Search found 95 matches

by ChoMar
Mon Jul 27, 2020 8:11 pm
Forum: General discussion
Topic: What happens after 1.0 release?
Replies: 34
Views: 15959

Re: What happens after 1.0 release?

he thing is... once you get to a 360 rotation around objects in isometric view; you practically have the capability to do 3d directly. Yes... and if I look at Games, Satisfactory vs. Factorio,Planet Coaster vs. RCT3, Cities Skylines vs. SimCity 4... I always find myself the "not full 3d versio...
by ChoMar
Fri Oct 11, 2019 6:00 pm
Forum: General discussion
Topic: CPU performance benchmarks
Replies: 169
Views: 96080

Re: Anyone Ryzen Benchmarks?

I wanted to try my 3900x with the newly arived 3600 RAM but I cant get the script. Any other way to test with uncapped UPS?
by ChoMar
Mon Aug 19, 2019 8:47 am
Forum: General discussion
Topic: Parrallel processing in games & applications
Replies: 439
Views: 227709

What happened to Multithread?

Last year I read a lot about that topic in FFs and the Forum. Together with the fluid overhaul and such. But recently noone seems to talk about it. So, what happened to multithreading? Was it abandoned for being too complex? Was it postponed to stabilize .17?
by ChoMar
Thu Aug 15, 2019 1:56 pm
Forum: General discussion
Topic: Thoughts on the future Roadmap of Factorio
Replies: 8
Views: 3695

Re: Thoughts on the future Roadmap of Factorio

I think the initial groups in this thread are wrong. First, let me get to Single Player. You have to be a Builder there. Different styles, different methods. But Builder. You have someone that always wants to optimize, you have others that prefer a simpler style and just throw more at a problem inst...
by ChoMar
Sun Aug 11, 2019 5:34 pm
Forum: Multiplayer
Topic: Looking to Play / German
Replies: 1
Views: 1752

Looking to Play / German

We are two German guys searching for Players. We prefer to play mostly vanilla. We can set up our own server or join yours if its not too far advanced. We play mostly on weekends or after work. We hang out in Team speak. If you're interested, reply here ideally.
by ChoMar
Thu Apr 25, 2019 11:12 am
Forum: General discussion
Topic: When do YOU give up and start fresh?
Replies: 33
Views: 18945

Re: When do YOU give up and start fresh?

when my PC cany handle my factory anymore and it gets really laggy.
by ChoMar
Sat Apr 06, 2019 10:42 am
Forum: Off topic
Topic: Satisfactory - 3D Factorio?
Replies: 69
Views: 67298

Re: Satisfactory - 3D Factorio?

Satisfactory - Pros and Cons First of all, its not a bad game, really. I played it as far as current content allows together with a friend. It is incredible pretty. It just looks beautiful. The 3D - Style with Gridbuild only on Platforms however, thats a bit annoying. More than a bit. You basically ...
by ChoMar
Wed Nov 21, 2018 9:06 pm
Forum: Technical Help
Topic: headless server stopped working
Replies: 4
Views: 2485

Re: headless server stopped working

Ah, first I thought the Problem was on my End. Then I thought I angered the Factorio Bots by checking for an Update every 30 Minutes.
But that explains things.
But, the Factory must grow.
by ChoMar
Mon Aug 06, 2018 6:00 pm
Forum: Multiplayer
Topic: [DE] Looking for Players
Replies: 2
Views: 2032

[DE] Looking for Players

Wir suchen noch MItspieler, die mit uns Factorio spielen würden.
Wir haben einen Server, minimale Mods (Cliffs & Landfill über Bots) und sind derzeit zu zweit.

TS ist ts.mytronix.de
Discord:
https://discord.gg/Dmv7svE
by ChoMar
Fri Apr 13, 2018 5:23 pm
Forum: Technical Help
Topic: Couldn't establish network communication with server.
Replies: 14
Views: 94884

Re: Couldn't establish network communication with server.

It is funny how the ability of "Port Forwarding" somehow got lost in the 21st Century to a Point where only Hypernerds and really OLD people (like, 30 or something) still know how to do it. Here is how you do it: https://portforward.com/ (or just google "name of your Router" Port...
by ChoMar
Fri Apr 13, 2018 12:24 pm
Forum: General discussion
Topic: what's your style of playing the game?
Replies: 23
Views: 13393

Re: what's your style of playing the game?

Im currently trying to develop a working PvP-Style. That really ups everything, since Time suddenly becomes a very important Factor. You need to be FASTER than your opponent but still build JUST GOOD ENOUGH to be able to expand up to the point where you can kill your opponent. Its pretty much the mi...
by ChoMar
Fri Apr 13, 2018 12:17 pm
Forum: General discussion
Topic: Help - Should I be using flamethrower?
Replies: 33
Views: 14646

Re: Help - Should I be using flamethrower?

Flamethrowers are Early to Lategame. I still use them in Lategame, theyre strong, but not without Lasersupport. (Or Uranium-filled Guntowers - theyre stronger than Lasers but lack a bit of Range and require pretty much a Bot Network to refill (yes, you CAN do it with belts, but who does that at the ...
by ChoMar
Thu Mar 29, 2018 8:08 pm
Forum: Multiplayer
Topic: PvP looking for Players
Replies: 1
Views: 1373

Re: PvP looking for Players

We will start Monday, 19:00 MESZ (UTC: 17:00)
More players welcome.
by ChoMar
Mon Mar 26, 2018 6:34 pm
Forum: Multiplayer
Topic: PvP looking for Players
Replies: 1
Views: 1373

PvP looking for Players

We are looking for some Players for a PvP.
Mods are up for Discussion, we can play without them.
We currently have 3 Players, we want to start with 6.
Languages are English and German. If youre interested comment here, send me a PM or join our Discord
https://discord.gg/s9tD9sK
by ChoMar
Sun Dec 17, 2017 8:46 pm
Forum: Duplicates
Topic: [0.16.5] Headless Crash on: "Inserter::getInventory(unsigned char)"
Replies: 6
Views: 2552

Re: [0.16.5] Headless Crash on: "Inserter::getInventory(unsigned char)"

Ohh, and this time when connecting, my client also crashed Log: 57.356 Checksum for script C:/Users/georg/AppData/Roaming/Factorio/temp/currently-playing/control.lua: 2309010108 57.403 Info ClientMultiplayerManager.cpp:568: MapTick(18691236) changing state from(ConnectedLoadingMap) to(TryingToCatchU...
by ChoMar
Sun Dec 17, 2017 8:41 pm
Forum: Duplicates
Topic: [0.16.5] Headless Crash on: "Inserter::getInventory(unsigned char)"
Replies: 6
Views: 2552

[0.16.5] Headless Crash on: "Inserter::getInventory(unsigned char)"

Yeah, it crashed. No Mods, just Multiplayer. Keeps crashing.
Log and Save attached.
I hope it wasnt me ;-)
by ChoMar
Sun Dec 17, 2017 11:14 am
Forum: General discussion
Topic: Artillery is a big performance Impact
Replies: 1
Views: 1478

Artillery is a big performance Impact

Not a Bug report, because everything works as it should, but... If you are on a big Map and have lots of Artillery, researching Range Upgrade for it has a BIG performance impact. Each of our PCs dropped from a stable 60 FPS/UPS to somethig between 20 and 50. Bot sure if its because of the Biters sea...
by ChoMar
Fri Dec 15, 2017 3:56 pm
Forum: Duplicates
Topic: [16.0 16.2] DS Version not Executable
Replies: 2
Views: 1245

Re: [16.0 16.2] DS Version not Executable

Yes, since Linux Headless gets mentioned as well.
by ChoMar
Thu Dec 14, 2017 5:59 pm
Forum: Duplicates
Topic: [16.0 16.2] DS Version not Executable
Replies: 2
Views: 1245

[16.0 16.2] DS Version not Executable

Not sure if this is a Bug or my stupidity or something else...
But the /bin/x64/factorio for my DS is not set as executable after the Updates (not steam, update from site)
Now, i could work around this, but it seems strange to get a binary that is not executable.

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