Search found 361 matches
- Sun Apr 02, 2017 8:14 pm
- Forum: Angels Mods
- Topic: Bugs & FAQ
- Replies: 3890
- Views: 1253602
Re: Bugs & FAQ
Repost from Mods and Development coz I derped...: Not sure if an intended feature coz of future plans but with current Smelting 0.2.1, if I need to manually craft anything that requires copper cable and I dont have copper cable, the game doesnt let me craft it. It assumes copper cable can only be ma...
- Sun Apr 02, 2017 8:12 pm
- Forum: Angels Mods
- Topic: Development and Discussion
- Replies: 3791
- Views: 1423078
Re: Development and Discussion
Not sure if an intended feature coz of future plans but with current Smelting 0.2.1, if I need to manually craft anything that requires copper cable and I dont have copper cable, the game doesnt let me craft it. It assumes copper cable can only be made from copper wire coil and locks the recipe. But...
- Sun Apr 02, 2017 4:52 pm
- Forum: Duplicates
- Topic: [0.14.22] Game randomly crashes when I am walking my bus
- Replies: 6
- Views: 1882
Re: [0.14.22] Game randomly crashes when I am walking my bus
No, the save is stuck in that broken state until 0.15. Well... that seemed strange to me, taking in account how Factorio seems to work. From your previous explanation, I assumed this tile didnt got removed from the game coz it had stone bricks on top of it. (While mentally trying to ignore why it o...
- Sun Apr 02, 2017 3:39 pm
- Forum: Duplicates
- Topic: [0.14.22] Game randomly crashes when I am walking my bus
- Replies: 6
- Views: 1882
Re: [0.14.22] Game randomly crashes when I am walking my bus
And... if I remove the stone or re-add the mod, will it fix it?
I thought it could be Angels Smelting newest Beta version not on the portal yet since it started when I added it but now I remembered I also removed Scorched Earth at the same time, so it might be it!
I thought it could be Angels Smelting newest Beta version not on the portal yet since it started when I added it but now I remembered I also removed Scorched Earth at the same time, so it might be it!
- Sun Apr 02, 2017 1:28 pm
- Forum: Duplicates
- Topic: [0.14.22] Game randomly crashes when I am walking my bus
- Replies: 6
- Views: 1882
[0.14.22] Game randomly crashes when I am walking my bus
Doesnt happen always, more like a 50% chance of happening when I walk around my main bus.... Any other area of the map is fine, only when I walk around in the main bus. Might not be related but I had a lot of desync issues with my server when I opened a requester chest and I thought it could be one ...
- Fri Mar 31, 2017 6:04 pm
- Forum: Angels Mods
- Topic: Development and Discussion
- Replies: 3791
- Views: 1423078
Re: Development and Discussion
I even forgot people with visual impairments....
For this reason, vanilla textures have not only different colours but also different textures! Notice how vanilla copper plate is slightly rotated compared to vanilla iron plate...
For this reason, vanilla textures have not only different colours but also different textures! Notice how vanilla copper plate is slightly rotated compared to vanilla iron plate...
- Fri Mar 31, 2017 5:57 pm
- Forum: Angels Mods
- Topic: Development and Discussion
- Replies: 3791
- Views: 1423078
Re: Development and Discussion
Just disliked the current plate textures (iron, copper style textures, gold style seems ok). They need some glare, some contrast. When on a compact belt, you cant distinguish a plate from the next one, making it very hard to see if the items are moving or not. It's not exactly impossible to tell if...
- Fri Mar 31, 2017 12:49 pm
- Forum: Angels Mods
- Topic: Development and Discussion
- Replies: 3791
- Views: 1423078
Re: Development and Discussion
I just tried the new beta version of Smelting and holy s..... Its freaking amazing! Loving the concept and the complexity its going to bring. Now, you can build a proper factory for the resources instead of the magic material plate out of the furnace! Just disliked the current plate textures (iron, ...
- Tue Mar 28, 2017 9:43 am
- Forum: Angels Mods
- Topic: [Smelting] Some back of the napkin calculations
- Replies: 6
- Views: 3317
Re: [Smelting] Some back of the napkin calculations
Additionally, regarding steel production, I don't think it's worth it if you have whichever mod changes steel plates to cost 2 iron instead of 5. I did some calculations in a spreadsheet and the iron plate:steel plate ratio appears to be 2:1 with the maximum refinement process. If the steel cost wa...
- Tue Mar 28, 2017 9:23 am
- Forum: Angels Mods
- Topic: Development and Discussion
- Replies: 3791
- Views: 1423078
Re: Development and Discussion
Test version, use on your own risk. Processing Chains have changed alot, adding/updating a running game will probably break everything, but nothing should get removed. https://github.com/Arch666Angel/angelsores/releases/download/0.12.1_test/angelssmelting_0.2.0.zip To do: -finish overrides -change ...
- Fri Mar 24, 2017 7:36 pm
- Forum: News
- Topic: Friday Facts #183 - Aiming for the release date
- Replies: 145
- Views: 70597
Re: Friday Facts #183 - Aiming for the release date
If there is some time for minor improvements right now, may I make some suggestions? There are some mods that do tiny jobs which I feel improve the quality of life a lot: Picker extended, which puts the entity you are hovering over with the mouse in your hand, if you have it in your inventory. *win...
- Thu Mar 16, 2017 3:55 pm
- Forum: Angels Mods
- Topic: Angels refining in "Vanilla"?
- Replies: 10
- Views: 6689
- Thu Mar 16, 2017 3:54 pm
- Forum: Angels Mods
- Topic: Development and Discussion
- Replies: 3791
- Views: 1423078
Re: Development and Discussion
Petrochem ---0.4.2 -increased chlorine amount produced by molten salt electrolysis to 20 Not sure if this was the right move. Most people use molten salt electrolysis and complain about the excess of sodium because then cant realize that Electrolizing salt water from salination plants was way more ...
- Fri Mar 10, 2017 6:58 pm
- Forum: News
- Topic: Friday Facts #181 - Calm before the storm
- Replies: 77
- Views: 38921
Re: Friday Facts #181 - Calm before the storm
If they never reviewed or created any content with the game just disable the keys! Might seem harsh but even an email asking for keys in exchange of a game review or public content creation can be considered a legal agreement that they broke, giving you the right to disable the keys! The poor folks ...
- Fri Sep 23, 2016 2:18 am
- Forum: Duplicates
- Topic: [0.14.8] Bad seed that generates a tiny patch of land
- Replies: 1
- Views: 1095
[0.14.8] Bad seed that generates a tiny patch of land
I think I read somewhere to post about seeds that would be unplayable so here it is
Seed: 4228526160
It generates just a tiny patch of land in the middle of a lake...
Seed: 4228526160
It generates just a tiny patch of land in the middle of a lake...
- Sat Sep 03, 2016 8:55 am
- Forum: News
- Topic: Friday facts #154 - Challenge us
- Replies: 61
- Views: 30579
Re: Friday facts #154 - Challenge us
I cant wait for the Hi-Res!!! On other news, have you ever thought about changing the achievement disable mechanic? I understand that Steam achievements should not be synced if you use mods/console commands/whatever but... totally disabling internal achievements even when the player uses a console c...
- Sun Aug 28, 2016 3:23 pm
- Forum: Mod Packs / Libs / Special Interest
- Topic: [0.14.21] Modpack: Farlands v0.14.7
- Replies: 120
- Views: 98806
Re: [0.13.13] Modpack: Farlands v0.13.1
I sugest changing CHMod locale configuration, that renames Silver to Electrum. He had this crazy idea that you actually mine Electrum and get silver/gold from it, at stupid proportions...
This makes it all very confusing since Electrum is actually Silver for Angels...
This makes it all very confusing since Electrum is actually Silver for Angels...
- Sun Aug 28, 2016 3:21 pm
- Forum: Mods
- Topic: [MOD 0.13.x] CMHMod (my take on balancing Bob's Mods)
- Replies: 36
- Views: 20826
Re: [MOD 0.13.x] CMHMod (my take on balancing Bob's Mods)
I am sorry but your Electrum idea is all messed up.... You dont mine electrum from real world, you combine gold and silver to make electrum. Changing silver to be Electrum and allowing to take gold and silver from electrum at a totally disproportional rate (3 silver and 2 gold make 5 electrum but 5 ...
- Tue Aug 23, 2016 11:51 pm
- Forum: Mod Packs / Libs / Special Interest
- Topic: [0.14.21] Modpack: Farlands v0.14.7
- Replies: 120
- Views: 98806
Re: [0.13.13] Modpack: Farlands v0.13.1
Hi, a little suggestion: On your pack tweaks mod, if possible, show a couple of important tips for beginners/noobs at the start of the game like it happens on the campaign. For example, took me 3 hours to discover that I can bypass the research and make lead plates by just smelting the crushed rubyt...
- Fri Aug 05, 2016 9:04 am
- Forum: Mod Packs / Libs / Special Interest
- Topic: [0.14.21] Modpack: Farlands v0.14.7
- Replies: 120
- Views: 98806
Re: [0.13.10] Modpack: Farlands v0.13.0
You should update the blueprint string, newest version supports the blueprint book.