Search found 8 matches

by svercer
Sun Apr 29, 2018 1:53 am
Forum: Duplicates
Topic: [0.16.36] Inserter putting item on splitter puts it on left
Replies: 1
Views: 1411

Re: [0.16.36] Inserter putting item on splitter puts it on left

It's worse than that. It depends on which way the whole thing is rotated: if you take a blueprint of your whole screenshot and rotate it, it will work differently in some directions than others. For example, in my screenshot below the north and west setups have items on right lane of the belt, while...
by svercer
Sat Jul 08, 2017 1:54 am
Forum: News
Topic: Friday Facts #198 - Rail segment visualisation
Replies: 116
Views: 73675

Re: Friday Facts #198 - Rail segment visualisation

Devs, draknor is absolutely right about CRC32 not being a good choice, and it has little to do with hash output size. All of the math posted above and in the FFF is based on an incorrect assumption: that every hash value has an equal probability of being selected. This is not the case for CRC32. The...
by svercer
Wed Jun 21, 2017 8:24 pm
Forum: Resolved Problems and Bugs
Topic: [Twinsen] [0.15.18] - Disabled/Unpowered Inserter Inserts Hand Content
Replies: 75
Views: 50783

Re: [Twinsen] [0.15.18] - Disabled/Unpowered Inserter Inserts Hand Content

This "fix" is really frustrating me because (a) it's just making a certain logistical challenge easier for one bug reporter, but (b) it doesn't even actually make that challenge simpler in general; it just makes one specific case simpler. The general challenge is "inserters drop what ...
by svercer
Sat Aug 06, 2016 8:47 am
Forum: Resolved Problems and Bugs
Topic: [0.13.*] [Twinsen] 30 Hz graphics mode limits UPS to 30
Replies: 12
Views: 4462

Re: [0.13.*] [Twinsen] 30 Hz graphics mode limits UPS to 30

To force vsync, should I switch back to opengl? Or will setting vsync=true in config.ini work even without the visible vsync option? > It happens sometimes that when you use vsync at 30hz the threads get synced in such way that it starts dropping every second game update So, no joke, as a dev myself...
by svercer
Fri Aug 05, 2016 2:29 am
Forum: Resolved Problems and Bugs
Topic: [0.13.*] [Twinsen] 30 Hz graphics mode limits UPS to 30
Replies: 12
Views: 4462

Re: [0.13.*] [Twinsen] 30 Hz graphics mode limits UPS to 30

Changing the opengl setting releases the game to run at 60 FPS, and the UPS along with it (after several minutes of testing). Thanks! I don't see any evidence that the game should have been running in vsync even under opengl though; config.ini and the log both had 'vsync=false' and the nvidia contro...
by svercer
Thu Aug 04, 2016 10:35 am
Forum: Resolved Problems and Bugs
Topic: [0.13.*] [Twinsen] 30 Hz graphics mode limits UPS to 30
Replies: 12
Views: 4462

Re: [0.13.*] [Twinsen] 30 Hz graphics mode limits UPS to 30

Hmm... I did just switch from an AMD card, although the bug repro'd on the old card as well as the new. I haven't fiddled with vsync settings, but it seems this would be a bug even if it only happens when vsync is on =)

I'll try the vsync and opengl settings tomorrow and report back.
by svercer
Thu Aug 04, 2016 3:36 am
Forum: Resolved Problems and Bugs
Topic: [0.13.*] [Twinsen] 30 Hz graphics mode limits UPS to 30
Replies: 12
Views: 4462

Re: [0.13.*] [Twinsen] 30 Hz graphics mode limits UPS to 30

The log indicates that vsync is disabled.

Getting the repro was a little difficult because pressing F4 seemed to temporarily suppress the effect (if you can believe it), but I've attached a screenshot with the requested info and the log from the same run.
by svercer
Wed Aug 03, 2016 5:36 am
Forum: Resolved Problems and Bugs
Topic: [0.13.*] [Twinsen] 30 Hz graphics mode limits UPS to 30
Replies: 12
Views: 4462

[0.13.*] [Twinsen] 30 Hz graphics mode limits UPS to 30

For various reasons, I play Factorio in a 30 Hz graphics mode. Yes, on purpose. However, the game is nearly unplayable for reasons which should have nothing to do with graphics! Specifically, the game usually runs at half speed. There seems to be some kind of UPS-limiting effect which tries to cap U...

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