Search found 980 matches
- Fri Aug 04, 2017 8:26 pm
- Forum: News
- Topic: Friday Facts #202 - High res circuit connectors
- Replies: 35
- Views: 18481
Re: Friday Facts #202 - High res circuit connectors
Oh no, the worms have taken over our robo network! :o Those High Res connectors look beautiful though! They do look a bit odd on the lower res stuff like you mentioned, but that will definitely improve once everything becomes High Res. Excited to hear about the stack size optimizations, even though ...
- Fri Jul 21, 2017 7:43 pm
- Forum: News
- Topic: Friday Facts #200 - Plans for 0.16
- Replies: 129
- Views: 67056
Re: Friday Facts #200 - Plans for 0.16
Definitely don't stop the Friday Facts unless you guys just have 0 inspiration to write them. Myself and I think many others really look forward to them each week! It's part of what makes Factorio you guys as devs so special and awesome, is the connection and constant updates and communication about...
- Thu Jul 06, 2017 6:44 pm
- Forum: Releases
- Topic: Version 0.15.28
- Replies: 53
- Views: 34014
Re: Version 0.15.28
One of the best 0.15 releases! Having the train names display at 45 degree angles will help so much with actually seeing your train stops on the map and such.
Also very glad the feedback about the science cost for Automation 2 was taken into consideration and implemented. You guys are awesome!
Also very glad the feedback about the science cost for Automation 2 was taken into consideration and implemented. You guys are awesome!
- Wed Jul 05, 2017 4:10 am
- Forum: Releases
- Topic: Version 0.15.27
- Replies: 18
- Views: 19525
Re: Version 0.15.27
Balancing All researches now require equal ratios of science pack types. This reduces the cost of some researches. For Automation 2 this means the costs went from 2x40 to 1x80 wich is fine, but the research time is now doubled as well. Out of experience i can say that this research already took way...
- Wed Jul 05, 2017 4:08 am
- Forum: General discussion
- Topic: I think I've built myself into a corner.... well 4.
- Replies: 9
- Views: 4128
Re: I think I've built myself into a corner.... well 4.
While the trains do seem to be a significant amount, there are quite a few other things you can do to increase overall performance. :) - Keep your robot networks small and separated opposed to massive networks that stretch across multiple production areas. - Solar Power over Nuclear or steam. I'm gu...
- Wed Jul 05, 2017 3:55 am
- Forum: Videos
- Topic: Mad Science - Multiplayer Train Megabase
- Replies: 0
- Views: 1978
Mad Science - Multiplayer Train Megabase
Hey folks! Been a very long time since I posted a series here, but this is one I'm particularly excited about so thought I would share. :) I very recently started a new series with ColonelWill (avid Factorio Twitch streamer) and MojoD (another great streamer) as well as all our supporters. We have d...
- Mon Jul 03, 2017 5:29 pm
- Forum: Releases
- Topic: Version 0.15.27
- Replies: 18
- Views: 19525
Re: Version 0.15.27
Yes! One of my favorite releases so far for 0.15. :D That science cost ratio change is huge and very helpful. Was always weird to have one type of science dry up completely because of odd ratios for some research. Glad the Blueprint desync thing was fixed too, had a lot of issues with that in our la...
- Fri Jun 09, 2017 6:47 pm
- Forum: News
- Topic: Friday Facts #194 - Automated combinator pipeline
- Replies: 27
- Views: 24546
Re: Friday Facts #194 - Automated combinator pipeline
Really really great Friday Facts! Even I have no idea how to do any of this myself and got lost in some parts of explanations, seeing the behind the scenes stuff and all the automated processes you guys have come up with is truly fascinating. :D I'm hoping this means HD combinators and power stuff i...
- Sat Jun 03, 2017 4:57 pm
- Forum: Gameplay Help
- Topic: Blueprint strings...
- Replies: 5
- Views: 5031
Re: Blueprint strings...
To create/export one yo need to open a blueprint (by right clicking on it) and then there is an option in the top right corner of it to export Blueprint string.
Shared blueprints are ones that people have put n their Blueprint Library. It will update anytime a new blueprint is added I believe.
Shared blueprints are ones that people have put n their Blueprint Library. It will update anytime a new blueprint is added I believe.
- Fri May 26, 2017 5:54 pm
- Forum: News
- Topic: Friday Facts #192 - One million
- Replies: 71
- Views: 37825
Re: Friday Facts #192 - One million
Massive congratulations guys! Very well deserved and things can only continue to up from here I feel.
The party sounds awesome as well. Only wish I lived closer and I would definitely attend.
The party sounds awesome as well. Only wish I lived closer and I would definitely attend.
- Fri May 19, 2017 6:37 pm
- Forum: News
- Topic: Friday Facts #191 - Gui improvements
- Replies: 380
- Views: 154320
Re: Friday Facts #191 - Gui improvements
I quite like the proposed changes for the most part! :D Not to mention it was a really interesting read in general. Hearing the thought process that goes into the design is very intriguing. The thing that I'm not totally convinced on is the different tabs for Logistics, Crafting, and Character slots...
- Fri May 12, 2017 7:10 pm
- Forum: News
- Topic: Friday Facts #190 - The quiet days
- Replies: 68
- Views: 37928
Re: Friday Facts #190 - The quiet days
It's good to know the real reason Steam was changed, and from a development point of view it makes sense. Unfortunately it completely invalided a lot of cool nuclear setups, but that's the price of playing in experimental I suppose. :P The change to Coal Liquefaction to make it require Steam is inte...
- Fri May 05, 2017 7:58 pm
- Forum: News
- Topic: Friday Facts #189 - Specifying the 1.0
- Replies: 169
- Views: 75635
Re: Friday Facts #189 - Specifying the 1.0
Really interesting read for this one! I'm thrilled that the artillery train and hopefully spidertron are still planned before the final release. :D Having the artillery train be able to fire the atomic bomb rockets would be epic. Or at least something equivalent. In regards to the science pack chang...
- Sun Apr 30, 2017 5:11 pm
- Forum: Releases
- Topic: Version 0.15.5
- Replies: 33
- Views: 29329
Re: Version 0.15.5
Damn I think someone Speed Beaconed the devs. O.o The crazy thing is that I've played probably 25-30 hours of the game sense 0.15 came out, and only encountered 3 of true bugs that have been fixed in all these past updates. You know a dev team is doing something right when 90% of the fixed bugs are ...
- Sun Apr 30, 2017 2:11 am
- Forum: Gameplay Help
- Topic: [YouTube] Xterminator's Tutorials & Guides For Beginners
- Replies: 27
- Views: 68940
Re: [YouTube] Xterminator's Tutorials & Guides For Beginners
Hey folks, my first Tutorial for version 0.15 is out! Nuclear Power Concepts / Features and Ratios. Hope you enjoy and find it helpful.
You can find it here or check the original post.
You can find it here or check the original post.
- Sun Apr 30, 2017 2:05 am
- Forum: Gameplay Help
- Topic: [YouTube] Xterminator's Tutorials & Guides For Beginners
- Replies: 27
- Views: 68940
Re: [YouTube] Xterminator's Tutorials & Guides For Beginners
Glad you liked the videos, thank you for the sub!ttsgosadow wrote:This looks really nice! Thanks for sharing; I subscribed to your channel!
- Tue Apr 25, 2017 5:21 pm
- Forum: General discussion
- Topic: Version 0.15 Overview - Major Features with In-game Examples
- Replies: 0
- Views: 1043
Version 0.15 Overview - Major Features with In-game Examples
Hey folks, hope everyone is excited about 0.15 as I am! :D The work the devs have done is absolutely mind blowing and I can't wait to do a long term playthrough with all the new fancy features and changes. Speaking of which... I made an Overview video last covering all (or at least most) of the majo...
- Fri Apr 21, 2017 7:43 pm
- Forum: News
- Topic: Friday Facts #187 - Space science & 0.15 graphics
- Replies: 362
- Views: 145078
Re: Friday Facts #187 - Space science & 0.15 graphics
So two things. What is the specs on the machine running the linked imgur album factory? o.o And can we get that factory released to the public? I really want to see will/xterm/mojo do a factory fixit on the factory :D This would be awesome! Will have to ask them about getting a copy of the save for...
- Fri Apr 21, 2017 6:44 pm
- Forum: News
- Topic: Friday Facts #187 - Space science & 0.15 graphics
- Replies: 362
- Views: 145078
Re: Friday Facts #187 - Space science & 0.15 graphics
So two things. What is the specs on the machine running the linked imgur album factory? o.o And can we get that factory released to the public? I really want to see will/xterm/mojo do a factory fixit on the factory :D This would be awesome! Will have to ask them about getting a copy of the save for...
- Fri Apr 14, 2017 6:34 pm
- Forum: News
- Topic: Friday Facts #186 - Marathon testing
- Replies: 112
- Views: 56283
Re: Friday Facts #186 - Marathon testing
Not surprised was telling some streamers and you tubers that it's not this week. Keep up the good work. p.s. if you wanna break the game, let Colonelwill and Xterminator play it and give them a week. Yeah, aren't we (the community) supposed to be the beta testers? Interesting tests and marathon stu...