Search found 3 matches

by Assassain33
Tue Sep 02, 2025 3:55 pm
Forum: Duplicates
Topic: [2.0.60] Bypassing Disabled Productivity on Electric Furnaces
Replies: 1
Views: 126

[2.0.60] Bypassing Disabled Productivity on Electric Furnaces

When disabling productivity (or quality) on any recipe usable by the Electric Furnace, this limitation can be bypassed by putting Productivity (or quality) modules into the electric furnace when it is not running. At which point it will then make use of those module benefits, ignoring the recipe ...
by Assassain33
Thu Apr 13, 2017 4:23 pm
Forum: Mods
Topic: [MOD 0.14] AAI Programmable Structures
Replies: 99
Views: 125673

Re: [MOD 0.14] AAI Programmable Structures

Bug report. Playing with bob's mods and I followed the top instructions to a T but keep getting the same error. Error while running event on_tick (ID 0)
__aai-programmable-structures__/control.lua:899: attempt to index field 'aai-programmable-vehicles' (a nil value) (screenshot of error provided ...
by Assassain33
Sun Aug 07, 2016 5:06 pm
Forum: Ideas and Suggestions
Topic: Slight Hand Crafting Adjustment
Replies: 4
Views: 2901

Slight Hand Crafting Adjustment

The idea is thus: Whilst crafting an object by hand: e.g. 1 Roboport
I require 45xIron Gear as one of my components. If I have 0 Iron Gears then the gears are crafted to make it.
My request is that whilst it's crafting the 45 gears I need, that it would recognize if I were to pick up some gears from ...

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