 94884
Re: Couldn't establish network communication with server.
It is funny how the ability of "Port Forwarding" somehow got lost in the 21st Century to a Point where only Hypernerds and really OLD people (like, 30 or something) still know how to do it. Here is how you do it: https://portforward.com/ (or just google "name of your Router" Port...
- Fri Apr 13, 2018 12:24 pm
- Forum: General discussion
- Topic: what's your style of playing the game?
- Replies: 23
- Views: 13393
Re: what's your style of playing the game?
Im currently trying to develop a working PvP-Style. That really ups everything, since Time suddenly becomes a very important Factor. You need to be FASTER than your opponent but still build JUST GOOD ENOUGH to be able to expand up to the point where you can kill your opponent. Its pretty much the mi...
- Fri Apr 13, 2018 12:17 pm
- Forum: General discussion
- Topic: Help - Should I be using flamethrower?
- Replies: 33
- Views: 14646
Re: Help - Should I be using flamethrower?
Flamethrowers are Early to Lategame. I still use them in Lategame, theyre strong, but not without Lasersupport. (Or Uranium-filled Guntowers - theyre stronger than Lasers but lack a bit of Range and require pretty much a Bot Network to refill (yes, you CAN do it with belts, but who does that at the ...
- Thu Mar 29, 2018 8:08 pm
- Forum: Multiplayer
- Topic: PvP looking for Players
- Replies: 1
- Views: 1373
Re: PvP looking for Players
We will start Monday, 19:00 MESZ (UTC: 17:00)
More players welcome.
More players welcome.
- Mon Mar 26, 2018 6:34 pm
- Forum: Multiplayer
- Topic: PvP looking for Players
- Replies: 1
- Views: 1373
PvP looking for Players
We are looking for some Players for a PvP.
Mods are up for Discussion, we can play without them.
We currently have 3 Players, we want to start with 6.
Languages are English and German. If youre interested comment here, send me a PM or join our Discord
https://discord.gg/s9tD9sK
Mods are up for Discussion, we can play without them.
We currently have 3 Players, we want to start with 6.
Languages are English and German. If youre interested comment here, send me a PM or join our Discord
https://discord.gg/s9tD9sK
- Sun Dec 17, 2017 8:49 pm
- Forum: Duplicates
- Topic: [0.16.5] Headless Crash on: "Inserter::getInventory(unsigned char)"
- Replies: 6
- Views: 2552
- Sun Dec 17, 2017 8:46 pm
- Forum: Duplicates
- Topic: [0.16.5] Headless Crash on: "Inserter::getInventory(unsigned char)"
- Replies: 6
- Views: 2552
Re: [0.16.5] Headless Crash on: "Inserter::getInventory(unsigned char)"
Ohh, and this time when connecting, my client also crashed Log: 57.356 Checksum for script C:/Users/georg/AppData/Roaming/Factorio/temp/currently-playing/control.lua: 2309010108 57.403 Info ClientMultiplayerManager.cpp:568: MapTick(18691236) changing state from(ConnectedLoadingMap) to(TryingToCatchU...
- Sun Dec 17, 2017 8:41 pm
- Forum: Duplicates
- Topic: [0.16.5] Headless Crash on: "Inserter::getInventory(unsigned char)"
- Replies: 6
- Views: 2552
[0.16.5] Headless Crash on: "Inserter::getInventory(unsigned char)"
Yeah, it crashed. No Mods, just Multiplayer. Keeps crashing.
Log and Save attached.
I hope it wasnt me
Log and Save attached.
I hope it wasnt me
- Sun Dec 17, 2017 11:14 am
- Forum: General discussion
- Topic: Artillery is a big performance Impact
- Replies: 1
- Views: 1478
Artillery is a big performance Impact
Not a Bug report, because everything works as it should, but... If you are on a big Map and have lots of Artillery, researching Range Upgrade for it has a BIG performance impact. Each of our PCs dropped from a stable 60 FPS/UPS to somethig between 20 and 50. Bot sure if its because of the Biters sea...
- Fri Dec 15, 2017 3:56 pm
- Forum: Duplicates
- Topic: [16.0 16.2] DS Version not Executable
- Replies: 2
- Views: 1245
Re: [16.0 16.2] DS Version not Executable
Yes, since Linux Headless gets mentioned as well.
- Thu Dec 14, 2017 5:59 pm
- Forum: Duplicates
- Topic: [16.0 16.2] DS Version not Executable
- Replies: 2
- Views: 1245
[16.0 16.2] DS Version not Executable
Not sure if this is a Bug or my stupidity or something else...
But the /bin/x64/factorio for my DS is not set as executable after the Updates (not steam, update from site)
Now, i could work around this, but it seems strange to get a binary that is not executable.
But the /bin/x64/factorio for my DS is not set as executable after the Updates (not steam, update from site)
Now, i could work around this, but it seems strange to get a binary that is not executable.