Search found 17 matches

by johntarmac
Mon Jul 04, 2016 10:15 am
Forum: Mods
Topic: [MOD 0.12] Default request amount change
Replies: 18
Views: 18103

Re: [MOD 0.12] Default request amount change

Peppe wrote:
johntarmac wrote:Hi Martc, will you be updating this for 0.13?

Cheers
It's now an option directly in the game. Menu options other? Somewhere in there.
Thanks Peppe.
by johntarmac
Sun Jul 03, 2016 3:04 pm
Forum: Mods
Topic: [MOD 0.12] Default request amount change
Replies: 18
Views: 18103

Re: [MOD 0.12] Default request amount change

Hi Martc, will you be updating this for 0.13?

Cheers
by johntarmac
Fri Mar 04, 2016 7:12 pm
Forum: Mods
Topic: KS Power
Replies: 125
Views: 98825

Re: [MOD 0.12.20] KS Power

Klonan wrote:
johntarmac wrote:Hi, I get an error.... 'tank-smoke' was not recognized id of entity

Only other mod I'm using is Default Request Amount.
The mod will only work with the full version of the game, version 0.12.11 and greater
Heh, auto updating wasn't updating.

Sorted now thank you.
by johntarmac
Fri Mar 04, 2016 12:54 pm
Forum: Mods
Topic: KS Power
Replies: 125
Views: 98825

Re: [MOD 0.12.20] KS Power

Hi, I get an error.... 'tank-smoke' was not recognized id of entity

Only other mod I'm using is Default Request Amount.
by johntarmac
Mon May 11, 2015 4:45 pm
Forum: General discussion
Topic: Overstocked requester chests.
Replies: 5
Views: 2287

Re: Overstocked requester chests.

Thanks for your answers. I feel better that it's not something obvious I was missing.

I will go and check out the mod, thanks again.
by johntarmac
Mon May 11, 2015 3:08 pm
Forum: General discussion
Topic: Overstocked requester chests.
Replies: 5
Views: 2287

Overstocked requester chests.

Hi, this has been driving me mad for ages so hopefully there is a solution or I'm just missing something. When I set a requester chest to stock an item I click on what I want and then the quantity bar automatically comes up with the maximum stack size available. Every bot then instantly launches and...
by johntarmac
Mon Aug 25, 2014 6:24 pm
Forum: Videos
Topic: The Hydra Dilemma - A Coop Factorio Playthrough!
Replies: 647
Views: 97571

Re: The Hydra Dilemma - A Coop Factorio Playthrough!

If I should say....snip But surely it's not about doing things 'better', it's about 5 guys building a base without any real plan because they have no idea what went on in the previous 80 minutes before they do their 20 minute stint. Hopefully they are having a laugh while doing it and some of the v...
by johntarmac
Mon Aug 25, 2014 11:51 am
Forum: Videos
Topic: The Hydra Dilemma - A Coop Factorio Playthrough!
Replies: 647
Views: 97571

Re: The Hydra Dilemma - A Coop Factorio Playthrough!

One of the lamest episodes ever :( These input belts for blue science are a endless story. Hopefully some day somebody will set it clean with requesters Aaaah. Substations... Crap! Good solar layout? Anyone? :cry: Was there any reason a) to go to combat at the moment and b) to expect another result...
by johntarmac
Thu Aug 21, 2014 12:36 pm
Forum: Videos
Topic: The Hydra Dilemma - A Coop Factorio Playthrough!
Replies: 647
Views: 97571

Re: The Hydra Dilemma - A Coop Factorio Playthrough!

Did I notice the battery belt filling up with copper?
by johntarmac
Tue Aug 19, 2014 10:39 am
Forum: Show your Creations
Topic: Xterminator's Dytech Hard Mode Playthrough
Replies: 4
Views: 2084

Re: Xterminator's Dytech Hard Mode Playthrough

Twiddling my thumbs patiently :)
by johntarmac
Sat Aug 16, 2014 8:14 pm
Forum: General discussion
Topic: Post your power armor loadout.
Replies: 2
Views: 1998

Re: Post your power armor loadout.

Mk.1 armour with fusion reactor, 4 mk.2 batteries and 2 mk.2 shields and 1 exo.

I stopped using Mk.2 armour and combat bots because it made the game too easy and totally de-valued the alien artifacts. Now when I get 40 artifacts I have to think about what I really want to research with them.
by johntarmac
Mon Aug 04, 2014 2:24 am
Forum: Gameplay Help
Topic: Can't get assembly machines to work
Replies: 17
Views: 3681

Re: Can't get assembly machines to work

DanielHall15 wrote:How does everyone get the symbols of what is being produced above the assemblies? I can't get them to show...
'Alt' will do this for you.
by johntarmac
Fri Aug 01, 2014 4:54 pm
Forum: General discussion
Topic: My new factory's power facility!
Replies: 10
Views: 1858

Re: My new factory's power facility!

I liked this idea of a more compact power setup so I took the idea and came up with this. It started with the top left 8 engines then I thought I can run underground pipe down the middle to another 8. Then I read a water pump can only do 10 engines so I figured I'd try adding a second group of 8 und...
by johntarmac
Fri Jul 11, 2014 4:04 pm
Forum: General discussion
Topic: Thank you (Make the dev-team happy today!)
Replies: 489
Views: 132402

Re: Thank you (Make the dev-team happy today!)

All I can say is 'Thank the Gods for Big Brother'.

That horrendous program keeps the missus occupied while I get on figuring out this great game.
by johntarmac
Mon Jun 30, 2014 11:10 pm
Forum: Gameplay Help
Topic: Map string?
Replies: 2
Views: 552

Re: Map string?

Thank you Redominus.
by johntarmac
Mon Jun 30, 2014 8:34 pm
Forum: Gameplay Help
Topic: Map string?
Replies: 2
Views: 552

Map string?

I wonder if someone could give me a headsup on how to insert a map string.

I've tried copy/paste but it won't paste. I'm hoping I don't have to scribble it on a pad and manually put it in.

Cheers

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