Search found 11 matches
- Thu May 25, 2017 12:16 am
- Forum: Mods
- Topic: [MOD 0.14] AAI Programmable Vehicles
- Replies: 877
- Views: 575611
Re: [MOD 0.14] AAI Programmable Vehicles
Is there any way to see the X & Y coord that a vehicle is currently locked on going? i'm doing a complex system that uses only a single unit data scanner and one unit scanner to send all my haulers around and it mostly works but every now and again a hauler will either stop for no reason until i...
- Sat Jul 02, 2016 7:07 pm
- Forum: 5dim's mod
- Topic: Bugs and problems
- Replies: 279
- Views: 158655
Re: Bugs and problems
yeah thats what i did
- Sat Jul 02, 2016 12:15 am
- Forum: 5dim's mod
- Topic: Bugs and problems
- Replies: 279
- Views: 158655
Re: Bugs and problems
on the latest version of the transport theres still a few references to the "basic-transport-belt" which makes the game not even load
- Fri Dec 11, 2015 3:00 pm
- Forum: Multiplayer
- Topic: EU relaxed MP with one player
- Replies: 2
- Views: 7774
Re: EU relaxed MP with one player
Hey mate i'm looking for some factorio multiplayer i'm in the uk and the only mods i use other than Dytech are treefarm, FARL, liquidstation, and uranium power (also i like fat controller)
i've not played since 12.3 came out and want to get back to some factorio
i've not played since 12.3 came out and want to get back to some factorio
- Sat Jul 25, 2015 11:48 pm
- Forum: Atomic Power
- Topic: Support - Uranium Power
- Replies: 470
- Views: 218197
Re: Uranium Power
Is it intended that if you just connect the 30 MW Turbine Generator/Cooling Tower complex to hot pressurised water?
this way i managed to get 3 30 MW Turbine Generator/Cooling Tower complex to one 144Mw reactor to produce massive ammount of energy
this way i managed to get 3 30 MW Turbine Generator/Cooling Tower complex to one 144Mw reactor to produce massive ammount of energy
- Tue Jul 21, 2015 12:59 pm
- Forum: Mods
- Topic: [MOD 0.12.x] Equalizer chests v1.4.0
- Replies: 66
- Views: 62300
Re: [Mod 0.12.x] Equalizer chests v1.1.1
this mod is one of mine MUST HAVE mods cant do rails without it
- Thu Apr 23, 2015 12:47 am
- Forum: Atomic Power
- Topic: Support - Uranium Power
- Replies: 470
- Views: 218197
Re: Support - Uranium Power
you cant generate energy with something the mod itself provides only heat water that was what i was asking i thought the mod had added a building that was not the vanila steam engine for power generation and i was not seeing it i'm always looking for ways of increasing power generation and this mod ...
- Wed Apr 22, 2015 7:22 pm
- Forum: Atomic Power
- Topic: Support - Uranium Power
- Replies: 470
- Views: 218197
Re: Support - Uranium Power
the whole mod at its current state
- Wed Apr 22, 2015 2:52 pm
- Forum: Atomic Power
- Topic: Support - Uranium Power
- Replies: 470
- Views: 218197
Re: Support - Uranium Power
So this setup is only for heating water? not producing energy itself right? u still have to use the steam engines?
- Fri Nov 07, 2014 3:30 pm
- Forum: Mods
- Topic: [Mod 11.1] Hi-EX Tank shells
- Replies: 9
- Views: 9788
Re: [Mod 11.1] Hi-EX Tank shells
is there any way to have this mod on a game that is already running?
it wont appear on my current save that has the tank already unlocked but it seems if i re-do the research it will unlock
it wont appear on my current save that has the tank already unlocked but it seems if i re-do the research it will unlock
- Wed Aug 20, 2014 3:55 pm
- Forum: Questions, reviews and ratings
- Topic: [MOD 0.12.x] Treefarm REDUX (DISCONTINUED)
- Replies: 438
- Views: 344733
Re: [MOD 0.10.x] Treefarm v1.1.8
I'm having a strange issue with this mod... every time i start a new game my inventory starts full of stuff and high tech stuff too how do i disable that? i've tried just placing it all in a chest and forgeting about it but its hard ^_^