Ok, so this works differently than what was in pre-2.0, whereas we had wagons with 100 slots. I just need to design my loading mechanisms to match how this works. Thank you.Rseding91 wrote: Wed Jan 29, 2025 2:23 amYesRocketManChronicles wrote: Wed Jan 29, 2025 1:37 am Does this mean 100 legendary (or any quality) shells can stack in that slot?
Search found 365 matches
- Wed Jan 29, 2025 2:27 am
- Forum: Not a bug
- Topic: [2.0.33] Artillery Wagon Capacity 1
- Replies: 5
- Views: 171
Re: [2.0.33] Artillery Wagon Capacity 1
- Wed Jan 29, 2025 1:37 am
- Forum: Not a bug
- Topic: [2.0.33] Artillery Wagon Capacity 1
- Replies: 5
- Views: 171
Re: [2.0.33] Artillery Wagon Capacity 1
Does this mean 100 legendary (or any quality) shells can stack in that slot?
- Wed Jan 29, 2025 1:31 am
- Forum: Not a bug
- Topic: [2.0.33] Artillery Wagon Capacity 1
- Replies: 5
- Views: 171
[2.0.33] Artillery Wagon Capacity 1
The artillery Wagons can only carry one single artillery round. Unless I am missing something?
- Fri Nov 22, 2024 7:53 pm
- Forum: News
- Topic: Friday Facts #438 - Space Age wrap up
- Replies: 107
- Views: 24544
Re: Friday Facts #438 - Space Age wrap up
Thank you for this game!
As a player that had 20,000+ hours in 1.1 and earlier (many modded and vanilla playthroughs), Space Age will keep me going towards 50,000+! You are the best game devs I have come across and certainly would have happily paid $60+ for each Factorio and Factorio: Space Age ...
As a player that had 20,000+ hours in 1.1 and earlier (many modded and vanilla playthroughs), Space Age will keep me going towards 50,000+! You are the best game devs I have come across and certainly would have happily paid $60+ for each Factorio and Factorio: Space Age ...
- Fri Nov 01, 2024 3:18 pm
- Forum: Not a bug
- Topic: [2.0.13] Inserter enable circuit condition not recognizing signal input
- Replies: 2
- Views: 296
Re: [2.0.13] Inserter Enable Circuit Condition Not Recognizing Signal Input
Yes, the signal is coming from a chest.
But I do see what you are referring to. SO, it means I had the entity selected and not the capsule.... got it.
But I do see what you are referring to. SO, it means I had the entity selected and not the capsule.... got it.
- Fri Nov 01, 2024 10:26 am
- Forum: Not a bug
- Topic: [2.0.13] Inserter enable circuit condition not recognizing signal input
- Replies: 2
- Views: 296
[2.0.13] Inserter enable circuit condition not recognizing signal input
This inserter is only supposed to be active when there are less than 400 Destroyer Capsules, the signal coming in is showing 1200, and the inserter is not disabled.
- Wed Oct 30, 2024 2:30 am
- Forum: Duplicates
- Topic: [2.0.11] No Quality for Red Circuit Making Electromagnetic Plant
- Replies: 3
- Views: 559
Re: [2.0.11] No Quality for Red Circuit Making Electromagnetic Plant
Ok, I understand now. Thank you.
- Tue Oct 29, 2024 12:41 am
- Forum: Duplicates
- Topic: [2.0.11] No Quality for Red Circuit Making Electromagnetic Plant
- Replies: 3
- Views: 559
[2.0.11] No Quality for Red Circuit Making Electromagnetic Plant
The tool tip window is showing zero Quality improvement unlike the Blue Circuit making Electromagnetic Plant below it.
Also, how are 5 Quality Module 2's only adding up to 2.2% if each are 2%?
Also, how are 5 Quality Module 2's only adding up to 2.2% if each are 2%?
- Fri Oct 18, 2024 11:42 am
- Forum: News
- Topic: Friday Facts #433 - Liftoff Initiated
- Replies: 140
- Views: 32388
Re: Friday Facts #433 - Liftoff Initiated
I love all of this expansion; so much to look forward to! But....
One thing I am so disappointed on.... the Assembling Machine. Not only does it not get a graphics update, but it also got zero love through 4 more years of development. This one machine that is so numerous in factories looks so out ...
One thing I am so disappointed on.... the Assembling Machine. Not only does it not get a graphics update, but it also got zero love through 4 more years of development. This one machine that is so numerous in factories looks so out ...
- Sat Sep 21, 2024 8:39 pm
- Forum: News
- Topic: Friday Facts #429 - Vulcanus Demolisher Enemies
- Replies: 167
- Views: 40538
Re: Friday Facts #429 - Vulcanus Demolisher Enemies
For some constructive feedback; here is what I propose:
1) I think this creature should go after the heavy machinery in its territory. This is the miners, the foundry, refinery, and trains. I think having it chase after trains could be interesting, but this is hard to program (I am sure).
2) I ...
1) I think this creature should go after the heavy machinery in its territory. This is the miners, the foundry, refinery, and trains. I think having it chase after trains could be interesting, but this is hard to program (I am sure).
2) I ...
- Fri Aug 30, 2024 6:39 pm
- Forum: News
- Topic: Friday Facts #426 - Resource search & Assembler GUI improvements
- Replies: 91
- Views: 20124
Re: Friday Facts #426 - Resource search & Assembler GUI improvements
Dude.... where have you been? Green belts are old news lolRodrigoCns wrote: Fri Aug 30, 2024 5:41 pm Has any update said anything about the greenbelts that I just saw?
againey wrote: Fri Aug 30, 2024 5:57 pm Friday Facts #393: Putting things on top of other things, at the end.
- Fri Aug 30, 2024 1:12 pm
- Forum: News
- Topic: Friday Facts #426 - Resource search & Assembler GUI improvements
- Replies: 91
- Views: 20124
Re: Friday Facts #426 - Resource search & Assembler GUI improvements
This is a great FFF, the Assembling Machine tooltips will really help. But....
I am still waiting for Assembling Machine Graphics updates! This thing looks so out of place with everything else being high-res.
I am still waiting for Assembling Machine Graphics updates! This thing looks so out of place with everything else being high-res.
- Fri Aug 23, 2024 1:58 pm
- Forum: News
- Topic: Friday Facts #425 - Behind the legs
- Replies: 99
- Views: 20279
Re: Friday Facts #425 - Behind the legs
I love the new Spidertron movement! It looks more fluent in movement while keeping a bit of the mechanical aspect of its nature. Good Work!
- Sat Aug 03, 2024 10:17 pm
- Forum: News
- Topic: Friday Facts #422 - Tesla Turret
- Replies: 112
- Views: 27302
Re: Friday Facts #422 - Tesla Turret
I see three problems with this turret.
1. The lighting effect is still too "lasery". Like the turret still didn't decide whether it shoots laser beam or an electric arc, and decided to do something in between.
2. The visual effects of primary beam and consecutive "chain beams" are drastically ...
- Fri Jul 05, 2024 12:09 pm
- Forum: News
- Topic: Friday Facts #418 - Space Age release date
- Replies: 185
- Views: 55613
Re: Friday Facts #418 - Space Age release date
Factorio: Space Age will also coincide with the release of Factorio version 2.0 .... well damn... thats pretty exciting.
Factorio version 2 will be a great improvement in itself. How will I be able to split my time between version 2 and Factorio: Space Age ? ..... what a wonderful problem to have ...
- Fri Jun 07, 2024 8:07 pm
- Forum: News
- Topic: Friday Facts #414 - Spoils of Agriculture
- Replies: 397
- Views: 78016
Re: Friday Facts #414 - Spoils of Agriculture
The idea of forcing players to stop buffering everything sounds cool, no problem. But when you think about details of this implementation you find out that it is just incompatible with the game as we know it right now.
Speak for yourself. I love having my factory in constant movement with no ...
- Fri Jun 07, 2024 7:29 pm
- Forum: News
- Topic: Friday Facts #414 - Spoils of Agriculture
- Replies: 397
- Views: 78016
Re: Friday Facts #414 - Spoils of Agriculture
The animation on the towers looks a little weird.
The way the hand gets stretched forward at an angle makes it look more like a human hand than a crane-like machine. I think it would look much better if it was locked to a 90 degree angle, or could only deviate a few degrees so it can connect ...
- Fri May 10, 2024 9:04 pm
- Forum: News
- Topic: Friday Facts #410 - Rocket turret & Target priorities
- Replies: 112
- Views: 27903
Re: Friday Facts #410 - Rocket turret & Target priorities
Um, artillery only target spawners and worms. They do not target biters or spitters.Brambor wrote: Fri May 10, 2024 1:16 pm >To save ammo I sometimes try really hard to keep the worms alive. I would love a toggle to only shoot spawners.
- Fri Mar 01, 2024 12:05 pm
- Forum: News
- Topic: Friday Facts #400 - Chart search and Pins
- Replies: 73
- Views: 20811
Re: Friday Facts #400 - Chart search and Pins
I love having more to do with the map. Being able to search for locations is helpful, especially when with megabases! I also like that the tags are universal, and pins are unique to the player, good job with that!
- Sun Nov 26, 2023 12:54 am
- Forum: News
- Topic: Friday Facts #386 - Vulcanus
- Replies: 124
- Views: 40979
Re: Friday Facts #386 - Vulcanus
Ahem. Please read that first line, near the end.Qon wrote: Sat Nov 25, 2023 12:32 amWrong.RocketManChronicles wrote: Fri Nov 24, 2023 7:27 pm If you read ALL of the post, you CANNOT landfill lava. Lava is permanent. Which is good.