Search found 17 matches

by ShivaFang
Thu Jun 26, 2014 12:40 pm
Forum: Mods
Topic: [MOD 0.10.2] Automatic Rail Laying Machine
Replies: 143
Views: 77467

Re: [MOD 0.10.1] Automatic Rail Laying Machine v0.0.4

kolli wrote:
mordieth wrote:Path __floors__/graphics/floor-b-gone-icon.png does not match any mod.
Oops. I was using graphics from my other mod for debugging purposes. I deleted it from control.lua but forgot to remove it in data.lua.
Hopefully third time is the charm and 0.0.5 works :oops:
Works now, thanks
by ShivaFang
Thu Jun 26, 2014 12:18 am
Forum: Mods
Topic: [MOD 0.10.2] Automatic Rail Laying Machine
Replies: 143
Views: 77467

Re: [MOD 0.10.1] Automatic Rail Laying Machine v0.0.4

"Path_floors_/graphics/floor-gone-icon.png does not match any mod" I tried deleting the version number so it is "rail-layer.zip" and also tried just unzipping it and putting the folder in the mods directory with the same result. Did you rename the mod and miss something somewhere?
by ShivaFang
Wed Jun 25, 2014 4:15 pm
Forum: Mods
Topic: [0.10.0] Square Stack Sizes, return to the powers of two.
Replies: 5
Views: 8344

Re: [0.10.0] Square Stack Sizes, return to the powers of two

Minor nitpick - The new stack sizes aren't powers of 10. Not really. 50 is a multiple of 10, not a power of (10, 100 and 1000 are powers of 10) I mostly dislike the multiples of 10 change EXCEPT where it comes to barrels. I find 10s of barrels much easier to work with than 8s for some reason. While ...
by ShivaFang
Tue Jun 24, 2014 6:54 pm
Forum: Balancing
Topic: Trains vs conveyors?
Replies: 108
Views: 79457

Re: Trains vs conveyors?

Thanks! Never tried middle mouse button on things! That's exactly the kind of feature I wanted (the 2nd one I mentioned) if I understand what you described correctly (haven't tried it yet) and it can effectively make the first one work if I filter slots for, say, stone when I'm not putting stone in....
by ShivaFang
Tue Jun 24, 2014 1:43 pm
Forum: Gameplay Help
Topic: [TIPS] For a quick start (Give your tips)
Replies: 18
Views: 14550

Re: [TIPS] For a quick start (Give your tips)

Biggest speed tip for me is - put down your lab as soon as you get electricity and get automation as your first tech. Then put the assembly machine attached to it. Build iron gears in hand and stick them in the assembly machine because the science packs take quite a while to make. That will set you ...
by ShivaFang
Tue Jun 24, 2014 1:21 pm
Forum: Balancing
Topic: Trains vs conveyors?
Replies: 108
Views: 79457

Re: Trains vs conveyors?

Trains now allow you to carry multiple goods in a single wagon, allowing you to supply remote sub-processing facilities (such as basic circuits, advanced circuits, and co-processors) with items like drones, wall sections, fuel, and repair kits. You do not need the constant flow created by upwards o...
by ShivaFang
Tue Jun 24, 2014 12:52 pm
Forum: Archive
Topic: [outdated?]Item requirements for belts with modular productn
Replies: 8
Views: 21907

Re: Item requirements for belts with modular production

Hi :) Sorry for my broken english, i'm still learning it. Honestly, if you hadn't said this I wouldn't have known English wasn't your first language. (Even native speakers don't always use it correctly) Actually most of the time when I see something like this in a post, it's usually not needed :D
by ShivaFang
Mon Jun 23, 2014 9:33 pm
Forum: General discussion
Topic: One Large Factory or Smaller Specialized Ones?
Replies: 9
Views: 6181

Re: One Large Factory or Smaller Specialized Ones?

I like to set up a main 'science' base, where I set up all my science production lines (I put iron and copper on one belt line, copper wire and circuits on another then wheels and conveyers on the last and run that all the way through) I like to (but don't always) put my oil production/refining on a...
by ShivaFang
Sun Jun 22, 2014 5:55 pm
Forum: Resolved Problems and Bugs
Topic: [0.10.1][kovarex] Error loading save
Replies: 39
Views: 17127

Re: [0.10.1] Error loading save

I am also getting this error. I would like to note that the directory in question IS read-only, however the error isn't affecting saving files, only loading them (which is a 'read' process). Also, the current stable version of factorio (0.9.8 or whatever it is) saves and loads just fine even though ...
by ShivaFang
Thu Jun 19, 2014 1:39 am
Forum: Gameplay Help
Topic: Need help with New Hope Mission 3
Replies: 16
Views: 20037

Re: Need help with New Hope Mission 3

This mission is absolutely stupid - runs counter to the experience I expected when I got this game, and wasn't a 'fun twist'. Agreed. I love the game, but that mission made me give up on the campaign. Yeah. If I knew there was only one more mission in the campaign I would have given up too as being...
by ShivaFang
Thu Jun 19, 2014 1:37 am
Forum: Gameplay Help
Topic: Construction robots dont repair
Replies: 4
Views: 2360

Re: Construction robots dont repair

Just a thought - are you sure you are using Construction robots and not Logistics robots? The "338/344 robots available" metric is for Logistics robots, I don't know of anywhere that shows how many free constructors you have.
by ShivaFang
Sun Jun 15, 2014 3:21 pm
Forum: Gameplay Help
Topic: Need help with New Hope Mission 3
Replies: 16
Views: 20037

Re: Need help with New Hope Mission 3

I didn't even see any worms in the eastern forest. There are worms in the south forest, though (That was the way I tried to go the first time I tried to go around)
by ShivaFang
Sun Jun 15, 2014 12:16 pm
Forum: Gameplay Help
Topic: Need help with New Hope Mission 3
Replies: 16
Views: 20037

Re: Need help with New Hope Mission 3

I discovered I can see the biter attacks on my radar. I ran east and dropped all my drones near the rocky area and managed to survive without too much damage. Then I ran south through the trees and picked up the computer with control-click so I could keep running and hope to stay alive while the dia...
by ShivaFang
Sun Jun 15, 2014 2:22 am
Forum: Gameplay Help
Topic: Need help with New Hope Mission 3
Replies: 16
Views: 20037

Re: Need help with New Hope Mission 3

On this thread; https://forums.factorio.com/forum/viewtopic.php?f=18&t=3228 Then I make a 2x2 formation of turrets near main nest and load with ammo. This is my problem I only get about 1/2 way to the main nest before I'm completely surrounded. 2x2 turrets even with drones up isn't enough. Was t...
by ShivaFang
Sun Jun 15, 2014 2:16 am
Forum: Gameplay Help
Topic: Need help with New Hope Mission 3
Replies: 16
Views: 20037

Re: Need help with New Hope Mission 3

Thanks, I considered posting it in help - but it felt from the headers that it was for technical/bug type help. Thanks for moving it. Thanks for the link to the FAQ. I tried searching the forums, but all that did was pull up every post where someone used the word 'hope' eg: "I hope this works.....
by ShivaFang
Sun Jun 15, 2014 1:54 am
Forum: This Forum
Topic: New forum skin
Replies: 80
Views: 56577

Re: New forum skin

Just so you know, this yellow on grey skin does not show up to guests. I just signed up to complain/ask for tips about a campaign map I'm frustrated with and was surprised that the entire UI appearance changed.

The other one looks much cleaner and friendlier - The yellow on grey is jarring.
by ShivaFang
Sun Jun 15, 2014 1:46 am
Forum: Gameplay Help
Topic: Need help with New Hope Mission 3
Replies: 16
Views: 20037

Need help with New Hope Mission 3

I am finding Mission 3 of the New Hope campaign aggravatingly difficult (on 'Normal' - I wish there was an 'easy' setting). I play these kinds of games for logistics and resource accumulation. I like to build and progress at my own pace and finish a level when I pretty much have lots of everything. ...

Go to advanced search