Search found 8 matches

by oNcLe
Tue Jul 04, 2017 8:50 am
Forum: Resolved Problems and Bugs
Topic: [15.26] Desync with scenario
Replies: 8
Views: 2918

Re: [15.26] Desync with scenario

even more problems: rso_control.lua The RSO code you're using is not MP safe. It has the same problem as it did before: it runs code differently after saving and loading. The main problem is the initDone variable which isn't in the global variable so it resets to false every time someone loads the g...
by oNcLe
Mon Jul 03, 2017 4:21 pm
Forum: Resolved Problems and Bugs
Topic: [0.15.26] Desync-Report - Instant Disconnect on joining MP
Replies: 3
Views: 1180

Re: [0.15.26] Desync-Report - Instant Disconnect on joining MP

Thanks for the really fast reply,

we downgraded back to 0.15.25 seems to work again, should i(can i) delete the attachments?
by oNcLe
Mon Jul 03, 2017 3:56 pm
Forum: Resolved Problems and Bugs
Topic: [0.15.26] Desync-Report - Instant Disconnect on joining MP
Replies: 3
Views: 1180

[0.15.26] Desync-Report - Instant Disconnect on joining MP

Hello, we played this Oarc Scenario 15 (no additional mods) on the local network. I uploaded the map to my Server, but we cant join at all. You cant even get ingame (The map loads works without issues on Singelplayer) Map was created in 0.15.25, i tried using a 0.15.25 save and a 0.15.26 (saved the ...
by oNcLe
Fri Jun 02, 2017 6:13 am
Forum: Multiplayer
Topic: [EU] Clockwork Pilgrims
Replies: 18
Views: 7490

Re: [EU] Clockwork Pilgrims

Great, :D

do you provide any kind of download.
I would like to play the map with a friend on a lan-network.

As many people allready said, this map(scenario?) needs much more attention.
by oNcLe
Tue May 30, 2017 12:58 pm
Forum: Multiplayer
Topic: [EU] Clockwork Pilgrims
Replies: 18
Views: 7490

Re: [EU] Clockwork Pilgrims

Hello, i played the map yesterday for the first time, amazing map! Sadly after around day 25~~ the evolution factor went from 16% to 96% in 10 minutes. (we just tried to produce our first red ammo) We didnt clear any bitters till day 24 or so then we went out for one day and one night (we killed lik...
by oNcLe
Thu Apr 27, 2017 11:27 am
Forum: Technical Help
Topic: [0.15.2] Players Can Join Via IP, But Not Matchmaking
Replies: 2
Views: 1239

Re: [0.15.2] Players Can Join Via IP, But Not Matchmaking

hello, i have exactly the same problem. I could join normally after updating, but then some hours later when i was visting a friend i couldn't join anymore. Only ip connect is working. 0.011 2017-04-27 05:57:44; Factorio 0.15.2 (build 29124, linux64, headless) 0.110 Operating system: Linux (Ubuntu 1...
by oNcLe
Tue Apr 25, 2017 8:52 pm
Forum: Technical Help
Topic: Headless Server 0.15.1 CRC-Error
Replies: 0
Views: 1167

Headless Server 0.15.1 CRC-Error

Hello, i bought a server at nitrado.net. i installed factorio_headless_x64_0.15.1.tar to it. My Game is listed in the Multiplayer list "oNcLe's Game" it shows Mods: base 0.15.1 but if i try to connect i get the following Error: "Core mod CRC check failed! Core game data does not match...
by oNcLe
Mon Aug 01, 2016 6:58 am
Forum: Mods
Topic: [MOD 0.15.X] Belt Overflow
Replies: 32
Views: 24256

Re: [MOD 0.13.X] Belt Overflow

Hello,

instead of overflowing at the end.
It would be nice if damaged belts would loose items from time to time depending on the actual health.

Greetings oNcLe

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