Search found 3 matches
- Tue Sep 02, 2025 3:55 pm
- Forum: Duplicates
- Topic: [2.0.60] Bypassing Disabled Productivity on Electric Furnaces
- Replies: 1
- Views: 126
[2.0.60] Bypassing Disabled Productivity on Electric Furnaces
When disabling productivity (or quality) on any recipe usable by the Electric Furnace, this limitation can be bypassed by putting Productivity (or quality) modules into the electric furnace when it is not running. At which point it will then make use of those module benefits, ignoring the recipe ...
- Thu Apr 13, 2017 4:23 pm
- Forum: Mods
- Topic: [MOD 0.14] AAI Programmable Structures
- Replies: 99
- Views: 125673
Re: [MOD 0.14] AAI Programmable Structures
Bug report. Playing with bob's mods and I followed the top instructions to a T but keep getting the same error. Error while running event on_tick (ID 0)
__aai-programmable-structures__/control.lua:899: attempt to index field 'aai-programmable-vehicles' (a nil value) (screenshot of error provided ...
__aai-programmable-structures__/control.lua:899: attempt to index field 'aai-programmable-vehicles' (a nil value) (screenshot of error provided ...
- Sun Aug 07, 2016 5:06 pm
- Forum: Ideas and Suggestions
- Topic: Slight Hand Crafting Adjustment
- Replies: 4
- Views: 2901
Slight Hand Crafting Adjustment
The idea is thus: Whilst crafting an object by hand: e.g. 1 Roboport
I require 45xIron Gear as one of my components. If I have 0 Iron Gears then the gears are crafted to make it.
My request is that whilst it's crafting the 45 gears I need, that it would recognize if I were to pick up some gears from ...
I require 45xIron Gear as one of my components. If I have 0 Iron Gears then the gears are crafted to make it.
My request is that whilst it's crafting the 45 gears I need, that it would recognize if I were to pick up some gears from ...