Search found 8 matches
- Tue Jul 04, 2017 8:50 am
- Forum: Resolved Problems and Bugs
- Topic: [15.26] Desync with scenario
- Replies: 8
- Views: 3065
Re: [15.26] Desync with scenario
even more problems: rso_control.lua The RSO code you're using is not MP safe. It has the same problem as it did before: it runs code differently after saving and loading. The main problem is the initDone variable which isn't in the global variable so it resets to false every time someone loads the g...
- Mon Jul 03, 2017 4:21 pm
- Forum: Resolved Problems and Bugs
- Topic: [0.15.26] Desync-Report - Instant Disconnect on joining MP
- Replies: 3
- Views: 1240
Re: [0.15.26] Desync-Report - Instant Disconnect on joining MP
Thanks for the really fast reply,
we downgraded back to 0.15.25 seems to work again, should i(can i) delete the attachments?
we downgraded back to 0.15.25 seems to work again, should i(can i) delete the attachments?
- Mon Jul 03, 2017 3:56 pm
- Forum: Resolved Problems and Bugs
- Topic: [0.15.26] Desync-Report - Instant Disconnect on joining MP
- Replies: 3
- Views: 1240
[0.15.26] Desync-Report - Instant Disconnect on joining MP
Hello, we played this Oarc Scenario 15 (no additional mods) on the local network. I uploaded the map to my Server, but we cant join at all. You cant even get ingame (The map loads works without issues on Singelplayer) Map was created in 0.15.25, i tried using a 0.15.25 save and a 0.15.26 (saved the ...
- Fri Jun 02, 2017 6:13 am
- Forum: Multiplayer
- Topic: [EU] Clockwork Pilgrims
- Replies: 18
- Views: 7803
Re: [EU] Clockwork Pilgrims
Great,
do you provide any kind of download.
I would like to play the map with a friend on a lan-network.
As many people allready said, this map(scenario?) needs much more attention.
do you provide any kind of download.
I would like to play the map with a friend on a lan-network.
As many people allready said, this map(scenario?) needs much more attention.
- Tue May 30, 2017 12:58 pm
- Forum: Multiplayer
- Topic: [EU] Clockwork Pilgrims
- Replies: 18
- Views: 7803
Re: [EU] Clockwork Pilgrims
Hello, i played the map yesterday for the first time, amazing map! Sadly after around day 25~~ the evolution factor went from 16% to 96% in 10 minutes. (we just tried to produce our first red ammo) We didnt clear any bitters till day 24 or so then we went out for one day and one night (we killed lik...
- Thu Apr 27, 2017 11:27 am
- Forum: Technical Help
- Topic: [0.15.2] Players Can Join Via IP, But Not Matchmaking
- Replies: 2
- Views: 1346
Re: [0.15.2] Players Can Join Via IP, But Not Matchmaking
hello, i have exactly the same problem. I could join normally after updating, but then some hours later when i was visting a friend i couldn't join anymore. Only ip connect is working. 0.011 2017-04-27 05:57:44; Factorio 0.15.2 (build 29124, linux64, headless) 0.110 Operating system: Linux (Ubuntu 1...
- Tue Apr 25, 2017 8:52 pm
- Forum: Technical Help
- Topic: Headless Server 0.15.1 CRC-Error
- Replies: 0
- Views: 1213
Headless Server 0.15.1 CRC-Error
Hello, i bought a server at nitrado.net. i installed factorio_headless_x64_0.15.1.tar to it. My Game is listed in the Multiplayer list "oNcLe's Game" it shows Mods: base 0.15.1 but if i try to connect i get the following Error: "Core mod CRC check failed! Core game data does not match...
- Mon Aug 01, 2016 6:58 am
- Forum: Mods
- Topic: [MOD 0.15.X] Belt Overflow
- Replies: 32
- Views: 24913
Re: [MOD 0.13.X] Belt Overflow
Hello,
instead of overflowing at the end.
It would be nice if damaged belts would loose items from time to time depending on the actual health.
Greetings oNcLe
instead of overflowing at the end.
It would be nice if damaged belts would loose items from time to time depending on the actual health.
Greetings oNcLe