Search found 56 matches
- Mon Feb 02, 2015 10:19 pm
- Forum: Releases
- Topic: Version 0.11.14
- Replies: 38
- Views: 47353
Re: Version 0.11.14
why does it now show when it autosaves?
- Sat Jan 24, 2015 10:42 pm
- Forum: Resolved Problems and Bugs
- Topic: [0.11.13] Train goes right instead of left
- Replies: 6
- Views: 5119
Re: [0.11.13] Train goes right instead if left
I got the same problem. Didn't work either when replacing the engine!
- Tue Jan 20, 2015 9:01 pm
- Forum: Mods
- Topic: [0.11.x] Logistic mod
- Replies: 44
- Views: 41047
Re: [0.11.x] Logistic mod
I just updated to 0.11.10 and it gave me a message about insert vectors being to close to the tile edge, and I figured out that you just need to change the 'insert_position' value of all the close inserters from 0.7 to 0.8 unless it's also long-handed then it needs to be 1.8, and all other ...
- Wed Jan 14, 2015 1:42 pm
- Forum: Releases
- Topic: Version 0.11.11
- Replies: 36
- Views: 47249
Re: Version 0.11.11
@ jakobeng1303 : You can of course. :) But be aware, that if you change the files, you are not longer able to update, cause the internal checksum doesn't match anymore, you need to download the full version or revert the changes.
How: Open with the finder the Applications folder. If you don't find ...
How: Open with the finder the Applications folder. If you don't find ...
- Tue Jan 13, 2015 10:46 pm
- Forum: Releases
- Topic: Version 0.11.11
- Replies: 36
- Views: 47249
Re: Version 0.11.11
thats what they currently look like! I didn't change anything!
- Tue Jan 13, 2015 10:39 pm
- Forum: Releases
- Topic: Version 0.11.11
- Replies: 36
- Views: 47249
Re: Version 0.11.11
Ahhh, a new train logic to break! :)
For the inserter changes ( the vector something not save from boundry something error):
change the insert_position in the mod files: 0.65->0.8 1.35->1.2 1.65->1.8 2.35->2.2
in "modname"\prototypes\entities\"something".lua
the problem is, that I can't do that ...
For the inserter changes ( the vector something not save from boundry something error):
change the insert_position in the mod files: 0.65->0.8 1.35->1.2 1.65->1.8 2.35->2.2
in "modname"\prototypes\entities\"something".lua
the problem is, that I can't do that ...
- Tue Jan 13, 2015 10:28 pm
- Forum: Releases
- Topic: Version 0.11.11
- Replies: 36
- Views: 47249
Re: Version 0.11.11
but like for mods like moar inserters I have no clue how to change it!
- Tue Jan 13, 2015 10:02 pm
- Forum: Releases
- Topic: Version 0.11.11
- Replies: 36
- Views: 47249
Re: Version 0.11.11
so is the problem with inserters from other mods a mod problem, or a problem of the game?
- Sat Jan 10, 2015 10:55 am
- Forum: Releases
- Topic: Version 0.11.10
- Replies: 29
- Views: 51420
Re: Version 0.11.10
Ok. Then I'll do so as well
- Fri Jan 09, 2015 9:02 pm
- Forum: Releases
- Topic: Version 0.11.10
- Replies: 29
- Views: 51420
Re: Version 0.11.10
where do I have to change those values (mac)
- Tue Jan 06, 2015 10:09 pm
- Forum: Not a bug
- Topic: [0.11.10] Moar inserters bug
- Replies: 2
- Views: 2001
[0.11.10] Moar inserters bug
Even if I delete the mod it doesn't work!
- Tue Jan 06, 2015 10:06 pm
- Forum: 5dim's mod
- Topic: General Discussion
- Replies: 293
- Views: 233373
Re: [MOD 0.11.x] 5dim's mod
I have a problem, my school (I'm in a boarding school) blocked Adfly so I can't download any of the mods. Is it possible to add another way to download it (especially the trains mod!)
- Sat Dec 20, 2014 7:26 pm
- Forum: Resolved Problems and Bugs
- Topic: Can't open the game on Mac OS X Yosemite!
- Replies: 19
- Views: 8791
Re: Can't open the game on Mac OS X Yosemite!
What do I need to prove? Everyone who uses Mac Yosimite can send you pics and crash reports if you need. Jeez Bro[/quote]
Believe me, it runs perfectly smooth! (MacBook Pro Retina 2012 8Gb Ram 256GB SSD) i7
Believe me, it runs perfectly smooth! (MacBook Pro Retina 2012 8Gb Ram 256GB SSD) i7
- Fri Dec 19, 2014 3:58 pm
- Forum: Releases
- Topic: Version 0.11.7
- Replies: 29
- Views: 45085
Re: Version 0.11.7
can't date on OS X 10.10 I get the error message and the game crashes
- Fri Dec 19, 2014 1:07 pm
- Forum: Technical Help
- Topic: Map not loading/failure
- Replies: 0
- Views: 2377
Map not loading/failure
I have map I was playing in for about 113h with following mods installed (in 10.6) : Time Display 1.0.0 , base 0.10.8 , Landfill 2.0.0 , MoarInserters 1.2.0 , SmartSplitter 0.0.1 , TimeButtons 0.2.0 , Wagons 0.0.11 , coal-liquefaction 0.0.1 and roadworks 1.0.6. I installed new Versions of base ...
- Thu Dec 18, 2014 9:11 pm
- Forum: News
- Topic: Friday Facts #64 - The plans
- Replies: 89
- Views: 80257
Re: Friday Facts #64 The plans
Hello, did you try the experimental 0.11.6 ? It works with yosemite.
And yes, we could have done it sooner, but we didn't know about the problem sooner, and then we had a hundrerts of other problems to be fixed, so sorry for the trouble, but we are trying to solve all the problems.
As I'v said ...
And yes, we could have done it sooner, but we didn't know about the problem sooner, and then we had a hundrerts of other problems to be fixed, so sorry for the trouble, but we are trying to solve all the problems.
As I'v said ...
- Thu Dec 18, 2014 7:58 pm
- Forum: News
- Topic: Friday Facts #64 - The plans
- Replies: 89
- Views: 80257
Re: Friday Facts #64 The plans
Mac? Dear Developer team,
OS 10.10 was announced at WWDC 2014 and the customers got it in the middle of October, since then (actually since the developer version was released) you had time to fix the Mac problems for 10.10 and release a version capable with the new software. I have no clue about ...
OS 10.10 was announced at WWDC 2014 and the customers got it in the middle of October, since then (actually since the developer version was released) you had time to fix the Mac problems for 10.10 and release a version capable with the new software. I have no clue about ...
- Thu Jul 31, 2014 11:25 pm
- Forum: Releases
- Topic: Version 0.10.5
- Replies: 14
- Views: 26822
Re: Version 0.10.5
I can't update. It doesn't show me 0.10.5
- Tue Jul 29, 2014 1:31 pm
- Forum: Show your Creations
- Topic: Station!!
- Replies: 13
- Views: 16470
Re: Station!!
i have just recently upgraded my network! I am going to post a picture in the evening!
- Fri Jul 25, 2014 8:06 pm
- Forum: News
- Topic: Friday Facts #44 - Decision making
- Replies: 62
- Views: 55133
Re: Friday Facts #44 - Decision making
Wouldn't it be cool, if tanks would change depending on what you have researched so far. eg if you have tank level 1 the tank looks old, it has no firepower, it's not fast and its easy to destroy and later on you have a high tech tank with built in nv googles, big and powerful weapons. And it goes ...