Search found 355 matches

by RocketManChronicles
Fri Aug 30, 2024 6:39 pm
Forum: News
Topic: Friday Facts #426 - Resource search & Assembler GUI improvements
Replies: 89
Views: 12326

Re: Friday Facts #426 - Resource search & Assembler GUI improvements

RodrigoCns wrote: ↑
Fri Aug 30, 2024 5:41 pm
Has any update said anything about the greenbelts that I just saw? :o
Dude.... where have you been? Green belts are old news lol
againey wrote: ↑
Fri Aug 30, 2024 5:57 pm
Friday Facts #393: Putting things on top of other things, at the end.
by RocketManChronicles
Fri Aug 30, 2024 1:12 pm
Forum: News
Topic: Friday Facts #426 - Resource search & Assembler GUI improvements
Replies: 89
Views: 12326

Re: Friday Facts #426 - Resource search & Assembler GUI improvements

This is a great FFF, the Assembling Machine tooltips will really help. But....

I am still waiting for Assembling Machine Graphics updates! This thing looks so out of place with everything else being high-res.
by RocketManChronicles
Fri Aug 23, 2024 1:58 pm
Forum: News
Topic: Friday Facts #425 - Behind the legs
Replies: 98
Views: 12911

Re: Friday Facts #425 - Behind the legs

I love the new Spidertron movement! It looks more fluent in movement while keeping a bit of the mechanical aspect of its nature. Good Work!
by RocketManChronicles
Sat Aug 03, 2024 10:17 pm
Forum: News
Topic: Friday Facts #422 - Tesla Turret
Replies: 111
Views: 16638

Re: Friday Facts #422 - Tesla Turret

I see three problems with this turret. 1. The lighting effect is still too "lasery". Like the turret still didn't decide whether it shoots laser beam or an electric arc, and decided to do something in between. 2. The visual effects of primary beam and consecutive "chain beams" a...
by RocketManChronicles
Fri Jul 05, 2024 12:09 pm
Forum: News
Topic: Friday Facts #418 - Space Age release date
Replies: 164
Views: 36662

Re: Friday Facts #418 - Space Age release date

Factorio: Space Age will also coincide with the release of Factorio version 2.0 .... well damn... thats pretty exciting. Factorio version 2 will be a great improvement in itself. How will I be able to split my time between version 2 and Factorio: Space Age ? ..... what a wonderful problem to have. ...
by RocketManChronicles
Fri Jun 07, 2024 8:07 pm
Forum: News
Topic: Friday Facts #414 - Spoils of Agriculture
Replies: 392
Views: 49239

Re: Friday Facts #414 - Spoils of Agriculture

The idea of forcing players to stop buffering everything sounds cool, no problem. But when you think about details of this implementation you find out that it is just incompatible with the game as we know it right now. Speak for yourself. I love having my factory in constant movement with no buffer...
by RocketManChronicles
Fri Jun 07, 2024 7:29 pm
Forum: News
Topic: Friday Facts #414 - Spoils of Agriculture
Replies: 392
Views: 49239

Re: Friday Facts #414 - Spoils of Agriculture

The animation on the towers looks a little weird. The way the hand gets stretched forward at an angle makes it look more like a human hand than a crane-like machine. I think it would look much better if it was locked to a 90 degree angle, or could only deviate a few degrees so it can connect proper...
by RocketManChronicles
Fri May 10, 2024 9:04 pm
Forum: News
Topic: Friday Facts #410 - Rocket turret & Target priorities
Replies: 110
Views: 20783

Re: Friday Facts #410 - Rocket turret & Target priorities

Brambor wrote: ↑
Fri May 10, 2024 1:16 pm
>To save ammo I sometimes try really hard to keep the worms alive. I would love a toggle to only shoot spawners.
Um, artillery only target spawners and worms. They do not target biters or spitters.
by RocketManChronicles
Fri Mar 01, 2024 12:05 pm
Forum: News
Topic: Friday Facts #400 - Chart search and Pins
Replies: 73
Views: 16128

Re: Friday Facts #400 - Chart search and Pins

I love having more to do with the map. Being able to search for locations is helpful, especially when with megabases! I also like that the tags are universal, and pins are unique to the player, good job with that!
by RocketManChronicles
Sun Nov 26, 2023 12:54 am
Forum: News
Topic: Friday Facts #386 - Vulcanus
Replies: 124
Views: 32139

Re: Friday Facts #386 - Vulcanus

Qon wrote: ↑
Sat Nov 25, 2023 12:32 am
RocketManChronicles wrote: ↑
Fri Nov 24, 2023 7:27 pm
If you read ALL of the post, you CANNOT landfill lava. Lava is permanent. Which is good.
Wrong.
Ahem. Please read that first line, near the end.

Image
by RocketManChronicles
Fri Nov 24, 2023 7:31 pm
Forum: News
Topic: Friday Facts #386 - Vulcanus
Replies: 124
Views: 32139

Re: Friday Facts #386 - Vulcanus

SirStompsalot wrote: ↑
Fri Nov 24, 2023 5:38 pm
I call shenanigans. High jinks! No one drives a tank that well.
You can when you play deathworld marathon for 6 years....
by RocketManChronicles
Fri Nov 24, 2023 7:27 pm
Forum: News
Topic: Friday Facts #386 - Vulcanus
Replies: 124
Views: 32139

Re: Friday Facts #386 - Vulcanus

The planet looks cool, and the terrain brings new challenges. Lava and mountains are rich in resources but challenging to tame, while plains are the best place to build outposts. I think that this makes a great use of various terrain, and I hope that the challenge will not be trivialized too early ...
by RocketManChronicles
Sat Sep 09, 2023 3:14 pm
Forum: News
Topic: Friday Facts #375 - Quality
Replies: 813
Views: 173011

Re: Friday Facts #375 - Quality

It says that it will be "invisible". What I don't understand is whether I'll get the items with different stats regardless or not. You only get higher quality items if you have quality modules in your machine. It's a shame they wasted development time for such a "feature" but if...
by RocketManChronicles
Fri Sep 08, 2023 6:52 pm
Forum: News
Topic: Friday Facts #375 - Quality
Replies: 813
Views: 173011

Re: Friday Facts #375 - Quality

I love this! This adds a whole new level of the late-game. Like stated in the FFF, the end-game is all about horizontal expansion; this makes there be some level of verticality to the end-game. And with that, to have a factory filled with a lot of high quality production along with a substantial rec...
by RocketManChronicles
Fri Oct 07, 2022 7:31 pm
Forum: Bob's mods
Topic: [1.1] bugs and balance issues.
Replies: 111
Views: 40224

Re: [1.1] bugs and balance issues.

Yes, that's right. Bob has mostly retired, just providing creative direction. I'm also the dev for Sea Block, Circuit Processing, and Landfill Painting mods (all by Trainwreck). I contribute to Angel's mods and Helmod. Excellent! Good to know. I took over the Will O' the Wisps mod a couple years ag...
by RocketManChronicles
Fri Oct 07, 2022 4:41 pm
Forum: Bob's mods
Topic: [1.1] bugs and balance issues.
Replies: 111
Views: 40224

Re: [1.1] bugs and balance issues.

KiwiHawk wrote: ↑
Thu Oct 06, 2022 11:20 am
I've already fixed this issue. Will be included in the next version of Bob's πŸ™‚
Thank you for the quick work! Very appreciative of staying on top of things.

Also, just to catch up, are you maintaining the mods in place of Bob?
by RocketManChronicles
Wed Oct 05, 2022 11:46 pm
Forum: Bob's mods
Topic: [1.1] bugs and balance issues.
Replies: 111
Views: 40224

Re: [1.1] bugs and balance issues.

KiwiHawk wrote: ↑
Wed Oct 05, 2022 6:52 pm
Yes, I saw that. Thanks. I've not had a chance to investigate the issue yet. I'll post a proper followup once I have. But fear not, your report has not gone unnoticed πŸ™‚
Great! Thank you for letting me know!
by RocketManChronicles
Wed Oct 05, 2022 6:43 pm
Forum: Bob's mods
Topic: [1.1] bugs and balance issues.
Replies: 111
Views: 40224

Re: [1.1] bugs and balance issues.

Hi guys! Been a while since I have been on Bob's forums. But I have found a bug, I posted in Bob's Tech on the portal, but should also post here. I have found that many items, including some of the Bob's science packs (Automation and Logistic), do not use the higher tier assembling machines (tiers 4...
by RocketManChronicles
Fri Sep 02, 2022 3:54 pm
Forum: Questions, reviews and ratings
Topic: I can't place certain entities on landfill and i don't know why
Replies: 16
Views: 3405

Re: I can't place certain entities on landfill and i don't know why

FuryoftheStars wrote: ↑
Fri Sep 02, 2022 3:03 pm
As mentioned, though, it's not the AsphaltPaving mod in and of itself (see attached image). There's definitely something else having an interaction.
I did confirm this as well, it is definitely NOT the Asphalt Roads mod at all, it works fine in my game as well (as you show in your screenshot).
by RocketManChronicles
Fri Sep 02, 2022 2:19 pm
Forum: Questions, reviews and ratings
Topic: I can't place certain entities on landfill and i don't know why
Replies: 16
Views: 3405

Re: I can't place certain entities on landfill and i don't know why

I have experienced the same as OP. Removing Asphalt Roads then allows me to build on Landfill Tiles again. I have not yet determined which of the other mods may be causing an unwanted interaction; still trying to figure that one out. Here is my mods list: aai-containers_0.2.11.zip aai-industry_0.5.1...

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