Search found 12 matches

by Everspace
Sun Nov 17, 2024 6:25 am
Forum: Balancing
Topic: [DLC] Aquilo Temperature need rebalance
Replies: 8
Views: 1561

Re: [DLC] Aquilo Temperature need rebalance

I think primarily I wasn't really sure what a "hot" structure should be. Things like electric furnaces, and the steam turbines being frozen were confusing when I first landed, and they made initial setup take I think more time than necessary.

I do like the heat-pipe gameplay currently, but it makes ...
by Everspace
Sun Nov 17, 2024 6:16 am
Forum: Ideas and Suggestions
Topic: Allow Parallel Research
Replies: 8
Views: 833

Re: Allow Parallel Research

Yea, I had to set up some alerts for when the Mariah Carey Slough arrives from aquillo, or my Gleba Glop is in stock.

I think it would be more managable with the proposed drag-and-drop research queue, but I do feel like I'm micromanaging a lot more than I should when I'm fiddling with my spaceships ...
by Everspace
Sun Nov 17, 2024 6:12 am
Forum: Ideas and Suggestions
Topic: Default input on logistic group selection should be search
Replies: 0
Views: 95

Default input on logistic group selection should be search

TL;DR
When you go to edit a logistic group, the input is also a search.

Why?

When you start getting a lot of logistics groups, it gets pretty long and having to do a keystroke to get into search is pretty painful. It also is a little bit unexpected because it's common in web forms to have a ...
by Everspace
Sun Nov 17, 2024 6:04 am
Forum: Outdated/Not implemented
Topic: Items held by the inserters shouldn't spoil.
Replies: 14
Views: 2529

Re: Items held by the inserters shouldn't spoil.

I noticed this being a little wonky with a stack inserter holding spoilage not dropping/inserting due to not reaching it's stack size.
by Everspace
Wed Oct 30, 2024 3:34 pm
Forum: Ideas and Suggestions
Topic: Reconstruct destroyed platforms from ghosts instead of from scratch
Replies: 3
Views: 258

Reconstruct destroyed platforms from ghosts instead of from scratch

It was really disappointing I had to make my platform from scratch again after my first failed flight to another planet, and I also unfortunately found out I should have blueprinted it beforehand. My platform exploding wasn't necessarily the sad part, it's that I lost the design and had to remake it ...
by Everspace
Mon Sep 03, 2018 3:56 am
Forum: News
Topic: Friday Facts #258 - New autoplace
Replies: 145
Views: 69954

Re: Friday Facts #258 - New autoplace

I feel like there should be some setting that is "place patch in starting area" that is by default off. This also would allow mod-makers when they make new resources to specify if it was a starting resource or not.

Generally my mind is that for kids and people who use factorio to chill, sometimes ...
by Everspace
Thu Sep 14, 2017 9:28 am
Forum: Ideas and Suggestions
Topic: Mod-Directory cli should be separate from mod settings
Replies: 5
Views: 2495

Mod-Directory cli should be separate from mod settings

The following option is available to users who want to have different mod settings

--mod-directory PATH Mod directory to use

However, I personally don't want to have to duplicate all the .zips and other such files in the mods directory for every game I want to play or host on my server. I also ...
by Everspace
Sat Nov 05, 2016 6:34 pm
Forum: Duplicates
Topic: [13.11] [Pending] Game hangs after clicking the save game button
Replies: 5
Views: 2729

Re: [13.11] [Pending] Game hangs after clicking the save game button

Oh goodness! Yes it is. Sorry about the late reply.
by Everspace
Sat Aug 06, 2016 9:53 pm
Forum: Angels Mods
Topic: Development and Discussion
Replies: 3794
Views: 1657045

Re: Development and Discussion

I noticed that you tend to repeat yourself when interfacing with other mods or twiddling things when dealing with config options. This leads to confusion and bugs. Like blueprinting, try to just state or build things once.

Consider when writing your ores and such, the following format:

--Key the ...
by Everspace
Thu Jul 28, 2016 4:27 pm
Forum: Minor issues
Topic: [0.13.9] [Pending] Auto-movement bug (stuck keys)
Replies: 8
Views: 4960

Re: [0.13.9] [Pending] Auto-movement bug (stuck keys)

The stuck keys is a problem with how keyboards work mechanically. Typically this can be reset by pressing two keys at the same time (a + d then release).
by Everspace
Thu Jul 28, 2016 4:06 pm
Forum: Duplicates
Topic: [13.11] [Pending] Game hangs after clicking the save game button
Replies: 5
Views: 2729

Re: [13.11] Game hangs after clicking the save game button

Can you confirm that it doesn't happen if you save to a local directory?

Can you download the .zip version from here:
https://www.factorio.com/download/experimental

Which saves in the same directory as the installation

I opened up on my desktop, and then generated a new world and saved. The ...
by Everspace
Thu Jul 28, 2016 6:34 am
Forum: Duplicates
Topic: [13.11] [Pending] Game hangs after clicking the save game button
Replies: 5
Views: 2729

[13.11] [Pending] Game hangs after clicking the save game button

Reproduction steps:


Load game
Go to game menu.
Press the save button

After I press the save button, the window becomes unresponsive. When trying to right click and close in the taskbar, the taskbar icon starts flashing, but doesn't close and the window turns white mostly, with small grey ...

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