Thanks Peppe.Peppe wrote:It's now an option directly in the game. Menu options other? Somewhere in there.johntarmac wrote:Hi Martc, will you be updating this for 0.13?
Cheers
Search found 17 matches
- Mon Jul 04, 2016 10:15 am
- Forum: Mods
- Topic: [MOD 0.12] Default request amount change
- Replies: 18
- Views: 25059
Re: [MOD 0.12] Default request amount change
- Sun Jul 03, 2016 3:04 pm
- Forum: Mods
- Topic: [MOD 0.12] Default request amount change
- Replies: 18
- Views: 25059
Re: [MOD 0.12] Default request amount change
Hi Martc, will you be updating this for 0.13?
Cheers
Cheers
Re: [MOD 0.12.20] KS Power
Heh, auto updating wasn't updating.Klonan wrote:The mod will only work with the full version of the game, version 0.12.11 and greaterjohntarmac wrote:Hi, I get an error.... 'tank-smoke' was not recognized id of entity
Only other mod I'm using is Default Request Amount.
Sorted now thank you.
Re: [MOD 0.12.20] KS Power
Hi, I get an error.... 'tank-smoke' was not recognized id of entity
Only other mod I'm using is Default Request Amount.
Only other mod I'm using is Default Request Amount.
- Mon May 11, 2015 4:45 pm
- Forum: General discussion
- Topic: Overstocked requester chests.
- Replies: 5
- Views: 3809
Re: Overstocked requester chests.
Thanks for your answers. I feel better that it's not something obvious I was missing.
I will go and check out the mod, thanks again.
I will go and check out the mod, thanks again.
- Mon May 11, 2015 3:08 pm
- Forum: General discussion
- Topic: Overstocked requester chests.
- Replies: 5
- Views: 3809
Overstocked requester chests.
Hi, this has been driving me mad for ages so hopefully there is a solution or I'm just missing something. When I set a requester chest to stock an item I click on what I want and then the quantity bar automatically comes up with the maximum stack size available. Every bot then instantly launches and...
- Mon Aug 25, 2014 6:24 pm
- Forum: Videos
- Topic: The Hydra Dilemma - A Coop Factorio Playthrough!
- Replies: 647
- Views: 242476
Re: The Hydra Dilemma - A Coop Factorio Playthrough!
If I should say....snip But surely it's not about doing things 'better', it's about 5 guys building a base without any real plan because they have no idea what went on in the previous 80 minutes before they do their 20 minute stint. Hopefully they are having a laugh while doing it and some of the v...
- Mon Aug 25, 2014 11:51 am
- Forum: Videos
- Topic: The Hydra Dilemma - A Coop Factorio Playthrough!
- Replies: 647
- Views: 242476
Re: The Hydra Dilemma - A Coop Factorio Playthrough!
One of the lamest episodes ever :( These input belts for blue science are a endless story. Hopefully some day somebody will set it clean with requesters Aaaah. Substations... Crap! Good solar layout? Anyone? :cry: Was there any reason a) to go to combat at the moment and b) to expect another result...
- Thu Aug 21, 2014 12:36 pm
- Forum: Videos
- Topic: The Hydra Dilemma - A Coop Factorio Playthrough!
- Replies: 647
- Views: 242476
Re: The Hydra Dilemma - A Coop Factorio Playthrough!
Did I notice the battery belt filling up with copper?
- Tue Aug 19, 2014 10:39 am
- Forum: Show your Creations
- Topic: Xterminator's Dytech Hard Mode Playthrough
- Replies: 4
- Views: 3280
Re: Xterminator's Dytech Hard Mode Playthrough
Twiddling my thumbs patiently
- Sun Aug 17, 2014 9:04 am
- Forum: Gameplay Help
- Topic: How to cancel deconstruction plan?
- Replies: 2
- Views: 2982
- Sat Aug 16, 2014 8:14 pm
- Forum: General discussion
- Topic: Post your power armor loadout.
- Replies: 2
- Views: 3469
Re: Post your power armor loadout.
Mk.1 armour with fusion reactor, 4 mk.2 batteries and 2 mk.2 shields and 1 exo.
I stopped using Mk.2 armour and combat bots because it made the game too easy and totally de-valued the alien artifacts. Now when I get 40 artifacts I have to think about what I really want to research with them.
I stopped using Mk.2 armour and combat bots because it made the game too easy and totally de-valued the alien artifacts. Now when I get 40 artifacts I have to think about what I really want to research with them.
- Mon Aug 04, 2014 2:24 am
- Forum: Gameplay Help
- Topic: Can't get assembly machines to work
- Replies: 17
- Views: 11011
Re: Can't get assembly machines to work
'Alt' will do this for you.DanielHall15 wrote:How does everyone get the symbols of what is being produced above the assemblies? I can't get them to show...
- Fri Aug 01, 2014 4:54 pm
- Forum: General discussion
- Topic: My new factory's power facility!
- Replies: 10
- Views: 4945
Re: My new factory's power facility!
I liked this idea of a more compact power setup so I took the idea and came up with this. It started with the top left 8 engines then I thought I can run underground pipe down the middle to another 8. Then I read a water pump can only do 10 engines so I figured I'd try adding a second group of 8 und...
- Fri Jul 11, 2014 4:04 pm
- Forum: General discussion
- Topic: Thank you (Make the dev-team happy today!)
- Replies: 574
- Views: 319703
Re: Thank you (Make the dev-team happy today!)
All I can say is 'Thank the Gods for Big Brother'.
That horrendous program keeps the missus occupied while I get on figuring out this great game.
That horrendous program keeps the missus occupied while I get on figuring out this great game.
- Mon Jun 30, 2014 11:10 pm
- Forum: Gameplay Help
- Topic: Map string?
- Replies: 2
- Views: 1550
Re: Map string?
Thank you Redominus.
- Mon Jun 30, 2014 8:34 pm
- Forum: Gameplay Help
- Topic: Map string?
- Replies: 2
- Views: 1550
Map string?
I wonder if someone could give me a headsup on how to insert a map string.
I've tried copy/paste but it won't paste. I'm hoping I don't have to scribble it on a pad and manually put it in.
Cheers
I've tried copy/paste but it won't paste. I'm hoping I don't have to scribble it on a pad and manually put it in.
Cheers