Search found 347 matches
- Fri Mar 01, 2024 12:05 pm
- Forum: News
- Topic: Friday Facts #400 - Chart search and Pins
- Replies: 73
- Views: 12054
Re: Friday Facts #400 - Chart search and Pins
I love having more to do with the map. Being able to search for locations is helpful, especially when with megabases! I also like that the tags are universal, and pins are unique to the player, good job with that!
- Sun Nov 26, 2023 12:54 am
- Forum: News
- Topic: Friday Facts #386 - Vulcanus
- Replies: 123
- Views: 25013
Re: Friday Facts #386 - Vulcanus
Ahem. Please read that first line, near the end.Qon wrote: ↑Sat Nov 25, 2023 12:32 amWrong.RocketManChronicles wrote: ↑Fri Nov 24, 2023 7:27 pmIf you read ALL of the post, you CANNOT landfill lava. Lava is permanent. Which is good.
- Fri Nov 24, 2023 7:31 pm
- Forum: News
- Topic: Friday Facts #386 - Vulcanus
- Replies: 123
- Views: 25013
Re: Friday Facts #386 - Vulcanus
You can when you play deathworld marathon for 6 years....SirStompsalot wrote: ↑Fri Nov 24, 2023 5:38 pmI call shenanigans. High jinks! No one drives a tank that well.
- Fri Nov 24, 2023 7:27 pm
- Forum: News
- Topic: Friday Facts #386 - Vulcanus
- Replies: 123
- Views: 25013
Re: Friday Facts #386 - Vulcanus
The planet looks cool, and the terrain brings new challenges. Lava and mountains are rich in resources but challenging to tame, while plains are the best place to build outposts. I think that this makes a great use of various terrain, and I hope that the challenge will not be trivialized too early ...
- Sat Sep 09, 2023 3:14 pm
- Forum: News
- Topic: Friday Facts #375 - Quality
- Replies: 805
- Views: 129009
Re: Friday Facts #375 - Quality
It says that it will be "invisible". What I don't understand is whether I'll get the items with different stats regardless or not. You only get higher quality items if you have quality modules in your machine. It's a shame they wasted development time for such a "feature" but if...
- Fri Sep 08, 2023 6:52 pm
- Forum: News
- Topic: Friday Facts #375 - Quality
- Replies: 805
- Views: 129009
Re: Friday Facts #375 - Quality
I love this! This adds a whole new level of the late-game. Like stated in the FFF, the end-game is all about horizontal expansion; this makes there be some level of verticality to the end-game. And with that, to have a factory filled with a lot of high quality production along with a substantial rec...
- Fri Oct 07, 2022 7:31 pm
- Forum: Bob's mods
- Topic: [1.1] bugs and balance issues.
- Replies: 111
- Views: 35049
Re: [1.1] bugs and balance issues.
Yes, that's right. Bob has mostly retired, just providing creative direction. I'm also the dev for Sea Block, Circuit Processing, and Landfill Painting mods (all by Trainwreck). I contribute to Angel's mods and Helmod. Excellent! Good to know. I took over the Will O' the Wisps mod a couple years ag...
- Fri Oct 07, 2022 4:41 pm
- Forum: Bob's mods
- Topic: [1.1] bugs and balance issues.
- Replies: 111
- Views: 35049
- Wed Oct 05, 2022 11:46 pm
- Forum: Bob's mods
- Topic: [1.1] bugs and balance issues.
- Replies: 111
- Views: 35049
- Wed Oct 05, 2022 6:43 pm
- Forum: Bob's mods
- Topic: [1.1] bugs and balance issues.
- Replies: 111
- Views: 35049
Re: [1.1] bugs and balance issues.
Hi guys! Been a while since I have been on Bob's forums. But I have found a bug, I posted in Bob's Tech on the portal, but should also post here. I have found that many items, including some of the Bob's science packs (Automation and Logistic), do not use the higher tier assembling machines (tiers 4...
- Fri Sep 02, 2022 3:54 pm
- Forum: Questions, reviews and ratings
- Topic: I can't place certain entities on landfill and i don't know why
- Replies: 16
- Views: 2672
Re: I can't place certain entities on landfill and i don't know why
I did confirm this as well, it is definitely NOT the Asphalt Roads mod at all, it works fine in my game as well (as you show in your screenshot).FuryoftheStars wrote: ↑Fri Sep 02, 2022 3:03 pmAs mentioned, though, it's not the AsphaltPaving mod in and of itself (see attached image). There's definitely something else having an interaction.
- Fri Sep 02, 2022 2:19 pm
- Forum: Questions, reviews and ratings
- Topic: I can't place certain entities on landfill and i don't know why
- Replies: 16
- Views: 2672
Re: I can't place certain entities on landfill and i don't know why
I have experienced the same as OP. Removing Asphalt Roads then allows me to build on Landfill Tiles again. I have not yet determined which of the other mods may be causing an unwanted interaction; still trying to figure that one out. Here is my mods list: aai-containers_0.2.11.zip aai-industry_0.5.1...
- Sun Jul 26, 2020 12:36 pm
- Forum: News
- Topic: Friday Facts #357 - Nuke
- Replies: 96
- Views: 45049
Re: Friday Facts #357 - Nuke
Question .. In the bottom video at the top of the screen there is a is a nuclear reactor. I can see it getting damaged by the atomic bomb .. shouldn't that have caused it to go into meltdown and explode too ? It was damaged, but not killed Thanks for the clarification, for some reason I had it in m...
- Wed Nov 27, 2019 6:21 pm
- Forum: Bob's mods
- Topic: [0.17.x] Bob's Mods: General Discussion
- Replies: 567
- Views: 187207
Re: [0.17.x] Bob's Mods: General Discussion
Can you add two tiers of armored artillery wagons and napalm landmines? Napalm landmines aren't a bad idea though. I love putting the Distractor Mines close to the wall. Last minute extra defense and firepower to push back the hordes (Rampant AI mod). I also use a mix of landmines from the Natural ...
- Sat Nov 16, 2019 8:33 pm
- Forum: News
- Topic: Friday Facts #321 - Countdown
- Replies: 71
- Views: 34838
Re: Friday Facts #321 - Countdown
I went back and found an older version of the same picture, and created a little comparison of before/after the color correction. Enjoy! MP4 compression makes the new colors look worse than they actually are, but it's still fun to compare. For a more accurate comparison, here are the old colors, an...
- Tue Nov 12, 2019 1:12 pm
- Forum: Mods
- Topic: [MOD 0.16] Realistic Reactors
- Replies: 220
- Views: 105568
Re: [MOD 0.16] Realistic Reactors
@OwnlyMe I get the premise of how the heat pipe switch is supposed to work, but maybe I need a small clarification. It obviously is a remodel of the power switch, and operates the same way, I get that. But I noticed it does not "graphically connect" heat pipes to it. So, my assumption is i...
- Tue Nov 05, 2019 1:37 pm
- Forum: Bob's mods
- Topic: [0.17.x] Bob's Mods: General Discussion
- Replies: 567
- Views: 187207
Re: [0.17.x] Bob's Mods: General Discussion
in theory, since it costs 1 fusion catalyst to make 10 fuel cells, but you have a 50% chance to get one back from recycling 5... that averages out to getting 1 out of 10... so in theory, unless you get unlucky, once you have a batch of deuterium fuel cells, you don't need the previous tiers to make...
- Mon Nov 04, 2019 4:21 am
- Forum: Bob's mods
- Topic: [0.17.x] Bob's Mods: General Discussion
- Replies: 567
- Views: 187207
Re: [0.17.x] Bob's Mods: General Discussion
Typically, I stick with stone furnaces until I can make electric, and only then do I upgrade. however... now that you can make heat sources out of steel furnaces, there's less of a need to avoid building them. These add an interesting "curve" to approaching the mid-game. It seems they wou...
- Thu Oct 31, 2019 3:02 am
- Forum: Bob's mods
- Topic: [0.17.x] Bob's Mods: General Discussion
- Replies: 567
- Views: 187207
Re: [0.17.x] Bob's Mods: General Discussion
How does everyone play through the early game? Do you limp along with a minimalist factory and focus on getting through the tech ASAP, or do you keep your factories up to date as things go along? I find that I tend to “live with” a lot that really needs to be replaced because there is constantly so...
- Wed Oct 30, 2019 1:36 pm
- Forum: Bob's mods
- Topic: [0.17.x] Bob's Mods: General Discussion
- Replies: 567
- Views: 187207
Re: [0.17.x] Bob's Mods: General Discussion
One question looking at the Overhaul notes here; what do the Plutonium (Uranium) and Plutonium-Thorium fuels cells turn into in the reactor? Plutonium fuel cell is basically just an upgraded Uranium fuel cell, you get a used up uranium fuel cell back out. and Plutonium-thorium is upgraded Thorium, ...