Search found 11 matches

by Extended
Mon Dec 05, 2016 5:56 am
Forum: News
Topic: Friday Facts #167 - Reactors Operational
Replies: 120
Views: 57132

Re: Friday Facts #167 - Reactors Operational

Please tell us more about your thoughts for the fuel. Will it be something that is mined? Maybe it will take some effort to figure out where to mine? Actually that's an amazing idea! Rather than having those regular mines, we could have to use technologies to find the uranium and we would need to g...
by Extended
Fri Dec 02, 2016 7:42 pm
Forum: News
Topic: Friday Facts #167 - Reactors Operational
Replies: 120
Views: 57132

Re: Friday Facts #167 - Reactors Operational

I love this desert! A very nice thing to do would be to place the resources according to the themes (for example more stone in the deserts, more coal in the forests…). Changing the efficiency of the production would also be great (hotter climate in the deserts improving the efficiency of the solar p...
by Extended
Sat Nov 19, 2016 3:11 am
Forum: News
Topic: Friday Facts #165 - Death by a thousand cuts
Replies: 101
Views: 45135

Re: Friday Facts #165 - Death by a thousand cuts

The ability to specify settings for the mods sounds awesome! I also can read on the roadmap the following: Allow loading games with different mod settings (and automatically download the mods if necessary) The automatic downloading of lacking mods for online multiplayer is definitely a must. I am re...
by Extended
Mon Nov 14, 2016 3:18 am
Forum: News
Topic: Friday Facts #164 - Nuclear power
Replies: 249
Views: 106928

Re: Friday Facts #164 - Nuclear power

Is your nuclear reactor going to explode? Just pick it up, like you can do with any item. Instead, I think the best would be to make an auto emergency shutdown. It would already be a huge penalty, since it involves the whole factory to work slowly. And I think that nuclear waste would be awesome. It...
by Extended
Sat Oct 15, 2016 5:35 am
Forum: News
Topic: Friday Facts #160 - Playtesting
Replies: 270
Views: 115190

Re: Friday Facts #160 - Playtesting

Isn't this game about automation? I would absolutely love the war to be automatable too, by creating robot armies that we can send to attack the enemy! It would really be useful for the PvP mode too. Setting a delay for turrets is a great idea to avoid turret creeping! But I also think that there sh...
by Extended
Mon Oct 10, 2016 4:41 am
Forum: News
Topic: Friday Facts #159 - Research revolution
Replies: 248
Views: 104398

Re: Friday Facts #159 - Research revolution

For people lazy to read the complete message, you can read the conclusion behind. For developers at least, I think it will be interesting for you to read it entirely. I think that in order to improve the research, things should be looked in a more general point of view of the game. By doing that, we...
by Extended
Sat Aug 13, 2016 1:54 am
Forum: News
Topic: Friday facts #151 - The plans for 0.14
Replies: 196
Views: 83091

Re: Friday facts #151 - The plans for 0.14

I think that relating the nuclear power management with the circuit network would be a really great idea, causing difficulties for non-programmer people though. To my mind, the nuclear power should not emit any pollution but in disasters - it would be a regress comparing to solar panels otherwise. B...
by Extended
Sat Aug 13, 2016 1:34 am
Forum: Development Proposals
Topic: Circuit network features for 0.15
Replies: 136
Views: 90797

Re: Circuit network features for 0.14

The sound box sounds really great, I can't wait to make a Beethoven. I voted for "map signals to keyboard input" because it would make a new step in the automation related tasks. For example, before creating a new mine, it would be possible to make a simple order and let the circuit make a...
by Extended
Sun Aug 07, 2016 1:20 pm
Forum: Technical Help
Topic: Problem of athentication in the program
Replies: 3
Views: 2366

Re: Problem of authentication in the program

This time, I changed the password through the "forgot password" system and I managed to connect in the game. It may be a coincidence though. Thanks for helping!
by Extended
Sun Aug 07, 2016 11:07 am
Forum: Technical Help
Topic: Problem of athentication in the program
Replies: 3
Views: 2366

Re: Problem of authentication in the program

That's right, I will send them an email then. Thanks Koub!
by Extended
Sat Aug 06, 2016 10:27 pm
Forum: Technical Help
Topic: Problem of athentication in the program
Replies: 3
Views: 2366

Problem of athentication in the program

Hi! I just bought the game and I successfully obtained the key and connected on the Website. I had to retry several times to download the game, but I got it. But I have a problem when I launch the program: when I give my username and my password, I get the following: Notice Authentication error on t...

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