Search found 1034 matches

by Tekky
Sun Mar 06, 2022 9:03 pm
Forum: Releases
Topic: Version 1.1.55
Replies: 6
Views: 9278

Re: Version 1.1.55

The posted link works for me, too, also in a private browser session (which does not remember cookies, so that I am not logged in).
by Tekky
Wed Mar 02, 2022 1:03 pm
Forum: News
Topic: We support Ukraine
Replies: 3312
Views: 206259

Re: We support Ukraine

In 1994, after the Soviet Union was dissolved, the Ukraine was the world's third largest nuclear power. In the Budapest Memorandum , the Ukraine agreed to give up all of its nuclear arsenal, after Russia (and several other nations) promised to respect its sovereignty and territorial integrity. Since...
by Tekky
Thu Jun 11, 2020 12:47 am
Forum: Ideas and Suggestions
Topic: Train Stop Circuit Wagon Separation
Replies: 7
Views: 1523

Re: Train Stop Circuit Wagon Separation

Related suggestion thread:

viewtopic.php?f=6&t=51387 Rail car/locomotive scanners
by Tekky
Fri Mar 13, 2020 1:57 pm
Forum: Ideas and Suggestions
Topic: Native Module Inserter
Replies: 1
Views: 640

Re: Native Module Inserter

This has already been suggested in the following thread:

viewtopic.php?f=6&t=50084 Default Ctrl-Click for green modules - don't over-add

For the reason described in that thread, I am happy with the way it works now, even if it may be a bit tedious.
by Tekky
Fri Jan 31, 2020 11:00 pm
Forum: Ideas and Suggestions
Topic: Display train's ID number on scheduler UI
Replies: 15
Views: 2749

Re: Display train's ID number on scheduler UI

I bet the train Id is not just something they show but somthing that is used internally and if you alllow user to change the value it would introduce a lot of problem of for exemple a user using the same Id twice even though the Ids are supposed to be unique I don't consider this a problem, but rat...
by Tekky
Fri Jan 31, 2020 2:55 am
Forum: Ideas and Suggestions
Topic: Display train's ID number on scheduler UI
Replies: 15
Views: 2749

Re: Display train's ID number on scheduler UI

The Train ID would be a lot more useful if it were possible for the user to supply his own Train ID, maybe even encode properties of the train in the Train ID (for example whether it is an iron or copper train), which can then be read by the circuit network. This has been suggested in the following ...
by Tekky
Fri Jan 31, 2020 2:45 am
Forum: Ideas and Suggestions
Topic: Set chain signals to red via circuit network
Replies: 93
Views: 17680

Re: Allow "close signal" circuit action for chain signals

OP's suggestion has already been suggested two years ago in the following thread:

viewtopic.php?f=6&t=58453 Set chain signals to red via circuit network
EDIT: Meanwhile, the threads have been merged. Therefore, this link now points to the current thread.
by Tekky
Fri Dec 13, 2019 2:21 pm
Forum: News
Topic: Friday Facts #324 - Sound design, Animated trees, Optimizations
Replies: 98
Views: 33203

Re: Friday Facts #324 - Sound design, Animated trees, Optimizations

Thank you very much for spending the effort on optimizing the performance even further. Factorio truly is a masterpiece, both from a design and a technical standpoint.
by Tekky
Mon Dec 02, 2019 12:25 pm
Forum: Ideas and Suggestions
Topic: Circuit networks: make it practical to determine whether a train was empty when it departed from the train stop
Replies: 4
Views: 1218

Re: Circuit networks: make it practical to determine whether a train was empty when it departed from the train stop

I am against OP's suggestion. In my opinion, there are better suggestions to solve the problem, which would offer the player more flexibility. In this thread , it has been suggested that the Train ID and other signals the train sends should be user-definable. Later in that thread, someone suggested ...
by Tekky
Sun Dec 01, 2019 5:27 pm
Forum: Ideas and Suggestions
Topic: Train service station
Replies: 2
Views: 842

Re: Train service station

I think this problem would be best solved with conditional train orders.
by Tekky
Sun Nov 24, 2019 7:33 pm
Forum: Ideas and Suggestions
Topic: GG's Starlog 9 - Crafting Order
Replies: 4
Views: 1224

Re: GG's Starlog 9 - Crafting Order

OP's suggestion has already been suggested in the following threads: https://forums.factorio.com/viewtopic.php?f=6&t=73272 Priority crafting https://forums.factorio.com/viewtopic.php?f=6&t=62338 Double ended crafting queue https://forums.factorio.com/viewtopic.php?f=6&t=49361 Rearrange h...
by Tekky
Wed Nov 06, 2019 5:10 pm
Forum: Ideas and Suggestions
Topic: See not rounded circuit signals
Replies: 2
Views: 687

Re: See not rounded circuit signals

Related threads:

viewtopic.php?f=6&t=62110 Always use 3 s.f. when showing shortened numbers
viewtopic.php?f=6&t=42894 Change when the game abbreviate numbers
by Tekky
Thu Oct 24, 2019 1:37 pm
Forum: Ideas and Suggestions
Topic: Light rail
Replies: 16
Views: 2853

Re: Light rail

You can use a single-direction rail, separate from your main rail intersections, but you then either have to make a double header (terrible accel, absolutely requires rocket fuel) or loops to return (bad accel & lots of space). (side note: railway turntables would be fun, but obviously a pain t...
by Tekky
Wed Sep 25, 2019 5:09 pm
Forum: Ideas and Suggestions
Topic: Signal on circuit network when train passes waypoint
Replies: 7
Views: 2432

Re: Signal on circuit network when train passes waypoint

I am against the suggestion. In my opinion, there are better suggestions for the circuit network to receive information from trains. For example, in this thread , it has been suggested that the Train ID and other signals the train sends should be user-definable. Later in that thread, someone suggest...
by Tekky
Thu Sep 19, 2019 11:39 am
Forum: Ideas and Suggestions
Topic: Splitting stacks
Replies: 5
Views: 1285

Re: Splitting stacks

Related thread with similar/competing suggestion: https://forums.factorio.com/viewtopic.php?f=6&t=46466 Manual Stack size Toggle I agree that one of these suggestions or something similar should be implemented, as it currently is a pain to fill several turrets equally. I would like it best if it...
by Tekky
Mon Sep 02, 2019 4:15 pm
Forum: Ideas and Suggestions
Topic: FFF-309 / Robots
Replies: 2
Views: 850

Re: FFF-309 / Robots

I like the idea of bots slowing down in crowded areas. That way, the throughput of bots would be significantly reduced, making belts more important. Taking that idea further, it would be nice to be able to define air lanes that the bots should follow. That would make pathfinding a lot more work (i.e...
by Tekky
Sun Sep 01, 2019 8:41 pm
Forum: Ideas and Suggestions
Topic: Swapping around in crafting queue
Replies: 1
Views: 843

Re: Swapping around in crafting queue

This (or something very similar) has already been suggested in the following threads: https://forums.factorio.com/viewtopic.php?f=6&t=73272 Priority crafting https://forums.factorio.com/viewtopic.php?f=6&t=62338 Double ended crafting queue https://forums.factorio.com/viewtopic.php?f=6&t=...
by Tekky
Wed Aug 28, 2019 1:52 pm
Forum: Ideas and Suggestions
Topic: Selective Station Enabling
Replies: 11
Views: 3201

Re: Selective Station Enabling

Ideally we'd get to select the signal and value the train would send, like a mobile constant combinator. Wireless certain networks (which trains could also use) have been suggested in the following threads: https://forums.factorio.com/viewtopic.php?f=6&t=49317 Radio Links for signals transmissi...
by Tekky
Wed Aug 28, 2019 1:43 pm
Forum: Ideas and Suggestions
Topic: Constant Combinator for Locomotive
Replies: 16
Views: 6740

Re: Type of train

I think the following suggestion offers a more flexible solution: https://forums.factorio.com/viewtopic.php?f=6&t=46969 Constant Combinator for Locomotive EDIT: The above link now points to the current thread, because the threads have been merged. That way, the type of train and other properties...
by Tekky
Wed Aug 28, 2019 11:41 am
Forum: Ideas and Suggestions
Topic: colorblind safe research
Replies: 11
Views: 3174

Re: colorblind safe research

Related thread with developer response:

viewtopic.php?t=43120 Colors for daltonic?

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