> replaced the keystroke handling from using key-codes to scan-codes
I'm worried that this might break my setup . I have escape rebinded to caplock and capslock to escape (vim user :P ). This means that I will probably have to press the actual escape button to enter the menu which will toggle caps ...
Search found 3 matches
- Sat Sep 08, 2018 12:00 pm
- Forum: News
- Topic: Friday Facts #259 - Scan-codes, Prototype IDs, HR worm
- Replies: 99
- Views: 49985
- Sat Aug 06, 2016 8:38 pm
- Forum: Ideas and Suggestions
- Topic: [Linux] Comply with the XDG directory standard
- Replies: 19
- Views: 10188
Re: [Linux] Comply with the XDG directory standard
Of course this would mean that there would no longer be a nice consistent layout across platforms like we have now.
Thats why I suggested the alternative of using $XDG_DATA_HOME for everything instead of scattering the files across the XDG directories. Would get stuff out of the way in an XDG ...
Thats why I suggested the alternative of using $XDG_DATA_HOME for everything instead of scattering the files across the XDG directories. Would get stuff out of the way in an XDG ...
- Sat Aug 06, 2016 4:55 pm
- Forum: Ideas and Suggestions
- Topic: [Linux] Comply with the XDG directory standard
- Replies: 19
- Views: 10188
[Linux] Comply with the XDG directory standard
Not sure if this belongs in a bug report or a suggestion, I'll post it here feel free to move it if its out of place.
On linux, the XDG Base Directory Specification[1] defines the paths inside the users home directory that should be used for different purposes. Factorio currently saves the data ...
On linux, the XDG Base Directory Specification[1] defines the paths inside the users home directory that should be used for different purposes. Factorio currently saves the data ...