Please tell us more about your thoughts for the fuel. Will it be something that is mined? Maybe it will take some effort to figure out where to mine?
Actually that's an amazing idea! Rather than having those regular mines, we could have to use technologies to find the uranium and we would need to ...
Search found 11 matches
- Mon Dec 05, 2016 5:56 am
- Forum: News
- Topic: Friday Facts #167 - Reactors Operational
- Replies: 120
- Views: 68569
- Fri Dec 02, 2016 7:42 pm
- Forum: News
- Topic: Friday Facts #167 - Reactors Operational
- Replies: 120
- Views: 68569
Re: Friday Facts #167 - Reactors Operational
I love this desert! A very nice thing to do would be to place the resources according to the themes (for example more stone in the deserts, more coal in the forests…). Changing the efficiency of the production would also be great (hotter climate in the deserts improving the efficiency of the solar ...
- Sat Nov 19, 2016 3:11 am
- Forum: News
- Topic: Friday Facts #165 - Death by a thousand cuts
- Replies: 101
- Views: 52712
Re: Friday Facts #165 - Death by a thousand cuts
The ability to specify settings for the mods sounds awesome! I also can read on the roadmap the following:
Allow loading games with different mod settings (and automatically download the mods if necessary)
The automatic downloading of lacking mods for online multiplayer is definitely a must. I ...
Allow loading games with different mod settings (and automatically download the mods if necessary)
The automatic downloading of lacking mods for online multiplayer is definitely a must. I ...
- Mon Nov 14, 2016 3:18 am
- Forum: News
- Topic: Friday Facts #164 - Nuclear power
- Replies: 249
- Views: 135390
Re: Friday Facts #164 - Nuclear power
Is your nuclear reactor going to explode? Just pick it up, like you can do with any item.
Instead, I think the best would be to make an auto emergency shutdown. It would already be a huge penalty, since it involves the whole factory to work slowly.
And I think that nuclear waste would be awesome ...
Instead, I think the best would be to make an auto emergency shutdown. It would already be a huge penalty, since it involves the whole factory to work slowly.
And I think that nuclear waste would be awesome ...
- Sat Oct 15, 2016 5:35 am
- Forum: News
- Topic: Friday Facts #160 - Playtesting
- Replies: 270
- Views: 142947
Re: Friday Facts #160 - Playtesting
Isn't this game about automation? I would absolutely love the war to be automatable too, by creating robot armies that we can send to attack the enemy! It would really be useful for the PvP mode too.
Setting a delay for turrets is a great idea to avoid turret creeping! But I also think that there ...
Setting a delay for turrets is a great idea to avoid turret creeping! But I also think that there ...
- Mon Oct 10, 2016 4:41 am
- Forum: News
- Topic: Friday Facts #159 - Research revolution
- Replies: 248
- Views: 125493
Re: Friday Facts #159 - Research revolution
For people lazy to read the complete message, you can read the conclusion behind. For developers at least, I think it will be interesting for you to read it entirely.
I think that in order to improve the research, things should be looked in a more general point of view of the game. By doing that ...
I think that in order to improve the research, things should be looked in a more general point of view of the game. By doing that ...
- Sat Aug 13, 2016 1:54 am
- Forum: News
- Topic: Friday facts #151 - The plans for 0.14
- Replies: 196
- Views: 103203
Re: Friday facts #151 - The plans for 0.14
I think that relating the nuclear power management with the circuit network would be a really great idea, causing difficulties for non-programmer people though.
To my mind, the nuclear power should not emit any pollution but in disasters - it would be a regress comparing to solar panels otherwise ...
To my mind, the nuclear power should not emit any pollution but in disasters - it would be a regress comparing to solar panels otherwise ...
- Sat Aug 13, 2016 1:34 am
- Forum: Development Proposals
- Topic: Circuit network features for 0.15
- Replies: 136
- Views: 106321
Re: Circuit network features for 0.14
The sound box sounds really great, I can't wait to make a Beethoven.
I voted for "map signals to keyboard input" because it would make a new step in the automation related tasks. For example, before creating a new mine, it would be possible to make a simple order and let the circuit make a train ...
I voted for "map signals to keyboard input" because it would make a new step in the automation related tasks. For example, before creating a new mine, it would be possible to make a simple order and let the circuit make a train ...
- Sun Aug 07, 2016 1:20 pm
- Forum: Technical Help
- Topic: Problem of athentication in the program
- Replies: 3
- Views: 2733
Re: Problem of authentication in the program
This time, I changed the password through the "forgot password" system and I managed to connect in the game. It may be a coincidence though. Thanks for helping!
- Sun Aug 07, 2016 11:07 am
- Forum: Technical Help
- Topic: Problem of athentication in the program
- Replies: 3
- Views: 2733
Re: Problem of authentication in the program
That's right, I will send them an email then. Thanks Koub!
- Sat Aug 06, 2016 10:27 pm
- Forum: Technical Help
- Topic: Problem of athentication in the program
- Replies: 3
- Views: 2733
Problem of athentication in the program
Hi!
I just bought the game and I successfully obtained the key and connected on the Website. I had to retry several times to download the game, but I got it.
But I have a problem when I launch the program: when I give my username and my password, I get the following:
Notice
Authentication error ...
I just bought the game and I successfully obtained the key and connected on the Website. I had to retry several times to download the game, but I got it.
But I have a problem when I launch the program: when I give my username and my password, I get the following:
Notice
Authentication error ...