Search found 347 matches

by RocketManChronicles
Fri Mar 01, 2024 12:05 pm
Forum: News
Topic: Friday Facts #400 - Chart search and Pins
Replies: 72
Views: 10555

Re: Friday Facts #400 - Chart search and Pins

I love having more to do with the map. Being able to search for locations is helpful, especially when with megabases! I also like that the tags are universal, and pins are unique to the player, good job with that!
by RocketManChronicles
Sun Nov 26, 2023 12:54 am
Forum: News
Topic: Friday Facts #386 - Vulcanus
Replies: 121
Views: 22838

Re: Friday Facts #386 - Vulcanus

Qon wrote:
Sat Nov 25, 2023 12:32 am
RocketManChronicles wrote:
Fri Nov 24, 2023 7:27 pm
If you read ALL of the post, you CANNOT landfill lava. Lava is permanent. Which is good.
Wrong.
Ahem. Please read that first line, near the end.

Image
by RocketManChronicles
Fri Nov 24, 2023 7:31 pm
Forum: News
Topic: Friday Facts #386 - Vulcanus
Replies: 121
Views: 22838

Re: Friday Facts #386 - Vulcanus

SirStompsalot wrote:
Fri Nov 24, 2023 5:38 pm
I call shenanigans. High jinks! No one drives a tank that well.
You can when you play deathworld marathon for 6 years....
by RocketManChronicles
Fri Nov 24, 2023 7:27 pm
Forum: News
Topic: Friday Facts #386 - Vulcanus
Replies: 121
Views: 22838

Re: Friday Facts #386 - Vulcanus

The planet looks cool, and the terrain brings new challenges. Lava and mountains are rich in resources but challenging to tame, while plains are the best place to build outposts. I think that this makes a great use of various terrain, and I hope that the challenge will not be trivialized too early ...
by RocketManChronicles
Sat Sep 09, 2023 3:14 pm
Forum: News
Topic: Friday Facts #375 - Quality
Replies: 797
Views: 119365

Re: Friday Facts #375 - Quality

It says that it will be "invisible". What I don't understand is whether I'll get the items with different stats regardless or not. You only get higher quality items if you have quality modules in your machine. It's a shame they wasted development time for such a "feature" but if...
by RocketManChronicles
Fri Sep 08, 2023 6:52 pm
Forum: News
Topic: Friday Facts #375 - Quality
Replies: 797
Views: 119365

Re: Friday Facts #375 - Quality

I love this! This adds a whole new level of the late-game. Like stated in the FFF, the end-game is all about horizontal expansion; this makes there be some level of verticality to the end-game. And with that, to have a factory filled with a lot of high quality production along with a substantial rec...
by RocketManChronicles
Fri Oct 07, 2022 7:31 pm
Forum: Bob's mods
Topic: [1.1] bugs and balance issues.
Replies: 111
Views: 33545

Re: [1.1] bugs and balance issues.

Yes, that's right. Bob has mostly retired, just providing creative direction. I'm also the dev for Sea Block, Circuit Processing, and Landfill Painting mods (all by Trainwreck). I contribute to Angel's mods and Helmod. Excellent! Good to know. I took over the Will O' the Wisps mod a couple years ag...
by RocketManChronicles
Fri Oct 07, 2022 4:41 pm
Forum: Bob's mods
Topic: [1.1] bugs and balance issues.
Replies: 111
Views: 33545

Re: [1.1] bugs and balance issues.

KiwiHawk wrote:
Thu Oct 06, 2022 11:20 am
I've already fixed this issue. Will be included in the next version of Bob's 🙂
Thank you for the quick work! Very appreciative of staying on top of things.

Also, just to catch up, are you maintaining the mods in place of Bob?
by RocketManChronicles
Wed Oct 05, 2022 11:46 pm
Forum: Bob's mods
Topic: [1.1] bugs and balance issues.
Replies: 111
Views: 33545

Re: [1.1] bugs and balance issues.

KiwiHawk wrote:
Wed Oct 05, 2022 6:52 pm
Yes, I saw that. Thanks. I've not had a chance to investigate the issue yet. I'll post a proper followup once I have. But fear not, your report has not gone unnoticed 🙂
Great! Thank you for letting me know!
by RocketManChronicles
Wed Oct 05, 2022 6:43 pm
Forum: Bob's mods
Topic: [1.1] bugs and balance issues.
Replies: 111
Views: 33545

Re: [1.1] bugs and balance issues.

Hi guys! Been a while since I have been on Bob's forums. But I have found a bug, I posted in Bob's Tech on the portal, but should also post here. I have found that many items, including some of the Bob's science packs (Automation and Logistic), do not use the higher tier assembling machines (tiers 4...
by RocketManChronicles
Fri Sep 02, 2022 3:54 pm
Forum: Questions, reviews and ratings
Topic: I can't place certain entities on landfill and i don't know why
Replies: 16
Views: 2518

Re: I can't place certain entities on landfill and i don't know why

FuryoftheStars wrote:
Fri Sep 02, 2022 3:03 pm
As mentioned, though, it's not the AsphaltPaving mod in and of itself (see attached image). There's definitely something else having an interaction.
I did confirm this as well, it is definitely NOT the Asphalt Roads mod at all, it works fine in my game as well (as you show in your screenshot).
by RocketManChronicles
Fri Sep 02, 2022 2:19 pm
Forum: Questions, reviews and ratings
Topic: I can't place certain entities on landfill and i don't know why
Replies: 16
Views: 2518

Re: I can't place certain entities on landfill and i don't know why

I have experienced the same as OP. Removing Asphalt Roads then allows me to build on Landfill Tiles again. I have not yet determined which of the other mods may be causing an unwanted interaction; still trying to figure that one out. Here is my mods list: aai-containers_0.2.11.zip aai-industry_0.5.1...
by RocketManChronicles
Sun Jul 26, 2020 12:36 pm
Forum: News
Topic: Friday Facts #357 - Nuke
Replies: 96
Views: 44033

Re: Friday Facts #357 - Nuke

Question .. In the bottom video at the top of the screen there is a is a nuclear reactor. I can see it getting damaged by the atomic bomb .. shouldn't that have caused it to go into meltdown and explode too ? It was damaged, but not killed Thanks for the clarification, for some reason I had it in m...
by RocketManChronicles
Wed Nov 27, 2019 6:21 pm
Forum: Bob's mods
Topic: [0.17.x] Bob's Mods: General Discussion
Replies: 567
Views: 182294

Re: [0.17.x] Bob's Mods: General Discussion

Can you add two tiers of armored artillery wagons and napalm landmines? Napalm landmines aren't a bad idea though. I love putting the Distractor Mines close to the wall. Last minute extra defense and firepower to push back the hordes (Rampant AI mod). I also use a mix of landmines from the Natural ...
by RocketManChronicles
Sat Nov 16, 2019 8:33 pm
Forum: News
Topic: Friday Facts #321 - Countdown
Replies: 71
Views: 33738

Re: Friday Facts #321 - Countdown

I went back and found an older version of the same picture, and created a little comparison of before/after the color correction. Enjoy! MP4 compression makes the new colors look worse than they actually are, but it's still fun to compare. For a more accurate comparison, here are the old colors, an...
by RocketManChronicles
Tue Nov 12, 2019 1:12 pm
Forum: Mods
Topic: [MOD 0.16] Realistic Reactors
Replies: 220
Views: 102682

Re: [MOD 0.16] Realistic Reactors

@OwnlyMe I get the premise of how the heat pipe switch is supposed to work, but maybe I need a small clarification. It obviously is a remodel of the power switch, and operates the same way, I get that. But I noticed it does not "graphically connect" heat pipes to it. So, my assumption is i...
by RocketManChronicles
Tue Nov 05, 2019 1:37 pm
Forum: Bob's mods
Topic: [0.17.x] Bob's Mods: General Discussion
Replies: 567
Views: 182294

Re: [0.17.x] Bob's Mods: General Discussion

in theory, since it costs 1 fusion catalyst to make 10 fuel cells, but you have a 50% chance to get one back from recycling 5... that averages out to getting 1 out of 10... so in theory, unless you get unlucky, once you have a batch of deuterium fuel cells, you don't need the previous tiers to make...
by RocketManChronicles
Mon Nov 04, 2019 4:21 am
Forum: Bob's mods
Topic: [0.17.x] Bob's Mods: General Discussion
Replies: 567
Views: 182294

Re: [0.17.x] Bob's Mods: General Discussion

Typically, I stick with stone furnaces until I can make electric, and only then do I upgrade. however... now that you can make heat sources out of steel furnaces, there's less of a need to avoid building them. These add an interesting "curve" to approaching the mid-game. It seems they wou...
by RocketManChronicles
Thu Oct 31, 2019 3:02 am
Forum: Bob's mods
Topic: [0.17.x] Bob's Mods: General Discussion
Replies: 567
Views: 182294

Re: [0.17.x] Bob's Mods: General Discussion

How does everyone play through the early game? Do you limp along with a minimalist factory and focus on getting through the tech ASAP, or do you keep your factories up to date as things go along? I find that I tend to “live with” a lot that really needs to be replaced because there is constantly so...
by RocketManChronicles
Wed Oct 30, 2019 1:36 pm
Forum: Bob's mods
Topic: [0.17.x] Bob's Mods: General Discussion
Replies: 567
Views: 182294

Re: [0.17.x] Bob's Mods: General Discussion

One question looking at the Overhaul notes here; what do the Plutonium (Uranium) and Plutonium-Thorium fuels cells turn into in the reactor? Plutonium fuel cell is basically just an upgraded Uranium fuel cell, you get a used up uranium fuel cell back out. and Plutonium-thorium is upgraded Thorium, ...

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