Search found 689 matches

by mexmer
Mon Oct 15, 2018 2:02 pm
Forum: Angels Mods
Topic: Bugs & FAQ
Replies: 2035
Views: 190086

Re: Bugs & FAQ

Your answer sounds a bit counter-intuitive to me. If percentiles are not always displayed then why ARE they displayed on the 16 token recipe which shows you get seeds for the first 3 crops types, then 50% for the 4th and 25% for the 5th and the no-token recipe shows you get seeds for the first 4 an...
by mexmer
Fri Oct 12, 2018 1:21 pm
Forum: News
Topic: Friday Facts #263 - Trains in blueprints
Replies: 99
Views: 5946

Re: Friday Facts #263 - Trains in blueprints

bobingabout wrote:
Fri Oct 12, 2018 8:17 am
burninghey wrote:
Thu Oct 11, 2018 10:40 pm
Update Planner - what about this case:
edg.png
you're crazy.
not really, if you played chalenge scenarios in factorio, one scenario uses this solution.
by mexmer
Tue Oct 09, 2018 7:31 am
Forum: News
Topic: Friday Facts #263 - Trains in blueprints
Replies: 99
Views: 5946

Re: Friday Facts #263 - Trains in blueprints

bobucles wrote:
Mon Oct 08, 2018 9:28 pm
But will all vehicles be allowed in blueprints? Asking for a tank chest build.
you want to have tank imprinted on your chest? :D

is not that for t-shirt section?
by mexmer
Mon Oct 08, 2018 3:58 pm
Forum: News
Topic: Friday Facts #263 - Trains in blueprints
Replies: 99
Views: 5946

Re: Friday Facts #263 - Trains in blueprints

i kinda like this blueprinting with train, now i just need to not forget to leave bit of fuel in invetory, or it will stay at blueprinted station forever :D
by mexmer
Wed Oct 03, 2018 7:02 pm
Forum: News
Topic: Friday Facts #262 - Hello my name is: Compilatron
Replies: 126
Views: 8505

Re: Friday Facts #262 - Hello my name is: Compilatron

Oktokolo wrote:
Wed Oct 03, 2018 2:32 pm
mexmer wrote:
Wed Oct 03, 2018 6:57 am
simple question, can we launch this in rocket?
Sorry Dave, i can't let you to do this.
have you found any monoliths during gameplay? :D
by mexmer
Wed Oct 03, 2018 6:57 am
Forum: News
Topic: Friday Facts #262 - Hello my name is: Compilatron
Replies: 126
Views: 8505

Re: Friday Facts #262 - Hello my name is: Compilatron

simple question, can we launch this in rocket?
by mexmer
Fri Sep 14, 2018 12:37 pm
Forum: This Forum
Topic: Forum update to phpBB 3.2
Replies: 120
Views: 8346

Re: Today's forum skin update

Another lost feature/bug with new layout : when browsing topics, on the topic list, there is no more icon for moderators to see if there is a topic/post awaiting moderation (I suspect It will be the same with reported posts). I thought the same at first, but the questionmark that is shown behind th...
by mexmer
Thu Sep 13, 2018 7:03 am
Forum: This Forum
Topic: Forum update to phpBB 3.2
Replies: 120
Views: 8346

Re: Today's forum skin update

oh i didnt know those links had been removed before, i guess they must have come back when i first took the screenshot. yep, as it is now it seems cool yes those were missing before, that was my major complaint also (need to click quicklinks then proper one), now when they are besides quick links, ...
by mexmer
Wed Sep 12, 2018 11:47 am
Forum: This Forum
Topic: Forum update to phpBB 3.2
Replies: 120
Views: 8346

Re: Today's forum skin update

did you also remove favorite icon with forum skin change? my bookmarks no longer show factorio wheelie.

also kinda dislike, i now need to use two clicks for egosearch.
by mexmer
Sat Sep 01, 2018 3:06 pm
Forum: Angels Mods
Topic: Bugs & FAQ
Replies: 2035
Views: 190086

Re: Bugs & FAQ

Hey I've been played seablock obsessively with the recommended list and I performed an "update all" on the mods that required updating, and now its unable to find __Angelspetrochem__/Graphics/icons/Solid-resin-1.png which is making three other mods disabled. I'm not sure if this is due to specifica...
by mexmer
Thu Aug 30, 2018 11:32 pm
Forum: Mods
Topic: [MOD 0.16.x] SCTM
Replies: 90
Views: 5477

Re: [MOD 0.16.x] SCTM

alien lab should be enabled only if bobenemies are present and relic drop from aliens is enabled, can you post your list of mods with versions and settings file? lovely_santa was kind enough to take a look on the More Science end after I uploaded our modlist + settings--and forwarded those on to th...
by mexmer
Thu Aug 30, 2018 6:25 am
Forum: Mods
Topic: [MOD 0.16.x] SCTM
Replies: 90
Views: 5477

Re: [MOD 0.16.x] SCTM

Keen to try this out in tandem with a MoreScience & AngelBob setup, but getting this error on startup (which persists even if omitting the MoreScience + SCTM crossover mod.) https://i.imgur.com/hMceY30.png alien lab should be enabled only if bobenemies are present and relic drop from aliens is enab...
by mexmer
Tue Aug 28, 2018 10:53 am
Forum: Bob's mods
Topic: [0.16.x] Bob's Mods: General Discussion
Replies: 780
Views: 87805

Re: [0.16.x] Bob's Mods: General Discussion

Could somebody help me with the following issue: I've started a Bobs/Angels/spaceX multiplayer game with a friend in version 0.15. However, since updating the base game (and mods) to 0.16, all of the special bob's miners are gone. Only the base game miner is available and no miner research can be f...
by mexmer
Tue Aug 28, 2018 6:41 am
Forum: Mods
Topic: [MOD 0.16.x] SCTM
Replies: 90
Views: 5477

Re: [MOD 0.16.x] SCTM

Redstylt wrote:A little type fault
sct_bug.PNG
yes, someone already posted it on github, will be fixed within next version. tahnks.
by mexmer
Fri Aug 24, 2018 6:41 pm
Forum: News
Topic: Friday Facts #257 - NPE/Campaign update
Replies: 109
Views: 10217

Re: Friday Facts #257 - NPE/Campaign update

Like other i like change to rocket silo science as well as nuclear. :idea: :idea:
by mexmer
Wed Aug 15, 2018 6:06 am
Forum: Angels Mods
Topic: Bugs & FAQ
Replies: 2035
Views: 190086

Re: Bugs & FAQ

Whne you playing with angel ores, you don't get stone patches, stone is byproduct from crushing ore, so you have plenty of that. you can also make stone from slag (which you will have plenty at begining too).
by mexmer
Mon Aug 06, 2018 9:42 am
Forum: News
Topic: Friday Facts #254 - No research queue for you
Replies: 206
Views: 14116

Re: Friday Facts #254 - No research queue for you

kinda disapointed it gets removed, that means i still will need to download mod for that. although i can understand reasons, why it's removed. still research needs more love in general, either it's tree itself, search function or the fact, that research with prerequisities (let's say up to 5), shoul...
by mexmer
Tue Jul 31, 2018 4:44 pm
Forum: News
Topic: Friday Facts #253 - Fans & Fun
Replies: 73
Views: 7802

Re: Friday Facts #253 - Fans & Fun

Train-out-of-fuel warning is too late already. We need a Train-burning-its-last-fuel warning so that we can redirect the train to somewhere it can refuel *before* it halts completely. Now, do we have any way of changing train schedules based on their cargo / fuel? That would be awesome - "when low ...
by mexmer
Mon Jul 30, 2018 9:42 pm
Forum: Releases
Topic: Version 0.16.51
Replies: 109
Views: 36060

Re: Version 0.16.51

Maybe change it to something else. Since I already change the colour of the old battery so many people love in my bobplates mod to make the silver oxide, and lithium ion batteries, I'm thinking I'll re-colour the original yet again (to remove the copper top) and release it as an override colour. Al...
by mexmer
Mon Jul 30, 2018 9:40 pm
Forum: Releases
Topic: Version 0.16.51
Replies: 109
Views: 36060

Re: Version 0.16.51

time to change from duracel to varta.

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