Search found 870 matches
- Fri Aug 02, 2024 11:43 am
- Forum: News
- Topic: Friday Facts #422 - Tesla Turret
- Replies: 111
- Views: 16588
Re: Friday Facts #422 - Tesla Turret
this tower sparked my curiosity
- Fri Mar 01, 2024 1:54 pm
- Forum: News
- Topic: Friday Facts #400 - Chart search and Pins
- Replies: 73
- Views: 16116
Re: Friday Facts #400 - Chart search and Pins
Yo dawg,we heard you like alerts, so we put more alerts into your alerts, so you can see alerts while looking at alerts.
- Fri Jan 19, 2024 12:21 pm
- Forum: News
- Topic: Friday Facts #394 - Assembler flipping and circuit control
- Replies: 134
- Views: 28616
Re: Friday Facts #394 - Assembler flipping and circuit control
sounds flippin' awesome
- Fri Nov 03, 2023 12:43 pm
- Forum: News
- Topic: Friday Facts #383 - Super force building
- Replies: 173
- Views: 38438
- Fri Oct 27, 2023 11:31 am
- Forum: News
- Topic: Friday Facts #382 - Logistic groups
- Replies: 230
- Views: 46246
Re: Friday Facts #382 - Logistic groups
i can fit rocket silo in my pocket, i can fit rocket silo in vagon, but rocket is too weak to carry rocket silo
but i get it, neither me or train is doing liftoff (inb4 galaxy express), and fuel consumption would be high to get that into orbit.
but i get it, neither me or train is doing liftoff (inb4 galaxy express), and fuel consumption would be high to get that into orbit.
- Fri Oct 20, 2023 11:54 am
- Forum: News
- Topic: Friday Facts #381 - Space Platforms
- Replies: 209
- Views: 52708
Re: Friday Facts #381 - Space Platforms
are we going now to have "trash wars in space" in multiplayer mode? also what if bellow platform is planet without atmosphere, will not it make trashpile on planet surface? so many questions with this. on the other side, with that grab thing ... we can have trash(ure) hunt in space. :mrgre...
- Fri Sep 29, 2023 12:07 pm
- Forum: News
- Topic: Friday Facts #378 - Trains on another level
- Replies: 339
- Views: 97337
Re: Friday Facts #378 - Trains on another level
My god, I just had a braingasm! One other thing that might be missing now is elevated walkways, for you and other groung vehicles to cross them rails and lakes! Other than that - it is so incredible that I just can't imagine how can we wait for all this awesomeness till Q3 of 2024 :? Bridges everyw...
- Fri Sep 29, 2023 11:43 am
- Forum: News
- Topic: Friday Facts #378 - Trains on another level
- Replies: 339
- Views: 97337
Re: Friday Facts #378 - Trains on another level
oh nice building trains on new level.
- Tue Jan 17, 2023 3:56 pm
- Forum: Off topic
- Topic: [photos] Factorio in real life
- Replies: 152
- Views: 313477
Build a spidertron
hexapod from Hacksmith
https://www.youtube.com/watch?v=xd8dKY6Ozrg
https://www.youtube.com/watch?v=xd8dKY6Ozrg
- Wed Sep 08, 2021 8:01 pm
- Forum: Mods
- Topic: [MOD 0.16.x, 0.17.x, 0.18.x, 1.1.x] SCTM
- Replies: 150
- Views: 56677
Re: [MOD 0.16.x, 0.17.x, 0.18.x, 1.1.x] SCTM
guess i will need recheck compatibility with aai, didn't update it for some time.
- Fri May 28, 2021 11:17 am
- Forum: Mods
- Topic: [MOD 0.16.x, 0.17.x, 0.18.x, 1.1.x] SCTM
- Replies: 150
- Views: 56677
Re: [MOD 0.16.x, 0.17.x, 0.18.x, 1.1.x] SCTM
yes. looks it's similar issue to other one, where something disables technology, that is prerequisty for lab research, i will need to add another check od prequsities in data-final stage, should make fix during this weekend.
- Mon May 17, 2021 8:37 am
- Forum: Mods
- Topic: [MOD 0.16.x, 0.17.x, 0.18.x, 1.1.x] SCTM
- Replies: 150
- Views: 56677
Re: [MOD 0.16.x, 0.17.x, 0.18.x, 1.1.x] SCTM
Can you post lids of mods you using, or even better configuration files from mods directory so i have both list and settings
- Sat Jan 16, 2021 9:28 am
- Forum: Angels Mods
- Topic: Development and Discussion
- Replies: 3791
- Views: 1518686
Re: Development and Discussion
i'm now playing full ab suite from start, i like steam phase, but what i'm missing is steam crusher. i have steam minner and steam assemblers are from bob mods i think, but steam crusher would really help building early steam powered base. steam ore sorter would be nice also, but ore sorting is clos...
- Thu Jan 14, 2021 3:24 pm
- Forum: Releases
- Topic: Version 1.1.9
- Replies: 20
- Views: 16326
Re: Version 1.1.9
oh nice
- String mod setting dropdown items can now have tooltips. (85001)
- Wed Jan 06, 2021 8:55 pm
- Forum: Angels Mods
- Topic: Development and Discussion
- Replies: 3791
- Views: 1518686
Re: Development and Discussion
Yeh, I definitely restart the game every time I had started in a dry area. Grey research I didn't find to much an issue, paper is only 4 research down the line, and they are cheap, the first one "basic technology" is more expensive and you have to hand craft it so, doing for 1.5 (last 3 r...
- Sun Jan 03, 2021 9:47 pm
- Forum: Angels Mods
- Topic: Development and Discussion
- Replies: 3791
- Views: 1518686
Re: Development and Discussion
well, splitters/ug are not that huge issue, you don't need that much of them, depends on your build, but much bigger issue is gray research, especially when you get map without forest, only trees scattered in desert ... there needs to be alternate recipe with celulose for grey research.
- Sun Jan 03, 2021 9:00 am
- Forum: Angels Mods
- Topic: Development and Discussion
- Replies: 3791
- Views: 1518686
Re: Development and Discussion
not quite, celulose fiber is the suggestion that I have, you can't use celulose fiber to craft wood, you can only do wood to celulose fiber. So anything that require wood it self is "kind of issue". For the grey belts (underground and splitters) that require wood and at this early stage y...
- Sat Jan 02, 2021 8:38 pm
- Forum: Angels Mods
- Topic: Development and Discussion
- Replies: 3791
- Views: 1518686
Re: Development and Discussion
i see, i didn't have technology overhaul enabled. but you can make celulose fiber from green algae, so you don't need wood. so that should not be issue anyways.
- Sat Jan 02, 2021 9:48 am
- Forum: Angels Mods
- Topic: Development and Discussion
- Replies: 3791
- Views: 1518686
Re: Suggestion on the wood farm
if you play with bobs, then bobs greenhouse is tech you seek, and it's early red research.
without bob mods, you would not have wood demand issue.
- Mon Dec 28, 2020 12:02 pm
- Forum: Mods
- Topic: [MOD 0.16.x, 0.17.x, 0.18.x, 1.1.x] SCTM
- Replies: 150
- Views: 56677
Re: [MOD 0.16.x, 0.17.x, 0.18.x, 1.1.x] SCTM
@Saienai notified me, that science multiplier is not applied to science packs that are defined as objects (eg. type/name/ammount) instead of pairs (name,ammount) as result of this some technologies from other mods were not affected by multiplier settings (normal/uberwafe/extended). this is now fixed...