Search found 5 matches

by cawgod
Fri Oct 05, 2018 6:24 pm
Forum: News
Topic: Friday Facts #263 - Trains in blueprints
Replies: 99
Views: 38569

Re: Friday Facts #263 - Trains in blueprints

Will there be a hook for mods to make it possible to also blueprint the content of the vehicle grid of a train?
One usecase would be a newly built LTN-Depot with some trains and putting power, overdrive-engines, shields and such into every train by hand becomes a real chore... :-)
by cawgod
Fri May 11, 2018 4:04 pm
Forum: Resolved Problems and Bugs
Topic: [kovarex] [0.16.41] Crash when loading save: "Rail already connected"
Replies: 23
Views: 11900

Re: [kovarex] [0.16.41] Crash when loading save: "Rail already connected"

kovarex wrote:
cawgod wrote:[...]
Well, this is actually completely different bug that was just waiting to be discovered after the first bug was fixed.
I just fixed it for 0.43
Thank you very much. And let us hope that the size of that bug-stack is not any higher :-D
by cawgod
Fri May 11, 2018 2:31 pm
Forum: Resolved Problems and Bugs
Topic: [kovarex] [0.16.41] Crash when loading save: "Rail already connected"
Replies: 23
Views: 11900

Re: [kovarex] [0.16.41] Crash when loading save: "Rail already connected"

It seems to me that the fix did not make it to the .42; neither can I find it in the changelog nor does my savegame load... edit: Ok, something has changed: I now have 460.368 Error EntityGhost.cpp:497: this->innerEntity->buildabilityCheck(BuildCheckData(BuildCheckType::ScriptBuilding)) == BuildChec...
by cawgod
Tue May 08, 2018 9:15 am
Forum: Resolved Problems and Bugs
Topic: [kovarex] [0.16.41] Crash when loading save: "Rail already connected"
Replies: 23
Views: 11900

Re: [0.16.41] Crash when loading save: "Rail already connected"

[...] Possibly relevant - in the few minutes before the save, I was repeatedly placing and then deconstructing a blueprint (rail / blue belt train loading station), with my personal construction bots flying around trying to follow whatever the most recent orders were at any given time. [...] Same h...
by cawgod
Sat Jul 30, 2016 11:35 am
Forum: Releases
Topic: Version 0.13.12
Replies: 43
Views: 25972

Re: Version 0.13.12

Bisa wrote:Confirmed broken on Centos 7:
Headless-mode bug: OPENSSL_load_builtin_modules called. Aborting
Same here with Debian 8...

Go to advanced search