Search found 361 matches

by nagapito
Sun Apr 02, 2017 8:14 pm
Forum: Angels Mods
Topic: Bugs & FAQ
Replies: 3890
Views: 1253602

Re: Bugs & FAQ

Repost from Mods and Development coz I derped...: Not sure if an intended feature coz of future plans but with current Smelting 0.2.1, if I need to manually craft anything that requires copper cable and I dont have copper cable, the game doesnt let me craft it. It assumes copper cable can only be ma...
by nagapito
Sun Apr 02, 2017 8:12 pm
Forum: Angels Mods
Topic: Development and Discussion
Replies: 3791
Views: 1423078

Re: Development and Discussion

Not sure if an intended feature coz of future plans but with current Smelting 0.2.1, if I need to manually craft anything that requires copper cable and I dont have copper cable, the game doesnt let me craft it. It assumes copper cable can only be made from copper wire coil and locks the recipe. But...
by nagapito
Sun Apr 02, 2017 4:52 pm
Forum: Duplicates
Topic: [0.14.22] Game randomly crashes when I am walking my bus
Replies: 6
Views: 1882

Re: [0.14.22] Game randomly crashes when I am walking my bus

No, the save is stuck in that broken state until 0.15. Well... that seemed strange to me, taking in account how Factorio seems to work. From your previous explanation, I assumed this tile didnt got removed from the game coz it had stone bricks on top of it. (While mentally trying to ignore why it o...
by nagapito
Sun Apr 02, 2017 3:39 pm
Forum: Duplicates
Topic: [0.14.22] Game randomly crashes when I am walking my bus
Replies: 6
Views: 1882

Re: [0.14.22] Game randomly crashes when I am walking my bus

And... if I remove the stone or re-add the mod, will it fix it?

I thought it could be Angels Smelting newest Beta version not on the portal yet since it started when I added it but now I remembered I also removed Scorched Earth at the same time, so it might be it!
by nagapito
Sun Apr 02, 2017 1:28 pm
Forum: Duplicates
Topic: [0.14.22] Game randomly crashes when I am walking my bus
Replies: 6
Views: 1882

[0.14.22] Game randomly crashes when I am walking my bus

Doesnt happen always, more like a 50% chance of happening when I walk around my main bus.... Any other area of the map is fine, only when I walk around in the main bus. Might not be related but I had a lot of desync issues with my server when I opened a requester chest and I thought it could be one ...
by nagapito
Fri Mar 31, 2017 6:04 pm
Forum: Angels Mods
Topic: Development and Discussion
Replies: 3791
Views: 1423078

Re: Development and Discussion

I even forgot people with visual impairments....

For this reason, vanilla textures have not only different colours but also different textures! Notice how vanilla copper plate is slightly rotated compared to vanilla iron plate...
by nagapito
Fri Mar 31, 2017 5:57 pm
Forum: Angels Mods
Topic: Development and Discussion
Replies: 3791
Views: 1423078

Re: Development and Discussion

Just disliked the current plate textures (iron, copper style textures, gold style seems ok). They need some glare, some contrast. When on a compact belt, you cant distinguish a plate from the next one, making it very hard to see if the items are moving or not. It's not exactly impossible to tell if...
by nagapito
Fri Mar 31, 2017 12:49 pm
Forum: Angels Mods
Topic: Development and Discussion
Replies: 3791
Views: 1423078

Re: Development and Discussion

I just tried the new beta version of Smelting and holy s..... Its freaking amazing! Loving the concept and the complexity its going to bring. Now, you can build a proper factory for the resources instead of the magic material plate out of the furnace! Just disliked the current plate textures (iron, ...
by nagapito
Tue Mar 28, 2017 9:43 am
Forum: Angels Mods
Topic: [Smelting] Some back of the napkin calculations
Replies: 6
Views: 3317

Re: [Smelting] Some back of the napkin calculations

Additionally, regarding steel production, I don't think it's worth it if you have whichever mod changes steel plates to cost 2 iron instead of 5. I did some calculations in a spreadsheet and the iron plate:steel plate ratio appears to be 2:1 with the maximum refinement process. If the steel cost wa...
by nagapito
Tue Mar 28, 2017 9:23 am
Forum: Angels Mods
Topic: Development and Discussion
Replies: 3791
Views: 1423078

Re: Development and Discussion

Test version, use on your own risk. Processing Chains have changed alot, adding/updating a running game will probably break everything, but nothing should get removed. https://github.com/Arch666Angel/angelsores/releases/download/0.12.1_test/angelssmelting_0.2.0.zip To do: -finish overrides -change ...
by nagapito
Fri Mar 24, 2017 7:36 pm
Forum: News
Topic: Friday Facts #183 - Aiming for the release date
Replies: 145
Views: 70597

Re: Friday Facts #183 - Aiming for the release date

If there is some time for minor improvements right now, may I make some suggestions? There are some mods that do tiny jobs which I feel improve the quality of life a lot: Picker extended, which puts the entity you are hovering over with the mouse in your hand, if you have it in your inventory. *win...
by nagapito
Thu Mar 16, 2017 3:55 pm
Forum: Angels Mods
Topic: Angels refining in "Vanilla"?
Replies: 10
Views: 6689

Re: Angels refining in "Vanilla"?

\o/
by nagapito
Thu Mar 16, 2017 3:54 pm
Forum: Angels Mods
Topic: Development and Discussion
Replies: 3791
Views: 1423078

Re: Development and Discussion

Petrochem ---0.4.2 -increased chlorine amount produced by molten salt electrolysis to 20 Not sure if this was the right move. Most people use molten salt electrolysis and complain about the excess of sodium because then cant realize that Electrolizing salt water from salination plants was way more ...
by nagapito
Fri Mar 10, 2017 6:58 pm
Forum: News
Topic: Friday Facts #181 - Calm before the storm
Replies: 77
Views: 38921

Re: Friday Facts #181 - Calm before the storm

If they never reviewed or created any content with the game just disable the keys! Might seem harsh but even an email asking for keys in exchange of a game review or public content creation can be considered a legal agreement that they broke, giving you the right to disable the keys! The poor folks ...
by nagapito
Fri Sep 23, 2016 2:18 am
Forum: Duplicates
Topic: [0.14.8] Bad seed that generates a tiny patch of land
Replies: 1
Views: 1095

[0.14.8] Bad seed that generates a tiny patch of land

I think I read somewhere to post about seeds that would be unplayable so here it is

Seed: 4228526160

It generates just a tiny patch of land in the middle of a lake...
by nagapito
Sat Sep 03, 2016 8:55 am
Forum: News
Topic: Friday facts #154 - Challenge us
Replies: 61
Views: 30579

Re: Friday facts #154 - Challenge us

I cant wait for the Hi-Res!!! On other news, have you ever thought about changing the achievement disable mechanic? I understand that Steam achievements should not be synced if you use mods/console commands/whatever but... totally disabling internal achievements even when the player uses a console c...
by nagapito
Sun Aug 28, 2016 3:23 pm
Forum: Mod Packs / Libs / Special Interest
Topic: [0.14.21] Modpack: Farlands v0.14.7
Replies: 120
Views: 98806

Re: [0.13.13] Modpack: Farlands v0.13.1

I sugest changing CHMod locale configuration, that renames Silver to Electrum. He had this crazy idea that you actually mine Electrum and get silver/gold from it, at stupid proportions...
This makes it all very confusing since Electrum is actually Silver for Angels...
by nagapito
Sun Aug 28, 2016 3:21 pm
Forum: Mods
Topic: [MOD 0.13.x] CMHMod (my take on balancing Bob's Mods)
Replies: 36
Views: 20826

Re: [MOD 0.13.x] CMHMod (my take on balancing Bob's Mods)

I am sorry but your Electrum idea is all messed up.... You dont mine electrum from real world, you combine gold and silver to make electrum. Changing silver to be Electrum and allowing to take gold and silver from electrum at a totally disproportional rate (3 silver and 2 gold make 5 electrum but 5 ...
by nagapito
Tue Aug 23, 2016 11:51 pm
Forum: Mod Packs / Libs / Special Interest
Topic: [0.14.21] Modpack: Farlands v0.14.7
Replies: 120
Views: 98806

Re: [0.13.13] Modpack: Farlands v0.13.1

Hi, a little suggestion: On your pack tweaks mod, if possible, show a couple of important tips for beginners/noobs at the start of the game like it happens on the campaign. For example, took me 3 hours to discover that I can bypass the research and make lead plates by just smelting the crushed rubyt...
by nagapito
Fri Aug 05, 2016 9:04 am
Forum: Mod Packs / Libs / Special Interest
Topic: [0.14.21] Modpack: Farlands v0.14.7
Replies: 120
Views: 98806

Re: [0.13.10] Modpack: Farlands v0.13.0

You should update the blueprint string, newest version supports the blueprint book.

Go to advanced search