I didn't realize it was modding related. It's hard to separate when things are game bugs or mod bugs.
I messed around with the lua's, and found the error in the bobmods.logistics.check_range(event).
A mistake regarding player.can_reach_entity(entity) guarding, which does not work for ghost entities ...
Search found 9 matches
- Tue Aug 18, 2026 12:58 pm
- Forum: Modding discussion
- Topic: [2.0.77]Cannot configure blueprint inserter
- Replies: 2
- Views: 172
- Mon Aug 17, 2026 10:10 pm
- Forum: Ideas and Suggestions
- Topic: Recipe UI Inconsistent
- Replies: 4
- Views: 446
Re: Recipe UI Inconsistent
Not sure how I can best compare this one-to-one, the mods (Nullius and Tricky Old Nick) are not compatible with version 2.1 of the game.Rseding91 wrote: Sat Aug 15, 2026 4:14 pm Can you please post screenshots from the latest experimental? I know at least β5x *recipe name*β no longer exists in 2.1.
- Sat Aug 15, 2026 3:27 pm
- Forum: Ideas and Suggestions
- Topic: Recipe UI Inconsistent
- Replies: 4
- Views: 446
Re: Recipe UI Inconsistent
Please review all info pop-ups and make them make sense. Independant if a mod was used or not, some things / info has to be forced by the game. Depending on the recipe, I have to find the info I need at different locations in the UI, this is very confusing.
Thank you for the information ...
- Sat Aug 15, 2026 2:35 pm
- Forum: Modding discussion
- Topic: [2.0.77]Cannot configure blueprint inserter
- Replies: 2
- Views: 172
[2.0.77]Cannot configure blueprint inserter
Playing with Nullius mod.
You can configure (when researched) an inserter to become a long handed inserter (via [Shift + L]).
When you have a blueprint-inserter the shortcut key combination does not work/apply to that blueprint.
You can [Shift + Right click] and [Shift + Left click] from an ...
You can configure (when researched) an inserter to become a long handed inserter (via [Shift + L]).
When you have a blueprint-inserter the shortcut key combination does not work/apply to that blueprint.
You can [Shift + Right click] and [Shift + Left click] from an ...
- Mon Aug 03, 2026 8:42 am
- Forum: Ideas and Suggestions
- Topic: Recipe UI Inconsistent
- Replies: 4
- Views: 446
Recipe UI Inconsistent
The information of the recipes pop-ups is very useful. However, the information that is shown differs per recipe or even where the pop-up is displayed.
Note, I'm playing with Nullius mod (if that matters, it shouldn't matter in my opinion).
For example:
- In the Factoriopedia, hovering items on ...
Note, I'm playing with Nullius mod (if that matters, it shouldn't matter in my opinion).
For example:
- In the Factoriopedia, hovering items on ...
- Mon Aug 03, 2026 8:05 am
- Forum: Implemented Suggestions
- Topic: QoL: highlight factoriopedia recipes that are (un)locked
- Replies: 4
- Views: 1061
Re: QoL: highlight factoriopedia recipes that are (un)locked
This was added in 2.1.7.
I hope you added highlighting to? I do not want to hide all unresearch recipes, I want to see what I can do (now and in the future).
For example, playing Nullius, it is very important to see how to get rid of items/liquids/gases. I do not want to click through each ...
- Sun Oct 27, 2024 5:35 pm
- Forum: Ideas and Suggestions
- Topic: [2.0.11] (Super) Force build behavior
- Replies: 0
- Views: 597
[2.0.11] (Super) Force build behavior
I love the (super) force build ((Control +) Shift + Left-click) function with blueprints.
Sometimes I want to forced build on land (to remove trees and rocks), but not on water.
There appears to be no difference between Shift + Left-click and Control + Shift + Left-click behavior.
I think the ...
Sometimes I want to forced build on land (to remove trees and rocks), but not on water.
There appears to be no difference between Shift + Left-click and Control + Shift + Left-click behavior.
I think the ...
- Sun Oct 27, 2024 2:48 pm
- Forum: Not a bug
- Topic: [2.0.11] Map view does not allow inventory access
- Replies: 1
- Views: 1344
[2.0.11] Map view does not allow inventory access
Not sure if this is really a bug or a request, but the behavior changed and it is very annoying.
[M]ap view or now remote view in Space Age does not allow to open the Character inventory (when pressing E). It now opens a "Set ghjost cursor" dialog -> not very useful (yet). This causes the inventory ...
[M]ap view or now remote view in Space Age does not allow to open the Character inventory (when pressing E). It now opens a "Set ghjost cursor" dialog -> not very useful (yet). This causes the inventory ...
- Sun Oct 27, 2024 2:39 pm
- Forum: Resolved Problems and Bugs
- Topic: [2.0.11] Cannot place blueprint copy in book when remote view is open (MR)
- Replies: 3
- Views: 3664
[2.0.11] Cannot place blueprint copy in book when remote view is open (MR)
The game refuses to let the player place a copied blueprint into the blueprint book when the map (remote view is open).
Steps to reproduce:
1. Open (right-click) a blueprint book that contains 1 or more blueprints
2. Right-click a blueprint to edit it
3. In the top left click the blue "Select new ...
Steps to reproduce:
1. Open (right-click) a blueprint book that contains 1 or more blueprints
2. Right-click a blueprint to edit it
3. In the top left click the blue "Select new ...