Search found 14 matches

by keneda83
Thu Aug 18, 2016 1:14 pm
Forum: Modding help
Topic: adjusting image to collision box
Replies: 9
Views: 3286

Re: adjusting image to collision box

thanks evryone for this help i managed to make something better
by keneda83
Wed Aug 17, 2016 8:33 pm
Forum: Modding help
Topic: adjusting image to collision box
Replies: 9
Views: 3286

Re: adjusting image to collision box

ok thanks you very much for these info i will try to play with those shift option (how does it work exactly? , it just have X and Y right? and it appliy from the center of the entity?) and probably reqize my picture
by keneda83
Wed Aug 17, 2016 7:54 pm
Forum: Modding help
Topic: adjusting image to collision box
Replies: 9
Views: 3286

Re: adjusting image to collision box

thanks you very much for this great tips , but it don't help my problem with my grafics maybe a screenshot can help understand So, basicly i want to adjust the bottom left right of my building with the collision/selection box and allow the picture to be fully displayed, i tried to play with the draw...
by keneda83
Wed Aug 17, 2016 6:52 pm
Forum: Modding help
Topic: adjusting image to collision box
Replies: 9
Views: 3286

Re: adjusting image to collision box

thanks you very much for replying me, i think i got what you mean , and ty for the link i think i gonna help me alot!
by keneda83
Wed Aug 17, 2016 2:42 pm
Forum: Modding help
Topic: adjusting image to collision box
Replies: 9
Views: 3286

adjusting image to collision box

Hello guys i'm trying to make my own picture for a building but i'm having pain to adjust the pics to the collision box does anyone can explain how the picture is loaded and how it work with the collision box? thanks in advance for any help!
by keneda83
Sun Aug 07, 2016 3:02 pm
Forum: Modding discussion
Topic: inserter filling
Replies: 0
Views: 628

inserter filling

hello i want to know if there ixist a mod or a way to force inserter to fill an entity to max and not just for the min requirement?

thanks in advance =)
by keneda83
Sat Aug 06, 2016 9:07 pm
Forum: Modding discussion
Topic: character sprites
Replies: 2
Views: 1207

Re: character sprites

prg wrote:data/base/graphics/entity/player/
a big thanks man
by keneda83
Sat Aug 06, 2016 1:35 pm
Forum: Modding discussion
Topic: character sprites
Replies: 2
Views: 1207

character sprites

hello, does anyone know where is located the sprites of the charcater please? tyvm
by keneda83
Sat Aug 06, 2016 5:40 am
Forum: Questions, reviews and ratings
Topic: Question about a mod
Replies: 2
Views: 1454

Re: Question about a mod

Yes! this is what i saw, i had pain to find it tyvm!
by keneda83
Fri Aug 05, 2016 6:48 pm
Forum: Questions, reviews and ratings
Topic: Question about a mod
Replies: 2
Views: 1454

Question about a mod

hello guys, i seem to had see a mod that allow to make a kind of factory that can handle machines but i'm not sure can someone confirm me and link me this mod? or if there is a kind of a mod like this? tyvm
by keneda83
Fri Aug 05, 2016 11:01 am
Forum: Mods
Topic: [MOD 0.14.x] Personal Teleporter
Replies: 87
Views: 48511

Re: [MOD 0.13.x] Personal Teleporter

it's not your fault about the save =) , i'm searching the teleport technilogie and update how it's going =) anyway thx you very much for the help ^^
by keneda83
Fri Aug 05, 2016 12:12 am
Forum: Mods
Topic: [MOD 0.14.x] Personal Teleporter
Replies: 87
Views: 48511

Re: [MOD 0.13.x] Personal Teleporter

i used the 0.1.5 of your mod with the 0.13.11 factorio version, and i lost my save by mistake because i reinstalled the game because i tought reinstalling will solve the pb ( because your mod worked sometime and suddenly for no reason it stopped working) and forgot to keep my save
by keneda83
Thu Aug 04, 2016 2:55 pm
Forum: Mods
Topic: [MOD 0.14.x] Personal Teleporter
Replies: 87
Views: 48511

Re: [MOD 0.13.x] Personal Teleporter

Hello i installed this mod it was working good then after sometime it shoot me this error each time i want to use the teleporter Error while running the event handler: __PersonalTeleporter__/control.lua:111: attempt to index global 'guiTelSetting' (a nil value) does anyone can help me please? thx. ...
by keneda83
Thu Aug 04, 2016 1:21 pm
Forum: Mods
Topic: [MOD 0.14.x] Personal Teleporter
Replies: 87
Views: 48511

Re: [MOD 0.13.x] Personal Teleporter

Hello i installed this mod it was working good then after sometime it shoot me this error each time i want to use the teleporter

Error while running the event handler: __PersonalTeleporter__/control.lua:111: attempt to index global 'guiTelSetting' (a nil value)

does anyone can help me please? thx.

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