Search found 4 matches
- Tue Jan 16, 2024 9:36 am
- Forum: Technical Help
- Topic: Server Crash after about 10min of uptime
- Replies: 4
- Views: 652
Re: Server Crash after about 10min of uptime
Looks like one of your memory banks may be bad, CRC errors and the first problem can both be explained with a bad bank.
- Sun Jan 14, 2024 1:53 pm
- Forum: Technical Help
- Topic: Server Crash after about 10min of uptime
- Replies: 4
- Views: 652
Re: Server Crash after about 10min of uptime
It crashes in Lua/lauxlib.c trying to allocate or free memory.
Could it be you don't have enough memory?
Maybe your kernel log (check with the dmesg command) shows something helpful at the same time.
Could it be you don't have enough memory?
Maybe your kernel log (check with the dmesg command) shows something helpful at the same time.
- Sat Jul 30, 2016 7:48 am
- Forum: Resolved Problems and Bugs
- Topic: [0.13.5 LAN game crashes with more than 10 mods
- Replies: 12
- Views: 5808
Re: [0.13.5 LAN game crashes with more than 10 mods
WORKAROUND The problem is the max UPD-package limit, by default OSX has limited the maximum UDP-package to be 9216. This can be increased (until you reboot) with the following command: sudo sysctl -w net.inet.udp.maxdgram=20000 As per StackOverflow (second answer): http://stackoverflow.com/question...
- Fri Jul 29, 2016 9:40 pm
- Forum: Resolved Problems and Bugs
- Topic: [0.13.5 LAN game crashes with more than 10 mods
- Replies: 12
- Views: 5808
Re: [0.13.5 LAN game crashes with more than 10 mods
Same issue here on OSX with LAN multiplayer. Can have 8 or 9 mods, but with 10 it always crashes, might indeed have to do with the length of the mod-names. Any work around possible? I'm having a hard time selecting which 8 mods to play with, would really like to use a few more :) Most relevant part ...