Search found 88 matches

by cid0rz
Fri Sep 01, 2023 2:47 pm
Forum: News
Topic: Friday Facts #374 - Smarter robots
Replies: 206
Views: 40763

Re: Friday Facts #374 - Smarter robots

Hello, great news! QoL and optimizations are very appreciated by the hardcore factorio players :D. As many people have requested please implement more circuit network mechanics, with the roboports, with the trains and in general with the game. It gaves a new dimension to every aspect of the game! Ch...
by cid0rz
Sun Mar 13, 2022 1:19 am
Forum: Tools
Topic: Factsim - A Factorio combinator simulator
Replies: 12
Views: 11146

Re: Factsim - A Factorio combinator simulator

Some improvements have been made and now it actaully works :P. I would be glad if somebody can test it and give some feedback.
by cid0rz
Tue Nov 09, 2021 3:19 pm
Forum: Combinator Creations
Topic: Combinator mesuring belt throughput
Replies: 28
Views: 55367

Re: Combinator mesuring belt throughput

mine posted a bit back here should work

viewtopic.php?p=426304#p426304

Also it is explained, i dont remember the details, if you ahve any doubt please just ask me. Cheers!
by cid0rz
Sun Oct 11, 2020 3:44 pm
Forum: News
Topic: Friday Facts #361 - Train stop limit, Tips and tricks
Replies: 163
Views: 81469

Re: Friday Facts #361 - Train stop limit, Tips and tricks

For the trains I think it is ok to implement the train limit per train stop and other auxiliary methods to control train flow. I would also like to ask to be able to redirect the train (or modify its schedule) via the circuit network. Similar to the mod SmarterTrains where you can chose the next tra...
by cid0rz
Thu Oct 01, 2020 11:37 pm
Forum: Combinator Creations
Topic: yet another smart train System & Factory (Img heavy)
Replies: 10
Views: 7254

Re: yet another smart train System & Factory (Img heavy)

Hi everyone, let me present v2.0 of the smart booking system with fCPU and Smarter trains mods. It is just a small set of improvements over version 1 that makes much faster and cleaner and also easy to use and understand. I have also written a lot of comments on my fCPU programs so they are easy to ...
by cid0rz
Mon Sep 21, 2020 2:10 am
Forum: Combinator Creations
Topic: yet another smart train System & Factory (Img heavy)
Replies: 10
Views: 7254

Re: yet another smart train System & Factory (Img heavy)

Hello everybody again. I've recently discovered fCPU mod for Factorio and I couldn't let go the opportunity of revisiting the train system and porting it to this new technology ;) . Now the circuits are much lighter and less obscure even if still a bit complicated. I think with fCPU is easy to do ve...
by cid0rz
Wed Sep 09, 2020 10:23 pm
Forum: Modding interface requests
Topic: Expose caret position to `on_gui_text_changed`
Replies: 5
Views: 2010

Re: Expose caret position to `on_gui_text_changed`

for sure we need fancy stuff!
by cid0rz
Sun Nov 24, 2019 5:58 pm
Forum: Combinator Creations
Topic: Typewriter (Keyboard; Text display; Cursor)
Replies: 3
Views: 2795

Re: Typewriter (Keyboard; Text display; Cursor)

Hi, very nice and interesting work! Regarding your mods and libraries I had seen creating blueprints programmaticallybefore but i dont know what language was it implemented in. For sure in the Tools forum you can find people interested/willing to collaborate, there are github repos with tools to dec...
by cid0rz
Wed Nov 13, 2019 1:13 am
Forum: Combinator Creations
Topic: Typewriter (Keyboard; Text display; Cursor)
Replies: 3
Views: 2795

Re: Typewriter (Keyboard; Text display; Cursor)

Hello, i adapted my text printer to get some typewriter functionality, i may try to upgrade it to be able to record messages for the text printer in-game through the keyboard. I used Pushbutton mod since making 1tick system for all the letters is tedious. The only issue is when you delete and the la...
by cid0rz
Wed Nov 06, 2019 12:09 pm
Forum: Resolved Problems and Bugs
Topic: [Twinsen] [0.17.75] Inventory GUI change
Replies: 4
Views: 2896

Re: [Twinsen] [0.17.75] Inventory GUI change

It was a pleasure. Thank you for your great work and dedication guys!
by cid0rz
Mon Nov 04, 2019 10:42 pm
Forum: Resolved Problems and Bugs
Topic: [Twinsen] [0.17.75] Inventory GUI change
Replies: 4
Views: 2896

[Twinsen] [0.17.75] Inventory GUI change

Hi, I've detected with the new version a small behavior change. Before when you moused over a logistic request, if you had some items of that type in your inventory they would blink. I use that a lot to find stuff in a big unorganized inventory (maybe this is something worth re-visiting). With the c...
by cid0rz
Thu Oct 24, 2019 4:20 pm
Forum: Combinator Creations
Topic: Customisable Scrolling Display
Replies: 13
Views: 13368

Re: Customisable Scrolling Display

Hi back all, Ive been doing some developments on scrolling displays, i couldn't help myself to start tinkering and finally end up doing another version ^^. The display itself is just same as XKnight's but 1 row more. I was not lazy so the alphabet is complete with all the letters (only capital) and ...
by cid0rz
Sun Oct 20, 2019 2:29 pm
Forum: Combinator Creations
Topic: Customisable Scrolling Display
Replies: 13
Views: 13368

Re: Customisable Scrolling Display

Does anyone have the blueprint for this display for v.16? Hi, i've been doing some archeology, they work no problemm on my 0.17 save. i hope you can open them on .16: Xnight display 0eNrtnVlvHLkRx79KMI+JlDTJKh5G8rBn9vI6eyJAsBDGUttuZDQSRiNvBEPfPd2jtYZTrZpmtTktcbEvu5AlcVQHyR+v+r+bvVxc15erZrmePXs3a04v...
by cid0rz
Tue Oct 15, 2019 2:12 am
Forum: Combinator Creations
Topic: Multi-Signal Clocked Addressable Memory Cell (Save/1tick)
Replies: 4
Views: 8151

Re: Multi-Signal Clocked Addressable Memory Cell (Save/1tick)

Hi and let me proudly present my implementation of a LIFO queue with your cells. 0eNrtXV1u48gRvsqCQF4Se8P+7zYmARYBAgSYRZDMQx6ChSHbnDEB/YWiJmsMfIDcImfLSUJKskVRbFZVDynRMrHALGSJxWZ/VdVfVXU1v0V303WyzNJ5Ht18i9L7xXwV3fzzW7RKv8wn0/Jv+dMyiW6ir2mWr4u/XEXzyaz8w/YX1x+j56sonT8kv0Y37Pmq4co0T2b7yx6S+/Qhya7vF7O7dD...
by cid0rz
Sat Oct 12, 2019 11:31 am
Forum: Combinator Creations
Topic: Multi-Signal Clocked Addressable Memory Cell (Save/1tick)
Replies: 4
Views: 8151

Re: Multi-Signal Clocked Addressable Memory Cell (Save/1tick)

Very nice design! I was again tinkering with combinators and thought I needed an addressable memory bank, I found this recent post and It works really well. I'm working on updating some old circuits and they are from when there was no != operator on the combis so I think Ill be changing a lot of mem...
by cid0rz
Mon Apr 29, 2019 8:55 pm
Forum: Combinator Creations
Topic: Combinator mesuring belt throughput
Replies: 28
Views: 55367

Re: Combinator mesuring belt throughput

Hi all, Since this thread is older than this other one I think i may present here (very humbled and scared by the raycasting engine :S) my flowmeter with scrolling display. Basically is a sum of ideas taken from many places. I started with a basic design then tuned to two final variations: - instant...
by cid0rz
Mon Apr 29, 2019 6:13 pm
Forum: Combinator Creations
Topic: An Asynchronous Multiplexing system (CSMA/CD on a Factorio Wire!)
Replies: 2
Views: 3190

Re: An Asynchronous Multiplexing system (CSMA/CD on a Factorio Wire!)

Looks interesting, ill have a look at it, thank you!
by cid0rz
Mon Apr 29, 2019 1:50 pm
Forum: Combinator Creations
Topic: Easily tileable 7-segment display [0.17]
Replies: 7
Views: 10388

Re: Easily tileable 7-segment display [0.17]

Unknown version "e" was the error, so i manually added a 0 (zero digit) in the front, with that it works ^^, then i bp it back. 0eNrdmVlu2zAQhq9SEOhT5VSkdgN96L4BuUARGLLF2AS0QaLSGoEO0Fv0bD1JKamRqIWxx47jNi82RFPfkD+HM0P6Fi3DgqYZizma3yK2SuIczb/dopytYz+s2vg2pWiOGKcR0lDsR9WTnzG+iShnq9kqiZYs9nmSo...
by cid0rz
Sun Apr 21, 2019 1:37 am
Forum: Combinator Creations
Topic: Easily tileable 7-segment display [0.17]
Replies: 7
Views: 10388

Re: Easily tileable 7-segment display [0.17]

Did u get the noleading 0's? i got a solution with a couple more combis: Thanks! 10/10 perfection :) My pleasure ^^ glad is usefu, where do u put it? show us if u want :) Here's an easily-tileable 11 segment display using far fewer combinators: This works by exploiting the fact that conditions on l...

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