Search found 10 matches

by Seelo
Fri Oct 25, 2024 6:19 pm
Forum: News
Topic: Friday Facts #434 - Galaxy of Fame
Replies: 47
Views: 15691

Re: Friday Facts #434 - Galaxy of Fame

This is a wild idea, but I wonder if you could release something like "Space Age Lite" on switch. Technologies like elevated rails still enchance the experience, but by themselves don't require extra RAM. I suspect you could remix some of the Space Age content into content still available on Nauvis ...
by Seelo
Fri Sep 27, 2024 5:41 pm
Forum: News
Topic: Friday Facts #430 - Drowning in Fluids
Replies: 320
Views: 67807

Re: Friday Facts #430 - Drowning in Fluids

Of all the ways to limit omni-pipes, arbitrary 250x250 grid has got to be the least intuitive one.

I'd much rather have a limit of total volume of a pipe network (pipes + actual lengths of undergrounds). Or the longest possible path between two points in the pipe network. Those are things that can ...
by Seelo
Fri May 24, 2024 5:08 pm
Forum: News
Topic: Friday Facts #412 - Undo/Redo improvements & Car Latency driving
Replies: 62
Views: 16904

Re: Friday Facts #412 - Undo/Redo improvements & Car Latency driving

Already waiting for a video by some circuit wizard controlling remote parts of their factory through Undo/Redo Morse code (flipping a single piece of belt and counting how many items end up each direction)
by Seelo
Sat Mar 16, 2024 6:53 pm
Forum: News
Topic: Friday Facts #402 - Lightspeed circuits
Replies: 170
Views: 48734

Re: Friday Facts #402 - Lightspeed circuits

Wouldn't radars having channels actually make the circuits easier, outside of just transmission? Right now you can build many separate networks, your main concern is the chaos of cables it involves. If you add an entity with channels you add a way to simplify that chaos by separating the networks ...
by Seelo
Fri Mar 15, 2024 6:02 pm
Forum: News
Topic: Friday Facts #402 - Lightspeed circuits
Replies: 170
Views: 48734

Re: Friday Facts #402 - Lightspeed circuits

Seeing the flashing progress bars on the ultra speed crafting immediately made me think about idle/clicker games like Adventure Capitalist, where when you start producing too much the "progress bar" becomes a continuous animation and instead of current progress you see amount produced per second.

I ...
by Seelo
Tue Jul 22, 2014 4:54 pm
Forum: Modding help
Topic: How to change inserters' destinations
Replies: 4
Views: 2565

Re: How to change inserters' destinations

Yeah, that's why I wanted to avoid replicating inserters myself. I'll mess around making more prototypes for some time, and if that fails, well, I'll wait for devs to expand modding possibilities :P


EDIT:
Okay, that was unexpected, but few for loops in prototype allowed to make inserters with ...
by Seelo
Tue Jul 22, 2014 3:46 pm
Forum: Modding help
Topic: How to change inserters' destinations
Replies: 4
Views: 2565

Re: How to change inserters' destinations

Thanks, that's what I was afraid might be the case. I had no access to data:extend from control.lua, so prototyping new inserters on the go does not work anyway. The only "solution" I can think of now is to create inserters for all possible configurations, and just call game.createentity with the ...
by Seelo
Tue Jul 22, 2014 11:15 am
Forum: Modding help
Topic: How to change inserters' destinations
Replies: 4
Views: 2565

How to change inserters' destinations

Hello,
I recently started working on my first small mod (first one that is meant to be consistent), and one of my ideas is to have an inserter with ability to choose where from and where to the inserter should be transporting items.

I set up an event listener onbuiltentity, obtained handle ...
by Seelo
Mon Jul 21, 2014 12:32 pm
Forum: Mods
Topic: [dead] Wagons: More train stuff
Replies: 140
Views: 106524

Re: [beta] Wagons: More train stuff

Now add Drill cariages, oven carriages, lab carriages, steam engine carriages, and some mobile inserters to transport stuff between them, add that to automated rail placing from other mod and we could have whole factories on rails. Just driving, in search for new territory, laying it's own tracks ...
by Seelo
Sun Jun 29, 2014 7:05 pm
Forum: News
Topic: Friday Facts #40
Replies: 73
Views: 53584

Re: Friday Facts #40

Am I a damage to the community by thinking that old "power ranger" model was cute, and has become somewhat cannon? I'll simply miss it when it's gone. (Modders, I am looking at you to make old ranger available even after introduction of a new model :P )

Anyway, can't wait to get my hands on ...

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