Search found 365 matches

by RocketManChronicles
Wed Jan 29, 2025 2:27 am
Forum: Not a bug
Topic: [2.0.33] Artillery Wagon Capacity 1
Replies: 5
Views: 171

Re: [2.0.33] Artillery Wagon Capacity 1

Rseding91 wrote: Wed Jan 29, 2025 2:23 am
RocketManChronicles wrote: Wed Jan 29, 2025 1:37 am Does this mean 100 legendary (or any quality) shells can stack in that slot?
Yes
Ok, so this works differently than what was in pre-2.0, whereas we had wagons with 100 slots. I just need to design my loading mechanisms to match how this works. Thank you.
by RocketManChronicles
Wed Jan 29, 2025 1:37 am
Forum: Not a bug
Topic: [2.0.33] Artillery Wagon Capacity 1
Replies: 5
Views: 171

Re: [2.0.33] Artillery Wagon Capacity 1

Does this mean 100 legendary (or any quality) shells can stack in that slot?
by RocketManChronicles
Wed Jan 29, 2025 1:31 am
Forum: Not a bug
Topic: [2.0.33] Artillery Wagon Capacity 1
Replies: 5
Views: 171

[2.0.33] Artillery Wagon Capacity 1

The artillery Wagons can only carry one single artillery round. Unless I am missing something?
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20250128202529_1.jpg (623.48 KiB) Viewed 171 times
by RocketManChronicles
Fri Nov 22, 2024 7:53 pm
Forum: News
Topic: Friday Facts #438 - Space Age wrap up
Replies: 107
Views: 24544

Re: Friday Facts #438 - Space Age wrap up

Thank you for this game!

As a player that had 20,000+ hours in 1.1 and earlier (many modded and vanilla playthroughs), Space Age will keep me going towards 50,000+! You are the best game devs I have come across and certainly would have happily paid $60+ for each Factorio and Factorio: Space Age ...
by RocketManChronicles
Fri Nov 01, 2024 3:18 pm
Forum: Not a bug
Topic: [2.0.13] Inserter enable circuit condition not recognizing signal input
Replies: 2
Views: 296

Re: [2.0.13] Inserter Enable Circuit Condition Not Recognizing Signal Input

Yes, the signal is coming from a chest.

But I do see what you are referring to. SO, it means I had the entity selected and not the capsule.... got it.
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11-01-2024, 11-20-26.png (286.15 KiB) Viewed 222 times
by RocketManChronicles
Fri Nov 01, 2024 10:26 am
Forum: Not a bug
Topic: [2.0.13] Inserter enable circuit condition not recognizing signal input
Replies: 2
Views: 296

[2.0.13] Inserter enable circuit condition not recognizing signal input

This inserter is only supposed to be active when there are less than 400 Destroyer Capsules, the signal coming in is showing 1200, and the inserter is not disabled.
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11-01-2024, 06-24-42.png (244.67 KiB) Viewed 296 times
by RocketManChronicles
Wed Oct 30, 2024 2:30 am
Forum: Duplicates
Topic: [2.0.11] No Quality for Red Circuit Making Electromagnetic Plant
Replies: 3
Views: 559

Re: [2.0.11] No Quality for Red Circuit Making Electromagnetic Plant

Rseding91 wrote: Tue Oct 29, 2024 12:44 am Speed modules decrease quality.
Ok, I understand now. Thank you.
by RocketManChronicles
Tue Oct 29, 2024 12:41 am
Forum: Duplicates
Topic: [2.0.11] No Quality for Red Circuit Making Electromagnetic Plant
Replies: 3
Views: 559

[2.0.11] No Quality for Red Circuit Making Electromagnetic Plant

The tool tip window is showing zero Quality improvement unlike the Blue Circuit making Electromagnetic Plant below it.
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10-28-2024, 20-39-04.png (2.44 MiB) Viewed 559 times
10-28-2024, 20-39-53.png
10-28-2024, 20-39-53.png (2.58 MiB) Viewed 559 times

Also, how are 5 Quality Module 2's only adding up to 2.2% if each are 2%?
by RocketManChronicles
Fri Oct 18, 2024 11:42 am
Forum: News
Topic: Friday Facts #433 - Liftoff Initiated
Replies: 140
Views: 32388

Re: Friday Facts #433 - Liftoff Initiated

I love all of this expansion; so much to look forward to! But....

One thing I am so disappointed on.... the Assembling Machine. Not only does it not get a graphics update, but it also got zero love through 4 more years of development. This one machine that is so numerous in factories looks so out ...
by RocketManChronicles
Sat Sep 21, 2024 8:39 pm
Forum: News
Topic: Friday Facts #429 - Vulcanus Demolisher Enemies
Replies: 167
Views: 40538

Re: Friday Facts #429 - Vulcanus Demolisher Enemies

For some constructive feedback; here is what I propose:

1) I think this creature should go after the heavy machinery in its territory. This is the miners, the foundry, refinery, and trains. I think having it chase after trains could be interesting, but this is hard to program (I am sure).
2) I ...
by RocketManChronicles
Fri Aug 30, 2024 6:39 pm
Forum: News
Topic: Friday Facts #426 - Resource search & Assembler GUI improvements
Replies: 91
Views: 20124

Re: Friday Facts #426 - Resource search & Assembler GUI improvements

RodrigoCns wrote: Fri Aug 30, 2024 5:41 pm Has any update said anything about the greenbelts that I just saw? :o
Dude.... where have you been? Green belts are old news lol
againey wrote: Fri Aug 30, 2024 5:57 pm Friday Facts #393: Putting things on top of other things, at the end.
by RocketManChronicles
Fri Aug 30, 2024 1:12 pm
Forum: News
Topic: Friday Facts #426 - Resource search & Assembler GUI improvements
Replies: 91
Views: 20124

Re: Friday Facts #426 - Resource search & Assembler GUI improvements

This is a great FFF, the Assembling Machine tooltips will really help. But....

I am still waiting for Assembling Machine Graphics updates! This thing looks so out of place with everything else being high-res.
by RocketManChronicles
Fri Aug 23, 2024 1:58 pm
Forum: News
Topic: Friday Facts #425 - Behind the legs
Replies: 99
Views: 20279

Re: Friday Facts #425 - Behind the legs

I love the new Spidertron movement! It looks more fluent in movement while keeping a bit of the mechanical aspect of its nature. Good Work!
by RocketManChronicles
Sat Aug 03, 2024 10:17 pm
Forum: News
Topic: Friday Facts #422 - Tesla Turret
Replies: 112
Views: 27302

Re: Friday Facts #422 - Tesla Turret


I see three problems with this turret.

1. The lighting effect is still too "lasery". Like the turret still didn't decide whether it shoots laser beam or an electric arc, and decided to do something in between.
2. The visual effects of primary beam and consecutive "chain beams" are drastically ...
by RocketManChronicles
Fri Jul 05, 2024 12:09 pm
Forum: News
Topic: Friday Facts #418 - Space Age release date
Replies: 185
Views: 55613

Re: Friday Facts #418 - Space Age release date


Factorio: Space Age will also coincide with the release of Factorio version 2.0 .... well damn... thats pretty exciting.

Factorio version 2 will be a great improvement in itself. How will I be able to split my time between version 2 and Factorio: Space Age ? ..... what a wonderful problem to have ...
by RocketManChronicles
Fri Jun 07, 2024 8:07 pm
Forum: News
Topic: Friday Facts #414 - Spoils of Agriculture
Replies: 397
Views: 78016

Re: Friday Facts #414 - Spoils of Agriculture


The idea of forcing players to stop buffering everything sounds cool, no problem. But when you think about details of this implementation you find out that it is just incompatible with the game as we know it right now.

Speak for yourself. I love having my factory in constant movement with no ...
by RocketManChronicles
Fri Jun 07, 2024 7:29 pm
Forum: News
Topic: Friday Facts #414 - Spoils of Agriculture
Replies: 397
Views: 78016

Re: Friday Facts #414 - Spoils of Agriculture


The animation on the towers looks a little weird.
The way the hand gets stretched forward at an angle makes it look more like a human hand than a crane-like machine. I think it would look much better if it was locked to a 90 degree angle, or could only deviate a few degrees so it can connect ...
by RocketManChronicles
Fri May 10, 2024 9:04 pm
Forum: News
Topic: Friday Facts #410 - Rocket turret & Target priorities
Replies: 112
Views: 27903

Re: Friday Facts #410 - Rocket turret & Target priorities

Brambor wrote: Fri May 10, 2024 1:16 pm >To save ammo I sometimes try really hard to keep the worms alive. I would love a toggle to only shoot spawners.
Um, artillery only target spawners and worms. They do not target biters or spitters.
by RocketManChronicles
Fri Mar 01, 2024 12:05 pm
Forum: News
Topic: Friday Facts #400 - Chart search and Pins
Replies: 73
Views: 20811

Re: Friday Facts #400 - Chart search and Pins

I love having more to do with the map. Being able to search for locations is helpful, especially when with megabases! I also like that the tags are universal, and pins are unique to the player, good job with that!
by RocketManChronicles
Sun Nov 26, 2023 12:54 am
Forum: News
Topic: Friday Facts #386 - Vulcanus
Replies: 124
Views: 40979

Re: Friday Facts #386 - Vulcanus

Qon wrote: Sat Nov 25, 2023 12:32 am
RocketManChronicles wrote: Fri Nov 24, 2023 7:27 pm If you read ALL of the post, you CANNOT landfill lava. Lava is permanent. Which is good.
Wrong.
Ahem. Please read that first line, near the end.

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