Search found 361 matches

by nagapito
Thu Apr 27, 2017 5:10 pm
Forum: Logistic Train Network
Topic: old LTN discussion thread
Replies: 858
Views: 289877

Re: [Mod 0.14/0.15] Logistic Train Network 1.1.2

Quick notice: Fluid delivery is currently broken in 0.15. The changed pumps wont connect with RailTanker. Fluid-wagons can't be used as they are not properly exposed through the api. https://forums.factorio.com/viewtopic.php?f=28&t=45208 https://forums.factorio.com/viewtopic.php?f=28&t=4520...
by nagapito
Thu Apr 27, 2017 5:04 pm
Forum: Angels Mods
Topic: Development and Discussion
Replies: 3791
Views: 1423300

Re: Development and Discussion

Haven't played in quite a while. Got burned out. And with 0.15, I'll be playing some vanilla, so there is time to update. But I'm sure they will be all updated eventually. Personally, I hope Angel does some new damn good looking ore graphics, in line with 0.15. Ores and refining are already out wit...
by nagapito
Thu Apr 27, 2017 2:50 pm
Forum: Angels Mods
Topic: Bugs & FAQ
Replies: 3890
Views: 1253776

Re: Bugs & FAQ

So, about still V14 and the crawler... The crawler does not like at all concrete lampposts. On some angles, when you hit them, the crawler just explodes, even with a lot of shields. Maybe the concrete impact resistance (90%) is causing it... I dont understand since a normal car doesnt have any issue...
by nagapito
Thu Apr 27, 2017 2:35 am
Forum: Not a bug
Topic: [0.15.2] Red desert?
Replies: 1
Views: 3069

[0.15.2] Red desert?

I thought red desert and new rock sprites were not released yet

Seed: 2053614959
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by nagapito
Wed Apr 26, 2017 11:27 pm
Forum: Logistic Train Network
Topic: old LTN discussion thread
Replies: 858
Views: 289877

Re: [Mod 0.14/0.15] Logistic Train Network 1.1.2

Hi, first, love your mod, thanks a lot for all the hard work! Now, two questions: - What exactly does "Locked Slots per Wagon" signal? When applied on a provider, the trains that arrive get the wagons slots locked and become unlocked again when return to depot? Or is it informing that inco...
by nagapito
Tue Apr 25, 2017 9:22 pm
Forum: Mods
Topic: [MOD 1.1] Squeak Through 1.8.2
Replies: 115
Views: 121024

Re: [MOD 0.15] Squeak Through 1.1.7

It was actually kinda easy to find the culprit!! Its ShinyBobs... It redefines the substations prototype on data-updates..... Like it was needed when they already have a dependency for bobpower mod (if I correctly understand the loading precedence order) Two easy solutions for you. Add the optional ...
by nagapito
Tue Apr 25, 2017 9:04 pm
Forum: Mods
Topic: [MOD 1.1] Squeak Through 1.8.2
Replies: 115
Views: 121024

Re: [MOD 0.15] Squeak Through 1.1.7

One question, are the substation bounding boxes 'not fixable' or is was it just forgotten? I can squeak through substations just fine here; what problem are you referring to? Ohhh, I see.... I never realized that it actually worked.... Some mod is causing a conflict since it works if I only use Squ...
by nagapito
Tue Apr 25, 2017 11:48 am
Forum: Mods
Topic: [MOD 1.1] Squeak Through 1.8.2
Replies: 115
Views: 121024

Re: [MOD 0.15] Squeak Through 1.1.7

Thanks for the update.

One question, are the substation bounding boxes 'not fixable' or is was it just forgotten?
by nagapito
Sun Apr 23, 2017 6:11 pm
Forum: Angels Mods
Topic: Bugs & FAQ
Replies: 3890
Views: 1253776

Re: Bugs & FAQ

Still cant craft flare stacks with handy hands on the 0.4.9 version
by nagapito
Sun Apr 23, 2017 6:10 pm
Forum: Angels Mods
Topic: Bugs & FAQ
Replies: 3890
Views: 1253776

Re: Bugs & FAQ

aklesey1 wrote:Recipe of the chemical furnace is duplicated 4 times - from mk1 to mk4
You sure you have the latest version?

Mine are diferent
by nagapito
Mon Apr 10, 2017 1:46 pm
Forum: Mods
Topic: [1.0] Sea Block Pack 0.4.10
Replies: 1732
Views: 1028028

Re: [0.14.22] Sea Block Pack 0.0.3

This is awesome! Already played it through with Bobsmod and half way with Angel+Bobsmod, but this is much better than everything before :D (I'm not missing the Alien attacks^^) could it be, that steam engines are worth nothing? i think it costs much more energie to produce fuel than a steam engine ...
by nagapito
Mon Apr 10, 2017 9:18 am
Forum: Angels Mods
Topic: Bugs & FAQ
Replies: 3890
Views: 1253776

Re: Bugs & FAQ

I'm not sure if this is a bug or intentional, but I can't seem to locate the recipe to barrel Liquid Fuel anymore after all the barreling was consolidated to the Barreling and Fluid Handling tab. Hell, I can't really find any use for liquid fuel. You can still turn fuel oil to solid fuel or gas, bu...
by nagapito
Sun Apr 09, 2017 9:38 pm
Forum: Angels Mods
Topic: Bugs & FAQ
Replies: 3890
Views: 1253776

Re: Bugs & FAQ

I'm not sure if this is a bug or intentional, but I can't seem to locate the recipe to barrel Liquid Fuel anymore after all the barreling was consolidated to the Barreling and Fluid Handling tab. Hell, I can't really find any use for liquid fuel. You can still turn fuel oil to solid fuel or gas, bu...
by nagapito
Sun Apr 09, 2017 6:20 pm
Forum: Mods
Topic: [1.0] Sea Block Pack 0.4.10
Replies: 1732
Views: 1028028

Re: [0.14.22] Sea Block Pack 0.0.3

This is awesome! Already played it through with Bobsmod and half way with Angel+Bobsmod, but this is much better than everything before :D (I'm not missing the Alien attacks^^) could it be, that steam engines are worth nothing? i think it costs much more energie to produce fuel than a steam engine ...
by nagapito
Fri Apr 07, 2017 12:05 pm
Forum: Mods
Topic: [1.0] Sea Block Pack 0.4.10
Replies: 1732
Views: 1028028

Re: [0.14.22] Sea Block Pack

Anyone feel like writing a startup sequence for the terminally lazy (like me)? I laid out a square of land, put the solar/accus down, made some coal, made crushed stone and algae for wood but kind of lost interest there. Should we make a bigger bit of land first or start heading towards ores? With ...
by nagapito
Fri Apr 07, 2017 11:25 am
Forum: Medium/Big/Gigantic Sized Structures
Topic: "Going NUTZ!!!" - Now this is what I call a MEGA BASE
Replies: 56
Views: 49287

Re: "Going NUTZ!!!" - Now this is what I call a MEGA BASE

You should disable pollution. With that size and that amount of concrete, you have thousands of chunks loaded coz of pollution and you have no bitters in the game! Add the creative mod and disable pollution production. This just completely disable pollution emissions, contrary to UPS-up mod, that ke...
by nagapito
Thu Apr 06, 2017 9:18 am
Forum: Angels Mods
Topic: Bugs & FAQ
Replies: 3890
Views: 1253776

Re: Bugs & FAQ

Dont know when this started to happen but probably with the increase of production of the compressed air, now we can make a close loop with compressed air to nitrogen and nitrogen to compressed air. Compressed air gives 5 nitrogen and 5 oxygen but you only need 4 nitrogen and 6 oxygen to receive th...
by nagapito
Wed Apr 05, 2017 5:21 pm
Forum: Mods
Topic: [1.0] Sea Block Pack 0.4.10
Replies: 1732
Views: 1028028

Re: [0.14.22] Sea Block Pack

Minecraft Void World for Factorio!

Loved it!!
by nagapito
Tue Apr 04, 2017 7:36 pm
Forum: Angels Mods
Topic: Bugs & FAQ
Replies: 3890
Views: 1253776

Re: Bugs & FAQ

Dont know when this started to happen but probably with the increase of production of the compressed air, now we can make a close loop with compressed air to nitrogen and nitrogen to compressed air. Compressed air gives 5 nitrogen and 5 oxygen but you only need 4 nitrogen and 6 oxygen to receive the...
by nagapito
Mon Apr 03, 2017 4:29 pm
Forum: Angels Mods
Topic: Bugs & FAQ
Replies: 3890
Views: 1253776

Re: Bugs & FAQ

Angels PetroChem Flare Stack recipe is overwriting Flare Stack recipe from Flare Stack Mod.

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