Search found 14 matches
- Thu Aug 18, 2016 1:14 pm
- Forum: Modding help
- Topic: adjusting image to collision box
- Replies: 9
- Views: 3536
Re: adjusting image to collision box
thanks evryone for this help i managed to make something better
- Wed Aug 17, 2016 8:33 pm
- Forum: Modding help
- Topic: adjusting image to collision box
- Replies: 9
- Views: 3536
Re: adjusting image to collision box
ok thanks you very much for these info i will try to play with those shift option (how does it work exactly? , it just have X and Y right? and it appliy from the center of the entity?) and probably reqize my picture
- Wed Aug 17, 2016 7:54 pm
- Forum: Modding help
- Topic: adjusting image to collision box
- Replies: 9
- Views: 3536
Re: adjusting image to collision box
thanks you very much for this great tips , but it don't help my problem with my grafics maybe a screenshot can help understand So, basicly i want to adjust the bottom left right of my building with the collision/selection box and allow the picture to be fully displayed, i tried to play with the draw...
- Wed Aug 17, 2016 6:52 pm
- Forum: Modding help
- Topic: adjusting image to collision box
- Replies: 9
- Views: 3536
Re: adjusting image to collision box
thanks you very much for replying me, i think i got what you mean , and ty for the link i think i gonna help me alot!
- Wed Aug 17, 2016 2:42 pm
- Forum: Modding help
- Topic: adjusting image to collision box
- Replies: 9
- Views: 3536
adjusting image to collision box
Hello guys i'm trying to make my own picture for a building but i'm having pain to adjust the pics to the collision box does anyone can explain how the picture is loaded and how it work with the collision box? thanks in advance for any help!
- Sun Aug 07, 2016 3:02 pm
- Forum: Modding discussion
- Topic: inserter filling
- Replies: 0
- Views: 680
inserter filling
hello i want to know if there ixist a mod or a way to force inserter to fill an entity to max and not just for the min requirement?
thanks in advance =)
thanks in advance =)
- Sat Aug 06, 2016 9:07 pm
- Forum: Modding discussion
- Topic: character sprites
- Replies: 2
- Views: 1305
Re: character sprites
a big thanks manprg wrote:data/base/graphics/entity/player/
- Sat Aug 06, 2016 1:35 pm
- Forum: Modding discussion
- Topic: character sprites
- Replies: 2
- Views: 1305
character sprites
hello, does anyone know where is located the sprites of the charcater please? tyvm
- Sat Aug 06, 2016 5:40 am
- Forum: Questions, reviews and ratings
- Topic: Question about a mod
- Replies: 2
- Views: 1532
Re: Question about a mod
Yes! this is what i saw, i had pain to find it tyvm!aubergine18 wrote:https://mods.factorio.com/mods/MagmaMcFry/Factorissimo ?
- Fri Aug 05, 2016 6:48 pm
- Forum: Questions, reviews and ratings
- Topic: Question about a mod
- Replies: 2
- Views: 1532
Question about a mod
hello guys, i seem to had see a mod that allow to make a kind of factory that can handle machines but i'm not sure can someone confirm me and link me this mod? or if there is a kind of a mod like this? tyvm
- Fri Aug 05, 2016 11:01 am
- Forum: Mods
- Topic: [MOD 0.14.x] Personal Teleporter
- Replies: 87
- Views: 51464
Re: [MOD 0.13.x] Personal Teleporter
it's not your fault about the save =) , i'm searching the teleport technilogie and update how it's going =) anyway thx you very much for the help ^^
- Fri Aug 05, 2016 12:12 am
- Forum: Mods
- Topic: [MOD 0.14.x] Personal Teleporter
- Replies: 87
- Views: 51464
Re: [MOD 0.13.x] Personal Teleporter
i used the 0.1.5 of your mod with the 0.13.11 factorio version, and i lost my save by mistake because i reinstalled the game because i tought reinstalling will solve the pb ( because your mod worked sometime and suddenly for no reason it stopped working) and forgot to keep my save
- Thu Aug 04, 2016 2:55 pm
- Forum: Mods
- Topic: [MOD 0.14.x] Personal Teleporter
- Replies: 87
- Views: 51464
Re: [MOD 0.13.x] Personal Teleporter
Hello i installed this mod it was working good then after sometime it shoot me this error each time i want to use the teleporter Error while running the event handler: __PersonalTeleporter__/control.lua:111: attempt to index global 'guiTelSetting' (a nil value) does anyone can help me please? thx. ...
- Thu Aug 04, 2016 1:21 pm
- Forum: Mods
- Topic: [MOD 0.14.x] Personal Teleporter
- Replies: 87
- Views: 51464
Re: [MOD 0.13.x] Personal Teleporter
Hello i installed this mod it was working good then after sometime it shoot me this error each time i want to use the teleporter
Error while running the event handler: __PersonalTeleporter__/control.lua:111: attempt to index global 'guiTelSetting' (a nil value)
does anyone can help me please? thx.
Error while running the event handler: __PersonalTeleporter__/control.lua:111: attempt to index global 'guiTelSetting' (a nil value)
does anyone can help me please? thx.