Search found 16 matches
- Fri Mar 10, 2017 5:15 am
- Forum: Multiplayer
- Topic: Windows vs Linux Headless Server
- Replies: 3
- Views: 2270
Re: Windows vs Linux Headless Server
I second ChoMar.
- Tue Feb 28, 2017 9:12 pm
- Forum: Multiplayer
- Topic: Looking to play with some people through steam
- Replies: 3
- Views: 1750
Re: Looking to play with some people through steam
timothy_johnson on steam. All lowercase with the underscore.
- Tue Feb 28, 2017 7:42 pm
- Forum: Multiplayer
- Topic: HTTP 503 Error
- Replies: 1
- Views: 1353
Re: HTTP 503 Error
Never mind, just saw the interrupted service thread at the top.
- Tue Feb 28, 2017 7:34 pm
- Forum: Multiplayer
- Topic: HTTP 503 Error
- Replies: 1
- Views: 1353
HTTP 503 Error
When trying to start my headless Linux server, I get a 503 response from the authentication server, saying it ran into a json parsing error. Is this something on my end? I've checked the server settings json and it looks syntactically acceptable. Is there something else I need to check?
- Mon Feb 27, 2017 7:49 am
- Forum: Multiplayer
- Topic: Logging player joins
- Replies: 6
- Views: 2236
Re: Logging player joins
These links answer all my questions. You're my new favorite person.
- Mon Feb 27, 2017 6:35 am
- Forum: Multiplayer
- Topic: Logging player joins
- Replies: 6
- Views: 2236
Re: Logging player joins
Okay, so it's a rewrite/add-on of the control.lua file. Hm. I know bash, I know python, but I don't know lua. I was hoping there was some way to do it without having to learn a new language. Thanks for the pointer, though. I'll look at it some more.
- Mon Feb 27, 2017 1:51 am
- Forum: Multiplayer
- Topic: Logging player joins
- Replies: 6
- Views: 2236
Logging player joins
I'm running a headless Linux server, and I want to write a script that will keep track of who joins the server. Where would I find that information? I only see chat information in the logs.
- Wed Aug 17, 2016 3:17 am
- Forum: Gameplay Help
- Topic: Big Worms
- Replies: 18
- Views: 7724
Re: Big Worms
Glad to help! You can also downgrade to a previous version using that list, in case a new update has a game-breaking bug.
Good luck with the worms!
Good luck with the worms!
- Mon Aug 15, 2016 6:08 pm
- Forum: Duplicates
- Topic: [0.13.15] Making items without required supplies
- Replies: 1
- Views: 842
[0.13.15] Making items without required supplies
I noticed this issue last night. I was making level 3 assembling machines and I had enough red circuits to make 12 speed modules. However, I was able to make four assembling machines, which would require making 20 more red circuits, despite not having any plastic in my inventory. When I queued up th...
- Sun Aug 14, 2016 11:13 pm
- Forum: Gameplay Help
- Topic: Big Worms
- Replies: 18
- Views: 7724
Re: Big Worms
If you've got steam, you can update it to 0.13.15. Right click on the game in your library, go down to properties, go to the "betas" tab on the far right, and on the first drop down menu you can select which version you want. If you select "the latest experimental build" it shoul...
- Thu Aug 11, 2016 4:56 am
- Forum: Multiplayer
- Topic: Headless Server [0.13.15]
- Replies: 2
- Views: 1353
Headless Server [0.13.15]
I have a vanilla headless server located in Texas.
Comment/message me if you're interested, and I'll send you the information.
Comment/message me if you're interested, and I'll send you the information.
- Sat Aug 06, 2016 10:24 pm
- Forum: Gameplay Help
- Topic: Big Worms
- Replies: 18
- Views: 7724
Re: Big Worms
The flamethrower. It costs just a little bit of heavy and light oil and a few iron plates per flame fuel, and I can usually take down a medium sized base, sans biters, using less than one capsule. Just run in, click once on all the worms and bases, then run away. It's laughably cheap for how effecti...
- Sat Aug 06, 2016 10:14 pm
- Forum: Gameplay Help
- Topic: Rail Planner: Unable to build a basic track loop
- Replies: 4
- Views: 5572
Re: Rail Planner: Unable to build a basic track loop
Once you've got the rail planner up, you can hit R to rotate it. It takes some finagling to get it right sometimes, but it will loop it around. Also, if you only have on train on the track, you shouldn't need signals. That being said, I can't remember the last time I had one train, so I could be wro...
- Sat Aug 06, 2016 10:08 pm
- Forum: Gameplay Help
- Topic: Will a robot recharge on a roboport not in its network?
- Replies: 1
- Views: 1141
Re: Will a robot recharge on a roboport not in its network?
Nope, it only charges in its own network.
- Sat Aug 06, 2016 10:07 pm
- Forum: Gameplay Help
- Topic: reset counter
- Replies: 2
- Views: 1793
Re: reset counter
I'm not sure what you mean by counter, but everything should be changeable even after hooking the combinators up. The only thing you can't change directly on the combinator is the input because it depends on other variables that are upstream from the combinator.
- Sat Aug 06, 2016 10:00 pm
- Forum: Gameplay Help
- Topic: Train Network Help "No Path"
- Replies: 5
- Views: 20295
Re: Train Network Help "No Path"
The chain signal and the regular rail signal look at the tracks ahead differently. The regular signal just checks to see if there is a train before the next signal, whether that next signal be a chain or regular signal. The chain signal checks to see if there is a train before the next signal OR if ...