Search found 4 matches
- Thu Dec 14, 2017 4:58 pm
- Forum: Duplicates
- Topic: [0.16.2] Belts from different forces still connect
- Replies: 2
- Views: 1525
[0.16.2] Belts from different forces still connect
Belts from opposing forces should not affect each other. Attached is an example save containing this behavior. Repro steps: 1. Create belts from the default force 2. Switch to an opposing force. 3. Build (or ghost) a belt that would change the shape (such as a corner belt changing shape with a belt ...
- Thu Dec 14, 2017 4:54 pm
- Forum: Desyncs with mods
- Topic: [0.16.2][mac] Desync on server with MMO script
- Replies: 5
- Views: 3245
[0.16.2] Desync Report
Was on FactorioMMO server. Left the game, when attempting to rejoin the game, got two desyncs on connect.
Merged...
Merged...
- Sat May 06, 2017 9:41 pm
- Forum: Resolved Problems and Bugs
- Topic: [Ox][0.15.9]Random crash (InputActionDefragmenter::assemble)
- Replies: 11
- Views: 5920
Re: [0.15.9]Random crash Error Util.cpp:76
Log file from my crash
- Mon Aug 01, 2016 10:56 pm
- Forum: Resolved Problems and Bugs
- Topic: [13.13] Consistent desync
- Replies: 1
- Views: 1038
[13.13] Consistent desync
Multiplayer; have played in this map multiple times before. Was walking around the map and got a surprise desync. Since then, every time I attempt to join, I desync within 5s of joining. My player is viceroypenguin, I am not able to connect long enough to collect any more data from the server for th...