Search found 842 matches

by mexmer
Tue Aug 18, 2020 12:05 pm
Forum: Releases
Topic: Version 1.0.0
Replies: 120
Views: 33577

Re: Version 1.0.0

Zavian wrote:
Tue Aug 18, 2020 10:49 am
mexmer wrote:
Tue Aug 18, 2020 10:45 am
now we need spidetron as personal vehicle.
You do know that you can board it the same as a car or tank?
yes, but i want to sit on top of it :D
by mexmer
Tue Aug 18, 2020 10:45 am
Forum: Releases
Topic: Version 1.0.0
Replies: 120
Views: 33577

Re: Version 1.0.0

now we need spidetron as personal vehicle.
by mexmer
Tue Aug 18, 2020 10:41 am
Forum: News
Topic: Friday Facts #360 - 1.0 is here!
Replies: 203
Views: 24096

Re: Friday Facts #360 - 1.0 is here!

nice one, this is one of few games, i probly spent lot of time on beta, and remained still somehow interested until real release. my eldest save is from 0.12 but started with 0.11 (didn't buy game until steam release tbh. just played copy from friend :D )
by mexmer
Sat Jul 25, 2020 1:52 pm
Forum: Duplicates
Topic: [0.18.36] cannot load save from 0.17.4
Replies: 2
Views: 84

Re: [0.18.36] cannot load save from 0.17.4

i see, thanks.

i need to search better next time.
by mexmer
Sat Jul 25, 2020 11:49 am
Forum: Mods
Topic: [MOD 0.16.x, 0.17.x, 0.18.x] SCTM
Replies: 131
Views: 16994

Re: [MOD 0.16.x, 0.17.x, 0.18.x] SCTM

I'm getting cycle in tech tree with the latest SCTM (0.18.2) and Angel's Industries (0.4.5). https://i.imgur.com/xcYjymq.png This seems to happen when Technology overhaul option is enabled in Angel's Industries. Not sure if this should go here or into Angel's sub-forums. i will look it up, when i h...
by mexmer
Sat Jul 25, 2020 11:47 am
Forum: Mods
Topic: [MOD 0.16.x, 0.17.x, 0.18.x] SCTM
Replies: 131
Views: 16994

Re: [MOD 0.16.x, 0.17.x, 0.18.x] SCTM

hi, i get what you mean, but lab tiers are meant as way of progression. you research tier 1 (red tech) in tier 1, for tier 2 research you need tier 2 and so on so yes, with this mod, you will need to upgrade your labs, there is no other way. mind higher tier labs not only allow higher tier research...
by mexmer
Sat Jul 25, 2020 11:39 am
Forum: Duplicates
Topic: [0.18.36] cannot load save from 0.17.4
Replies: 2
Views: 84

[0.18.36] cannot load save from 0.17.4

on one computer i had long not updated game (0.17.4), last game i playe there was tutorial scenario (no mods, just base game), but can't load save from that game. might be, it's just because those scenarios are not available anymore, but game displays error in scripts. btw. i can load my old freepla...
by mexmer
Fri Jul 03, 2020 10:15 am
Forum: News
Topic: Friday Facts #352 - New website
Replies: 83
Views: 10000

Re: Friday Facts #352 - New website

There is no harm in using JavaScript to make parts of the website interactive, and of course many web applications wouldn't be possible with it.
did you mean "without it"?
by mexmer
Sat Jun 13, 2020 10:37 am
Forum: Mods
Topic: [MOD 0.16.x, 0.17.x, 0.18.x] SCTM
Replies: 131
Views: 16994

Re: [MOD 0.16.x, 0.17.x, 0.18.x] SCTM

Question for this mod. I am planing to include this mod for my next playthrough, presuambly 1.0Factorio...... As there are some now labs introduced by this mod i have the question where the actual research is done..... While i have no problem with a specialized lab to produce the science-pot i don'...
by mexmer
Tue Feb 04, 2020 5:10 pm
Forum: Mods
Topic: [MOD 0.16.x, 0.17.x, 0.18.x] SCTM
Replies: 131
Views: 16994

Re: [MOD 0.16.x, 0.17.x, 0.18.x] SCTM

@TrainWreck made compatibility fixed for mod for version 0.18.0, new version is on mod portal.

i still need to fix 0.17 version tho :oops:
by mexmer
Tue Jan 21, 2020 1:52 pm
Forum: Releases
Topic: Version 0.18.0
Replies: 87
Views: 48343

Re: Version 0.18.0

hmm is it did we jump in time 2 months and 10 days forward in time?
by mexmer
Thu Nov 14, 2019 11:29 pm
Forum: Ideas and Suggestions
Topic: Confirm dialog on close in windowed mode
Replies: 28
Views: 11737

Re: Warning before closing Factorio via window X-Button

Catching and processing the click on the X needs more code than just disabling the X-button... not really, putting asides multiplayer, game will just "pause" on clicking X, then show warning ... nothing complicated needs to be implemented. tbh. lot of games i play warns you, if you use ALT+F4 or cl...
by mexmer
Wed Jul 03, 2019 6:35 am
Forum: General discussion
Topic: Should standing next to an active reactor harm player health?
Replies: 42
Views: 3639

Re: Should standing next to an active reactor harm player health?

it's really funny when people pick one simple detail and talk about realism, yet ignoring thousands of other "gamified" stuf.

and ait's almost always most annoying thing, they come with.

just mod it, if you want more annoyances in game, that's my answer. :mrgreen:
by mexmer
Fri Jun 28, 2019 5:20 am
Forum: Outdated/Not implemented
Topic: Respect Windows Storage Paths
Replies: 34
Views: 3092

Re: Respect Windows Storage Paths

There are a number of locations that I'm happy to see my saved games stored. Most importantly "with the game files" and "in %appdata%/%localappdata%" are not on that list, and I get a little frustrated every time I see another game save in one of these locations... because I know that if I have a h...
by mexmer
Sat Jun 22, 2019 7:41 pm
Forum: Minor issues
Topic: [posila][0.17.50] Numpad numbers do not accept Shift as a modifier key
Replies: 4
Views: 470

Re: [0.17.50] Numpad numbers do not accept Shift as a modifier key

as it has been stated some months ago (i think somewhere on version 0.15), game changed from using scancodes to keycodes (There were issues with remaping of different regional layouts and other stuff). so what you see, is what actually keyboard sends. if numlock is on, it will send numpad0, if it's...
by mexmer
Sat Jun 22, 2019 4:04 pm
Forum: Outdated/Not implemented
Topic: Respect Windows Storage Paths
Replies: 34
Views: 3092

Re: Respect Windows Storage Paths

while for apps i would advocate usage of %appdata% or %localappdata% (for temporary stuff). for game saves i prefer either usage of game specific folder in "My Documents" (FOLDERID_Documents) or "My Saved Games" (introduced in vista FOLDERID_SavedGames ) because it's easy to find and easy to backup.
by mexmer
Sat Jun 22, 2019 3:53 pm
Forum: News
Topic: Friday Facts #300 - Special edition
Replies: 49
Views: 9782

Re: Friday Facts #300 - Special edition

hmm, so many people likes supaplex :mrgreen:

i wonder, why nobody mentioned dynablaster tho', they are not that much apart (both released 1991), and it was best single pc multiplayer game (up to 4 payers) :cry:
by mexmer
Sat Jun 22, 2019 3:47 pm
Forum: Minor issues
Topic: [posila][0.17.50] Numpad numbers do not accept Shift as a modifier key
Replies: 4
Views: 470

Re: [0.17.50] Numpad numbers do not accept Shift as a modifier key

you might not be aware of this, but numpad keys are only "numpad number", when numlock is on. when numlock is off, they have other purpose (on normal pc keyboard it's arrows, ins, del, home, end, pgup, pgdown) as it has been stated some months ago (i think somewhere on version 0.15), game changed fr...
by mexmer
Sun Jun 16, 2019 9:50 am
Forum: Mods
Topic: [MOD 0.16.x, 0.17.x, 0.18.x] SCTM
Replies: 131
Views: 16994

Re: [MOD 0.16.x, 0.17.x] SCTM

I create a PR (https://github.com/mexmer/ScienceCostTweakerM/pull/32) that does the following: - Adds a 2nd normal configuration called 'NormalNoCheapStart'. It is the same as normal, except red science is not half-cost - Adds an API so that other mods can register technologies for SCT to ignore. I...
by mexmer
Tue Jun 11, 2019 6:15 am
Forum: Not a bug
Topic: [0.17.47]Freeplay message style regression
Replies: 7
Views: 516

Re: [0.17.47]Freeplay message style regression

Hm. I can't shake the feeling that the old one looks "less polished" though. Maybe it's just because i know that it is "old". I kinda liked how the new one was "wider" and had a seperate color for the <tab> key component to highlight that it's not part of the text. Also the dark color scheme had a ...

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