Search found 22 matches

by johnmegacycle
Wed Jun 21, 2023 12:48 pm
Forum: Not a bug
Topic: v1.1.80 and v1.1.85 Level 2/3 Modules Don't Appear in Research
Replies: 2
Views: 807

Re: v1.1.80 and v1.1.85 Level 2/3 Modules Don't Appear in Research

Attached is a pic of what I'm referring to.
by johnmegacycle
Wed Jun 21, 2023 12:44 pm
Forum: Not a bug
Topic: v1.1.80 and v1.1.85 Level 2/3 Modules Don't Appear in Research
Replies: 2
Views: 807

v1.1.80 and v1.1.85 Level 2/3 Modules Don't Appear in Research

The Level 2 and 3 Modules don't appear inside the 'List of Research' when opening up the Research tab and must be 'walked through' the right side to research. This is repeatable with the Steam version of v1.1.80 and v1.1.85 and is done without any mods or changes to settings (a purely vanilla instan...
by johnmegacycle
Wed Oct 23, 2019 5:50 pm
Forum: Resolved Problems and Bugs
Topic: [Rseding91] Game Crash in Scenario Editor
Replies: 5
Views: 3482

Re: [Rseding91] Game Crash in Scenario Editor

Excellent news! Thanks for your effort! ^_^
by johnmegacycle
Tue Oct 22, 2019 6:27 pm
Forum: Resolved Problems and Bugs
Topic: [Rseding91] Game Crash in Scenario Editor
Replies: 5
Views: 3482

Re: [Rseding91] Game Crash in Scenario Editor

Update:
I was able to replicate this error in x.17.71 and x.17.72.
Same repeatable steps and error.
Let me know if I can provide any more information that you need.
by johnmegacycle
Thu Oct 10, 2019 8:13 pm
Forum: Resolved Problems and Bugs
Topic: [Rseding91] Game Crash in Scenario Editor
Replies: 5
Views: 3482

Re: Game Crash in Scenario Editor

Furthermore, if you leave the machines in this 'broken' state, it treats the liquid requirements of the recipe as 'satisfied'. I have the same Chemical Plant, set to Plastic and in this state, it doesn't ask for the liquid input, just the coal. So something is being busted somewhere and it's repeata...
by johnmegacycle
Wed Oct 09, 2019 9:39 pm
Forum: Resolved Problems and Bugs
Topic: [Rseding91] Game Crash in Scenario Editor
Replies: 5
Views: 3482

Re: Game Crash in Scenario Editor

It seems like, in between saves, recipes aren't saved for producers that have liquid ports.
Meaning I
- Placed a chemical plant
- Set its recipe
- Set recipe to be 'locked'
- Save Scenario
- Quit
- Load Scenario
- Click on the chemical plant
- Game crashed
by johnmegacycle
Wed Oct 09, 2019 8:58 pm
Forum: Resolved Problems and Bugs
Topic: [Rseding91] Game Crash in Scenario Editor
Replies: 5
Views: 3482

[Rseding91] Game Crash in Scenario Editor

Good Day,
I was working in the scenario editor (0.17.69 Stable) and it crashes when I click on any production structure (oil refinery, assembler).
Attached are my logs.
by johnmegacycle
Thu Jun 07, 2018 11:18 am
Forum: Not a bug
Topic: [0.16.36] Crash: "FlyingRobot::useEnergyPerTick"
Replies: 7
Views: 3041

Re: [0.16.36] Crash: "FlyingRobot::useEnergyPerTick"

Sounds like RAM is the issue for sure (See Attached).
Thanks for your help, all. Feel free to chalk this one up as 'User, not game, issue'.
Have a great rest of your week.
by johnmegacycle
Wed Jun 06, 2018 11:59 pm
Forum: Not a bug
Topic: [0.16.36] Crash: "FlyingRobot::useEnergyPerTick"
Replies: 7
Views: 3041

Re: [0.16.36] Crash: "FlyingRobot::useEnergyPerTick"

Ah, okay sorry. 'Dump file' is what I thought I was brought to, since it can be understood as 'taking a memory dump'.
I didn't know you were looking for a specific file that was literally called dump. ^_^
Attached.
by johnmegacycle
Wed Jun 06, 2018 11:22 pm
Forum: Not a bug
Topic: [0.16.36] Crash: "FlyingRobot::useEnergyPerTick"
Replies: 7
Views: 3041

Re: [16.36] Crash: "FlyingRobot::useEnergyPerTick"

Loewchen wrote:Post the dump please.
I did. It's a huge blob of text right under what I said.
Let me know if there is a specific file you need.
by johnmegacycle
Wed Jun 06, 2018 10:16 pm
Forum: Not a bug
Topic: [0.16.36] Crash: "FlyingRobot::useEnergyPerTick"
Replies: 7
Views: 3041

[0.16.36] Crash: "FlyingRobot::useEnergyPerTick"

Good day, This is my factorio-current.log that pops up, crashing my game. I don't take any specific action and the save has a few hundred hours into it, so I'm unsure what causes the crash. Thanks in advance for your assistance. I forgot to mention, that this is vanilla. 0.000 2018-06-06 17:11:10; F...
by johnmegacycle
Fri Dec 16, 2016 4:16 pm
Forum: Modding help
Topic: Displaying Text and Giving Items - Single Player Scenario
Replies: 4
Views: 2031

Re: Displaying Text and Giving Items - Single Player Scenario

I'm hoping the research is correct, but is there a list of what the lua equivalents are for research names to ensure I'm granting the right ones? Also, would you happen to know where I can find the code to give the player items? You can find the actual names for technologies in your Factorio folder...
by johnmegacycle
Fri Dec 16, 2016 4:08 pm
Forum: Modding help
Topic: Displaying Text and Giving Items - Single Player Scenario
Replies: 4
Views: 2031

Re: Displaying Text and Giving Items - Single Player Scenario

pointto = {type = "entity", entity = game.player.character} It's point_to , see here: http://lua-api.factorio.com/latest/LuaGameScript.html#LuaGameScript.show_message_dialog Thanks, I'll give that a try later tonight. I'm hoping the research is correct, but is there a list of what the lua...
by johnmegacycle
Fri Dec 16, 2016 3:49 pm
Forum: Modding help
Topic: Displaying Text and Giving Items - Single Player Scenario
Replies: 4
Views: 2031

Displaying Text and Giving Items - Single Player Scenario

I have a few scenarios that I had working nicely on 12.x and after updating to 14.x none of the commands that I had in control.lua work, understandably so. I've exhausted the search here and on google, but I can't find an entry level description on how to get some text to display when a player loads...
by johnmegacycle
Tue Nov 22, 2016 1:59 pm
Forum: Technical Help
Topic: Windows Headless 14.20 Doesn't Respect Mods
Replies: 9
Views: 4432

Re: Windows Headless 14.20 Doesn't Respect Mods

You guys have been amazing and that looks like that was it. My bat file needed some small tweaking, but the straight zip and not the installer was my issue. I"ll do more tweaking for ports and such later, but the mods loaded right up and I'm good to go. Task scheduler and NSSM work like a char...
by johnmegacycle
Tue Nov 22, 2016 1:54 am
Forum: Technical Help
Topic: Windows Headless 14.20 Doesn't Respect Mods
Replies: 9
Views: 4432

Re: Windows Headless 14.20 Doesn't Respect Mods

You guys have been amazing and that looks like that was it. My bat file needed some small tweaking, but the straight zip and not the installer was my issue. I"ll do more tweaking for ports and such later, but the mods loaded right up and I'm good to go. Task scheduler and NSSM work like a charm...
by johnmegacycle
Mon Nov 21, 2016 9:06 pm
Forum: Technical Help
Topic: Windows Headless 14.20 Doesn't Respect Mods
Replies: 9
Views: 4432

Re: Windows Headless 14.20 Doesn't Respect Mods

Right, sorry, I replied a bit hastily. With the zip version, two different folders, two different everything. I'm on the same page. How do you specify port that is being listened to? Also, I'm assuming if I connect via (server ip) without the port as in (server ip:port) then the default port is used...
by johnmegacycle
Mon Nov 21, 2016 7:20 pm
Forum: Technical Help
Topic: Windows Headless 14.20 Doesn't Respect Mods
Replies: 9
Views: 4432

Re: Windows Headless 14.20 Doesn't Respect Mods

Thank you both very much for your time. I'll be able to test this out later tonight. Also, by using the zipped version and not the installer, I should be able to host two Headless servers at the same time on the same machine. I'll just have to specify different ports. Am I on the right path? ^_^
by johnmegacycle
Sat Nov 19, 2016 6:12 pm
Forum: Technical Help
Topic: Windows Headless 14.20 Doesn't Respect Mods
Replies: 9
Views: 4432

Windows Headless 14.20 Doesn't Respect Mods

Good Day, I created a StartFactorio.bat, with the following info: C:\Games\Factorio\bin\x64\Factorio.exe --start-server C:\Games\Factorio\MultiplayerBobs.zip I've also filled the Mods folder with several mods that I'd like to use. When I run the above batch file, the server is loaded, including the ...
by johnmegacycle
Tue Jul 26, 2016 3:12 am
Forum: Resolved Problems and Bugs
Topic: [0.13.10] and [0.13.11] Slow Motion
Replies: 10
Views: 5232

Re: [0.13.10] and [0.13.11] Slow Motion

It's a quad core processor. Disabling the 'Wait for Vsync' has shown some very good improvements. I'll work with the other players and make notes that it is an issue that we can work with. Just to reiterate as well, this happened somewhere between 0.13.5 and 0.13.10. I know that isn't much of a help...

Go to advanced search