Several people messaged me asking what mod I used to do my interesting Pricy Green Circuit challenge.
Changing recipes is straightforward, I just used this forum post as a guide. Have fun!
Search found 43 matches
- Thu Dec 12, 2019 12:35 am
- Forum: Ideas and Suggestions
- Topic: List of playstyle Challenges
- Replies: 15
- Views: 7874
- Mon Nov 25, 2019 6:45 am
- Forum: Ideas and Suggestions
- Topic: List of playstyle Challenges
- Replies: 15
- Views: 7874
Re: List of playstyle Challenges
So: "ONLY belts" challenge. No trains, no bots, no splitters, no underground belts. If you want to drive it to the extreme add: only loaders, no inserters, no chests, which should completely break any attempt to build "fake splitters".
Oh, that "only loaders" twist makes this interesting. It's ...
- Sun Nov 24, 2019 11:26 pm
- Forum: Ideas and Suggestions
- Topic: List of playstyle Challenges
- Replies: 15
- Views: 7874
Re: List of playstyle Challenges
Just finished a "challenge" game where I made a single change: green circuits cost 20 iron and 40 copper coil.. OUTRAGEOUSLY expensive. Other recipes unchanged.
This made green circuits precious and made a very interesting and different midgame. Tech research was SLOW and was the main limitation ...
This made green circuits precious and made a very interesting and different midgame. Tech research was SLOW and was the main limitation ...
- Sat Oct 12, 2019 9:59 am
- Forum: Ideas and Suggestions
- Topic: Burner Miner should mine and destroy Uranium ore
- Replies: 4
- Views: 1993
Re: Burner Miner should mine and destroy Uranium ore
You can build on ore. What's the point in destroying it?
It interferes with other mining placement since the miner gets jammed without H2SO4.
Though you bring up an excellent extra point, the DangOreOus mod makes it so you can't build on ore. This burner miner feature would be even more useful ...
- Sat Oct 12, 2019 1:20 am
- Forum: Ideas and Suggestions
- Topic: Burner Miner should mine and destroy Uranium ore
- Replies: 4
- Views: 1993
Burner Miner should mine and destroy Uranium ore
Part of the micromanagement fun of Factorio is dealing with the difference of U ore mining.. it's slower to mine and also requires H2S04.
In late game, sometimes this is really annoying, though. A small U patch that you want to get rid of requires annoying manual H2SO4 logistics just to destroy it ...
In late game, sometimes this is really annoying, though. A small U patch that you want to get rid of requires annoying manual H2SO4 logistics just to destroy it ...
- Thu Aug 22, 2019 9:59 am
- Forum: Technical Help
- Topic: [0.17.66] Crash during zoomed out panning
- Replies: 8
- Views: 3135
Re: [0.17.66] Crash during zoomed out panning
Wow, this is interesting. It is indeed a system stability problem, and not factorio at all.
I had not even considered it because, indeed, I had previously validated my machine with overnight Prime95 which passed with no errors.
And I just reran it overnight.. no problem. I then ran furmark ...
I had not even considered it because, indeed, I had previously validated my machine with overnight Prime95 which passed with no errors.
And I just reran it overnight.. no problem. I then ran furmark ...
- Tue Aug 20, 2019 9:13 pm
- Forum: Technical Help
- Topic: [0.17.66] Crash during zoomed out panning
- Replies: 8
- Views: 3135
Re: [0.17.66] Crash during zoomed out panning
I'd post the crash log if there was one. Nearly all crashes are full system freezes and reboots and nothing in the factorio log at all.
You mention that it may be a system stability problem. I will experiment with that. I have tested the hardware with overnight Prime95 testing, but maybe factorio ...
You mention that it may be a system stability problem. I will experiment with that. I have tested the hardware with overnight Prime95 testing, but maybe factorio ...
- Tue Aug 20, 2019 1:03 am
- Forum: Outdated/Not implemented
- Topic: Don't cut off Expected Resources from miner display on small window
- Replies: 2
- Views: 1887
Don't cut off Expected Resources from miner display on small window
Hover over a miner, you get the set of details like name, health, status, fluid temperature, etc.
For a miner, the MOST IMPORTANT detail is "expected resources" so you can see if a miner is out of ore, or what it's mining or will mine.
This line of info is third-to-last out of 13 different status ...
For a miner, the MOST IMPORTANT detail is "expected resources" so you can see if a miner is out of ore, or what it's mining or will mine.
This line of info is third-to-last out of 13 different status ...
- Tue Aug 20, 2019 12:56 am
- Forum: Technical Help
- Topic: [0.17.66] Crash during zoomed out panning
- Replies: 8
- Views: 3135
Re: [0.17.66] Crash during zoomed out panning
Just crashed again, same cause of zoomed out view, though I was passive in the middle of my factory with no orefield nearby. The "zoomed out a lot" tends to
be consistent. Wild guess, more zoomout means more entities/tiles on screen at once, but that's just ignorant guessing.
be consistent. Wild guess, more zoomout means more entities/tiles on screen at once, but that's just ignorant guessing.
- Tue Aug 20, 2019 12:36 am
- Forum: Technical Help
- Topic: [0.17.66] Crash during zoomed out panning
- Replies: 8
- Views: 3135
Re: [17.66] (Graphics?) Crash during zoomed out panning
Another hint, I'm running in windowed mode (taking up most of the screen, but still windowed.)
---------------
Also some output on the command line leads to the graphics being cause..
(nautilus:9457): GLib-GIO-CRITICAL **: g_dbus_interface_skeleton_unexport: assertion 'interface_->priv ...
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Also some output on the command line leads to the graphics being cause..
(nautilus:9457): GLib-GIO-CRITICAL **: g_dbus_interface_skeleton_unexport: assertion 'interface_->priv ...
- Tue Aug 20, 2019 12:14 am
- Forum: Technical Help
- Topic: [0.17.66] Crash during zoomed out panning
- Replies: 8
- Views: 3135
[0.17.66] Crash during zoomed out panning
Loving v17, but I crash Factorio daily. It's slightly unpredictable, but mostly happens during heavy combat when I'm zoomed out view and I'm rapidly strafing while firing rockets. It can happen even in quiescent views too. again, it tends to be when zoomed out. It has happened while in Radar map ...
- Sat Dec 17, 2016 10:38 am
- Forum: Ideas and Suggestions
- Topic: Initial power / wreck/crashed ship
- Replies: 9
- Views: 8256
Re: Initial power / wreck/crashed ship
Extend the same idea of some starting materials from the ship, and include one modular armor, 10 construction robots, one mobile roboport, and two or three portable solar panels.
Now you have a way to (slowly!) place blueprints in the early game.
You'd have to be very careful not to lose your (very ...
Now you have a way to (slowly!) place blueprints in the early game.
You'd have to be very careful not to lose your (very ...
- Tue Dec 13, 2016 9:50 am
- Forum: Ideas and Suggestions
- Topic: Liquid collisions should slowly void
- Replies: 6
- Views: 2466
Liquid collisions should slowly void
When you accidentally cross-connect two fluid pipes, the liquids "jam" and it is a real pain to clean out the "contaminating" liquid. Usually you just tear up all the pipes since it's too annoying to identify exactly what parts of the pipes are still wrong! Other solution methods add pumps into ...
- Mon Dec 12, 2016 5:46 am
- Forum: Ideas and Suggestions
- Topic: Make pollution management matter in endgame
- Replies: 6
- Views: 4735
Re: Make pollution management matter in endgame
That's interesting. Maybe you could make peace with local biters (by being a clean neighbor) but aggro distant biters because you're dumping waste in their home region. Thus biters themselves become factions hostle to each other! And you can manufacture weapons for your biter allies, transport them ...
- Mon Dec 12, 2016 12:22 am
- Forum: Ideas and Suggestions
- Topic: Make pollution management matter in endgame
- Replies: 6
- Views: 4735
Make pollution management matter in endgame
There have been ideas (and mods) to allow for ways to reduce or absorb or manipulate pollution. It would be fun to make pollution interact more with base design.
The basic concept is to make pollution transportable. This might be done using existing Factorio code by having a buildable pollution ...
The basic concept is to make pollution transportable. This might be done using existing Factorio code by having a buildable pollution ...
- Fri Sep 23, 2016 7:49 pm
- Forum: News
- Topic: Friday facts #157 - We are able to eat paper, but we don't do it
- Replies: 91
- Views: 47874
Re: Friday facts #157 - We are able to eat paper, but we don't do it
Ratzap, that's a good question. Are concrete tiles entities or decorations?
If they're entities, maybe Factorio could use the same "not a full entity" optimization for brick/concrete in 0.15 to reduce map size and speed up computation when you've concreted vast swatches of paved space.
If they're entities, maybe Factorio could use the same "not a full entity" optimization for brick/concrete in 0.15 to reduce map size and speed up computation when you've concreted vast swatches of paved space.
- Wed Sep 21, 2016 3:15 pm
- Forum: Ideas and Suggestions
- Topic: Another approach to Cable Resistance (with fluid network)
- Replies: 27
- Views: 12511
Re: Another approach to Cable Resistance (with fluid network)
ske's original idea of "capacitance" for power really, really has merit, more than most players may think. Yes, you can imagine it like a fluid network, too. The main change is that the flow of power is constrained by the power pole type. You can't just string everything together with small power ...
- Tue Sep 20, 2016 9:55 pm
- Forum: Ideas and Suggestions
- Topic: List of playstyle Challenges
- Replies: 15
- Views: 7874
Re: List of playstyle Challenges
"No pipes" is a winnable limitation. Probably not very interesting consequences though.. you'd have to use storage tanks to "connect" all the fluid users. So more annoying than interesting.
There's a Let's Play with the self-imposed limitation of using only a single assembler . He's using Bob's ...
There's a Let's Play with the self-imposed limitation of using only a single assembler . He's using Bob's ...
- Tue Sep 20, 2016 9:29 pm
- Forum: Ideas and Suggestions
- Topic: List of playstyle Challenges
- Replies: 15
- Views: 7874
Re: List of playstyle Challenges
I saw an interesting stream once of someone who refused to cut down trees as much as he could help it, and had put himself on a small peninsula. The geographic bit of course depends on your map but he had a very cramped factory. I would recommend this challenge for people (such as myself) who get ...
- Tue Sep 20, 2016 5:03 pm
- Forum: Ideas and Suggestions
- Topic: Oil (overflow) burner
- Replies: 29
- Views: 19108
Re: Oil (overflow) burner
A steam engine will consume any liquid, even unheated.