is it? the only mod related friday facts ive seen is the post abt. starting up in 'minimal mode'
https://www.factorio.com/blog/post/fff-178
and nothing here either:
https://wiki.factorio.com/Upcoming_features
Search found 5 matches
- Mon Mar 27, 2017 11:39 pm
- Forum: Ideas and Suggestions
- Topic: Auto-Toggle Mods When Switching Between Diff. Saves or MP
- Replies: 23
- Views: 9776
- Mon Mar 27, 2017 12:03 pm
- Forum: Ideas and Suggestions
- Topic: Auto-Toggle Mods When Switching Between Diff. Saves or MP
- Replies: 23
- Views: 9776
Auto-Toggle Mods When Switching Between Diff. Saves or MP
One of the biggest pains when trying to join different multiplayer games with different mods (or switching between single player saves with different mods) is being forced to go back to the main menu, remember exactly what mods were listed as missing or problematic, and toggling them manually. It wo...
- Mon Oct 17, 2016 11:05 am
- Forum: Gameplay Help
- Topic: Am I doing this right?
- Replies: 29
- Views: 11632
Re: Am I doing this right?
sth that took me a bit of time to figure out for myself re: oil processing (and production buffers in general) when starting out it is tempting to put excess oil production in additional storage tanks (often to prevent the system from backing up), and excess item production in chests. in actuality, ...
- Tue Aug 30, 2016 12:05 am
- Forum: News
- Topic: Friday facts #153 - 0.13 Stable, 0.14 Experimental
- Replies: 98
- Views: 50277
Re: Friday facts #153 - 0.13 Stable, 0.14 Experimental
AI modules that you can insert in the vehicles so they can self-operate/function like the robot army mod
- Fri Aug 26, 2016 2:10 am
- Forum: Off topic
- Topic: Idle game that could be inspired by Factorio
- Replies: 4
- Views: 3330
Re: Idle game that could be inspired by Factorio
some thoughts after messing about with it for an hour: -all about optimizing for space -less room for expression makes it feel more like a puzzle game (which i enjoy much much less than problem solving games) -finding optimizations for a room feels really bad when you unlock new research and have to...