Search found 361 matches
- Thu Apr 27, 2017 5:10 pm
- Forum: Logistic Train Network
- Topic: old LTN discussion thread
- Replies: 858
- Views: 289877
Re: [Mod 0.14/0.15] Logistic Train Network 1.1.2
Quick notice: Fluid delivery is currently broken in 0.15. The changed pumps wont connect with RailTanker. Fluid-wagons can't be used as they are not properly exposed through the api. https://forums.factorio.com/viewtopic.php?f=28&t=45208 https://forums.factorio.com/viewtopic.php?f=28&t=4520...
- Thu Apr 27, 2017 5:04 pm
- Forum: Angels Mods
- Topic: Development and Discussion
- Replies: 3791
- Views: 1423300
Re: Development and Discussion
Haven't played in quite a while. Got burned out. And with 0.15, I'll be playing some vanilla, so there is time to update. But I'm sure they will be all updated eventually. Personally, I hope Angel does some new damn good looking ore graphics, in line with 0.15. Ores and refining are already out wit...
- Thu Apr 27, 2017 2:50 pm
- Forum: Angels Mods
- Topic: Bugs & FAQ
- Replies: 3890
- Views: 1253776
Re: Bugs & FAQ
So, about still V14 and the crawler... The crawler does not like at all concrete lampposts. On some angles, when you hit them, the crawler just explodes, even with a lot of shields. Maybe the concrete impact resistance (90%) is causing it... I dont understand since a normal car doesnt have any issue...
- Thu Apr 27, 2017 2:35 am
- Forum: Not a bug
- Topic: [0.15.2] Red desert?
- Replies: 1
- Views: 3069
[0.15.2] Red desert?
I thought red desert and new rock sprites were not released yet
Seed: 2053614959
Seed: 2053614959
- Wed Apr 26, 2017 11:27 pm
- Forum: Logistic Train Network
- Topic: old LTN discussion thread
- Replies: 858
- Views: 289877
Re: [Mod 0.14/0.15] Logistic Train Network 1.1.2
Hi, first, love your mod, thanks a lot for all the hard work! Now, two questions: - What exactly does "Locked Slots per Wagon" signal? When applied on a provider, the trains that arrive get the wagons slots locked and become unlocked again when return to depot? Or is it informing that inco...
- Tue Apr 25, 2017 9:22 pm
- Forum: Mods
- Topic: [MOD 1.1] Squeak Through 1.8.2
- Replies: 115
- Views: 121024
Re: [MOD 0.15] Squeak Through 1.1.7
It was actually kinda easy to find the culprit!! Its ShinyBobs... It redefines the substations prototype on data-updates..... Like it was needed when they already have a dependency for bobpower mod (if I correctly understand the loading precedence order) Two easy solutions for you. Add the optional ...
- Tue Apr 25, 2017 9:04 pm
- Forum: Mods
- Topic: [MOD 1.1] Squeak Through 1.8.2
- Replies: 115
- Views: 121024
Re: [MOD 0.15] Squeak Through 1.1.7
One question, are the substation bounding boxes 'not fixable' or is was it just forgotten? I can squeak through substations just fine here; what problem are you referring to? Ohhh, I see.... I never realized that it actually worked.... Some mod is causing a conflict since it works if I only use Squ...
- Tue Apr 25, 2017 11:48 am
- Forum: Mods
- Topic: [MOD 1.1] Squeak Through 1.8.2
- Replies: 115
- Views: 121024
Re: [MOD 0.15] Squeak Through 1.1.7
Thanks for the update.
One question, are the substation bounding boxes 'not fixable' or is was it just forgotten?
One question, are the substation bounding boxes 'not fixable' or is was it just forgotten?
- Sun Apr 23, 2017 6:11 pm
- Forum: Angels Mods
- Topic: Bugs & FAQ
- Replies: 3890
- Views: 1253776
Re: Bugs & FAQ
Still cant craft flare stacks with handy hands on the 0.4.9 version
- Sun Apr 23, 2017 6:10 pm
- Forum: Angels Mods
- Topic: Bugs & FAQ
- Replies: 3890
- Views: 1253776
Re: Bugs & FAQ
You sure you have the latest version?aklesey1 wrote:Recipe of the chemical furnace is duplicated 4 times - from mk1 to mk4
Mine are diferent
- Mon Apr 10, 2017 1:46 pm
- Forum: Mods
- Topic: [1.0] Sea Block Pack 0.4.10
- Replies: 1732
- Views: 1028028
Re: [0.14.22] Sea Block Pack 0.0.3
This is awesome! Already played it through with Bobsmod and half way with Angel+Bobsmod, but this is much better than everything before :D (I'm not missing the Alien attacks^^) could it be, that steam engines are worth nothing? i think it costs much more energie to produce fuel than a steam engine ...
- Mon Apr 10, 2017 9:18 am
- Forum: Angels Mods
- Topic: Bugs & FAQ
- Replies: 3890
- Views: 1253776
Re: Bugs & FAQ
I'm not sure if this is a bug or intentional, but I can't seem to locate the recipe to barrel Liquid Fuel anymore after all the barreling was consolidated to the Barreling and Fluid Handling tab. Hell, I can't really find any use for liquid fuel. You can still turn fuel oil to solid fuel or gas, bu...
- Sun Apr 09, 2017 9:38 pm
- Forum: Angels Mods
- Topic: Bugs & FAQ
- Replies: 3890
- Views: 1253776
Re: Bugs & FAQ
I'm not sure if this is a bug or intentional, but I can't seem to locate the recipe to barrel Liquid Fuel anymore after all the barreling was consolidated to the Barreling and Fluid Handling tab. Hell, I can't really find any use for liquid fuel. You can still turn fuel oil to solid fuel or gas, bu...
- Sun Apr 09, 2017 6:20 pm
- Forum: Mods
- Topic: [1.0] Sea Block Pack 0.4.10
- Replies: 1732
- Views: 1028028
Re: [0.14.22] Sea Block Pack 0.0.3
This is awesome! Already played it through with Bobsmod and half way with Angel+Bobsmod, but this is much better than everything before :D (I'm not missing the Alien attacks^^) could it be, that steam engines are worth nothing? i think it costs much more energie to produce fuel than a steam engine ...
- Fri Apr 07, 2017 12:05 pm
- Forum: Mods
- Topic: [1.0] Sea Block Pack 0.4.10
- Replies: 1732
- Views: 1028028
Re: [0.14.22] Sea Block Pack
Anyone feel like writing a startup sequence for the terminally lazy (like me)? I laid out a square of land, put the solar/accus down, made some coal, made crushed stone and algae for wood but kind of lost interest there. Should we make a bigger bit of land first or start heading towards ores? With ...
- Fri Apr 07, 2017 11:25 am
- Forum: Medium/Big/Gigantic Sized Structures
- Topic: "Going NUTZ!!!" - Now this is what I call a MEGA BASE
- Replies: 56
- Views: 49287
Re: "Going NUTZ!!!" - Now this is what I call a MEGA BASE
You should disable pollution. With that size and that amount of concrete, you have thousands of chunks loaded coz of pollution and you have no bitters in the game! Add the creative mod and disable pollution production. This just completely disable pollution emissions, contrary to UPS-up mod, that ke...
- Thu Apr 06, 2017 9:18 am
- Forum: Angels Mods
- Topic: Bugs & FAQ
- Replies: 3890
- Views: 1253776
Re: Bugs & FAQ
Dont know when this started to happen but probably with the increase of production of the compressed air, now we can make a close loop with compressed air to nitrogen and nitrogen to compressed air. Compressed air gives 5 nitrogen and 5 oxygen but you only need 4 nitrogen and 6 oxygen to receive th...
- Wed Apr 05, 2017 5:21 pm
- Forum: Mods
- Topic: [1.0] Sea Block Pack 0.4.10
- Replies: 1732
- Views: 1028028
Re: [0.14.22] Sea Block Pack
Minecraft Void World for Factorio!
Loved it!!
Loved it!!
- Tue Apr 04, 2017 7:36 pm
- Forum: Angels Mods
- Topic: Bugs & FAQ
- Replies: 3890
- Views: 1253776
Re: Bugs & FAQ
Dont know when this started to happen but probably with the increase of production of the compressed air, now we can make a close loop with compressed air to nitrogen and nitrogen to compressed air. Compressed air gives 5 nitrogen and 5 oxygen but you only need 4 nitrogen and 6 oxygen to receive the...
- Mon Apr 03, 2017 4:29 pm
- Forum: Angels Mods
- Topic: Bugs & FAQ
- Replies: 3890
- Views: 1253776
Re: Bugs & FAQ
Angels PetroChem Flare Stack recipe is overwriting Flare Stack recipe from Flare Stack Mod.