Search found 15 matches

by pdiddy973
Fri Aug 12, 2016 12:27 am
Forum: Angels Mods
Topic: Bugs & FAQ
Replies: 3872
Views: 1215472

Re: Bugs & FAQ

You are missing bobplates to use the processing recipes for bobs, either add that or remove processing. Another thing: Why you have RSO infinite edition and my infinite ores? :D errrrrr i forgot i had yours, i tried installing them all through the in game thing to try it out....not a huge fan of it...
by pdiddy973
Thu Aug 11, 2016 11:24 pm
Forum: Angels Mods
Topic: Bugs & FAQ
Replies: 3872
Views: 1215472

Re: Bugs & FAQ

i get this error when i start up my game.... http://imgur.com/a/6oq9O i don't have many mods but mainly bobs and uranium power and some small QOL mods Could you post a mod list? 20x20ArmorMK2_0.0.3.zip additionaloilrefineries_1.1.0.zip Advanced-Drills_0.1.7.zip angelsinfiniteores_0.3.7.zip angelspr...
by pdiddy973
Thu Aug 11, 2016 8:05 pm
Forum: Angels Mods
Topic: Bugs & FAQ
Replies: 3872
Views: 1215472

Re: Bugs & FAQ

i get this error when i start up my game....

http://imgur.com/a/6oq9O

i don't have many mods but mainly bobs and uranium power and some small QOL mods
by pdiddy973
Sat Jun 04, 2016 1:11 am
Forum: Mods
Topic: [MOD 12.11+] Train Outposts
Replies: 142
Views: 87047

Re: [MOD 12.11+] Train Outposts

here is the link for the google drive folder auto save 3 is right before the crash and auto save 2 is a few minutes before

https://goo.gl/z5MrwV
by pdiddy973
Fri Jun 03, 2016 11:26 pm
Forum: Mods
Topic: [MOD 12.11+] Train Outposts
Replies: 142
Views: 87047

Re: [MOD 12.11+] Train Outposts

I'm currently out ATM I will asap
by pdiddy973
Fri Jun 03, 2016 10:35 pm
Forum: Mods
Topic: [MOD 12.11+] Train Outposts
Replies: 142
Views: 87047

Re: [MOD 12.11+] Train Outposts

im getting the same error....it just came up randomly and i can load the game for maybe 30 secs before the error pops up again, i have about 5.5 hours into my current game i can provide the mod list im using if needed **edit** it seams i can go back to an earlier save about 2 mins ago before my last...
by pdiddy973
Mon May 30, 2016 1:09 am
Forum: Mods
Topic: [MOD 12.11+] Train Outposts
Replies: 142
Views: 87047

Re: [MOD 12.11+] Train Outposts

when i try an load a game i get this error :cry:
by pdiddy973
Fri Feb 06, 2015 3:50 am
Forum: Mods
Topic: [MOD 0.11.16+] Logistics Wagons 0.2.3
Replies: 53
Views: 39376

Re: [MOD 0.11.x] Logistics Wagons 0.1

would it be possible to add a charging wagon? or maybe a charging pad that can charge a large group of robots insted of just for...and i know theirs another mod but they only allow four robots as well....it would be nice to be able to have active provider wagons and have the robots unload the train ...
by pdiddy973
Wed Dec 10, 2014 8:49 pm
Forum: Mods
Topic: [MOD 0.12.x] Alien Oil
Replies: 25
Views: 44163

Re: [MOD 0.11.x] Alien Oil

i seem to be getting this error when ever i try and activate the "ritual" as im calling it
Untitled.png
Untitled.png (55.78 KiB) Viewed 38047 times
by pdiddy973
Sun Nov 09, 2014 12:17 am
Forum: Mods
Topic: [0.10.x] Terminal Chests
Replies: 34
Views: 28515

Re: [0.10.x] Terminal Chests

hey is their a way to mod the mod for a different recipe and tech? i feel like their should be different teirs of these that go with the different teir belts
by pdiddy973
Tue Jul 29, 2014 3:58 pm
Forum: News
Topic: Friday Facts #44 - Decision making
Replies: 62
Views: 45575

Re: Friday Facts #44 - Decision making

i think it would be neat if instead of already made tanks with a specific design and weapons...why not have a "build your own" tank idea? you could have multiple parts and add the ones you want...and maybe have restrictions based on certain parts like the engine could have a max torque and...
by pdiddy973
Tue Jun 17, 2014 10:14 pm
Forum: Ideas and Requests For Mods
Topic: [REQUEST] oil tanker/tanker
Replies: 3
Views: 3861

Re: [REQUEST] oil tanker/tanker

well i think it would be really neat to have an extra 4 different wagons for the trains... it would add a lot more complexity for train networks besides the iron/copper/maybe stone/oil barrels train systems...and having different size wagons would help too so they can be varied in stead of "onc...
by pdiddy973
Tue Jun 17, 2014 4:26 pm
Forum: Mods
Topic: [dead] Wagons: More train stuff
Replies: 140
Views: 91033

Re: [beta] Wagons: More train stuff

I've tried that but when I unzip the mod it dosent show up in the mods list
~~edit~~ i fixed it i had the wagons mod in side another wagons mod and it works fine xd~~
by pdiddy973
Tue Jun 17, 2014 3:14 am
Forum: Mods
Topic: [dead] Wagons: More train stuff
Replies: 140
Views: 91033

Re: [beta] Wagons: More train stuff

hey i have a question...when ever i try and launch factorio it fails and says "path _Wagons_/resources/curved-rail/curved-rail-horizontal-backplates.png does not match any mod." :? :? any help...? this also happens with the auto layer mod is it a compatibility issue...? im running on the l...
by pdiddy973
Sun Jun 15, 2014 4:57 am
Forum: Ideas and Requests For Mods
Topic: [REQUEST] oil tanker/tanker
Replies: 3
Views: 3861

[REQUEST] oil tanker/tanker

I think it would a neat idea to have an fluid tanker for trains so then you don't have to worry about filling the barrels up...and it should also be able to use all other liquids and have different sizes. so then you could have smaller tanks or larger tanks depending on how much you want to ship. li...

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