Search found 16 matches

by timothy_johnson
Fri Mar 10, 2017 5:15 am
Forum: Multiplayer
Topic: Windows vs Linux Headless Server
Replies: 3
Views: 2270

Re: Windows vs Linux Headless Server

I second ChoMar.
by timothy_johnson
Tue Feb 28, 2017 9:12 pm
Forum: Multiplayer
Topic: Looking to play with some people through steam
Replies: 3
Views: 1750

Re: Looking to play with some people through steam

timothy_johnson on steam. All lowercase with the underscore.
by timothy_johnson
Tue Feb 28, 2017 7:42 pm
Forum: Multiplayer
Topic: HTTP 503 Error
Replies: 1
Views: 1353

Re: HTTP 503 Error

Never mind, just saw the interrupted service thread at the top.
by timothy_johnson
Tue Feb 28, 2017 7:34 pm
Forum: Multiplayer
Topic: HTTP 503 Error
Replies: 1
Views: 1353

HTTP 503 Error

When trying to start my headless Linux server, I get a 503 response from the authentication server, saying it ran into a json parsing error. Is this something on my end? I've checked the server settings json and it looks syntactically acceptable. Is there something else I need to check?
by timothy_johnson
Mon Feb 27, 2017 7:49 am
Forum: Multiplayer
Topic: Logging player joins
Replies: 6
Views: 2236

Re: Logging player joins

These links answer all my questions. You're my new favorite person.
by timothy_johnson
Mon Feb 27, 2017 6:35 am
Forum: Multiplayer
Topic: Logging player joins
Replies: 6
Views: 2236

Re: Logging player joins

Okay, so it's a rewrite/add-on of the control.lua file. Hm. I know bash, I know python, but I don't know lua. I was hoping there was some way to do it without having to learn a new language. Thanks for the pointer, though. I'll look at it some more.
by timothy_johnson
Mon Feb 27, 2017 1:51 am
Forum: Multiplayer
Topic: Logging player joins
Replies: 6
Views: 2236

Logging player joins

I'm running a headless Linux server, and I want to write a script that will keep track of who joins the server. Where would I find that information? I only see chat information in the logs.
by timothy_johnson
Wed Aug 17, 2016 3:17 am
Forum: Gameplay Help
Topic: Big Worms
Replies: 18
Views: 7724

Re: Big Worms

Glad to help! You can also downgrade to a previous version using that list, in case a new update has a game-breaking bug.

Good luck with the worms!
by timothy_johnson
Mon Aug 15, 2016 6:08 pm
Forum: Duplicates
Topic: [0.13.15] Making items without required supplies
Replies: 1
Views: 842

[0.13.15] Making items without required supplies

I noticed this issue last night. I was making level 3 assembling machines and I had enough red circuits to make 12 speed modules. However, I was able to make four assembling machines, which would require making 20 more red circuits, despite not having any plastic in my inventory. When I queued up th...
by timothy_johnson
Sun Aug 14, 2016 11:13 pm
Forum: Gameplay Help
Topic: Big Worms
Replies: 18
Views: 7724

Re: Big Worms

If you've got steam, you can update it to 0.13.15. Right click on the game in your library, go down to properties, go to the "betas" tab on the far right, and on the first drop down menu you can select which version you want. If you select "the latest experimental build" it shoul...
by timothy_johnson
Thu Aug 11, 2016 4:56 am
Forum: Multiplayer
Topic: Headless Server [0.13.15]
Replies: 2
Views: 1353

Headless Server [0.13.15]

I have a vanilla headless server located in Texas.

Comment/message me if you're interested, and I'll send you the information.
by timothy_johnson
Sat Aug 06, 2016 10:24 pm
Forum: Gameplay Help
Topic: Big Worms
Replies: 18
Views: 7724

Re: Big Worms

The flamethrower. It costs just a little bit of heavy and light oil and a few iron plates per flame fuel, and I can usually take down a medium sized base, sans biters, using less than one capsule. Just run in, click once on all the worms and bases, then run away. It's laughably cheap for how effecti...
by timothy_johnson
Sat Aug 06, 2016 10:14 pm
Forum: Gameplay Help
Topic: Rail Planner: Unable to build a basic track loop
Replies: 4
Views: 5572

Re: Rail Planner: Unable to build a basic track loop

Once you've got the rail planner up, you can hit R to rotate it. It takes some finagling to get it right sometimes, but it will loop it around. Also, if you only have on train on the track, you shouldn't need signals. That being said, I can't remember the last time I had one train, so I could be wro...
by timothy_johnson
Sat Aug 06, 2016 10:08 pm
Forum: Gameplay Help
Topic: Will a robot recharge on a roboport not in its network?
Replies: 1
Views: 1141

Re: Will a robot recharge on a roboport not in its network?

Nope, it only charges in its own network.
by timothy_johnson
Sat Aug 06, 2016 10:07 pm
Forum: Gameplay Help
Topic: reset counter
Replies: 2
Views: 1793

Re: reset counter

I'm not sure what you mean by counter, but everything should be changeable even after hooking the combinators up. The only thing you can't change directly on the combinator is the input because it depends on other variables that are upstream from the combinator.
by timothy_johnson
Sat Aug 06, 2016 10:00 pm
Forum: Gameplay Help
Topic: Train Network Help "No Path"
Replies: 5
Views: 20295

Re: Train Network Help "No Path"

The chain signal and the regular rail signal look at the tracks ahead differently. The regular signal just checks to see if there is a train before the next signal, whether that next signal be a chain or regular signal. The chain signal checks to see if there is a train before the next signal OR if ...

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