Search found 39 matches

by Voidedfactory
Sat Apr 13, 2024 7:31 pm
Forum: Reika's Mods
Topic: EndgameCombat - Defend your base against lategame enemies with ease
Replies: 71
Views: 35846

Re: EndgameCombat - Defend your base against lategame enemies with ease

Hey, Reika, there's been an issue with endgame Combat regarding the discharge defense for radar. https://gyazo.com/862f15cbb974bbe2d7592ee6edac5fbe (no idea why the image won't show in the forum, but right-clicking and opening in a new tab does show the image properly.) I don't know if you've steppe...
by Voidedfactory
Sat Dec 26, 2020 1:45 am
Forum: Modding help
Topic: Updating Xerus's Mining+ mod to .18/1.0
Replies: 13
Views: 3664

Re: Updating Xerus's Mining+ mod to .18/1.0

Oof. Thought I had replied but apparently not.

Thanks for the update!
by Voidedfactory
Fri Nov 20, 2020 4:23 am
Forum: Modding help
Topic: Updating Xerus's Mining+ mod to .18/1.0
Replies: 13
Views: 3664

Re: Updating Xerus's Mining+ mod to .18/1.0

Probly the last push I'll ask for, since they're planning on cutting support for .17 with the 1.1 update. I do at least have the map in question loaded and saved as another file, so with any luck I can just replace all the elite drills I have (I think). Obviously the best case would be that I can ju...
by Voidedfactory
Mon Nov 02, 2020 7:16 am
Forum: Modding help
Topic: Updating Xerus's Mining+ mod to .18/1.0
Replies: 13
Views: 3664

Re: Updating Xerus's Mining+ mod to .18/1.0

I admit to slightly forgetting about this myself, so I hope this isn't too much of a necro for others.
by Voidedfactory
Mon Oct 12, 2020 4:06 am
Forum: Gameplay Help
Topic: Simple Questions and Short Answers
Replies: 1645
Views: 568689

Re: Simple Questions and Short Answers

In what order do inserters unload the cargo of chests if multiple items are held in a single chest? Is it the item slot furthest down (aka most recent)? Yes, to put it simply. THe only times it won't is if A.) It's a filter inserter whose filter(s) isn't/aren't the most recent item but is/are items...
by Voidedfactory
Fri Oct 09, 2020 6:07 pm
Forum: Gameplay Help
Topic: Simple Questions and Short Answers
Replies: 1645
Views: 568689

Re: Simple Questions and Short Answers

Hi guys - this is a bit of a weird one - for me, at least!! Have searched the forums and wiki etc. but haven't been able to find an answer, and it's bugging me... I just "lost" 1500 or so purple science flasks by ctrl-left clicking on them in my inventory, whilst not having a container op...
by Voidedfactory
Tue Oct 06, 2020 2:21 pm
Forum: Gameplay Help
Topic: Simple Questions and Short Answers
Replies: 1645
Views: 568689

Re: Simple Questions and Short Answers

I definitely need a lot of pure water because I need to have a lot of floatation cells in order to have a full belt of the product. A full blue belt needs almost 40 of them at the highest level.
by Voidedfactory
Tue Oct 06, 2020 6:01 am
Forum: Gameplay Help
Topic: Simple Questions and Short Answers
Replies: 1645
Views: 568689

Re: Simple Questions and Short Answers

So I should have a tank at the start of the line (where my production is, at every ending to an UG pipe, perhaps to a tank at the other end (with another pump leading out), and then spread out pumps at every instance I can along the line (perhaps before and after every split to the buildings) as wel...
by Voidedfactory
Mon Oct 05, 2020 5:30 am
Forum: Gameplay Help
Topic: Simple Questions and Short Answers
Replies: 1645
Views: 568689

Re: Simple Questions and Short Answers

I've been having trouble keeping my pipes full of water after the one directly in front of a pump on the line. I know it's really effective in filling up fluid wagons and such, but is it at all helpful for shuttling liquids down your bus line? Or should there maybe only be one at the origin of the f...
by Voidedfactory
Thu Oct 01, 2020 8:36 am
Forum: Modding help
Topic: Updating Xerus's Mining+ mod to .18/1.0
Replies: 13
Views: 3664

Re: Updating Xerus's Mining+ mod to .18/1.0

Has there been any luck? Any chance of finding a mod that gives the old graphics and maybe making it a dependency for this mod, perhaps? I don't know how much effort went into the models for the adv. and elite drills besides recoloring (and resizing for the elite), so I'm not sure if it'd be faster ...
by Voidedfactory
Wed Sep 16, 2020 7:53 am
Forum: Gameplay Help
Topic: Simple Questions and Short Answers
Replies: 1645
Views: 568689

Re: Simple Questions and Short Answers

I have very few Mods installed, but yes I have "Bottleneck" I think that is probably the explanation, except I can't even find the info from the ' Bottlenesk" web site :) From the main menu, you can go Settings>Mod Settings> Map, and look for the header for BOttleneck. It'll give you...
by Voidedfactory
Mon Sep 14, 2020 9:04 am
Forum: Angels Mods
Topic: Development and Discussion
Replies: 3791
Views: 1537336

Re: Development and Discussion

I"m having a bit of a conundrum regarding nuggets and pebbles. I'm noticing that all of the sorting recipes--crushed, chunks, crystals, and pure--all have excess nuggets and not enough pebbles to go with it. There is a recipe to crush ore into pebbles, but it takes two to make four pebbles, and...
by Voidedfactory
Thu Sep 10, 2020 10:24 pm
Forum: Angels Mods
Topic: Development and Discussion
Replies: 3791
Views: 1537336

Re: Development and Discussion

I checked pollution production, and yeah, that shows nothing. However, I do have biters enabled. I guess I missed a mod settings or pre-game settings option to turn on pollution? Might have to do with biter expansion and such being disabled by default, too. I don't think I changed those when I start...
by Voidedfactory
Thu Sep 10, 2020 4:13 pm
Forum: Angels Mods
Topic: Development and Discussion
Replies: 3791
Views: 1537336

Re: Development and Discussion

I've noticed an oddity with the pollution button on the map mode while playing, namely that I don't see any pollution at all when I toggle it. I don't really know if this is an ANgel's issue or not (as far as I can tell, Angel's doesn't mess with that stuff), but it's kinda hard to tell how soon I'm...
by Voidedfactory
Thu Sep 10, 2020 7:10 am
Forum: Gameplay Help
Topic: Simple Questions and Short Answers
Replies: 1645
Views: 568689

Re: Simple Questions and Short Answers

Im planning in mid game to configure a train line with attached large power poles, roboports, lights and red/green wires - is there a ideal setup? A BP known to anyone? If running vanilla - what possibilities exist to ram through wood with the help of the on board roboport? First advice: Do not mak...
by Voidedfactory
Thu Sep 03, 2020 6:46 pm
Forum: Gameplay Help
Topic: Simple Questions and Short Answers
Replies: 1645
Views: 568689

Re: Simple Questions and Short Answers

First time player, I have been playing on this world for about 7-8 hours and i cannot for the life of me find oil, i have like 4 radars set up, i have gotten in my car and run into random directions but i have yet to find anything the weirdest thing is that that i have an abundance of copper iron s...
by Voidedfactory
Thu Sep 03, 2020 7:59 am
Forum: Modding help
Topic: Updating Xerus's Mining+ mod to .18/1.0
Replies: 13
Views: 3664

Re: Updating Xerus's Mining+ mod to .18/1.0

Small bump. Also specified the mod in the title, which will hopefully make it easier for anyone to know what I mean instead of a vague "update this random mod, plz!" As I said at the start, I'm not a coder or a modder, and I'd rather not risk accidentally fucking up the mod while trying to...
by Voidedfactory
Thu Sep 03, 2020 4:08 am
Forum: Angels Mods
Topic: Development and Discussion
Replies: 3791
Views: 1537336

Re: Development and Discussion

Why the hell are certain prerequisites not properly connected? There are several reasons for that. Primarily because Angel's mods don't follow the vanilla recipe design philosophy. [snip] Additionally, as kingarthur already said: Angel's mods are not one mod that you can optimize until everyone is ...
by Voidedfactory
Sat Aug 22, 2020 4:59 am
Forum: Angels Mods
Topic: Development and Discussion
Replies: 3791
Views: 1537336

Re: Development and Discussion

While I'm waiting for another mod of mine to get an update from the community since it's original creator is a bit behind (and he left it open for someone else to update it in his mod portal), I thought about just starting with Angel's mods (not ANgel's and Bob's, that's a bit too much). And now, I ...
by Voidedfactory
Tue Aug 18, 2020 4:44 am
Forum: Modding help
Topic: Updating Xerus's Mining+ mod to .18/1.0
Replies: 13
Views: 3664

Re: Updating a mod to .18/1.0

Changed the title to the most recent version. I have a save I'm on right now that I want to try and finish before I move on to a new on if at all possible (although, in some fairness I could just start a new one for a different scenario since Mining+ only starts being helpful closer to the mid-game,...

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