Search found 4 matches

by Grendus
Wed Aug 10, 2016 8:31 pm
Forum: Balancing
Topic: Alien evolution in 0.13 - too slow?
Replies: 12
Views: 5651

Re: Alien evolution in 0.13 - too slow?

The biggest question in my mind is what kind of spawn did you have? My current game spawned in the middle of a forest next to a huge lake, biters almost never attack and it's easy to keep their nests pushed back past the edge of the pollution cloud. I'm getting ready to build the rocket and I'm only ...
by Grendus
Wed Aug 10, 2016 8:14 pm
Forum: General discussion
Topic: Just bought the game; What were Your first impressions?
Replies: 467
Views: 329224

Re: Just bought the game; What were Your first impressions?


As far as blue packs go, I think its not that huge, Steel, some oil, using stuff you're already making to make red circuits, filter inserters or whatever they are now which really arent that hard, just a few more factories, the batteries were always the worst if you ask me, because sometimes oil ...
by Grendus
Mon Aug 01, 2016 4:22 pm
Forum: General discussion
Topic: Just bought the game; What were Your first impressions?
Replies: 467
Views: 329224

Re: Just bought the game; What were Your first impressions?

The game is much more fun with biters maxed. With them turned down low, they were actually more intimidating since I never knew when they would attack and it was tempting to fight them off myself as repairs were cheaper than the investment in defenses, but rebuilding is depressing. With biters set ...
by Grendus
Mon Aug 01, 2016 12:35 am
Forum: Balancing
Topic: Heat Factor - A balacing idea to solar and accumulators
Replies: 28
Views: 10000

Re: Heat Factor - A balacing idea to solar and accumulators

Honestly, I think Solar just needs a nerf. We don't need to make solar useless to a megabase, even if it takes 2-5x as many panels to power the base it's not a big deal. What we really need are several intermediate layers of energy tech between steam and solar. We kind of have that with being able ...

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